Name: Nachtmyrr Trio -- Ryssa, Netsil, Scyri
Rank: Weak+
Species: Nachtmyrr (Based loosely on Nightmerra, by Cats Death)
Type: Combat Pet
Description:
A Nachtmyrr is a lesser variation of a being of nightmare. Unlike a Dreamweaver which has freeform manipulation and open use of surreality to obtain their prey, a Nachtmyrr must directly interact to produce fear and negativity. Unlike higher beings of nightmares, Nachtmyrr can only truly consume fear only, not other emotions. Ways a Nachtmyrr obtains prey is by presenting themselves as a monster or being to be feared and attempting to chase or scare the dream-locked being. They can produce tiny illusions and mess with perception to a limited extent. Ultimately, they tend to follow Dreamweavers in order to mooch off of their own successes.
- Nightmyrr Appearances:
Rissa and Scyri, by Kazetatsu
Baby Nightmyrr, by Wynn/Cats Death
(Netsil) Deejay, by Cats Death
(Netsil) Deejay, by Soli
(Netsil) Deejay, by Ozin
Human Deejay, by Eir/A1ri
Abilities:
- Plot Abilities:
▲ Dreamwalking
▲ Illusions
▲ Minor Shapeshifting
▲ Telepathy
▲ Seeing With Eyes Closed
▲ Soul/Spirit-Seeing
▲ Empathy
▲ Levitation
▲ Sound Negation
- Combat Abilities:
- Fear Paralysis:
Name: Fear Paralysis
Rank: D
Type: AoE, Effects
Duration: 3
Cooldown: 4
Description: Releasing a wave of nightmarish energy in 30 meters at 15 m/s, the Nachtmyrr can put all opponents to 'sleep' every other post, immobilizing them. Clearing this effect requires payment of D rank mana. This energy deals 20 HP damage and also buffs nearby nightmare mana, surreal stamina, by 50%.
Strengths:
▲ Sleep
Weaknesses:
▲ Can harm nearby allies. Only one Nachtmyrr of the trio can use it at a time.
- Happy Haunts:
Name: Happy Haunts
Rank: C
Type: Passive Support
Duration: Passive
Cooldown: N/A
Description: In a 15 meter radius, all nightmare entities receive a 45% boost to mana.