Primary Magic: Rubber Magic
Secondary Magic: None at the moment
Caster or Holder: Caster
Description:
Body Manipulation is a type of magic that allows the user to manipulate their body, allowing them to transform the properties of their body to whatever they wish. Body Manipulation has a lot of variations, Elasticity being one of them. This magic is the advanced version of elasticity, allowing the user to change their body's properties into that of rubber. The user can stretch their body parts to great lengths without hurting themselves in any way unless they attempt to go through their limits. The user is also given the ability to inflate themselves as if they are balloons which can be handy when cushioning from impact or when trying to remove dangerous chemicals from their lungs by inflating themselves and exhaling all the air they have inside of them. The user can increase their body's flexibility, leaving him unharmed even if his arm is twisted and bent, making it hard to injure them unless their magic is somehow dispelled. Experienced users can also increase the size of their body parts by stretching their bones and muscles, increasing the power of their attacks though these kind of spells tend to have drawbacks.
Strengths:
• Ability to elongate body parts - Rubber magic allows the user to make their limbs longer as if they are elastic by stretching them to great lengths. This strength can help the user in a lot of situations like grabbing something from far away or attacking foes far from the user.
• Naturally strong against the lightning element - Rubber magic, despite being a non-elemental magic, is naturally strong against lightning. Rubber can withstand the shock caused by electricity, and by turning his body's properties into rubber, the user is also granted this feat.
• Great melee and long range coverage - This magic is very versatile when it comes to range. The user can punch someone twenty feet away which gives them the ability to strike others with melee attacks from a long range. This spell also offers a good balance of melee and ranged spells, giving the user a lot more versatility.
• Defensively strong against physical/blunt attacks - Since rubber has elastic properties then blunt attacks (as long as they have no magic involved) will just bounce off, leaving no damage to the user as long as his body is turned to rubber.
Weaknesses:
• Whenever the user stretches his body parts, the outstretched part will be left vulnerable especially if it reaches its limits. This makes him easy targets to his opponent's attacks which might put him at a disadvantage when fighting people who are aware of that.
• If the user overuses this magic, their whole body will be strained. This effect usually kicks in after an hour without using any magic. If the user tries to go over their limit, they might break their bones or tear their muscles.
• Difficult to control - This weakness is common to all people who use this magic. It is incredibly difficult, even to experienced users, to move their stretched body parts since most of them aren't used to moving their body parts when they are longer. This might give the user problems when it comes to targeting their opponents.
• Acid - When using spells that makes the user's body become rubber, he becomes more prone to acid because acid can easily melt rubber. Because of this, the user is put in a huge risk against opponents who have magic which is somehow related to acid and things of the same properties.
• Heat - Whenever rubber is exposed to heat, it becomes softer. Since the user can change his body's properties into rubber, this effect also applies to him. It will greatly weaken the user because if his body parts become softer than normal, he won't be able to control it well and might even become completely numb. It also makes the user's skin burn faster than normal.
• Cutting damage - When you attempt to slash a sword through a person's body, it will first go through the skin, muscles, and bones. If these three parts become rubber (which is part of the user's capabilities) then it will be a lot easier to cut through the user's limbs since their body parts are pretty soft.
• 'Fluid uptake' - If the user's body is rubber then he will be prone to fluid uptake. This process involves fluids which dissolve the surface of rubber, diffusing into the interior and causing it to swell and soften. If the user's body goes through this process then a lot of pain will be inflicted. If the effects of this process happens to the user, it will greatly limit his movement. Because of this, the user is vulnerable to all types of magic involving fluids and things like that.
• Intense Cold - When rubber is cooled below a certain temperature, then it abruptly loses its elastic properties which makes it become very brittle and might break into shards when struck by forces. If this weakness strikes the user then he will be put in a big disadvantage since his body might be shattered with the ice if hit by strong impact.
Abilities/Powers:
• Enhanced Flexibility - Even if the user is not using his magic, they still retains some flexibility. They can easily twist any of their body parts until 360 degrees without hurting themselves. Their muscles can also stretch a lot more than normal, allowing the user to touch his toes with his head on his knees. The user's body parts can also stretch for about twice its normal length, but this can only be done by exterior forces so the user couldn't stretch them at will.
Name: Rubber Hook
Rank: D
Type: Body Manipulation
Description:
The user swings his arm (the user can use any arm depending on preference, though only one arm can be used), causing it to extend for about 10 meters. The fist moves at about 10m/s. Afterwards, the user hits the target and anyone nearby with the extended arm similar to a boxing hook, dealing D rank damage plus the damage done by the user's regular punch. At most, it can knock someone down and leave them with a small bruise that can be tolerated since it's not really that large.
