Player: Sybil
Secondary Magic: Aiedail Tempus (Arc of Time)
Magic Type Lost Magic
Evidence of Accomplishment: "Sell Your Soul"
Description: Arc of time is easily one of the most versatile and trickiest magics to have ever existed. The art was lost for ages because it was too dangerous to wield, casting it under the category of lost, rare, and threatening magics. Every timeline and event sequence is essentially at the user's fingertips. An Arc of Time mage can manipulate the time of things around them, including the ‘time’ of their own body in a variety of ways including fast-forwarding things and themselves or breaking apart timelines in an area to cause damage to foes.
- Strengths/Weaknesses:
- Strengths:
✦Magic is invisible and cannot be perceived by the human eye.
✦Provides several convenient movement utilities.
Weaknesses:
✦This magic has a lack of offensive and damage-dealing spells and those that exist are only available at higher ranks.
✦The user may suffer great physical consequences in demanding too much from there magic.
✦Gravity heavy influences the flow of time and can heavily disrupt time magic's passing (weakness to gravity/voidal magic)
Abilities:
✦Regeneration: The body of a time magic-user naturally reconstructs itself to its previous peak primary condition. Thus it heals all wounds, even reconstituting lost limbs over time. Furthermore, this ability makes it impossible for the user to age over time (passive ability)
D/C Rank: 2% HP regen per post
B/A Rank: 3% HP regen per post
S/H Rank: 4% HP regen per post
✦Lag: Wherever the user wanders, time will become distorted and warped simply through her presence. This is a subtle, almost unnoticeable effect, but it reduces the speed of anyone in a 20-meter range by 5% for every post they stay in the user's range (capping at 50%). Speed exponentially re-increases 5% per post once they leave the user's range. (combat only passive)
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Plot Devices:
(NOTE!!!: these abilities will never bare any significance that could disrupt the ranking system or OOC topics. They are merely for IC usage and essentially, only plot devices.)
Undo: From the shattering of a cup to the chipping of a nail Sybil can rewind any minor mistake that may misshape the previous state of an item or a person, essentially rewinding the effects that damaged. The skin may be rewound before receiving that papercut and the action that tears a valuable stuffed rabbit in two may be undone the instant after, but only the instant after. (Cannot be used to negate actual PVP damage)
Losing Time: Sacrificing their own time or the time the caster has existed for. They can rewind happenings without removing consciousness of said events. The amount of rewind time depends on the amount they have the strength to undo. Though as consequence every second may rewind a year's worth of time on the caster's body, aging them downwards (only useable with the consent of all members in a thread)
Spells:
- D-Rank Spell:
- D-Rank Spell Name: Teleportation
Rank: D
Duration: Instant
Type: Utility
Description: The user wishes to move from one place to another and thus by backtracing the position of themselves on their physical timeline they may instantaneously warp to a nearby place they had previously standing.- Strengths/Weakness:
- Strengths:
✦Can instantaneously move the caster
✦Good for evading attacks or cutting distance with enemies.
Weaknesses:
✦Can only teleport to a location the caster has previously stood
✦May only teleport within the user's sight and range (20 meters)
✦Must pause a moment to regain senses after the warp, leaving caster vulnerable
- C-Rank Spell:
- C-Rank Spell Name: Ghost
Rank: C
Duration: 2 posts
Type: Utility
Description: By cutting her physical presence out of current time, the user renders themselves invulnerable to any physical damage or contact, resembling a state of intangibility. This allows her to pass straight through the environment and evade otherwise tangible material such as earth, trees, houses, walls, and even people This may also allow the user to affect any objects she touches to also fall under the same effect.- Strengths/Weakness:
Strengths:
✦May create any object in her grasp intangible as well.
✦Makes caster temporarily invulnerable to all physical damage.
Weaknesses:
✦Magic will still damage the user, and if they are hit they return to tangibility.
✦If the spell is disabled while the user is still within a solid matter they are merged/trapped within it, this may sever/suffocate the caster and in turn, be deadly.
✦Temporary/short duration
- B-Rank Spell:
- B-Rank Spell Name: Reverse
Rank:B
Duration: Instant
Type: Restoration
Description: Initially, the user warps herself out of time, effectively making themselves intangible for a brief period. By following back their own timeline, the caster is able to rapidly rewind her body's condition back to previously, and hopefully more healthy, state. This returns the caster’s hp and mp to where it was 8 posts ago.- Strengths/Weakness:
Strengths:
✦Can recover user
✦Allows user a short instance of intangibility/immunity to physical contact
Weaknesses:
✦Caster may still be damaged 8 posts back, this makes any current de-buffs (poisoning, ect) from that time current.
✦Cannot use until til there has been 8 posts in the thread
✦Does not move to location 8 posts ago
- A-Rank Spell:
- A-Rank Spell Name: Blast Bubble
Rank: A
Duration:1 post
Type:Offensive/Defensive
Description:
This spell casts a field force field like a bubble of paused time around the caster and targets; 35 meters in diameter. The field will channel for a short duration and render time visibly unstable, causing the affected environment to be a wavering blur. Upon its full spawn, all movement in the field will be slowed down to bullet-time with exception of the caster. After a brief pause. The field will implode and detonate upon its spawning in a ring around the mage should she be standing inside it (40 meter blast outwards), dealing A Rank damage to anything caught in the midst of the blast. It pulls in all opponents to the imploding ring of the field upon detonation- Strengths/Weakness:
Strengths:
✦Defends caster (ex: slows projectiles enough to evade) and deals damage
✦Pulls targets into a blast, the imploding time having the strength of a black hole
Weaknesses:
✦Teleportation/movement spells work for escaping the pull
✦Must be within 15 meters of the outer ring to be pulled
✦Cannot defend against 2 A or 1 S rank spell(s)
- S-Rank Spell:
- S-Rank Spell Name: Time Bomb
Rank: S
Duration: Instant
Type:Offensive
Description:The user unravels and breaks timelines apart around her covering a 100-meter radius. The fabric of time becomes disturbed wherever the spellcaster may focus whether it is the entire range or one target. The air seems to bead, as if it were water a stone had skipped across: this is the universe's inner turmoil. In every one of these spots an imperceptible and unbelievably cold explosion occurs. These spots may echo around or against a single target to deal 16 d-rank explosions simultaneously (all of these stack into to one S hit) or the caster may choose to cast a single s-ranked implosion on their target. The individual 16 shots may also be scattered to cause damage to the space surrounding the mage.- Strengths/Weakness:
Strengths:
✦Time implosions are typically scattered and practically invisible; nearly impossible to detect aside from the damage of the blast
✦Can be split up allowing for greater versatility
Weaknesses:
✦Full coverage magic barriers would protect a target
✦Scatter damage occurs spontaneously and may damage the caster or allies
✦Tearing up so many surrounding timelines may damage/distort casters' memories from within the area. (Ex. Sybil uses this at the Hargeon docs and completely forgets or misplaces meeting Devlic there on her first job)
- Signature Spell:
- Signature Spell Name: Spell-Rot
Rank: (Caster’s Rank)
Duration: Instant
Type: Utility/ Anti-magic
Description: This spell targets all external magic with an exception of the casters, fast forwarding it’s time to the point of it fading away/killing the spell. Magical vines may wither and die, rock walls crumble, and flames may snuff out.- Strengths/Weakness:
Strengths:
✦Able to negate spells of equivalent rank or lower
Weaknesses:
✦Cannot negate void/gravity/space magic
✦Cannot negate spells of a higher rank
Last edited by Sybil on 18th July 2020, 10:34 am; edited 5 times in total