♫ Requip: The Coward Hunter ♫
Magic Name: Requip: The Coward Hunter
Magic Type: Requip Solitary Benefit: Character can have up to 4 Requip spells active at once.
Description: In the small village of Harper in the Fiore continent, there lies a clan of family that is adept at using Requip magic that ranges from wielding legendary equipments down to the most basic ones. There are many blacksmiths and artisans in the village so it is to be expected that acquisition of equipment and weapons to be used in a Requip is easy. There is an annual tradition in the village that they celebrate in order to pay homage to their deity, Gond the God of Crafts. During the tradition, each family will have to send their sons and daughters who just turned 18 that year and will be put against each other in a series of competition. The reward for the said competition is giving the title that comes with the Requip magic that corresponded to it. A six total of titles can be given to the winners of the competition and one of the lowest title was the Cowardice, which, was given to Riluo upon claiming the last place of the winners circle.
The Coward Hunter Requip consists of series of weapons that can deal long-ranged attacks. This is called as "coward" due to most of the family in Harper believed that a person who is brave and strong carries a weapon that lets him fight the enemies at close-ranges. Also, the last holder of this title died young during jobs in their respective guilds and others simply too scared and withdrew the said title. This leads to the Cowardice title being looked down upon but people did not know the potential this Requip has. It is only in the right hands that the said magic can be used greatly and it rests upon Riluo's shoulders to bring out the best in it.
Unique Abilities:
♪ Ability 1: As the magic is focused on dealing damages from afar, this grants the user with the enhanced distance of each of the spell's abilities giving a 40% increase in distance, if it requires to have a one.
♪ Ability 2: Unlocked at B-rank
♪ Ability 3: Unlocked at S-rank
♫ Spells ♫
Magic Name: Requip: The Coward Hunter
Magic Type: Requip Solitary Benefit: Character can have up to 4 Requip spells active at once.
Description: In the small village of Harper in the Fiore continent, there lies a clan of family that is adept at using Requip magic that ranges from wielding legendary equipments down to the most basic ones. There are many blacksmiths and artisans in the village so it is to be expected that acquisition of equipment and weapons to be used in a Requip is easy. There is an annual tradition in the village that they celebrate in order to pay homage to their deity, Gond the God of Crafts. During the tradition, each family will have to send their sons and daughters who just turned 18 that year and will be put against each other in a series of competition. The reward for the said competition is giving the title that comes with the Requip magic that corresponded to it. A six total of titles can be given to the winners of the competition and one of the lowest title was the Cowardice, which, was given to Riluo upon claiming the last place of the winners circle.
The Coward Hunter Requip consists of series of weapons that can deal long-ranged attacks. This is called as "coward" due to most of the family in Harper believed that a person who is brave and strong carries a weapon that lets him fight the enemies at close-ranges. Also, the last holder of this title died young during jobs in their respective guilds and others simply too scared and withdrew the said title. This leads to the Cowardice title being looked down upon but people did not know the potential this Requip has. It is only in the right hands that the said magic can be used greatly and it rests upon Riluo's shoulders to bring out the best in it.
Unique Abilities:
♪ Ability 1: As the magic is focused on dealing damages from afar, this grants the user with the enhanced distance of each of the spell's abilities giving a 40% increase in distance, if it requires to have a one.
♪ Ability 2: Unlocked at B-rank
♪ Ability 3: Unlocked at S-rank
♫ Spells ♫
- Coward's Hide:
- Name: Coward's Hide
Rank: D
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: 60 HP
Range: Self
Speed: Self
Duration: 3 posts
Downside: N/A
Description:- Reference Pic:
- Ability 1:
Name: Sturdy Garment (Passive)
Rank: D
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: The Coward's Hide garment is weaved using the best of the materials in the Fiore continent and is magically imbued to resist damage upon contact. This gives the wearer of the armor to have 25% damage resistance against physical and magical attacks respectively.
