Magic
Magic Name: Omega Rupture Magic
Magic Type: Caster (Solitary Benefit)
Description: Omega Rupture Magic is simply a variant of Rupture Magic; however, just as Rupture Magic is capable of pressurizing magic power until it explodes, Inverse Rupture is capable of stretching it violently to disperse it and generating powerful explosions. The difference between Omega Rupture Magic and Rupture Magic is that the power will not explode inside the target and will instead leave it unharmed. In other words, when stretching the magical power inside someone else, the power will blow up but will not damage its holder. This decreases the offensive options of such spell; however, it increases versatility because it will no longer limit the user to simple ranged offensive attacks. Kinzo is capable of using this magic as a self-detonating ability to create explosions around himself or other beings with magic power (which will not harm them), but can also be used to stretch the magic energy of target enemies to nullify their spells momentarily.
Strengths:
Weaknesses:
Unique Abilities:
Magic Name: Omega Rupture Magic
Magic Type: Caster (Solitary Benefit)
Description: Omega Rupture Magic is simply a variant of Rupture Magic; however, just as Rupture Magic is capable of pressurizing magic power until it explodes, Inverse Rupture is capable of stretching it violently to disperse it and generating powerful explosions. The difference between Omega Rupture Magic and Rupture Magic is that the power will not explode inside the target and will instead leave it unharmed. In other words, when stretching the magical power inside someone else, the power will blow up but will not damage its holder. This decreases the offensive options of such spell; however, it increases versatility because it will no longer limit the user to simple ranged offensive attacks. Kinzo is capable of using this magic as a self-detonating ability to create explosions around himself or other beings with magic power (which will not harm them), but can also be used to stretch the magic energy of target enemies to nullify their spells momentarily.
Strengths:
- Most spells have an area of effect damage, making it good against a large number of enemies.
- This magic is capable not only of casting offensive spells but also gives them a powerful boost against other spells. Spells gain 50% power against defensive spells and offensive spells that clash against them. This buff only applies to active abilities.
- This magic is also capable of using certain magic canceling abilities.
Weaknesses:
- The damage of most spells depend on the power of the target. However, they will still cap at their rank.
- Beacuse most effects have an area of effect, this magic makes it risky to use with lots of allies nearby.
- Summons, re-equip weapons, and take over transformations cannot be dispelled with this magic, making them this magic's biggest weakness.
- All these spells target magic power specifically, making them a bit less destructive and less devastating towards their target. These spells lose 50% damage against any type of armor. They also lose 50% power against weapons, items, summons, and armors (this includes any piece of equipment that is part of a re-equip magic set).
Unique Abilities:
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- Ability: