Another of the plentiful halls to another realm from within the guild, would be Cúlra. Cúlra (Pronounced Cool-Ra), is like every other hall within the guild that keeps the portal to Tír Tairngire, and is in a separate location and can be strengthened, locked or even sealed were signs of breaching ever to occur, or the portal be found too dangerous to traverse. When you enter the Cúlra, you’ll instantly be in by tunnel of yew trees with a grass path. Along the edges of the path will be various little wildflowers, as lightning bugs flutter around the area, along with a few dimly lit, blue flamed, chandeliers going down the path. At various spots, the yew trees will seem to act much like a bench out of the trunk, or a bench would be made out of a couple handfuls of branches, where one can rest on occasion. The whole area would seem rather magical and like what one would expect to see fairies and elves and various woodland creatures roaming around in. At the end of the single, straight path will be the portal to Tír Tairngire, which is in the shape of a circle out of the trunk of the yew tree. The portal to Tír Tairngire can only be activated by those bearing the sigil of the Sabertooth guild, or with the guildmaster or aces’s permission in case of lockdown.
Cúlra
Sabertooth- -
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Guild : Sabertooth
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Age : 31
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