Magic
Primary Magic: Chosen of Kaizer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Magic Type: Caster(Though some spells may be holder)
Description: The Chosen are a group of demon worshiping warriors who after passing a demonic summoning and fusing with them as a right of passage giving them their new names and titling them the chosen of whatever the demons name be and they have a near unquenchable draw to whatever the demon represented.
Kaiser is one of the stronger demons the chosen worship, known as the conqueror in their tongue. Axiim fused with the demon long years ago and went into a long meditative state as the two fought for control for what felt like centuries. Eventually they live in co-existance with Axiim being the dominant entity, controlling the fury of Kaizer in him and his everlasting want for bloodshed.
Strengths:
- Extremely high mobility
- Provides a small amount of life steal if a damaging spell hits its intended target.
- Excellent one on one capabilities.
Weaknesses:
- Damages self if a damaging spell misses or is blocked.
- No defensive spells
- Must point his weapon, his finger or anything to signify the intended target as effect for life steal.
Lineage:
Conqueror's Courage:
Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
Ability: Can deliver War-Cries. Gains a signature spell of user’s rank(Max A-rank) and a spell of their rank(Max S-rank) that always affects all allies within at least 100meters of any other ally. This War-Cry are magically enhanced and can heal, boost ability, encourage regeneration, ect... They're always supportive and can't cause harm to anyone directly. [/size]
Usage: Gains a signature spell slot(Max A-rank) to make a War-Cry and a spell of their rank(Max S-rank) to make another War-Cry. War-Cries are dependent on spell creation.
Unique Abilities:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
D-Rank Spells:
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
Warcries
Primary Magic: Chosen of Kaizer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Magic Type: Caster(Though some spells may be holder)
Description: The Chosen are a group of demon worshiping warriors who after passing a demonic summoning and fusing with them as a right of passage giving them their new names and titling them the chosen of whatever the demons name be and they have a near unquenchable draw to whatever the demon represented.
Kaiser is one of the stronger demons the chosen worship, known as the conqueror in their tongue. Axiim fused with the demon long years ago and went into a long meditative state as the two fought for control for what felt like centuries. Eventually they live in co-existance with Axiim being the dominant entity, controlling the fury of Kaizer in him and his everlasting want for bloodshed.
Strengths:
- Extremely high mobility
- Provides a small amount of life steal if a damaging spell hits its intended target.
- Excellent one on one capabilities.
Weaknesses:
- Damages self if a damaging spell misses or is blocked.
- No defensive spells
- Must point his weapon, his finger or anything to signify the intended target as effect for life steal.
Lineage:
Conqueror's Courage:
Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
Ability: Can deliver War-Cries. Gains a signature spell of user’s rank(Max A-rank) and a spell of their rank(Max S-rank) that always affects all allies within at least 100meters of any other ally. This War-Cry are magically enhanced and can heal, boost ability, encourage regeneration, ect... They're always supportive and can't cause harm to anyone directly. [/size]
Usage: Gains a signature spell slot(Max A-rank) to make a War-Cry and a spell of their rank(Max S-rank) to make another War-Cry. War-Cries are dependent on spell creation.
Unique Abilities:
- Intended Target: This effect allows the caster to heal 1/4th the damage of the spell cast as long as the spell hits, though harming the same amount if missed or is blocked. The caster must signify in some action who his target is.
- Blood Hunter: If Axiim tastes or draws blood with his sword, for a whole month he can track them down to a 60 meters distance.
- Blade of Kaizer: A magic sword that can be summoned until it is dismissed, it acts as an extention of himself and is a specific requirement for certain spells. The sword, while summoned increases damage dealt and damage taken(Including from his passive) to be increased by 50%
**Side note on the blade: For all intents and purposes it uses his normal physical strength(Including the damage buff) and must wait 4 turns before it can be dismissed or summoned again.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
D-Rank Spells:
- Name: Kaizer Dash
Rank: D
Type: Physical ; Single Target
Damage: 40hp
Range: 60 meters
Duration: Instant
Cooldown: 3 post
Description: Axiim angles his body into a lunging position before dashing at max speeds of 60 meters as well in distance in any direction to deliver a hit from either his sword or any means of contact.
Strengths:
- Strong position changer/gap closer
- High speed reduce chance of dodging
Weaknesses:
- Can't move legs(But still arms) after casting until next post.
- Damages self for 10hp if the spell misses in addition to mana cost.
- Cannot change direction mid dash. - Name: Demonic Cleave
Rank: D
Type: Demonic ; Burst offensive
Damage: 40hp
Range: 10 meters
Duration: Instant
Cooldown: 2 posts
Description: Axiim raises his blade to his side and cleaves down, leaving a demonic soul tear in a 10 meter burst in a line of the sword. This spell requires the Blade of Kaiser ability to be active.
Strengths:
- All targets hit are counted as intended targets as long as the actual intended target is hit(Up to 3)
Weaknesses:
- Damages self if missed for 30hp(For converted cost if he hits no one) in addition to mana cost
- Requires the Blade of Kaiser to activate.
- Shorter potential range. - Name: Unstoppable Focus
Rank: D
Type: Utility
Damage:
Range: Self
Duration: Instant
Cooldown: 3 posts
Description: Axiim focuses his will to overcome one crowd control effect of D rank.
Strengths:
- Removes a single impairing effect of D rank.
Weaknesses:
- Costs the caster 10hp to cast
- Cannot activate while Empower Blade is active - Name: Empower Blade
Rank: D
Type: Physical ; Multi Target/Hit
Damage: 30
Range: Touch
Duration: 3 Posts
Cooldown: 4 Posts
Description: Axiim empowers his Blade of Kaiser to deal multi target damage of D rank instead of his base physical damage.
Strengths:
- Increases his blades damage to D rank spell vs regular physical damage.
Weaknesses:
- Costs 20hp to cast in addition to mana cost
- Requires the Blade of Kaiser
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
- Name: ( Name of the Spell )
Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Warcries
- Name: For Blood and Glory
Rank: User Rank(D) (Max S)
Type: Lineage Spell ; Buff
Damage:
Range: 100 meters
Duration: 3 posts
Cooldown: 4 posts
Description: Axiim calls out "For Blood and Glory" as a warcry to not only encourage his allies to keep on fighting, but increasing their speed by 50%
Strengths:
- Increases allies movement speed by 50% within 100 meters(As minimum from lineage)
Weaknesses:
- Shares a cooldown with other warcries
- Does not affect self. - Name: Inspire Carnage
Rank: User Rank(D) Signature Lingeage(Max A)
Type: Lineage Spell ; Buff
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: 100meters
Duration: 2 posts
Cooldown: 4 posts.
Description: Axiim lets out a carnal roar that invigorates his allies with a bloodthirst.
Strengths:
- Increases affected allies with 20% increased damage dealt
Weaknesses:
- Causes allies affected to want to fight anything that gets in their way.
- Costs 20hp to cast in addition to mana cost.
- Shares cooldowns with other warcries
Last edited by Axiim on 2nd July 2018, 12:52 pm; edited 2 times in total