Magic Name: Dark Summoning
Magic Type: Caster/Summoning
Description:
Summoning is the action of taking a being from another world, or somewhere else in the world and manifesting it forth to help you. There are different types of summoners, though they all follow mostly the same rules. A normal summoner is one who can summon forth a wide variety of different creatures or constructs to aid them. Casander has the ability to summon creatures of a darker nature from a different world across the veil of earth and spirit worlds.
In battle, Casander isn’t the type of mage who stands by and lets his creatures do all the work for him. He believes in fighting as a unit and fights alongside his summons. The creature Casander summons depends on the scenario. He has summons that can be utilized for healing, defensive measures, offense, and even locating a cloaked opponent. Casander analyzes not only his opponent but the situation during battle and summons a creature that would best aid him in the moment. He treats his creatures as equals, even if they don’t always appreciate it.
Strengths:
Weaknesses:
Unique Abilities:
-See all evil: When Casander summons his creatures, he has the ability to see his opponents auras and what lies within them. Examples of this include if someone has a demon within them Casander would be able to sense the darkness within his opponent and see two unique auras; if someone is possessed he could see a ‘string of energy’ hanging off his opponent, can tell if someone is non-human, etc.
-Use the darkness: If Casander summons a creature during his darkened state, both Casander and his summon gain a strength buff of 12.5%
-Avenge the fallen: If an ally of Casander dies or gets extremely hurt in battle his darkened state automatically activates and he receives a once per thread buff to summon a creature with 25% less MP.
Spells:
Lineage Ability
D Rank Spells
C Rank Spells
Magic Type: Caster/Summoning
Description:
Summoning is the action of taking a being from another world, or somewhere else in the world and manifesting it forth to help you. There are different types of summoners, though they all follow mostly the same rules. A normal summoner is one who can summon forth a wide variety of different creatures or constructs to aid them. Casander has the ability to summon creatures of a darker nature from a different world across the veil of earth and spirit worlds.
In battle, Casander isn’t the type of mage who stands by and lets his creatures do all the work for him. He believes in fighting as a unit and fights alongside his summons. The creature Casander summons depends on the scenario. He has summons that can be utilized for healing, defensive measures, offense, and even locating a cloaked opponent. Casander analyzes not only his opponent but the situation during battle and summons a creature that would best aid him in the moment. He treats his creatures as equals, even if they don’t always appreciate it.
Strengths:
- Multiple summons: Casander has the ability to summon different creatures with unique abilities that are useful for different scenarios
- Added ability: Each of Casander’s summons bring an additional ability he can use in battle
- Never alone: Even if on a long missions by himself Casander never feels alone since he has his summons to keep him company.
Weaknesses:
- Must say the words: Casander is unable to summon his creatures unless he recites the exact verse to call upon them
- Must be strong: If Casander summons one of his creatures during a weak state there is a strong chance his summons will not obey him or will turn against him depending on the creature
- That’s it: If Casander utilizes all his summons and lineage ability, he would have to use his own non-magical abilities to continue the battle.
Unique Abilities:
-See all evil: When Casander summons his creatures, he has the ability to see his opponents auras and what lies within them. Examples of this include if someone has a demon within them Casander would be able to sense the darkness within his opponent and see two unique auras; if someone is possessed he could see a ‘string of energy’ hanging off his opponent, can tell if someone is non-human, etc.
-Use the darkness: If Casander summons a creature during his darkened state, both Casander and his summon gain a strength buff of 12.5%
-Avenge the fallen: If an ally of Casander dies or gets extremely hurt in battle his darkened state automatically activates and he receives a once per thread buff to summon a creature with 25% less MP.
Spells:
Lineage Ability
- Spoiler:
Name:Spirit Warrior
Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.
Ability: Casander forces out his spirit to emanate around them in a white (if he is in a stable state) or black (if he activities during his darkened state) allowing him to manipulate it in various ways.
