Primary Magic: Cards of the Universe
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Lost Holder
Description: Akily had discovered these cards when she entered a sacred temple. At the time she didn’t realize how ancient the temple was until she found what was in the middle. She found the cards of emotion. These sacred cards only had once set ever made. They used the energy of from the Universe itself to power the cards making them very powerful in the wrong hands. When Akily received these cards, she had become the keeper of the gates of the universe. With the cards came a box that had a slit to where Akily could easily slide out a card as well as a magical emblem that magnetized straight to Akily’s belt. Along with that it also came with another box but this time it seemed to have many compartments, each one with its own color. It went in order from red, blue, yellow, green, purple, and one that seemed to have a fusion of white and black, but yet it wasn’t grey at all. This box did the same as the other and stuck straight to her belt.
These cards are very versatile in the ways they can be used. Like the universe, these cards can cause plentiful amounts of wrath. They are used as requips and give off extreme powers that Akily can feed on.
Strengths:
-versatile
Weaknesses:
-no armor
-have to have the cards
-all cards count as weapons
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Lost Holder
Description: Akily had discovered these cards when she entered a sacred temple. At the time she didn’t realize how ancient the temple was until she found what was in the middle. She found the cards of emotion. These sacred cards only had once set ever made. They used the energy of from the Universe itself to power the cards making them very powerful in the wrong hands. When Akily received these cards, she had become the keeper of the gates of the universe. With the cards came a box that had a slit to where Akily could easily slide out a card as well as a magical emblem that magnetized straight to Akily’s belt. Along with that it also came with another box but this time it seemed to have many compartments, each one with its own color. It went in order from red, blue, yellow, green, purple, and one that seemed to have a fusion of white and black, but yet it wasn’t grey at all. This box did the same as the other and stuck straight to her belt.
These cards are very versatile in the ways they can be used. Like the universe, these cards can cause plentiful amounts of wrath. They are used as requips and give off extreme powers that Akily can feed on.
Strengths:
-versatile
Weaknesses:
-no armor
-have to have the cards
-all cards count as weapons
- Lineage:
- Knight of FrostFire
Description: One of the Seven Knights of King Kuroryu, this Knight could use the power of fire and ice and combining it into a mysterious element "FrostFire" known as the most lethal Knight out of the Seven, he could combine his element into his weapon or enhancing his magic spells to give it properties of "FrostFire." FrostFire was said to either be so cold it burned, or so hot it froze. This Knight was eventually banned from ever using this technique, however his descendents were later found to have this rare capability.
Ability: Allows the user to combine "FrostFire" effects with either a weapon or a spell up. Upon landing a blow on the target, the target will either be set on fire or stunned/slowed due to intense freezing. The option is up to the user of the lineage. However, the one drawback that this lineage gives is that upon usage the user has to wait 5 posts between usage of "FrostFire" effects.
Usage: The user of this lineage can only combine "FrostFire" effects once every 5 posts. Upon landing a blow the user can choose to have the target be burnt or frozen. If frozen, the target will be stunned for 2 posts if they are 2 or more ranks lower than the user. If the target is 1 rank lower than the user they will be stunned for 1 post, if they are equal rank or higher though they will receive a 50% speed reduction for 2 posts. If burnt, the target will receive half the user’s rank in spell damage in their next post.
- Unique Abilities:
- Stacking Universes:
- Akily’s many compartments for her powerful cards of the universe gives her a unique ability. When she is “discarding” a card, or more basically unequiping a card, she is able to reserve it in its designated rank compartment(having the duration end on a requip also counts as discarding). When she discards a card, it glows and is sent to its compartment where it goes with the other discarded cards. Once a card is discarded, it cannot be used until it is used for a UA, but cards still have their regular cooldowns even when discarded. If all cards are discarded without being reapplied, allows her to undiscard all her cards in order to gain 2x the mana of a user rank spell.
- Reshuffle:
- When Akily has a leftover universe card that she does not need, she is able to use up a non-discarded card and put it into the discard compartment. By doing this, she is able to take a discarded card of equal or lower rank out of the discard pile and into her deck, but if it was still on cooldown then it will stay that way.
- Banish:
- Akily is able to banish a card at the start of a battle to the mysterious black and white zone. It vanishes into the compartment as an illusion of it forms beside Akily, but it is enlarged to be as big as Akily herself. When a card is banished, it does not count towards the deck anymore meaning it can’t be counted in UA’s, spells, etc. As it stays by the side of Akily, all cards she requips gain the passive of the banished card as well as the passive it already has (passive abilities from other weapons scales with weapon it is attached to).
