- [Magic In FTRP Template, For Grading:
- Magic Name:"Magic of the Star Child"
Magic Type: Lost /Caster
Description: The magic of The Star Child is a hybrid between the lost art of space magic and astral types of magic. This form of magic is extremely powerful and has the potential to be destructive. The user is capable of manipulating and summoning objects such as asters, stars, and comets from the very vacuum of space itself and use them for combat. Very few can use, let alone master this magic as there will always be the risk of the user either becoming space dust or getting themselves sucked into space, which is why this magic may be better off lost.Unique Abilities:
Ability 1: "Gravity Walker" The Star child is able to manipulate the effect of gravity on their body at their own whim. This ability lets them float if they wish to break long falls or even become heavier to fall faster. The user can even jump higher like an astronaut on the moon if it is what they desire!
Ability 2: "Star Gazer" As long as the skies are available to see and clear; the user can navigate and find their way when lost by using their adept knowledge and astral link to the constellations. The wizard with this ability will always be able to find their way using the stars.
Ability 3: [LOCKED]Spells:- D spells:
- Name: Star StairsRank: DMP Cost: 20mpCategory: SupportType: Single-TargetDamage: N/ARange: 50mSpeed: N/ADuration: 3Description: The caster raises her hand to point at the ground as she creates a golden star-shaped magic seal that appears under their feet. She then steps forward as another one is created under her at a slightly higher elevation. This is done at a faster pace, typically running with how quickly the stars can disappear under the user. This spell allows the caster to run up and down through the air on the magic stars. Once she steps of one star, it magically fades and disappears within a second. The User can only create up to 50 small, sized stars. As this allows The caster to walk/run in the sky, it can only reach up to 50 meters in the sky from where they began their climb.Name: The Einstein Cross
Rank: D
MP Cost: 20mp
Category: Offensive
Type: Burst
Damage: 40hp
Range: 15m
Speed: 15m per sec
Duration: InstantDescription: The Einstein Cross is a gravitationally lensed quasar comprised of five pulsating blue lights that are galaxy cores, The caster raises their hand and summons a small projection of the cross. Each of the five quasar cores is released and rapidly shoot themselves forwards at a target.Name: Stardust
Rank: D
MP Cost: 20mp
Category: Auxiliary
Type: Single-Target
Damage: N/A
Range: Adds 50m to next spell cast.
Speed: N/A
Duration: 3
Description: The user raises their hands above their head and wiggles their fingers, sprinkling what might look like pixie dust or radioactive glitter over their head and down their arms. This eventually basks the user in a soft yellow-gold glow. Once the spell is cast ONE spell (the very next one cast after the buff) will have its range increased by 50m no more no less.Name: Plasma Gauntlets
Rank: D
MP Cost: 20mp
Category: Auxiliary
Type: Passive
Damage: (current physical damage)+50%
Range: Melee
Speed: N/A
Duration: 3
Description: Upon casting, the user pounds their knuckles together and supercharged, galactic, plasma erupts from the tops of her hands, resembling violet electricity. Physical attacks now deal +50% more damage for the duration of the spell.Name: Star-Bright
Rank: D
MP Cost: 20mp
Category: Support
Type: Multi- Target
Damage: N/A
Range: 45m
Speed: Instant Flash
Duration: 3
Description: Abruptly, a gigantic white light flashes in the caster's palms, everyone in range to the sudden flicker will feel as though they’ve just lost a staring contest with the sun. Any opponent not wearing sunglasses is dazed/blinded lowering their accuracy by -50% for 2 posts
- C Spells:
- [Magic In HTML Template]:
- The Star Child!Primary Magic ➼ Star Child ■ Lost/Caster ■ Secondary Magic ➼ Arc of TimeWe are all made of stardust
Magic Name: Magic of the Star Child
Magic Type: Lost /Caster
Magic Description: Magic of The Star Child is a hybrid between the lost art of space magic and astral types of magic. This form of magic is extremely powerful and has the potential to be destructive. The user is capable of manipulating and summoning objects such as asters, stars, and comets from the very vacuum of space itself and use them for combat. Very few can use, let alone master this magic as there will always be the risk of the user either becoming space dust or getting themselves sucked into space, which is why this magic may be better off lost.Abbilities
Gravity Walker: The Star child is able to manipulate the affect of gravity on their body at their own whim. This abbility lets them float if they wish to break long falls or even become heavier to fall faster. The user can even jump higher like an astornaught on the moon if it is what they desire!