Strengths:
Effective in both long range and short range, this spell can be used in many situations. It also deals considerable damage since the power of the user's fist is also added to its damage output which greatly depends on the user's strength and capability. The user can also adjust the length of the fist, allowing for quick changes when facing errors and things like that. It also allows the user to hit multiple foes just as long as they are gathered together.
Weaknesses:
Once the user extends his arm, it is left vulnerable due to becoming longer and easier to hit. If the user tries to extend his arm more than the spell's range, his skin will be overstretched and might be ripped. It takes time to recall the user's arm and return it into its normal shape so the user will be left vulnerable once he finishes the spell especially if he somehow misses his target.
Duration/Cooldowns Instant; 3 post cooldown
Name: Rubber Balloon
Rank: D
Type: Body Manipulation
Description:
The user puts his thumb on his mouth as if he is trying to stop air from coming out of his body. Afterwards, the user blows with all his might, turning his body's properties into rubber and inflating it as if it is a balloon. The user can inflate himself until his body is two meters in radius. While in this state, the user can defend himself from 2 D-rank spells and 1 C-rank in exchange for mobility, limiting the user's speed to 2m/s. The user can release the air inside him any time within the duration which which forces a gust of wind though this is very minor and doesn't have any effect other than blowing away leaves or removing any harmful particles inside the body. If this spell reaches its limit, the user simply returns to his normal size without exhaling wind.
Strengths:
This spell is a pretty good defensive spell since it increases the user's durability. The user can also use this spell to avoid any impact damage since in this state, the user's body can be compared to a basketball, bouncing back up without feeling any damage from the impact. It can also be used to release any harmful particles inside the user's body like poisonous gas and things like that.
Weaknesses:
The major weakness of this spell is that the user's mobility is greatly reduced, limiting him for 2m/s which is very slow compared to any mage's normal running speed. The user must also limit his air release when exhaling in order to avoid this spell from dispelling since exhaling too strong might release all the air inside the user's body, removing any effect this technique has. Spells of B-rank and higher will damage the user as if he doesn't have this spell activated.
Duration/Cooldowns 2 post duration, 3 post cooldown
Name: Rubber Pistol
Rank: D
Type: Body Manipulation
Description:
The user shoots his fist forward, extending his arm for up to 15 meters. This fist travels at the speed of 15m/s which takes it just a second to reach its maximum range. When this spell hits anyone, it causes D rank damage plus the damage done by the user's punch. The power of this spell will also push the opponent back for 3 meters though higher ranked mages such as B-S ranks will only be knocked off balance. At full potential, it can cause large bruises and even bleeding if the user manages to hit the opponent in certain parts where bleeding from impact is likely, though this bleeding can be shrugged off.
Strengths:
This spell is pretty fast hence its name Rubber Pistol. It can be used in both melee and long range. It also deals a pretty good damage output for a D rank spell. It will also push the opponent back which might help the user especially if he needs some distance from the opponent. Its damage is also increased by the power of the user's fist which might make the spell stronger especially if the user's strength is pretty high compared to other mages.
Weaknesses:
Just like rubber hook, the user's arm takes some time to return to normal shape which might make the user vulnerable especially if the opponent manages to dodge the spell. The user's extended arm is also left vulnerable due to its longer size which makes it an easier target. If the user attempts to go further than the spell's normal range, he might end up ripping his skin and hurting himself.
Duration/Cooldowns Instant, 3 post cooldown
Name: Rubberman: Rookie
Rank: D
Type: Body Manipulation
Description:
When this spell is activated, the user can extend his body parts for about four meters which is roughly three times the user's normal reach. Since this spell is still D-rank, the user's arms and legs are the only parts which receive the benefits of this spell, though the user can still use other spells that affects his other body parts. With this spell, the user can swing and twist his body parts as if he is a rubber band.
Strengths:
Since this is a mode spell, the user can play around with his body until the duration ends. It also allows the user to extend his melee range which might put him in an advantage especially if fighting in hand to hand combat. The power of the user's normal attacks is slightly increased due to the force exerted by the user's extended limbs.
Weaknesses:
The user's range might be larger, but this spell makes him an easier target especially if he attempts to extend all his body parts (In this case, at least his arms and legs). It also reduces the user's accuracy since it is harder to target with longer arms. The user is prone to mistakes when this spell is activated since Buzz hasn't really mastered combat with his arms and legs extended.
