Magic
Magic Name: Ink Magic
Magic Type: Caster – Solitary (The magic costs 15% less to use.)
Description: In Deshi's village, ink magic is a strange magic that only can be passed down by the one marked by the Eye to the next holder. Deshi was born with the Eye mark on his forehead. Being marked as the next Holder of the Eye, he was automatically tattooed with sacred markings and handed over to the current Holder of the Eye. As a young child he went through much suffering as his body was infused with the tattoos' magics before the Holder died leaving him in possession of this strange magic without a teacher. As a result, he has not been able to use it; however, as of late he has been hearing whispers calling to him and so has decided to turn to the stars and spirits for guidance in how to use the magic he has embedded in him.
When using ink magic, the tattoo that represents the spell being called upon peels itself off of Deshitana in a painful fashion to him. The tattoo will then linger in ink form before Deshitana until he touches it. Once it is touched the tattoo will glow and unleash the spell that it holds. Once the spell has been unleash the tattoo returns to the body for rest before being used again.
Strengths:
Weaknesses:
Lineage:
Name: Lucifer’s Descendant
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
Unique Abilities:
Spells: Starting with 4 starter slots plus 5 slots gifted to me here.
Magic Name: Ink Magic
Magic Type: Caster – Solitary (The magic costs 15% less to use.)
Description: In Deshi's village, ink magic is a strange magic that only can be passed down by the one marked by the Eye to the next holder. Deshi was born with the Eye mark on his forehead. Being marked as the next Holder of the Eye, he was automatically tattooed with sacred markings and handed over to the current Holder of the Eye. As a young child he went through much suffering as his body was infused with the tattoos' magics before the Holder died leaving him in possession of this strange magic without a teacher. As a result, he has not been able to use it; however, as of late he has been hearing whispers calling to him and so has decided to turn to the stars and spirits for guidance in how to use the magic he has embedded in him.
When using ink magic, the tattoo that represents the spell being called upon peels itself off of Deshitana in a painful fashion to him. The tattoo will then linger in ink form before Deshitana until he touches it. Once it is touched the tattoo will glow and unleash the spell that it holds. Once the spell has been unleash the tattoo returns to the body for rest before being used again.
Strengths:
- Versatile since it is not bound to one form of element and it is a mix of offensive, supportive and defensive magics.
Weaknesses:
- Since Deshi has many spells, but is not a master of any one element. As a result he is jack of all trades, but a master of none.
Lineage:
Name: Lucifer’s Descendant
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
Unique Abilities:
- Quick Heal: Deshi's Body rapidly heals to compensate for the beating it takes from the ink magic. While it heals it does not erase fatigue, the pain, or need to rest. This is a passive that heals 5% of his HP every other post.
- The Eye: Allows Deshi to see, hear, and interact with the unseen world that the spirits live in. As a result, they can absorb their energy and use it to replenish energy to cast magic. This is a passive that gives 5% of his MP back every other turn.
- Elemental Absorber: Due to having many elements at his disposal, he has a 25% of damage reduction to elements he is struck with. This is a passive.
- Beast Strength: Due to the demon within Deshi gets 30% boost to his natural strength making him stronger than the average man.
Spells: Starting with 4 starter slots plus 5 slots gifted to me here.
- Spells:
- Signature :
- Beast’s Life:
- Name: Beast’s Life
Rank: D
Type: Buff
Damage: Boosts health by 25%
Duration: Passive
Description: Due to the beast within, Deshi is more durable than the average person and can endure more pain than the average joe.
- Bow of the Beast:
- Name: Bow of the Beast
Rank: D (scales with player)
Type: Multi-Target, Offensive
Damage: 30 HP (scales with player)
Range: 45 meter (scales with player)
Speed: 30 mps (scales with player)
Duration: Instant
Cooldown: NA
Description: Summoning a bow made of dark energy, Deshi will fire a set of arrows from the bow that seek out any enemy on the field looking to harm them with its malicious intent.
Strengths:- The spell is not bound to element and so cannot be harmed or destroyed by an opposing element.
Weaknesses:- Using this too much will cause the beast to take over, placing the warrior in a berserk mode where he cannot tell friend from foe for 3 posts.
- The spell is not bound to element and so cannot be harmed or destroyed by an opposing element.
- Rank D:
- Fire:
- Name: Fire
Rank: D
Type: Single Target, Offensive
Damage: 40 HP
Range: 60 meters
Speed: 60 mps Duration: 2
Cooldown: 2
Description: The tattoo for fire will peel off of Deshi before floating in front of him. Once he touches it a ball of fire is activated and will head towards a target Deshi chooses.
Strengths:- Good source of heat cold places and light in darkened places
- Great for burning things.
Weaknesses:- Cannot work in water as it will be put out by the opposite element.
- It can catch anything flammable on fire and as a result can be dangerous in areas with lots of vegetation or explosive material.
- Good source of heat cold places and light in darkened places
- Water:
- Name: Water
Rank: D
Type: Multi-Target, Healing
Damage: Heals 30 HP
Range: 45 meter
Speed: 30 mps Duration: 1 post
Cooldown: 2 posts
Description: The tattoo for water will peel off of Deshi before floating in front of him. Once he touches it the tattoo shoots skyward and causes a healing rain to fall from the sky.
Strengths:- It heals only allies and it is refreshing to boot.
Weaknesses:- It soaks everyone on the field and it is not very good with fire which it cancels out/weakens.
- It heals only allies and it is refreshing to boot.
- Wind:
- Name: Wind
Rank: D
Type: Burst, Defensive
Damage: 40 HP
Range: 15 meters
Speed: 15 mps
Duration: 1
Cooldown: 2
Description: The tattoo for wind will peel off of Deshi before floating in front of him. Unlike others he crushes this one in his hand causing a great dome of powerful winds to surround and flow off of him in a quick fashion, knocking any enemy away from him.
Strengths:- Can hit anyone grounded or not.
- Does not effect himself or allies.
Weaknesses:- Cannot work against work magic or magical shields that can block it.
- Kicks up lots of debris which can harm innocent bystanders, allies or enemies within range.
- Can hit anyone grounded or not.
- Earth:
- Name: Earth
Rank: D
Type: Area of Attack Offensive
Damage: 20 HP
Range: 30 meters
Speed: 15 mps
Duration: 2
Cooldown: 3
Description: The tattoo for Earth peels off of Deshi and floats in front of him. Grabbing the symbol, he slams it into the ground causing an earthquake in the area.
Strengths:- It doesn’t bother allies or himself.
Weaknesses:- It has no effect against flying types or those not grounded.
- It doesn’t bother allies or himself.
- Light:
- Name: Light
Rank: D
Type: Burst, Negative Status
Damage: 40 HP
Range: 15 meter
Speed: 15 mps
Duration: 2 post
Cooldown: 2 posts
Description: The tattoo for light peels off of Deshi and floats before him. Touching the symbol causes a burst of light to flash across the area and temporarily blinds opponents within range for 2 posts.
Strengths:- It doesn’t effect himself or allies.
Weaknesses:- Doesn’t work on the blind, those with their eyes closed, or hiding behind something physical/magical that can block the light.
- It doesn’t effect himself or allies.
- Dark:
- Name: Dark
Rank: D
Type: Multi-Target, Offensive
Damage: 30 HP
Range: 45 meters
Speed: 30 mps
Duration: 3
Cooldown: 4
Description: The tattoo for Dark will peel off of Deshi and float before him. Touching the symbol will cause a dark fog to cover the area, poisoning all that is within range. Poison does 5% of the person HP worth of damage for three posts before wearing off.
Strengths:- Does not effect himself or allies.
Weaknesses:- Can be cured by antidotes and healing spells.
- Does not effect himself or allies.
- Lighning:
- Name: Lighting
Rank: D
Type: Single Target, Offensive/Negative Status
Damage: 40 HP
Range: 60 meters
Speed: 60 mps
Duration: 1
Cooldown: 2
Description: The tattoo for lightning peels off of Deshi and floats before him. By touching it a bolt of lighting will come from the sky and seek to strike a target on the field. If struck, the spell has a 50% chance of causing paralysis which causes the enemy to not be able to move for 1 post. Dice roll determines if negative status hits or not.
Strengths:- A quick and effective spell that can save one in a pinch
- Also create fire if it hits wood or something flammable
Weaknesses:- It is a dangerous around water that can cause it to spread out more in a dome shape for another 10 meters; however, the spread lightning doesn’t discriminate and harm allies and enemies alike.
- It is attracted to metal and will strike those with metal upon them faster than those without metal making this spell tricky to control at times.
- A quick and effective spell that can save one in a pinch
- Void:
- Name: Void
Rank: DType: Single Target, Defensive
Damage: 40 HP
Range: 60 meter
Speed: 60 mps
Duration: 1 post
Cooldown: 2 posts
Description: The symbol for Void peels off of Deshi and floats before him. Touching the symbol allows Lazarus to cast a shield that has a 25% reduction against an magic or physical attacks.