- Ability 2:
Name: Hunter in the Bush (Active)
Rank: D
MP Cost: 20MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 3 posts
Downside: N/A
Description: Being the Coward title, it is heavily expected that the armor it gives the user allows him to escape or hide from the enemies. With that in mind, the cloth of the armor itself imbued with magical property that when activated allows for the user to blend in to the surroundings through changing the color of the armor itself to mimic that of where the user is. Although the requirement to be able to activate this magic, the user must be standing against a wall or any surface. Attempting to move or attack while being hidden breaks the spell immediately even if the duration has not expired yet. The user must spend MP again to reactivate the spell.
- Hunter's Tranquility:
- Name: Hunter's Tranqulity
Rank: D
Requip Type: Item
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: N/A
Range: Self
Speed: Self
Duration: 3 posts
Downside: N/A
Description:- Reference Pic:
- Ability 1:
Name: Ballad of Healing (Active)
Rank: D
MP Cost: 20 MP
Category: Supportive
Type: Multiple Target
Healing: 30 HP
Range: 45 meters
Speed: 30 meters per second
Duration: 3 posts
Downside: N/A
Description: The user gives magic to the flute as he plays a peaceful and calming song. Colorful notes on a score that glows in a green aura flows out of the instrument and wraps around to the intended target. Each person who hears this melody will feel at ease and its wounds will start to heal. This spell will gives 30 HP to the intended targets per post.
- Ability 2:
Name: Cry of the Strong (Active)
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Multiple Target
Healing: N/A
Range: 45 meters
Speed: 30 meters per second
Duration: 3 posts
Downside: N/A
Description: The user imbues magic on the flute as he plays a rather strong and upbeat song. Colorful notes on a score that glows in a green aura flows out of the instrument and wraps around to the intended target. Each person who hears this melody will feel attentive and they could feel newfound strength. This spell will buff 50% strength to the intended targets until the spell ends.
- Bow and Quiver of Gond - Advanced Spell:
- Name: Bow of Gond
Rank: D+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 11 HP
Requip Durability: N/A
Range: 25 meters
Speed: 25 meters per second
Duration: 5 posts
Downside: N/A
Description:- Reference Pic:
- Ability 1:
Name: Volley of Truth (Active)
Rank: D+
MP Cost: 30 MP
Category: Offensive
Type: Multiple Target
Damage: 45 HP
Range: 68 meters
Speed: 45 meters per second
Duration: 1 post
Downside: N/A
Description: The user swiftly takes an arrow from the quiver. Then the user sends his prayer to Gond as the arrow glows in green aura and fires it off in the air. When the arrow reaches high, it multiplies instantaneously and lands down on the intended targets.
- Ability 2:
Name: Thunder Shot (Active)
Rank: D+
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 90 meters
Speed: 90 meters per second
Duration: 1 post
Downside: N/A
Description: The user swiftly takes an arrow from the quiver. Then the user sends his prayer to Gond as the arrow glows in yellow aura with lightning crackling off from it and fires it off to the target. Upon hitting the target or any surface, the arrow will explode in a small diameter that equals to a basketball dealing lightning damage.
- Coward's Flight:
- Name: Coward's Flight
Rank: D
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: 60 HP
Range: Self
Speed: Self
Duration: 3 posts
Downside: N/A
Description:- Reference Pic:
- Ability 1:
Name: Fairy Flight (Active)
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 15 meters
Speed: 15 meters per second
Duration: 3 posts
Downside: N/A
Description: With the wings being strapped on the user, he feeds of magical power towards the wings to activates its magic. Upon activation, the wings will glow in green aura and began to beat progressively fast. This allows the wearer to fly off in the air for a limited amount of post at the distance and speed indicated in this spell only.
- Ability 2:
Name: Pixie Gust
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Multiple Target
Damage: 30 HP
Range: 45 meters
Speed: 30 meters per second
Duration: 1 post
Downside:
Description: The user feeds magic power to the wings that lets it to beat its wings faster and harder. This lets the wings to dish out a concentrated wind in a form of a gust which picks up some leaves or small pebbles (flavor) along the way towards the intended targets. The spell will deal blunt damage upon successful impact.
- Spells Code:
- Code:
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Last edited by Riluo on 4th June 2020, 5:52 pm; edited 2 times in total