Duration/Cooldowns 2 post duration, 3 post cooldown
Secondary Magic: None at the moment
Caster or Holder: Caster
Description:
Body Manipulation is a type of magic that allows the user to manipulate their body, allowing them to transform the properties of their body to whatever they wish. Body Manipulation has a lot of variations, Elasticity being one of them. This magic is the advanced version of elasticity, allowing the user to change their body's properties into that of rubber. The user can stretch their body parts to great lengths without hurting themselves in any way unless they attempt to go through their limits. The user is also given the ability to inflate themselves as if they are balloons which can be handy when cushioning from impact or when trying to remove dangerous chemicals from their lungs by inflating themselves and exhaling all the air they have inside of them. The user can increase their body's flexibility, leaving him unharmed even if his arm is twisted and bent, making it hard to injure them unless their magic is somehow dispelled. Experienced users can also increase the size of their body parts by stretching their bones and muscles, increasing the power of their attacks though these kind of spells tend to have drawbacks.
Strengths:
• Ability to elongate body parts - Rubber magic allows the user to make their limbs longer as if they are elastic by stretching them to great lengths. This strength can help the user in a lot of situations like grabbing something from far away or attacking foes far from the user.
• Naturally strong against the lightning element - Rubber magic, despite being a non-elemental magic, is naturally strong against lightning. Rubber can withstand the shock caused by electricity, and by turning his body's properties into rubber, the user is also granted this feat.
• Great melee and long range coverage - This magic is very versatile when it comes to range. The user can punch someone twenty feet away which gives them the ability to strike others with melee attacks from a long range. This spell also offers a good balance of melee and ranged spells, giving the user a lot more versatility.
• Defensively strong against physical/blunt attacks - Since rubber has elastic properties then blunt attacks (as long as they have no magic involved) will just bounce off, leaving no damage to the user as long as his body is turned to rubber.
Weaknesses:
• Whenever the user stretches his body parts, the outstretched part will be left vulnerable especially if it reaches its limits. This makes him easy targets to his opponent's attacks which might put him at a disadvantage when fighting people who are aware of that.
• If the user overuses this magic, their whole body will be strained. This effect usually kicks in after an hour without using any magic. If the user tries to go over their limit, they might break their bones or tear their muscles.
• Difficult to control - This weakness is common to all people who use this magic. It is incredibly difficult, even to experienced users, to move their stretched body parts since most of them aren't used to moving their body parts when they are longer. This might give the user problems when it comes to targeting their opponents.
• Acid - When using spells that makes the user's body become rubber, he becomes more prone to acid because acid can easily melt rubber. Because of this, the user is put in a huge risk against opponents who have magic which is somehow related to acid and things of the same properties.
• Heat - Whenever rubber is exposed to heat, it becomes softer. Since the user can change his body's properties into rubber, this effect also applies to him. It will greatly weaken the user because if his body parts become softer than normal, he won't be able to control it well and might even become completely numb. It also makes the user's skin burn faster than normal.
• Cutting damage - When you attempt to slash a sword through a person's body, it will first go through the skin, muscles, and bones. If these three parts become rubber (which is part of the user's capabilities) then it will be a lot easier to cut through the user's limbs since their body parts are pretty soft.
• 'Fluid uptake' - If the user's body is rubber then he will be prone to fluid uptake. This process involves fluids which dissolve the surface of rubber, diffusing into the interior and causing it to swell and soften. If the user's body goes through this process then a lot of pain will be inflicted. If the effects of this process happens to the user, it will greatly limit his movement. Because of this, the user is vulnerable to all types of magic involving fluids and things like that.
• Intense Cold - When rubber is cooled below a certain temperature, then it abruptly loses its elastic properties which makes it become very brittle and might break into shards when struck by forces. If this weakness strikes the user then he will be put in a big disadvantage since his body might be shattered with the ice if hit by strong impact.
Abilities/Powers:
• Enhanced Flexibility - Even if the user is not using his magic, they still retains some flexibility. They can easily twist any of their body parts until 360 degrees without hurting themselves. Their muscles can also stretch a lot more than normal, allowing the user to touch his toes with his head on his knees. The user's body parts can also stretch for about twice its normal length, but this can only be done by exterior forces so the user couldn't stretch them at will.
Name: Rubber Hook
Rank: D
Type: Body Manipulation
Description:
The user swings his arm (the user can use any arm depending on preference, though only one arm can be used), causing it to extend for about 10 meters. The fist moves at about 10m/s. Afterwards, the user hits the target and anyone nearby with the extended arm similar to a boxing hook, dealing D rank damage plus the damage done by the user's regular punch. At most, it can knock someone down and leave them with a small bruise that can be tolerated since it's not really that large.