Strengths:- Versatile shield that can block magic or a physical attack.
Weaknesses:- Can only be casted on person at a time, leaving the caster vulnerable if it is not himself.
- Versatile shield that can block magic or a physical attack.
- Ice:
- Name: Ice
Rank: D
Type: Single, Offensive
Damage: 40 HP
Range: 60 meters
Speed: 60 mps
Duration: 1
Cooldown: 2
Description: The tattoo for Ice will peel off of Deshi and float before him. Touching the symbol will cause a freezing mist to go out over the area that covers everything it touches in a thick layer of ice. Following this Lazarus will snap his finger causing the covering ice to become spikes which impales the target for damage
Strengths:- Does not effect himself or allies.
Weaknesses:- Weak against fire based spells and attacks.
- Does not effect himself or allies.
- Rank C:
- Reflect:
- Name: Reflect
Rank: C
Type: Single Target, Orb like Shield
Damage: Reflects up to 27.50% of damage that would be taken from spells and physical attacks right back at the one who casted it or attacked.
Range: 120 meter
Speed: 120 mps
Duration: 4 post
Cooldown: 5 posts
Description: The tattoo for mirror will peel off of Deshi before floating in front of him. Once he touches it the tattoo will infuse him with a reflective energy that he can cast on himself or a target of his choosing.
Strengths:- Can soften the blow of any form of magic or physical attack thrown at it from any angle.
Weaknesses:- It can only protect one person at a time and if he chooses to use it on someone besides himself, he is left open in vulnerable.
- Can soften the blow of any form of magic or physical attack thrown at it from any angle.
- Slow:
- Name: Slow
Rank: C
Type: Multi-Target, Debuff
Damage: Does not deal out damage
Range: 90 meter
Speed: 65 mps Duration: 4 post
Cooldown: 5 posts
Description: The tattoo for shield will peel off of Deshi before floating in front of him. Once he touches it the tattoo will unleash a strange gas that makes enemies 30% slower than usual.
Strengths:- Slows down the enemy while not messing with allies.
Weaknesses:- Can be countered by a buff or spell that rids people of such status.
- Slows down the enemy while not messing with allies.
- Spikes of Pain:
- Name: Spikes of Pain
Rank: C
Type:Single, Offensive
Damage: 60 HP
Range: 120 meter
Speed: 120 mps
Duration: 3 post
Cooldown: 4 posts
Description: The tattoo for needle will appear will peel off of Deshi before floating in front of him. Once he touches it the tattoo will sink into the ground before attempting to erupt underneath the enemy’s feet as a thick metal spikes aiming to harm and impale.
Strengths:- The spikes can crop under any grounded enemy’s feet.
- They have no elemental weakness due to the fact that they are not an element.
Weaknesses:- Cannot reach flying creatures.
- Target of attack is chosen at random during the duration of the spell.
- The spikes can crop under any grounded enemy’s feet.
- Advanced Spells:
- D Rank - Spirit Orbs:
- Name: Spirit Orb
Rank: D+Type: Burst, Offensive
Damage: 60 HP
Range: 22.5 meters
Speed: 25 mps
Duration: 3
Cooldown: 3
Description: The symbol for Spirit peels off of Deshi and floats before him. By touching the symbol Deshi unleashes a series of six spirit orbs that float around the field attacking enemies within range. They do non-elemental magical damage to enemies.
Strengths:- The spell is not bound to element and so cannot be harmed or destroyed by an opposing element.
Weaknesses:- It can be blocked by a magical shield.
- The spell is not bound to element and so cannot be harmed or destroyed by an opposing element.
- C Rank- Spiral of Pain:
- Name: Spiral of Pain
Rank: C+Type: Single, Offensive
Damage: 90 HP
Range: 180 meter
Speed: 180 mps
Duration: 4 post
Cooldown: 5 posts
Description: The symbol for Spiral peels off of Deshi and floats before him. By touching the symbol infuses Deshi with none elemental magic for 4 post. He can unleash this magic upon a single target of his choosing in the form of a spiral that seeks to burrow into an enemy and knock them off their feet. It does non-elemental damage to a target.
Strengths:- The spell is not bound to element and so cannot be harmed or destroyed by an opposing element.
Weaknesses:- It can be blocked by a magical shield.
- The spell is not bound to element and so cannot be harmed or destroyed by an opposing element.
Last edited by Deshitana on 30th August 2018, 6:10 am; edited 15 times in total