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    Combo Card Magic

    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Combo Card Magic

    Post by RyoKnetegawa 31st January 2014, 10:04 am

    Magic

    Magic Name: Combo Card Magic
    Magic Type: Holder (Items: Cards), Benefit: Solitary
    Description:
    Combo card magic consists of combining different card decks to perform various acts and spells. This magic consists of combining several decks and using them to work in sync for powerful spells or even on their own to produce various results.
    The first deck is the elements deck this is a deck of fifty-four cards with various different types of elements printed on them. All the elements are represented in this deck Fire, Water, Earth, Lightning, Wind, Metal, Light, Dark, Ice, Night and Blood. If they are used solo the card takes on the property of that element and strike them as if they were made of that element.
    The second deck is the usage deck this deck consists of two different color sets that possess several different types of pictures that allow the element cards to be used in various ways. The black cards allow the element cards to be used offensively; there are melee cards, shot cards, detonation cards, and enhancement cards. The white cards are used defensively there are, Shield cards, repel cards, Cancel cards, and Absorb cards.
    The third deck is a deck of simple every day playing cards. Alone these cards can be thrown to deal damage equal to half that of a D rank spell, and have no element affinity, but they can also be used with enhancement cards, and element cards to produce a variety of other attacks and spells.
    The fourth and final deck is a deck of combined tarot cards. These cards are special, and with Ryo's magic he has the ability to draw the cards he needs in order to cast whatever spell he wants to at the time.

    Ryo uses the element cards and the uses cards to create various spell effects that do various things. He uses an element card with a black card to inflict damage in some fashion. He uses an element card with a white card to protect, repel, cancel out, or absorb harmful spells that are coming at him. He draws both hands full of cards and is quick to play the matching game in order to use his spells effectively.

    Strengths:

    • Versatility: Since the combinations can be made to become nearly anything the situations Ryo has a variety of tricks to pull out of his hat.
    • Combos: Combination magic can be used to make the cards perform even more devastating attacks.
    • Variety Speaks: the sheer variety of attacks and combinations means that the attacks can never be predictable.

    Weaknesses:

    • Cost: While cool down and individual magic cost is usually low it allows fast almost rapid fire usage of spells. However this repeated usage must be done carefully as fast agile enemies will evade the attacks and force Ryo to rapidly devour his magic reserves.
    • Broken: Should the deck boxes be destroyed then Ryo will be unable to use those kinds of cards for his spells. Also, the playing cards are everyday playing cards and as such they are destroyed after use, and so he has a finite number of playing cards to use in spells.
    • Random Draw: the drawing of both sets of cards is completely random, and Ryo has no way to tell what combinations he will get, or what cards he will draw.
    • Held: He can’t hold more than 9 cards in his hand he can combine these cards from the three decks as he sees fit.
    • No Solo B/W: The black and white cards can’t be played without an element card; but the element cards can be used solo.

    Unique Abilities:

    • Card Master: Combo Card magic grants the user an innate knowledge of every possible card trick, the mastery of slight of hand while using cards, and allows the user to give accurate tarot card fortunes.
    • Damaging Cards: Allows the user to throw cards (any cards) and do damage with them as if the user had actually delivered a punch. They have a 30 meter throwing range and a flying speed of 30 m/s.
    • Shuffle: The user may shuffle his deck every 4 posts of combat, allowing for a change in cards and to bring cards back up from the bottom of his deck. This effect can reduce the cool downs of specific spells reducing their cool downs by 1.

    Lineage:
    Spells:
    Signature Spells:

    D rank Spells:
    C Rank Spells:

    B Rank Spells:
    A Rank Spells:


    Last edited by RyoKnetegawa on 4th November 2018, 5:39 am; edited 58 times in total
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

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    In Progress Re: Combo Card Magic

    Post by Grizzly 1st February 2014, 1:45 pm

    I already said this in the cbox. Just add dimensions, the rest seems really good. Bump once you're finished ^^


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

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    Second Skill:
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    In Progress Re: Combo Card Magic

    Post by Grizzly 1st February 2014, 2:50 pm

    RyoKnetegawa wrote:Magic

    Primary Magic: Combo Card Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description:
    Combo card magic consists of combining different card decks to perform various acts and spells. This magic consists of combining three decks and using them to work in sync for powerful spells or even on their own to produce various results.
    The first deck is the elements deck this is a deck of fifty four cards with various different types of elements printed on them. All the elements are represented in this deck Fire, Water, Earth, Lightning, Wind, and Metal. If they are used solo the card takes on the property of that element and strike them as if they were made of that element.
    The second deck is the usage deck this deck consists of two different color sets that possess several different types of pictures that allow the element cards to be used in various ways. The black cards allow the element cards to be used offensively; there are melee cards, shot cards, detonation cards, and enhancement cards. The white cards are used defensively there are, Shield cards, repel cards, Cancel cards, and Absorb cards.
    The third deck is a deck of simple every day playing cards. Alone these cards can be thrown to deal damage equal to half that of a D rank spell, and have no element affinity, but they can also be used with enhancement cards, and element cards to produce a variety of other attacks and spells.
    Strengths:
    -Versatility: Since the combinations can be made to become nearly anything the situations Ryo has a variety of tricks to pull out of his hat.
    -Combos: Combination magic can be used to make the cards perform even more devastating attacks.
    - Variety Speaks: the sheer variety of attacks and combinations means that the attacks can never be predictable.
    Weaknesses:
    -Cost: While cool down and individual magic cost is usually low it allows fast almost rapid fire usage of spells. However this repeated usage must be done carefully as fast agile enemies will evade the attacks and force Ryo to rapidly devour his magic reserves.
    -Broken: The cards when they are destroyed are returned to the deck box, but they are unable to be used again so once a specific combo is performed it will be a long time before the same type can be used.
    -Random Draw: the drawing of both sets of cards is completely random, and Ryo has no way to tell what combinations he will get, or what cards he will draw.
    -Held: The cards can only be infused with magic if he is holding the cards, and he can’t hold more than 8 cards in his hand he can combine these cards from the three decks as he sees fit.
    -No Solo B/W: The black and white cards can’t be played without an element card; but the element cards can be used solo.
    Abilities/Powers:
    -Damaging Cards: Allows the user to throw cards (any cards) and do damage with them as if the user had actually delivered a punch. <<< Give yourself a 10 meter throwing range for your standard cards and them a flying speed of 10 m/s.
    -Tarot Readings: Ryo can use his tarot card deck to tell people’s fortunes, if they are true or not only he truly knows.
    Shuffle: The user may shuffle his deck every 4 posts of combat, allowing for a change in cards and to bring cards back up from the bottom of his deck. This effect can reduce the cool downs of specific spells reducing their cool downs by 1.

    Spells
    D Rank Spells:


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    Lyserg - Grizz - Sinbad

    Character
    RyoKnetegawa
    RyoKnetegawa

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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 1st February 2014, 2:59 pm

    Edited and ready


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    Combo Card Magic Au9DYh5
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    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

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    First Skill: Barrier Magic
    Second Skill:
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    In Progress Re: Combo Card Magic

    Post by Grizzly 1st February 2014, 3:08 pm

    Approved ~ Great magic. Have fun :3


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    Lyserg - Grizz - Sinbad

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    In Progress Re: Combo Card Magic

    Post by Guest 10th March 2014, 10:57 am

    Unlocked for C-rank spells.
    RyoKnetegawa
    RyoKnetegawa

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    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 10th March 2014, 11:48 am

    Spells ready to be reviewed


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    Combo Card Magic Au9DYh5
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    In Progress Re: Combo Card Magic

    Post by Guest 10th March 2014, 5:05 pm

    Edits:

    Hey Ryo, first of all I'm liking the new spells =] just a few little tweaks here and there for these, all of which are in blue.
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    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 10th March 2014, 6:24 pm

    Edits have been made


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    Combo Card Magic Au9DYh5
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    In Progress Re: Combo Card Magic

    Post by Guest 10th March 2014, 6:28 pm

    Thanks for the edits. As I said, loving the magic. Look forward to seeing more of this IC =] Approved.
    RyoKnetegawa
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 16th April 2014, 10:33 am

    Added "Wind's Edge" to my D rank spells. Ready for modding


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    Combo Card Magic Au9DYh5
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    Chaotic Rumble
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    Dark Insanity

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    In Progress Re: Combo Card Magic

    Post by Chaotic Rumble 20th April 2014, 9:53 am

    Wind's Edge -
    You can also use it for a defensive maneuver, but how much damage/spells can it block off when it's used for that purpose? Which specific cards are required to cast this spell? Finally, the cooldown can be taken down to 3 posts.