Strengths:
Effective in both long range and short range, this spell can be used in many situations. It also deals considerable damage since the power of the user's fist is also added to its damage output which greatly depends on the user's strength and capability. The user can also adjust the length of the fist, allowing for quick changes when facing errors and things like that. It also allows the user to hit multiple foes just as long as they are gathered together.
Weaknesses:
Once the user extends his arm, it is left vulnerable due to becoming longer and easier to hit. If the user tries to extend his arm more than the spell's range, his skin will be overstretched and might be ripped. It takes time to recall the user's arm and return it into its normal shape so the user will be left vulnerable once he finishes the spell especially if he somehow misses his target.
Duration/Cooldowns Instant; 3 post cooldown
Name: Rubber Balloon
Rank: D
Type: Body Manipulation
Description:
The user puts his thumb on his mouth as if he is trying to stop air from coming out of his body. Afterwards, the user blows with all his might, turning his body's properties into rubber and inflating it as if it is a balloon. The user can inflate himself until his body is two meters in radius. While in this state, the user can defend himself from 2 D-rank spells and 1 C-rank in exchange for mobility, limiting the user's speed to 2m/s. The user can release the air inside him any time within the duration which which forces a gust of wind though this is very minor and doesn't have any effect other than blowing away leaves or removing any harmful particles inside the body. If this spell reaches its limit, the user simply returns to his normal size without exhaling wind.
Strengths:
This spell is a pretty good defensive spell since it increases the user's durability. The user can also use this spell to avoid any impact damage since in this state, the user's body can be compared to a basketball, bouncing back up without feeling any damage from the impact. It can also be used to release any harmful particles inside the user's body like poisonous gas and things like that.
Weaknesses:
The major weakness of this spell is that the user's mobility is greatly reduced, limiting him for 2m/s which is very slow compared to any mage's normal running speed. The user must also limit his air release when exhaling in order to avoid this spell from dispelling since exhaling too strong might release all the air inside the user's body, removing any effect this technique has. Spells of B-rank and higher will damage the user as if he doesn't have this spell activated.
Duration/Cooldowns 2 post duration, 3 post cooldown
Name: Rubber Pistol
Rank: D
Type: Body Manipulation
Description:
The user shoots his fist forward, extending his arm for up to 15 meters. This fist travels at the speed of 15m/s which takes it just a second to reach its maximum range. When this spell hits anyone, it causes D rank damage plus the damage done by the user's punch. The power of this spell will also push the opponent back for 3 meters though higher ranked mages such as B-S ranks will only be knocked off balance. At full potential, it can cause large bruises and even bleeding if the user manages to hit the opponent in certain parts where bleeding from impact is likely, though this bleeding can be shrugged off.
Strengths:
This spell is pretty fast hence its name Rubber Pistol. It can be used in both melee and long range. It also deals a pretty good damage output for a D rank spell. It will also push the opponent back which might help the user especially if he needs some distance from the opponent. Its damage is also increased by the power of the user's fist which might make the spell stronger especially if the user's strength is pretty high compared to other mages.
Weaknesses:
Just like rubber hook, the user's arm takes some time to return to normal shape which might make the user vulnerable especially if the opponent manages to dodge the spell. The user's extended arm is also left vulnerable due to its longer size which makes it an easier target. If the user attempts to go further than the spell's normal range, he might end up ripping his skin and hurting himself.
Duration/Cooldowns Instant, 3 post cooldown
Name: Rubberman: Rookie
Rank: D
Type: Body Manipulation
Description:
When this spell is activated, the user can extend his body parts for about four meters which is roughly three times the user's normal reach. Since this spell is still D-rank, the user's arms and legs are the only parts which receive the benefits of this spell, though the user can still use other spells that affects his other body parts. With this spell, the user can swing and twist his body parts as if he is a rubber band.
Strengths:
Since this is a mode spell, the user can play around with his body until the duration ends. It also allows the user to extend his melee range which might put him in an advantage especially if fighting in hand to hand combat. The power of the user's normal attacks is slightly increased due to the force exerted by the user's extended limbs.
Weaknesses:
The user's range might be larger, but this spell makes him an easier target especially if he attempts to extend all his body parts (In this case, at least his arms and legs). It also reduces the user's accuracy since it is harder to target with longer arms. The user is prone to mistakes when this spell is activated since Buzz hasn't really mastered combat with his arms and legs extended.
Duration/Cooldowns 2 post duration, 3 post cooldown
Last edited by Buzz D on 17th May 2013, 10:05 pm; edited 4 times in total