Usage: Upon usage, the Casander loses the ability to cast any of his magic abilities. Instead, for once per thread and for 5 posts or until destroyed, he can manipulate his spirit aura to fight his foes in a variety of ways like a puppet. The aura protects the him from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities, having the default HP of the user’s rank. If the spirit is destroyed Casander will take 50% of his current HP in damage. All damage it deals is Casander’s rank in spell damage
D Rank Spells
- Spoiler:
Name: Pantheros
Description: Pantheros’ story is that he was once a human hunter who killed a sacred panther on an ancient tribe’s land. As punishment, the hunter was killed and cursed to spend eternity as a demonic panther across the veil. Pantheros is a demonic panther with stripes of purple energy flowing outside his body. He is 4 feet tall and 6 feet in length. To summon him, Casander must say “Cross the veil and hunt your prey, Pantheros!
Appearance:- Spoiler:
Type: Caster, Summon, Offense, Fire
Summons HP: 50
Melee Damage: 5
Speed: 25 mph
Duration: 3 posts
Cooldown: 4 posts
Strengths
-Versatile summon: Can be used as a mount or as an offense summon
-Pantheros’ element is fire and is strong against enemies weak against fire
-Has a ranged ability and is able to fight with his claws
Weaknesses
-As fire is his element he is weak against those with water magic
-Pantheros’ active ability is single target therefore limiting his damage capabilities when fighting multiple foes
-Fear of the light: Since he is demonic in nature Pantheros receives 10% increased damage by light magic
Passive Ability
-Giddy up: Pantheros can be served as a mount for up to 2 people. If he is carrying 1 person his speed decreases to 20 mph and if he is carries 2 people his speed decreases to 15 mph
Active Ability
-Hunter’s might: Pantheros’ active ability is a ranged one. He roars and glows bright purple where he sends a burning projection of himself to a single target. The flames can burn non-magical items including cloth and nature. This attack moves at 40 MPH with a range of 20 meters while doing D Rank damage. This ability can be used twice per summon.
Name: Turma vespertilio
Description: Serving as low level minions across the veil, these are a swarm of 15 demonic bats Casander summons. They are 7 inches tall and have a wingspan of 1 foot. These bats are used to track hidden enemies or distract foes with their numbers. These demonic creatures look like normal bats except their eyes glow red. To summon, Casander must say the words, Cross the veil and swarm my enemies, Turma vespertilio!
Appearance.- Spoiler:
Type: Caster, Summon, Support
Damage: 3 per bat
Summons HP: 3.3 HP per bat
Speed: 10 mph
Duration: 3 posts
Cooldown: 4 posts
Strengths
-No I in team: These bats can overwhelm an opponent due to their numbers
-Detection: These bats are able to sense opponents who use cloaking magic
-Loyal: These bats have limited will on their own and obey Casander’s every command
Weaknesses
-Squishy: While large in number each bat can be beaten easily due to their lack of HP
-Limited strength: These bats have limited offensive capabilities and do minor attack damage
-Travel together: They rarely separate from one another and are vulnerable to a multi-target attack. Casander can only command them to separate in groups of 3
Passive Ability
-Hide and seek: These bats emit a sonar very few can hear and can detect up to 3 opponents their rank or lower within a 10 meter radius.
Active Ability
-Demon screech: The bats gather together and emit a loud shriek that can stun up to 2 opponents their rank or lower up for to 2 posts. If used on an opponent of higher rank the effectiveness chance decreases by 30% per rank. This can be used twice per summon with 1 post cooldown.
Name: Soroxan
Description: Soroxan is a large entity comprised of numerous broken souls in a suit of demonic armor. He serves as Casander’s defensive summon in battle. Soroxan stands at 10 feet tall, 4 feet wide, and weighs over 1000 pounds; making him an intimidating foe to stand before. To summon, Casander must say Cross the veil and protect your master, Soroxan!