- Colliding universes:
- Akily is able to use her discarded cards and combine them. What this means is that, when 3 of the same rank cards are in the discard pile, she is able to do a requip that is one rank higher than the rank of the 3 discarded cards without needing to spend the mana for it(spell made can’t be used for spells over the rank of Akily). This can only be used once every battle.
- Spells:
- Siggies:
- Card of Imagination:
Rank: Ranks up to S
Type: Offensive; Weapon
Duration: 1 post
Cooldown: Cooldown of active used
Description: Akily gets a card from her deck. The card is completely white with no markings on it. This card is just a basic card that can be used for slashing.
Active: Abstract-Akily is allowed to use the active of any of her spells as long as it's the same rank as this siggy, or below. When she uses the active, the card gets discarded as the rank of that active(for UA purposes). As well as this, the cooldown of this card is based on the cooldown of the active(if it says it last till the end of the card's duration, then the cooldown will be the duration of the active the card is from).
Strengths:
-Allows her to use any active
Weaknesses:
-No passive
-Card gets discarded right as an active is used
- Card Trick:
Rank: D
Type: Supportive
Duration: instant
Cooldown: 1
Description: Akily throws her cards into the air to distract the opponent. Once the cards hit the ground, they teleport back to Akily in her deck/discard pile. Right as they begin to fall, they cascade over her body making her unseeable. Once she disappears, she is able to teleport anywhere 15 meters instantly.
Strengths:
-teleport
Weaknesses:
-Cards have to cascade around her
-Can be knocked out of the teleport zone
- D rank Spells:
- Card of Love:
Rank: D
Type: Offensive; Weapon
Duration:3
Cooldown: 4
Description: Akily gets a card from her deck. On the card is the symbol of a heart intertwined with vines as though they were one. As she looks at it, the vines of the card become real as it intertwines with her arms.
Lore: Nature has been known to be a loving but cruel mistress. Love can be both lovely and hurtful which is why nature has inherited this card.
Passive: Desperate for love- This can be thrown and comes straight back at her, damaging all enemies hit from either time but only being able to take damage from the throw once. Any enemy hit by the card coming back to Akily’s hand gets pulled towards her 5 meters and gets stunned for 1 post if they are pulled into any obstacle, but they can only be stunned once per requip
Active: Heart Break-Akily takes her card as it’s heart symbol glows with a vibrant red. She then throws it at an enemy from up to 60 meters away at a rate of 60 mps and grabs onto their heart. She then takes the card out as it deals D rank damage to the enemy. As it latches onto their heart, it pulls it along with the owner towards Akily. They then are pulled into melle range, right in front of Akily.
Strengths:
-heals
-immobilizes
-damages
Weaknesses:
-hearts can heal anything
-immobilization only last 1 post
-only the reverse hit pulls them towards Akily
-active has to hit an enemy
- Card of Perception:
Rank: D
Type: Offensive; Weapon
Duration: 3
Cooldown: 4
Description: Akily gets a card from her deck. On the card is the symbol of 2 eyes made of stars. As she looks at it, the stars begin to surround her arm in some sort of celestial shell. Half the card melds with her hand as it creates a sharp item to punch with.
Lore: The stars can be known as the mystical watchers of the world. They perceive every little thing we do. Due to this the card they inherited was the “Card of Perception.”
Passive: Watcher of the Stars: When this card touches Akily’s hands, she is able to mark all enemies the rank of this spell within 15 meters. This mark allows all allies to see the outline of the enemy wherever they are. This increases the amount of stars shown on her card (up to 4).
Active: Shooting Stars-Akily watches as the stars on her card glow. This goes out instantly in a radius of 15 meters at 10 mps. For every star on her card, shoots the amount of those stars to each enemy within the radius. This means if there are 4 stars and 2 enemies, 4 stars go to each enemy. Each star does 25% of D rank damage and can be blocked. This can only be used once per requip.
Strengths:
-gains vision of all enemies
-damage
Weaknesses:
-Amount of projectiles sent out depends on the passive
-the damage is multiple projectiles instead of one full blow
-active can only be used once per requip
- Card of Silence:
Rank: D
Type: Offensive; Weapon
Duration: 3
Cooldown: 4
Description: Akily gets a card from her deck. On the card is the symbol of 2 separate gust of wind swirling in a circle to meet to the middle, where air is empty. The card centers towards the line of Akily’s symmetric vertical half line. She is able to shoot projectiles of air at her enemies.
