Requip: Camelot Magic
Magic Name: Requip: Camelot
Magic Type: Requip (Primary), Ancient (Auxiliary - 15% Strength)
Description: Requip: Camelot focuses primarily on historical figures and lore of them, namely of Arturian origin discussed in a number of stories. Whether or not this so-called fiction is actually part of history is much unknown to the likes of Fiore, but that hasn't stopped people from taking inspiration from the lore (Angelica included). It's through this information that Requip: Camelot was developed and based entirely on taking after the likes of the legends depicted in history, including not just the lore and artifacts of the Arturian Era, but several other closely-associated stories.
With that said, this specific magic specializes entirely in the summoning of weapons, armor and items alike pertaining to those chapters of history, considered ancient in itself due to its association specifically with artifacts of the past, even if they may be false. While this equipment doesn't become especially viable until much later on into specialty, it makes up for it in versatility and ingenuity.
Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic. Instead, Slayer magic grants the following benefits to the character who has it.
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
- Resistance to their slayer element based on strength of spell/ability as follows:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
- Dragon Slayers: Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. (Ex.: Ice DS cannot eat Dark Ice) If they do, they get incredibly sick and damage will be done to them.
- Advantages: The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
- Disadvantages: Though Dragon Slayers get these benefits, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However, they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread using a status effect healing spell. They cannot consume God or Demon Slayer magic.
Lineage: Chimera Blood
Description: A long time an ago, a hero slew a Chimera invading a small town. The great hero drank some of the Chimera’s blood to show dominance over the mythical creature. But it changed him greatly, giving the hero the ability the strength of a lion, flight of an eagle, and scales of a snake. The hero’s descendants were given the exact same traits as he did.
- Ability: A transformation that allows the user to use one of the chimera’s ability, flight of an eagle from wings and a sight increase(flying ability and enhanced perception enough to detect the movement of a mouse in tall grass from a hundred meters away), strength of a lion(double strength), or scales of a snake(30% damage resistance). Causing great carnage if used correctly.
- Usage: Each of the three transformations last 4 posts. 5 post cooldown that is shared after using a form which prevents the user from just flipping between forms too quickly.
Unique Abilities:
- Cutting Corners (Passive): All requip spells cast by Angelica cost 40% less. Ranks up with her at a cap of 50%.
- Empowered Protection (Passive): Passively increases the damage reduction from armor by 50%.
Spells:
- Signature Spell:
- Name: Lance of Unknown Origin
Rank: User's Rank
Type: Burst
Damage: User's Rank
Requip/Summon HP: User's Rank
Range: User's Rank
Speed: User's Rank
Duration: User's Rank
Downside: N/A
Description:- Appearance:
- Light Amplification (Active): Uses the wielder's magic energy to enhance their Spell Damage based on the user's rank. Duration is based on the user's rank as well.
- Emergence of Light (Active): Multi-Target Spell in which the user fires a vortex of amplified light at their target, annihilating them. 1post duration.
- B-Rank Spells:
- Name: Headdress of Monarchy
Rank: B
Type: Burst
Damage: 9 HP (Reduction)
Requip/Summon HP: 180 HP
Range: -
Speed: -
Duration: 6 posts
Downside: N/A
Description:- Appearance:
- Base
Altered
Abilities:- Alteration (Active): A toggle-based ability which swaps the boosts of various equipment. All magic-oriented boosts from equipment become geared toward physically-oriented boosts (i.e a booster to Spell Damage becomes a booster to Melee Damage). Usable only once per post.
- Royal Embodiment (Passive): Increases the speed of the wearer's spells by 50%. If alteration is active this instead applies to the wearer's Speed.
Name: Secret-Calibur
Rank: B
Type: Burst
Damage: 21 HP
Requip/Summon HP: 150 HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 posts
Downside: N/A
Description:- Appearance:
- Base
Ascension
Abilities:- Ascension (Active): An ability that lasts 6 posts. This increases the weapon's natural damage by 50% for the duration.
- Alter-Doppelganger (Active): Creates a duplicate of the weapon, albeit with a different color scheme. Instead of coating the user's magic energy in a gold glow, this doppelganger coats it in a red glow and inverts its general color (white for example becomes black). In exchange for having two weapons from one spell, this one spell's duration is halved, and two requip slots are consumed rather than one.
Name: Sniper's Bow
Rank: B
Type: Burst
Damage: 21 HP
Requip/Summon HP: 150 HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 posts
Downside: N/A
Description: A rather simple looking, gray bow with runic-esque engravings etched into it.
Abilities:- Deadeye (Passive): Passive ability that increases the range of projectiles fired from the bow by 50%, including actual weapons that are fired like arrows.
- Arrow Conversion (Active): Converts the user's magic energy into arrows. This allows the user to fire up to six arrows a post with Single-Target spell parameters.
- C-Rank Spells:
- Name: Caladbolg II - The Fake Spiral Sword
Rank: C
Type: Burst
Damage: 14 HP
Requip/Summon HP: 120 HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Downside: N/A
Description:- Appearance:
Abilities:- Defense Perforation (Passive): Made to be highly-damaging against what it's used against, Caladbolg II drops the target's physical resistance by 45% upon making contact with them. If their physical resistance drops into the negatives, it does bonus damage due to the negative physical resistance, which caps at -50%.
- Barrier Pulverisation (Passive): Caladbolg naturally deals 50% spell damage, making it optimal against defenses.
Name: Durandal - The Peerless Sword
Rank: C
Type: Burst
Damage: 14 HP
Requip/Summon HP: 120 HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 posts
Downside: N/A
Description:- Appearance:
Abilities:- Projectile Form (Active): Angelica is able to change the structure of Durandal, causing it to narrow out and extend slightly into a more arrow-like shape. This allows it to then be thrown, or fired like an arrow, with 55% more speed behind it.
- Natural Resilience (Passive): Durandal is naturally resistant to magic-based attacks. It has 45% magical resistance to reflect this.
Last edited by Copycat on 12th January 2019, 12:17 am; edited 5 times in total (Reason for editing : Added a signature spell and three B-Rank normal spells. Also added another unique ability since I'm B-Rank now.)