Appearance- Spoiler:
Type: Caster, Summon, Defense, Earth
Damage: 6
Summons HP: 60
Speed: 4 mph
Duration: 3 posts
Cooldown: 4 posts
Strengths
-Loyal Soldier: Soroxan is a loyal summon that obeys Casander’s as long as he is strong enough to summon him
-Strong defensive abilities
-Due to his size and weight opponents often have difficulty moving Soroxan or pushing him down
Weaknesses
-limited offense capabilities
-Since his element is earth based he is weak against those strong against the element
-Empty shell: Soroxan is comprised of numerous souls who are broken. Therefore he has limited intelligence and can only understand simple commands from Casander such as, “block” or “attack”. He cannot understand more complex direction.
-While his size and weight can be a strength, Soroxan’s speed suffers
Passive Ability
Iron Hide: Due to his thick skin he receives a 25% defensive buff against all non-magical attacks
Active Ability:
Protect the caster: Upon Casander’s command, Soroxan glows a deep red and can absorb up to 1 spell his rank or lower if directed at him or he can redirect an enemy’s attack to him and take 50% less damage. If this ability is used on an opponent stronger than him, Soroxan will take 60% of damage for an opponent 1 rank higher, 75% for 2 ranks higher, 90% for 3 ranks higher, etc. This ability can be used twice per summon.
Name: Ealdun
Description: Ealdun is a dark pixie from across the veil that specializes in healing magic. It is said he was once a human criminal who maliciously slaughtered a family of pixie’s and was cursed to live forever as a the thing he killed with abilities to never hurt anyone again. Ealdun is a four winged pixie that stands at 8 inches tall. To summon, Casander must say Cross the veil and cleanse my sins, Ealdun!
Appearance- Spoiler:
Type: Caster, Summon, Healing, Wind
Melee Damage: 2
Summons HP: 50
Speed: 20 mph when he flies
Duration: 3 posts
Cooldown: 4 posts
Strengths
-Nimble pixie: Due to his size Ealdun is an agile creature and is difficult to catch/hit with an attack
-Strong healing abilities
Weaknesses
-Limited offense abilities
-Bad attitude: Ealdun hates the fact that he is a healer and resents Casander when summoned. He stubbornly obeys Casander if he needs healing but if it comes to healing an ally Ealdun will throw a huge fit and Casander often has to remind Ealdun they are contracted to one another
-Ealdun’s element is wind and is weak against magic strong against it
Passive Ability
-Pixie’s wind: Ealdun naturally emits a healing aura that heals 5% HP for up to 3 allies per post
Active Ability
-Pixie’s blessing: Ealdun glows a brilliant green and extends his arms to send a stream of green energy for up to 2 allies, granting a return of 25% HP. This can be used twice per summon.
C Rank Spells
- Spoiler:
Name: Aegaeon
Description: Aegaeon was once a human mage who seduced the daughter and the son of a sea god and was eventually caught being unfaithful. He was cursed to spend 400 hundred years as a water being trapped in deepest part of the ocean as punishment. Aegaeon is an attractive summon standing at 6 feet tall with a toned build. His coat it made entirely of water and specializes in defensive magic. To summon him Casander must say, Cross the veil and defend from the oceans, Aegaeon.
Appearance:- Spoiler:
Type: Caster, Summon, Defense, Water
Melee Damage: 8
Summons HP: 115
Speed: Can run up to 10 miles an hour and can swim 20 miles per hour
Duration: 5 posts
Cooldown: 6 posts
Strengths
-Being a water based creature he is strong against fire magic
-Strong defensive capabilities
-Sea speak: Aegaeon has the ability to communicate with water based creatures, normal or magical by nature, regardless if they are low or high in intelligence. He cannot control them but can communicate with them
Weaknesses
-Has limited offensive capabilities and would rely on hand to hand combat
-Weak against magic strong against water
-Old habits never die: Aegaeon has a weakness for attractive beings, male or female, which can distract him from a fight. He even flirts with Casander when he is summoned.