Star Gazer: As long as the skies are available to see and clear the user can navigate and find their way when lost by using their adept knowledge and astral link to the constellations.
Space Lung: Lets the user breathe in in 'no air' environments.
Star Holder: The user is a hot potato master and gets away without sunscreen on the daily! Having adapted to casting their own stars in their hands, noteably which are also very hot, burn (specifically burn DOT) damage is 50% less effective on the user.LineageComet
Description:
Comets were believed by the elders to be heralds of disasters. That they are preludes to an impending doom. To prove this theory was wrong, one high mage decided to summon a comet. Unfortunately, after the comet was summoned earthquake and tidal waves started occurring in different parts of Fiore. For this, the mage and his bloodline were cursed by the townspeople. They would be like comets, the harbinger of doom and destruction and they will be hated by people wherever they go.
Ability: The user can cause bad luck or extremely bad luck to those around them. While under its effect, everyone’s attacks have tendencies to miss or fail at their attempts to do things.
Summons a comet to pass by the sky, affecting everyone in the topic. Each affected player uses dice rolls to determine bad luck or not, an even roll is for bad luck, an odd means nothing bad will happen. On the second use, the bad luck effect also affects the user.
Can be resisted by higher-ranked things.
Usage: 2 uses with a duration of 4 posts each and can be expended immediately to make a single use 8 post duration and summons two comets above them. If not used at the same time then there needs to be a 5 post cooldown between uses. If both uses are used the user will be struck with bad luck for the duration..D-Class
Name: Star Stairs
Rank: D
Type: Utility
Damage: N/A
Range: 50m
Duration: 3 unless dispelled
Description: The caster raises her hand to point at the ground as she creates a golden star-shaped magic seal that appears under their feet. She then steps forward as another one is created under her at a slightly higher elevation. This is done at a faster pace, typically running with how quick the stars can disappear under the user. This spell allows the caster to run up and down through the air on the magic stars. Once she steps of one star, it magically fades and disappears within a second. The User can only create up to 50 small, sized stars. As this allows The caster to walk/run in the sky, it can only reach up to 50 meters in the sky from where they began their climb.
Name: The Einstein Cross
Rank: D
Type: Offensive/ Projectile
Damage: Single target/D-rank/40hp
Range: 60m
Duration: Instant
Description: The Einstein Cross is a gravitationally lensed quasar comprised of five pulsating blue lights that are galaxy cores, The caster raises their hand and summons a small projection of the cross. Each of the five quasar cores are released and rapidly shoot themselves forwards at a target dealing up to D rank damage.
Name: Stardust
Rank: D
Type: Range Buff
Damage: N/A
Range: (Buffed spell range + 50 m)
Duration: Instant / 1 post
Description: The user raises their hands above their head and wiggles their fingers, sprinkling what might look like pixie dust or radioactive glitter over their head and down their arms. This eventually basks the user in a soft yellow-gold glow. Once the spell is cast ONE spell (the very next one cast after the buff) will have its range increased by 50m no more no less.
Name: Plasma Gauntlets
Rank: D
Type: Buff
Damage: Current physical attack damage based on users rank + D rank melee damage stack (10 damage)
Example: At B rank the caster would deal 30 damage aside from the default 20 per connected hit
Range: N/A
Duration: 3
Description: Upon casting, the user pounds their knuckles together and supercharged, galactic, plasma erupts from the tops of her hands, resembling violet electricity, The users as they connect. This physical effect lasts two posts along with the buff.
