Job Title: Import Trade with Crystal Swan
Rank: C Rank
Player Requirements: Must have at least one C rank or above mage or 2 or more D rank mages. 2,500 word cound per player, and a minimum of 4,000 words solo. Must have at least one mage from the OM guild, working for the WFTC. It is allowed to take mages from the CS guild if desired but not required.
Job Requirements: You are there to safely transport or protect the goods during transport. You must make it to CS with the goods all present and in tact and successfully complete transport transactions.
Job Location: Anywhere (but as the guild is located on an airship you must roleplay getting to the airship via your own airship, flying etc.)
Job Description: The job is simple: bring the goods to Crystal Swan in tact from Tolgalen. The goods can be any from the following list here as these are all approved imports from Crystal Swan: Magical or non-magical items usable for world travel, exploration and knowledge, and general basic goods (Clothing, food or drink items, or crafting materials for the arts such as paints or clay etc.). Because the guild is located on an ever moving airship, you must locate the ship and travel to it. So mages must use a WFTC airship. If you find any conflicts arise, handle them with dignity and protect those goods!
Enemies:
Weak: Disgruntled or tired workers on your airship can cause fights with each other or even fights with you. Fights on the airship during transport can break the goods and cause other problems so break up the fights before you have bigger issues. The workers deal D rank damage and take 1 D rank hit to usually back off or pass out if they are tired.
Normal: Thieves on board may try to steal some of the goods or items on the ship. Maybe they don't get paid enough to work these long hours of travel or maybe they are just desperate for a little extra jewel in their pockets. Track down, prevent, arrest, or otherwise deal with these thieves to ensure that no goods are lost during the import. Thieves deal C rank damage per hit and take 2 C rank damage to be defeated or surrender.
Strong: Windstorms, Thunderstorms, Hurricanes, oh my! It is common during travel for unexpected storms to crop up. Strong wind, rain, thunder, lightning and dark clouds can do much to impede movement. Whether it is fog or lightning, a ship off course can be very dangerous. Storms can deal B rank damage to individuals or to the ship itself. You cannot defeat a natural storm, you must simply maneuver around it or through it. Aid the captain and workers of the ship through any means necessary and complete at least 3 of the following tasks: control the rudder of the ship, take the wheel, repair the engines or the sails, save workers from falling over board, aid workers in trying to navigate the storm, use magic or other means to protect or fix damages to the ship, and return shaky/untrustworthy/frightened workers to their cabins for their own safety.
Reward: 20,000 jewels
Rank: C Rank
Player Requirements: Must have at least one C rank or above mage or 2 or more D rank mages. 2,500 word cound per player, and a minimum of 4,000 words solo. Must have at least one mage from the OM guild, working for the WFTC. It is allowed to take mages from the CS guild if desired but not required.
Job Requirements: You are there to safely transport or protect the goods during transport. You must make it to CS with the goods all present and in tact and successfully complete transport transactions.
Job Location: Anywhere (but as the guild is located on an airship you must roleplay getting to the airship via your own airship, flying etc.)
Job Description: The job is simple: bring the goods to Crystal Swan in tact from Tolgalen. The goods can be any from the following list here as these are all approved imports from Crystal Swan: Magical or non-magical items usable for world travel, exploration and knowledge, and general basic goods (Clothing, food or drink items, or crafting materials for the arts such as paints or clay etc.). Because the guild is located on an ever moving airship, you must locate the ship and travel to it. So mages must use a WFTC airship. If you find any conflicts arise, handle them with dignity and protect those goods!
Enemies:
Weak: Disgruntled or tired workers on your airship can cause fights with each other or even fights with you. Fights on the airship during transport can break the goods and cause other problems so break up the fights before you have bigger issues. The workers deal D rank damage and take 1 D rank hit to usually back off or pass out if they are tired.
Normal: Thieves on board may try to steal some of the goods or items on the ship. Maybe they don't get paid enough to work these long hours of travel or maybe they are just desperate for a little extra jewel in their pockets. Track down, prevent, arrest, or otherwise deal with these thieves to ensure that no goods are lost during the import. Thieves deal C rank damage per hit and take 2 C rank damage to be defeated or surrender.
Strong: Windstorms, Thunderstorms, Hurricanes, oh my! It is common during travel for unexpected storms to crop up. Strong wind, rain, thunder, lightning and dark clouds can do much to impede movement. Whether it is fog or lightning, a ship off course can be very dangerous. Storms can deal B rank damage to individuals or to the ship itself. You cannot defeat a natural storm, you must simply maneuver around it or through it. Aid the captain and workers of the ship through any means necessary and complete at least 3 of the following tasks: control the rudder of the ship, take the wheel, repair the engines or the sails, save workers from falling over board, aid workers in trying to navigate the storm, use magic or other means to protect or fix damages to the ship, and return shaky/untrustworthy/frightened workers to their cabins for their own safety.
Reward: 20,000 jewels
Last edited by Yona on 26th July 2018, 6:13 pm; edited 1 time in total