Magic
Magic Name: Necromancy: Undying Research
Magic Type: Summoning(Prevalent)|Caster(Auxiliary)
Description: Necromancy, the basic magic of manipulating the dead and living through the use of negative energies.The magic gained it's notoriety from its all to popular use, the raising of the dead. This caused the use of hordes consisting of zombies, ghouls, skeletons and much more as minions for small to nation sized armies. Though this being the most known use, Necromancy also consists of more caster style spells that outright damage, drain the life of a person, and other things.
In the use of Rai, the magic is a form and outward showing of his love for science and research. With the need of experimenting and progression, he sought out test subjects and found the dead to be 'plentiful', and as such he found Necromancy to be his choice. His use of summoning his minions and the cooperation with his own spells is his choice of utilizing his magic.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Magic Name: Necromancy: Undying Research
Magic Type: Summoning(Prevalent)|Caster(Auxiliary)
Description: Necromancy, the basic magic of manipulating the dead and living through the use of negative energies.The magic gained it's notoriety from its all to popular use, the raising of the dead. This caused the use of hordes consisting of zombies, ghouls, skeletons and much more as minions for small to nation sized armies. Though this being the most known use, Necromancy also consists of more caster style spells that outright damage, drain the life of a person, and other things.
In the use of Rai, the magic is a form and outward showing of his love for science and research. With the need of experimenting and progression, he sought out test subjects and found the dead to be 'plentiful', and as such he found Necromancy to be his choice. His use of summoning his minions and the cooperation with his own spells is his choice of utilizing his magic.
Strengths:
- Unending Legion: With the magic focusing mostly on Summoning, the need for things to summon is a necessity. Thankfully this is all covered by the plentiful amount of dead bodies the
user has 'found'. - Semi-Versatile: Though more focused on summoning, the magic is accompanied by a few Caster like spells to fill in the gaps when the summons are either away or unneeded.
Weaknesses:
- Variety: Though the magic allows for Caster like Spells, its limited mostly to Instant Single Target spells, with the possibility to maybe form a Damage over Time spell eventually. (No AOE or Multi Target Spells)
- Like most Necromancy magics, this one suffers the same fatal flaw. Its weakness to Positive Energy Magic(Light/Demon Slayer) is blatant.
Unique Abilities:
- Channel Negative Energy|Burst|: An ability found through the research of Undead that allows for a burst of magical energy from the user. This energy heals undead while damaging the living. It heals for -User Rank- and deals damage for -User Rank-. It has a range of 15m+15m(per rank) with a cooldown of 3+1(Per Rank).
- Corpse Companion: Allows the user to have a Skeletal companion equal to his rank. This companion's health and stats are derived from the way a Summons would, however unlike summons who have abilities, the companion is able to be equipped with weapons and armor(Not items). The gear used by the companion is still counted within the user's arsenal and follows the Equipment rules.
- Improved Skeletal Minions:The user has managed to make the Skeletal undead stronger though his beginning practice. Any summon with the Skeletal typing(Will be denoted/Does not apply to Corpse Companion) gain a 40% increase to health and a 10% boost to damage.
Spells:
- Drain:
Name: Drain
Rank: D
Type: Single Target
Damage: 40HP
Range: 60m
Speed: 60m/s
Duration: 1 post
Cooldown: 2 posts
Downside: N/A
Description: As the user raise his hand towards the target, a spell circle appears underneath the target. In a somewhat simultaneous action, the user clenches their hand, in a crushing motion, fully activating the spell. The Spell itself drains the life force of a single target within the spell circle at activation.
Strengths:- Negative Energy(Darkness Magic)
- Though a simple strength, if the opponent does not look down it could catch them off guard
Weaknesses:- Single Target
- Can be somewhat easily dodge if the opponent is observant(60m/s spell speed considered as 'Casting' time)
- Negative Energy(Darkness Magic)
- Zombie Soldier:
Name: Zombie Soldier
Rank: D
Type: Summon
Damage: 5
Requip/Summon HP: 50
Range: 60m
Speed: 60m/s
Duration: 3
Cooldown: 4
Downside: N/A
Description: The user calls forth a decaying, walking corpse, that raises itself through a spell circle in the ground.
Strengths:- Its bite is of Negative Energy(Dark)
- It has more than normal strength
Weaknesses:- No way of range attacks.
- Is almost comparable to a human in everything but strength
Abilities:- Full Strength|Passive|: +50% Melee DMG
- Necrotic Bite|Active|: Does D-Rank Spell Damage over time for 3 posts(150%). Has a cooldown of 4 posts
- Its bite is of Negative Energy(Dark)
- Skeleton Dog:
Name: Skeleton Dog
Rank: D
Type: Summon
Damage: 5
Requip/Summon HP: 50
Range: 60m
Speed: 60m/s
Duration: 3
Cooldown: 4
Downside: N/A
Description: A spell circle is created on the ground in front of the user. From this spell circle comes bones that form into that of a dog.
Strengths:- Its small stature and speed makes it strong in the evasion department.
- With the magic being infused into it, it is stronger than most animals of its kind.
Weaknesses:- Lack of Negative Energy in its attacks(For weakness purposes)
- Lack of magical abilities. (Just pure unarmed damage)
Abilities:- Animal Speed|Passive|: +50% Speed boost
- Undead Strength|Passive|: +50% Melee Dmg
- Its small stature and speed makes it strong in the evasion department.
- Dread Bolt:
Name: Dread Bolt
Rank: D
Type: Single Target
Damage: 40HP
Range: 60m
Speed: 60m/s
Duration: 1 post
Cooldown: 2 posts
Downside: N/A
Description: The user raises his hand towards the target, creating a spell circle in front. The spell circle then fires a arrow of negative towards the target, damaging the recipient.
Strengths:- Negative Energy(Darkness Magic)
- Do to only needing one hand, it could easily be cast in surprising and sneaky ways.
Weaknesses:- Single Target
- It is a small arrow shaped spell, meaning that dodging it is fully possible in most situations.
- Negative Energy(Darkness Magic)
- Skeleton Soldier:
Name: Skeleton Soldier
Rank: D+
Type: Summoning(Skeletal)
Damage: 7.5HP
Requip/Summon HP: 75
Range: 60m
Speed: 60m/s
Duration: 5
Cooldown: 6
Downside: N/A
Description: A spell circle is created on the ground in front of the user. From this spell circle comes bones that form into that of a human.
Strengths:- It posses a high health pool, allowing it to have a higher survival rate.
- Its magical make up makes it able to tank efficiently(DR)
Weaknesses:- Lack of Negative Energy in its attacks(For weakness purposes)
- Lack of magical abilities. (Just pure unarmed damage)
Abilities:- Skeletal Durability|Passive|: +50% HP
- Magical Durability|Passive|: +25% DR
- It posses a high health pool, allowing it to have a higher survival rate.
Last edited by Rai Vashti on 18th July 2018, 7:27 pm; edited 1 time in total