Magic
Primary Magic: Spatial Magic (空間的魔法, Kūkan-teki Mahō)
Secondary Magic: N/A
Caster or Holder: Caster
Description: Spatial Magic is a variation of Airspace-style Air Magic. While the original Airspace is a Magic that revolves around the manipulation and control of the airspace in the environment, Spatial Magic is the manipulation and control of one's own personal 'space'. In a sense, it is thus, can also be called "Personal Space" Magic due to this fact. The User of Spatial Magic, Nier Luach, is able to mimic other forms of magic through the usage of Spatial Magic, such as Immobilization Magic, Crush, and some aspects of normal Airspace-styled Air Magic.
Strengths:
Weaknesses:
Lineage: Strength of Hercules
Unique Abilities:
>Set Range: Nier's spells are always a set range, because they are linked to the range of his personal 'space'. The range of his 'space' is equal to the range of his spells. Think of it like 'Op-Op no MI from One Piece; The range of the 'field' generated is the range in which all its abilities are limited to. In this case, the set range of his 'field of influence' is 30 Meters max in all directions. This range is used for all spells.
>Constantly Active: Spatial Magic is a magic that is constantly active, just not visible to the naked eye when not casting spells. It exist as a form of transparent "aura" around the user that can be felt and sensed, just not seen. When in the range of this 'aura', that being 30 meters, this can be felt as "pressurizing", like one's own sense of gravity had just increased a little, and can come off as intimidating.
>Levitation/Flight: The ability to levitate is a active unique ability of Nier through the manipulation of minute amounts of 'space' around him, causing him to negate the laws of gravity. It uses small amounts of magic to use due to the fact its only manipulating a small portion of space to achieve its effect. When active, Levitation and Flight consume a 1 MP per post, and if MP hits 0, the user cannot fly anymore and will fall.
Spells:
Name: Destruction
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: It is a spell that is capable of crushing of an area of space after chanting an aria of just one word followed by a clench of the fist. In terms of its classification in Air Magic, this is air pressure being inflicted in a single focused point at a high intensity. The aria in which the spell uses is "Hakai" (壊, "Destroy"). Anything within 30 meters of Nier is able to be subject to this spell. It is a instant type and single-target type, taking effect as soon as he clenches his fist, and can only affect one person at a time.
Strengths:
Weaknesses:
Name: Gravify
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: Gravify is a AoE spell with the standard 30 meter range of influence of all spells. Like Destroy, it uses air pressure as a catalyst for its effect. Unlike Destroy, it doesn't crush a specific point in space, but the overall area of space, in a manner akin to raising the gravity of the area itself. It's speed is instant in activation. When the target is the same rank as the spell, immobilization can occur. But if the target is higher then the spell, the target is only inflicted with a 'slow' effect, as the increase in gravity causes more effort to be needed to move, thus resulting in reduced movement. At D-Rank, a C-Rank Mage would only be slowed by 50%, a B-Rank mage by 40%, a A-Rank mage by 30%, S-Rank by 20%, and H-Rank by 10%, and mages bordering on X Y and Z, are completely immune to its effects at 0%.
Strengths:
Weaknesses:
Name: Buster
Rank: D
Type: Offensive, Supportive
Duration: 1
Cooldown: 3
Description: The spell increases the users physical power through augmentation of their own "weight". In a sense, it is increasing the heaviness of one's body in order to allow it to be granted more impact. It's a burst-type buff that increases the amount of damage a melee strike does for a single post by 50%. Such, if the total melee damage a base D-Rank mage is 10 HP, then Buster would increase that 10 HP to 15 HP. Due to the Strength of Hercules linage, Nier has a base melee damage of at least 20 HP as a D rank mage, and thus would have 30 HP in damage with Buster.
Strengths:
Weaknesses:
Name: Reflect
Rank: D
Type: Defensive, Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: Reflect revolves around the fact that Spatial Magic is the magic of manipulating the space around one's self. In this application, Reflect is taking what may cause harm to the user, stopping it, and returning to sender. Thus, if a spell is fired at Nier, and it enters his 30 meter range, Reflect stops the spell in its tracks, and Nier throws it back at the one who sent it at him. It doesn't just work on spells, but physical objects as well, such as arrows or even bullets. Gestures are used here: A outstretched hand to stop the incoming danger, and a wave of a hand, somewhat similar to a backhand, to send the projectiles back. It is a Instant spell, who's speed is equal to the speed of the projectile that its redirecting.
Strengths:
Weaknesses:
Advanced Spells:
Name: Three Thousand Great Thousandfold World
Rank: D+
Type: Offensive, Defensive
Duration: 2
Cooldown: 3
Description: The spell enacts a 'layered sphere' of concentrated 'space' around the target. By 'layered sphere' it is a barrier that has multiple layers of 'space', much like the legendary shield Rho Aias, that was covered in seven layers of oxhide and blocked a near unstoppable weapon. In this case, there are several layers of 'space' that must be penetrated. It can be applied to the user themselves, or even a target as a form of 'trap'. This is one of the non-Instant spells, as it actually has to 'catch' the opponent in a chain of magic rings in order to forge the barrier around them. The speed of the rings are around 60 Meters per second when used as projectiles on another target. Each ring has a name: Fugu (不倶), Kongou (金剛), Dakatsu (蛇蝎), Taiten (戴天), Chougyou (頂経), Ouken (王顕), and Shuku (肅). Each layer has 10 HP each, meaning all layers takes an attack worth 70 HP to break at minimum. This means it would take the equivilant of 2 D-Rank Spells, 2 C-Rank Spells, and a single B-Rank Spell to break all seven layers. A single D-Rank will penetrate 4 layers, a C-Rank 6 layers, and a B-rank and above all layers.
Strengths:
Weaknesses:
Primary Magic: Spatial Magic (空間的魔法, Kūkan-teki Mahō)
Secondary Magic: N/A
Caster or Holder: Caster
Description: Spatial Magic is a variation of Airspace-style Air Magic. While the original Airspace is a Magic that revolves around the manipulation and control of the airspace in the environment, Spatial Magic is the manipulation and control of one's own personal 'space'. In a sense, it is thus, can also be called "Personal Space" Magic due to this fact. The User of Spatial Magic, Nier Luach, is able to mimic other forms of magic through the usage of Spatial Magic, such as Immobilization Magic, Crush, and some aspects of normal Airspace-styled Air Magic.
Strengths:
- Close-Mid Range Effective
- 360 degrees of Area and Crowd Control
- Excellent at Proximity-Targetting
Weaknesses:
- Ineffective at Long Range
- Unable to use proper projectiles as a result
- Requires getting within a set radius to be effective, meaning foes who are good at distancing are advantageous against this Magic.
Lineage: Strength of Hercules
Unique Abilities:
>Set Range: Nier's spells are always a set range, because they are linked to the range of his personal 'space'. The range of his 'space' is equal to the range of his spells. Think of it like 'Op-Op no MI from One Piece; The range of the 'field' generated is the range in which all its abilities are limited to. In this case, the set range of his 'field of influence' is 30 Meters max in all directions. This range is used for all spells.
>Constantly Active: Spatial Magic is a magic that is constantly active, just not visible to the naked eye when not casting spells. It exist as a form of transparent "aura" around the user that can be felt and sensed, just not seen. When in the range of this 'aura', that being 30 meters, this can be felt as "pressurizing", like one's own sense of gravity had just increased a little, and can come off as intimidating.
>Levitation/Flight: The ability to levitate is a active unique ability of Nier through the manipulation of minute amounts of 'space' around him, causing him to negate the laws of gravity. It uses small amounts of magic to use due to the fact its only manipulating a small portion of space to achieve its effect. When active, Levitation and Flight consume a 1 MP per post, and if MP hits 0, the user cannot fly anymore and will fall.
Spells:
Name: Destruction
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: It is a spell that is capable of crushing of an area of space after chanting an aria of just one word followed by a clench of the fist. In terms of its classification in Air Magic, this is air pressure being inflicted in a single focused point at a high intensity. The aria in which the spell uses is "Hakai" (壊, "Destroy"). Anything within 30 meters of Nier is able to be subject to this spell. It is a instant type and single-target type, taking effect as soon as he clenches his fist, and can only affect one person at a time.
Strengths:
- It doesn't have a long cast time with its single word aria.
- It is a Instant-type, meaning when cast it does its effect then and there.
- Can break weapons, armor, limbs, and other things without having to actually touch them.
Weaknesses:
- The user must actively aim their Hakai at their opponent, meaning if they are faster then the user, this spell can miss often.
- As a D rank spell, there are some things that Hakai cannot break or crush.
- It requires the target to get in range of his 30 meter range of influence.
Name: Gravify
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: Gravify is a AoE spell with the standard 30 meter range of influence of all spells. Like Destroy, it uses air pressure as a catalyst for its effect. Unlike Destroy, it doesn't crush a specific point in space, but the overall area of space, in a manner akin to raising the gravity of the area itself. It's speed is instant in activation. When the target is the same rank as the spell, immobilization can occur. But if the target is higher then the spell, the target is only inflicted with a 'slow' effect, as the increase in gravity causes more effort to be needed to move, thus resulting in reduced movement. At D-Rank, a C-Rank Mage would only be slowed by 50%, a B-Rank mage by 40%, a A-Rank mage by 30%, S-Rank by 20%, and H-Rank by 10%, and mages bordering on X Y and Z, are completely immune to its effects at 0%.