    That's about it, really..


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    Combo Card Magic V4W5D0r


    Bank

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    Spoiler:


    Seru's Battle theme

    Spoiler:
    RyoKnetegawa
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    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 20th April 2014, 10:55 am

    Edited. As for the specific cards, I always put the cards used in the spell description. For "Wind's Edge" they are in the first sentence


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    Combo Card Magic Au9DYh5
    Ryo's Info:

    Books I've Written:
    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
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    Second Skill: N/A (for now)
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    In Progress Re: Combo Card Magic

    Post by Chaotic Rumble 20th April 2014, 12:24 pm

    My apologizes, I missed that, then.

    Nice work on the spell! Really cool magic btw!

    'Tis approved!


    _____________________________________________________________________________________



    Combo Card Magic V4W5D0r


    Bank

    Seru's Main Theme

    Spoiler:


    Seru's Battle theme

    Spoiler:
    Kirahunter
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    In Progress Re: Combo Card Magic

    Post by Kirahunter 29th April 2014, 5:51 pm

    unlocked for spell slot adding


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    [20:44:53] Kirahunter : also I like the sound of my own voice
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    Primary Magic
    RyoKnetegawa
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    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 29th April 2014, 6:14 pm

    Wild Card : D Rank spell Added


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    In Progress Re: Combo Card Magic

    Post by Guest 29th April 2014, 6:39 pm

    You need to edit out the "Long Cooldown" weakness in your Wild Card spell. It is too similar to the general Cooldown weakness to really be considered distinctive.
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 29th April 2014, 6:43 pm

    What an Odd thing to want to change.

    Still edited that weakness swapped entirely


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    Combo Card Magic Au9DYh5
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    In Progress Re: Combo Card Magic

    Post by Guest 30th April 2014, 5:31 pm

    Approved
    RyoKnetegawa
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    Lineage : Conqueror's Courage
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    Age : 31
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 2nd July 2014, 6:42 am

    Edited

    Made Attack Combo A signature Spell Freeing up it's C Rank Slot

    Upgraded Wild Cards to C rank (Reduced it's cool down) Taking Attack Combo's Slot

    Added "Playing Card Combo" From bought C spell slot

    Added "Sexy Ladies" where Wild Cards used to be.


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    In Progress Re: Combo Card Magic

    Post by Guest 3rd July 2014, 6:10 am

    Combo Card Magic ZhroAlE
    RyoKnetegawa
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    Lineage : Conqueror's Courage
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 19th July 2014, 5:47 pm

    B Rank up, plus four bought D rank spells

    Signature: Added a second signature spell and ranked up the first one
    D rank: all the spells under 'Sexy Ladies' are new and need to be reviewed
    C Rank: explosion card, and Icicle are new and need to be reveiwed
    B Rank: All these need to be reviewed as they are part of the rank up I'm currently taking.


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    In Progress Re: Combo Card Magic

    Post by Guest 21st July 2014, 1:45 am

    Let me know when your exam has finished and I'll happily review this.
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    In Progress Re: Combo Card Magic

    Post by Guest 28th July 2014, 3:10 am

    Okay, all edits are written in blue in the spoiler below. Not too much to change really, just mostly a few details and cooldowns.

    Spoiler:
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    Lineage : Conqueror's Courage
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    Age : 31
    Mentor : Amelia
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    In Progress Re: Combo Card Magic

    Post by RyoKnetegawa 5th August 2014, 10:08 pm

    Edited and ready


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    Combo Card Magic Au9DYh5
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      Current date/time is 24th November 2024, 3:09 pm