Name: Star-Bright
Rank: D
Type: Utility
Damage: N/A
Range: 30m to 50m
Duration: 2 to 1
Description: Abruptly, a gigantic white light flashes in the casters palms, everyone in range to the sudden flicker will feel as though they’ve just lost a staring contest with the sun. The length of the blind is determined on the range from the opponents to the caster. Closer opponents are affected longer.C-Class
Name: Nebula Cloud
Rank: C
Type: Utility
Damage: None (however increases blindness and reduces targets accuracy.)
Range: 60m
Duration: 2
Description: The user inhales and their hand is marked with a star-shaped magic circle. They look like they are about to blow a kiss at the target- But instead, the caster puffs out a nebula shape that quickly envelops the battlefield, It’s getting hard for the opponent to see through all the stardust.
Name: Stupiter than Jupiter
Rank: C
Type: Burst
Damage: 60hp
Range:30m
Duration: Instant
Description: The caster smacks their hands in front of their target within a 30m or closer range but does not hit them. Thea blast emits from their palms Is enough to knock back and harm a target and the crack of the explosion is loud enough to deafen and the mage on the receiving end of the smack, Dazing them and disturbing their senses, for 1 post.
Name: Meteor Shower
Rank: C rank
Type: Projectile/Single Target
Damage: 60 hp
Range: 100m
Duration: Instant
Description: The caster summons a string of several golf ball shaped moonrocks and fires them from the sky at an opponent in rapid succession. They are burning with heat and shoot at a strong velocity after breaking into the atmosphere and deal C rank damage.B-Class
Name: Space’s Sphere
Rank: B+
Type: AoE, Advanced Spell
Damage: None
Range: 150m
Duration: 6
Description: The caster raises their hands and creates a blueish purple aura that twinkles with little stars. The aura stretches in the shape of a dome that stretches 150 meters radius around her in all directions. Everyone who is caught inside the Sphere would levitate and drift at the sudden absence of gravity. All entrapped opponents have their speed reduced by 75%. Anyone can use magic inside the Dome, but walking normally is impossible as all gravity is 0. The caster, [/i]who has the ability to control their individual gravity already,[/i] is not affected and can maneuver freely.
Name: Solar Flare
Rank: B
Type: Offensive, Single Target
Damage: B-Rank (80hp)
Range: 200m
Duration: Instant
Description: The caster creates and tosses up a projection of a red sun between themselves and a single target, this projection can’t trump a real star but it is rather massive, growing as it floats up in the air until it's roughly the size of a truck! Once In the air, the large star pulses and shines a bright ray of light down on a single target, able to reach up to 200 meters.
The target would quickly realize this isn’t a literal ray of sunshine as it is more of a red hot death ray! it’s getting hot now- they begin to realize they were burned in the presence of the flaring sun as it dissipates.
Name: Big Bang
Rank: B
Type: Burst
Damage: 80hp
Range: 50m
Duration: Instant
Description: The caster folds their hands over their chest and closes their eyes. A large, magic circle is cast under their toes, stretching out 50m to cover the range of the blast. When they open they are gold and glowing. a projection of planetoids, asters, and comets erupt from them in a colorful explosion of stardust, knocking back those who are close.
Name: Wormhole
Rank: B
Type: Utility
Damage: (dependant)
Range:150m
Duration: Instant
Description: The user pinches the air in front of them with two hands and pulls. The air visibly ripples and tears into a neon pink and violet hole, the hole floats in the air right in front of the caster, growing to extend a massive amount( 150m wide, wow!) all kinds of cosmos of space can be seen inside. The wormhole sucks up the next spell shot its way (can absorb up to A rank) and closes instantly. Immediately, another wormhole tears open behind the caster of the initial offending spell, shooting the captured spell right back at them dealing all effects and damage at the original mage. Ironic! Why are you hitting yourself!deltra of gangnam style
Last edited by Sybil on 27th August 2020, 10:43 am; edited 8 times in total