Strengths:
- Gravify can stall a person mid-attack if they are within the 30 meter range, negating or throwing their own spells off.
- It is the only spell without the need to use any gesture, and can be used by a neutral standing position.
- It is a AoE, such it can affect everything and everyone in 30 meters in every direction.
Weaknesses:
- It can end up hurting or affecting allies as well, meaning they have to be out of the 30 meter range, or else they could get immobilized or slowed.
- It will only immobilize those of equal rank to the spell, and those above will just be slowed by it.
- It requires the target to be within 30 meters to affect them.
Name: Buster
Rank: D
Type: Offensive, Supportive
Duration: 1
Cooldown: 3
Description: The spell increases the users physical power through augmentation of their own "weight". In a sense, it is increasing the heaviness of one's body in order to allow it to be granted more impact. It's a burst-type buff that increases the amount of damage a melee strike does for a single post by 50%. Such, if the total melee damage a base D-Rank mage is 10 HP, then Buster would increase that 10 HP to 15 HP. Due to the Strength of Hercules linage, Nier has a base melee damage of at least 20 HP as a D rank mage, and thus would have 30 HP in damage with Buster.
Strengths:
- 50% damage increase when in use
- Burst type. Not Instant, but close enough to be used mid-attack.
Weaknesses:
- Has more cooldown then most spells at 3 post instead of 1 or 2.
- Buster is a 'one and done' spell, meaning its used for a single strike, and one strike only. Meaning using it must count.
Name: Reflect
Rank: D
Type: Defensive, Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: Reflect revolves around the fact that Spatial Magic is the magic of manipulating the space around one's self. In this application, Reflect is taking what may cause harm to the user, stopping it, and returning to sender. Thus, if a spell is fired at Nier, and it enters his 30 meter range, Reflect stops the spell in its tracks, and Nier throws it back at the one who sent it at him. It doesn't just work on spells, but physical objects as well, such as arrows or even bullets. Gestures are used here: A outstretched hand to stop the incoming danger, and a wave of a hand, somewhat similar to a backhand, to send the projectiles back. It is a Instant spell, who's speed is equal to the speed of the projectile that its redirecting.
Strengths:
- Can redirect spells and physical projectiles alike
- Reflect can be controlled, so that projectiles can be launched at anyone else besides the one who sent it in the first place.
- Casting is fast, as it relies on the pre-existing 'personal space' rather then having to conjure one up.
Weaknesses:
- The user has to aim his arm at the projectile while casting to halt it, and cannot just be chanted.
- It can reflect D-C rank spells, but everything else is "too powerful" and would negate Reflect altogether due to their awesome power.
- The projectile has to be within 30 meters to be reflected.
Advanced Spells:
Name: Three Thousand Great Thousandfold World
Rank: D+
Type: Offensive, Defensive
Duration: 2
Cooldown: 3
Description: The spell enacts a 'layered sphere' of concentrated 'space' around the target. By 'layered sphere' it is a barrier that has multiple layers of 'space', much like the legendary shield Rho Aias, that was covered in seven layers of oxhide and blocked a near unstoppable weapon. In this case, there are several layers of 'space' that must be penetrated. It can be applied to the user themselves, or even a target as a form of 'trap'. This is one of the non-Instant spells, as it actually has to 'catch' the opponent in a chain of magic rings in order to forge the barrier around them. The speed of the rings are around 60 Meters per second when used as projectiles on another target. Each ring has a name: Fugu (不倶), Kongou (金剛), Dakatsu (蛇蝎), Taiten (戴天), Chougyou (頂経), Ouken (王顕), and Shuku (肅). Each layer has 10 HP each, meaning all layers takes an attack worth 70 HP to break at minimum. This means it would take the equivilant of 2 D-Rank Spells, 2 C-Rank Spells, and a single B-Rank Spell to break all seven layers. A single D-Rank will penetrate 4 layers, a C-Rank 6 layers, and a B-rank and above all layers.
Strengths:
- Due to the seven layers and their HP, it is hard to penetrate with D and C tier magic unless used twice.
- It's equally hard to break out of for D-C rank mages.
- As long as the target is within the 30 meter radius, the rings will not stop their pursuit after being cast, acting as homing projectiles.
Weaknesses:
- C Rank mages are able to penetrate through most of the layers, and anything above that can penetrate all 7 layers.
- It can be avoided if the user is fast enough to evade the the rings before they fully encircle and trap them.
- The target still needs to be within 30 meters, as if the rings go any further then that, they dissipate.
- It has a moderate cast time of one post in order to form the rings, and another to cast them, making them one of the longer spells to cast.
Last edited by EndofaParadox on 4th June 2018, 5:31 pm; edited 1 time in total