Lore: The element of air has the ability to take away the breath of an enemy. This is why silence has been blessed with the element of air.
Passive: Breathless-All enemies within 15 meters of Akily have been given a little symbol on their throats. The symbol is of a circle that has 2 gusts meeting towards the center, just like the symbol on the card. This symbol silences all enemies, which means they are not able to speak. This lasts until the end of this requip.
Active: Eye of the Storm-Akily raises her card up in the air. All enemies who have a breathless mark on their neck within 45 meters get shot with a projectile from the card towards the mark. This is a stream of wind that travels at 30 mps. Once the projectile hits the enemy, they are dealt 25% of D rank damage while the stream is transferred back towards Akily. If more than 3 streams come back, she knocks back all enemies within 15 meters to the outside of the range at 15 mps. This may only be used once per requip.
Strengths:
-silences
-damage
-knockback
Weaknesses:
-only attacks enemies with a mark
-Has to hit 3 enemies to knockback people
-only deal 25% of D rank damage
- Card of Haste:
Rank: D
Type: Offensive; Weapon
Duration: 3
Cooldown: 4
Description: Akily gets a card from her deck. On the card is the symbol of a man with the upper body of a regular person. One of his legs is lifted to show some sort of running stance. Something is difference about his legs though, his legs are made of lightning. The card then touches her hand as some sort of visible blue static runs through it.
Lore: Lightning has been known to the universe as fast and unpredictable. This is why haste was presented with the elemental attributes of lightning.
Passive: Coursing Energy-The speed within lightning allows Akily to have a speed buff of 50%
Active: Static Field- Akily jumps from up to 15 meters at 15 mps and places a circle where she lands. This circle creates a pulsing static field of 30 meters. Each pulse travels at a rate of 15 mps and travels from up to 30 meters. Anyone inside the field gets slowed by 30%(caps at 60%) and stays slowed until the mark disappears. It pulses 2 times and keeps the mark in place for 2 posts. Akily is able to teleport back to the circle whenever she wants, as long as it is active. The mark disappears if she does this, however. This move can only be used once per requip.
Strengths:
-speed buff
-slow
-aoe
Weaknesses:
-no damage
-enemy has to be within the pulse to be slowed
-Active can only be used once
- C rank spells:
- Card of Exhaustion:
Rank: C
Type: Offensive; Weapon
Duration: 5
Cooldown: 6
Description: Akily gets a card from her deck. On the card is the symbol of a man in the position of a sloth. He’s not like that on purpose though, it’s as though there is a great force being put on him. On top of him are 3 black lines, sort of like strong pieces of gravity. As the card touches her hand, 2 orbs of gravity encircle her arms. They are only visible because of their
Lore: The spirit of gravity is one of the most unbearable and tiring spirits in the spirits produced by the universe spirit. Her power has now been diverted to the card of exhaustion.
Passive-Strong Gravity-As the card touches Akily's hands, all spells of equal or lower rank to this requip are stopped and pushed into the ground(only redirected to the ground, doesn't stop damage if the spell has a explosion or anything to it). As well as this, all enemies on a terrain spell are rooted into it for 1 post.
Active: Pulsing Gravity-Akily watches as the lines of gravity on her card grow. For every line, she sends out a pulse(3 pulses). Akily creates a pulsing field around her that sends out a pulse every post at 30 mps that travel to a 60 meter area. Each time a enemy is hit, they are dealt 50% of C rank damage and are given a 25% slow that stacks for every pulse they are hit with (up to 50%) that lasts till the active is over. If a enemy gets hit by 3 pluses, they are so exhausted from fighting gravity that they are stunned for 1 post. This active can only be used once.
Strengths:
-damage
-immobilization
-redirection of spells
Weaknesses:
-only a redirect, not a full negation
-Damage isn’t direct, its over time
-slow isn’t direct, its over time
-Person has to be on a terrain spell for passive to root them
-Stun only happens if enemies are hit by a third pulse
- Card of Chastity:
Rank: C
Type: Offensive; Weapon
Duration: 5
Cooldown: 6
Description: Akily gets a card from her deck. On the card is the symbol of a woman in a fetal position. It is only her shadow, however, and it is shown outside of the moon. It is as though the moon is sheltering her from danger. However, another person is on the outside. They are forever cast away from the love of the moon. As the card touches her hands, a disks made of light surrounds it. It can be thrown like a boomerang.
Lore: The spirit of the moon is also known for representing the goddess of Diana. She is the goddess of chastity, which is why she takes after the Card of Chastity.