-Must be summoned by water, even if it is a bathtub
Passive Ability
-Gift of the ocean: Aegaeon can grant up to two allies the ability to walk on water or breath underwater; but never both at the same time.
Active Ability
-Tidal Defense: Aegaeon slams his hands into the water and creatures a massive water shield that is 12 feet in circumference, protecting those within the shield, and has the ability to block up to 2 spells his rank or lower. If this ability is used on an opponent of a higher rank, his ability isn’t has effective. If used on an opponent 1 rank higher, it can block 1 spell, 2 ranks higher only half a spell, 3 ranks higher only a quarter, etc. This can be used twice per summon with a 1 post cooldown.
Name: Mozrek
Description. A fearsome demonic knight across the veil, Mozrek is a being that often puts fear in the hearts of his opponents. He is an intimidating creature standing at 7 feet tall wearing pitch black armor with glowing red eyes. Wisps of black energy seep through his armor making him look like a nightmare incarnate. He holds a long hilted sword of sorts making the entire weapon 13 feet tall. To summon, Casander must say Cross the veil and slay your mark, Mozrek.
Appearance- Spoiler:
Type: Caster, Summon, Offense, Dark
Summons HP: 115
Melee Damage: 12
Range: His blade can hit opponents within 13 feet
Speed: 25 mph
Duration: 5 posts
Cooldown: 6 posts
Strengths
-Strong offensive capabilities
-His active ability can strike up to 3 opponents
-Scary looking isn’t he?
Weaknesses
-Must slay: Once Casander orders him to attack an opponent, Mozrek can become obsessive and not stop attacking the opponent until defeated. When in this state Mozrek often will not listen to Casander’s other orders
-Being demonic in nature Mozrek is takes additional damage from light magic
-Mozrek has limited ranged capabilities and has to be in close proximity to his opponents to do damage
Passive Ability
-Dark rage: If Mozrek is summoned while Casander is in his darkened state, Mozrek receives a 10% increase to his strength, speed, and HP for the duration of the summon
Active Ability
-Demon blade: Mozrek shouts out an inhuman roar and charges at his enemy. His weapon increases in length by an additional 3 feet and becomes encased in black fire. This ability can hit up to 3 opponents but is more effective if only striking 1 opponent. If this attack strikes 1 opponent, it hits with normal C rank damage. If it hits 2 opponents, it hits with 1/2 C rank damage per opponent. If it hits 3 opponents, it hits with ⅓ C rank damage per opponent. This can be used twice per summon with a 1 post cooldown
Name: Arachne
Description: Arachne was once a mage who was seduced by the dark arts. She was obsessive about magic and wanted to be the strongest practitioner of the dark arts. She cast a spell too advanced for her and was transformed into a black spider like creature and was sent to a world across the veil, earning the title of Queen of Spiders. Arachne is a summon with unique abilities that Casander utilizes to incapacitate opponents. She is a frightening creature standing at 6 feet tall, 8 legs, and 2 long blades as her arms. To summon, Casander must say Cross the veil and ensnare your victims, Arachne.
Appearance- Spoiler:
Melee Damage: 10
Summons HP: 100
Speed: 20 mph
Duration: 5 posts
Cooldown: 6 posts
Strengths
-Unique abilities
-Spider speak: Arachne is able to communicate with spiders telepathically but cannot control them
-Faster reflects compared to Casander’s other summons
Weaknesses
-Being dark in nature Arachne takes additional damage from light magic
-Her active ability can be destroyed with fire magic her rank or higher
-Fear of fire: Arachne hates fire and takes 10% additional damage from fire based spells
Passive Ability
-Spider reflexes: Arachne is granted a natural 25% increase in evasiveness
Active Ability
-Wicked Weaves: Arachne jumps 15 feet into the air and sends a stream of webs from her abdomen at her opponents. If it hits, her webs can entrap up to 2 opponents for 1 post. Lingering within the webs are tiny black spiders that bite their opponents and inject a poison which causes ⅓ C rank damage over 3 posts. This ability can only be used once per summon.