Passive: Blessing of the Moon-The moon spirit has given its blessing to Akily. This means that Akily is cleansed of all buffs and debuffs on her at that time.
Active: Moon’s Purification-Akily holds her disk with 2 hands and blast a blinding light that can travel up to 120 meters at 120 mps. This beam damages the target by C rank damage and cleanses the enemy of all buffs and debuffs.
Strengths:
-passive cures debuffs
-can cleanse enemies of buffs
-damage
Weaknesses:
-passive removes buffs
-active cleanses debuffs on the enemy as well
-can be blocked since it’s a beam
- Card of Surprise:
Rank: C
Type: Offensive; Weapon
Duration: 5
Cooldown: 6
Description: Akily gets a card from her deck. On the card is the symbol of a woman with beautiful black silky hair. However, half of her body is gone but yet the outline of it is still there. It’s as though half of her body is invisible. As the card touches her hand, it turns into what looks like a dagger, with the blade being the half shown woman.
Lore: The spirit of thievery knows how to take on a quick and sneaky kill with ease. This is why he was given the card of surprise.
Passive: Shhh-Once this card touches Akily’s hand, she becomes invisible magically and physically to all enemies and allies within C rank sensory range. She can only use her active during this point in time, no other ability or melee attack. If she never uses her active, the invisibility will be deactivated once the card is discarded or duration ends.
Active: Backstab-Akily squeezes onto the handle of her dagger and teleports behind any enemy within 30 meters instantly. Once this happens, she stabs them and deals 150% of C rank damage and loses her passive. As well as this, she loses 25% of magical and physical defenses.
Strengths:
-invisibility
-deals over 100% of C rank damage
-teleport
Weaknesses:
-Loses her defenses when she uses her active
-can be seen outside of C rank sensory range
-completely vulnerable when she uses her active since she is so close
-cannot attack in invisibility
- Advanced Spells:
- Card of Steam:
Rank: D
Type: Fire; Water; Offensive; Weapon
Duration: 5
Cooldown: 6
Description: Akily gets a card from her deck. On the card is the symbol of fire and water fusing together. As they touch, they turn to steam and rise into the sky. Once the card touches her hand, she feels herself slowly becoming lighter.
Lore: The spirits of fire and water have found peace within each other. In this card, they have merged as one to form the power of steam.
Passive: Steamy Body- Physical attacks deal 75% less damage to Akily in this state
Active: Steam’s Travel- Akily can charge up to 3 charges for this ability every posts. Whenever she uses a charge, she travels 22.5 meters at 25 mps. She phases through all enemies allies, and obstacles when she does this. Whatever enemy she phases through, she deals d+ rank damage. She is able to use a charge whenever she wants, but can only have 3 charges per requip.
Strengths:
-dash
-physical attacks phase through her when equipped
-damage
Weaknesses:
-can only hold up to 3 charges
-magical hits deal more damage to her
-Doesn’t come with a charge
- Card of Sand:
Rank: C+
Type: Earth; Wind; Offensive; Weapon
Duration: 6
Cooldown: 7
Description: Akily gets a card from her deck. On the card is the symbol of a wind hitting a large rock wall. The wind blows past the wall to create a pile of sand. As the card touches her hand, it is physically seen that her body is now made of sand.
Lore: This card is very different from the other cards. It was created through hatred by the elements of Earth and Wind. When they faught against each other, they created the element of sand. The spirit that now embodies this card.
Passive: Body of Sand: She is able to transform her body in any way as long as she keeps the same body mass she already has.
Active: Sand Balls-Akily defuses parts of her body into 6 sandballs. Each sand ball is evenly apart in a circle. Once she activates her active, the balls get sent out at a radius of 135 meters at 100 mps each dealing 25% of C+ rank damage. Every sandball is spread evenly apart when this happens. Once they reach their max, they come back like a mudslide at a rate of 45 mps and deals 50% C+ rank damage. On its way back, any enemies caught in the pull will be pulled towards Akily 10 feet. The way they come back can be manipulated by Akily moving. If her sandballs are blocked by a shield or spell, she loses 25% of C+ rank damage for her health. This has a 3 post cooldown.
Strengths:
-pull
-damage
-flexibility
Weaknesses:
-impossible for an enemy to hit by more than one sandball
-loses health if a sandball is blocked
-the farther the balls go, the harder it is to hit an enemy
Last edited by Akily on 25th May 2018, 6:00 pm; edited 4 times in total