Magic
Magic Name: Manus ec Profanus
Magic Type: Take over Auxiliary Benefit: +15% to HP., Caster Prevalent Benefit: The magic costs 10% less to use.
Description: The devil has given the user a mark on its right hand and sealed a pact in blood. This corrupted the user’s hand and gave it unholy abilities such as growing different demonic arms or ominous effects on touch.
The user has been given a special kind of take over magic. It has different partial take over’s and one full take over. The other powers do not require a takeover but do require the user’s right hand. All none take over spells require the user to touch the targeted opponent, object or surface and think of the desired effect to induce.
Strengths:
Weaknesses:
Unique Abilities:
Lineage:
Spells:
Magic Name: Manus ec Profanus
Magic Type: Take over Auxiliary Benefit: +15% to HP., Caster Prevalent Benefit: The magic costs 10% less to use.
Description: The devil has given the user a mark on its right hand and sealed a pact in blood. This corrupted the user’s hand and gave it unholy abilities such as growing different demonic arms or ominous effects on touch.
The user has been given a special kind of take over magic. It has different partial take over’s and one full take over. The other powers do not require a takeover but do require the user’s right hand. All none take over spells require the user to touch the targeted opponent, object or surface and think of the desired effect to induce.
Strengths:
- the spell cannot miss if the user has grabbed its opponent.
Weaknesses:
- The user needs to grab its opponents to most of this magic
- The user is feeble against distant ranges attacks due it’s limited range
- Deals half its damage against holy
Unique Abilities:
- Ability:Increased strength: The has become stronger due the corruption, melee damage deals 50% more damage
- Ability:Fiery grip: The user can even catch the sharpest blades with its right hand and heat it up scorning the opponent’s hands. Deals 25% of the user’s magic damage in damage to the one holding the weapon
- Ability:Demonic corruption: Demonic attacks deal 25% less damage
- Ability:Increased Mana: The user has an increased mana pool of 55%
Lineage:
- The Horsemen of Pestilence:
Lineage Name: The Horsemen of Pestilence
Wielder: Lord Godfrey of Ushill, Count of Ushill and Crachton
DescriptionGodfrey was the blame for the Black Death in the fiefs of his lord father. But the plague didn’t except him from its deadly grasp, Godfrey got sick and died. He was revived as a Draugar, he pledged himself to Samael, the Fallen Star also known as Lucifer. Whom anointed him the Horsemen of Pestilence, hence he received the Victor’s crown and the bow of Pestilence. He was given a mighty steed and control over all forms of diseases and plagues.Abilities:
The Mark of the Horsemen:The bearer of this mark becomes the avatar of the Horsemen of Pestilence. The bearer of the lineage gains 1 spell of each rank up to S as they rank up that can be used to create spells around the Horsemen of Pestilence. The Spells need to be made and reviewed like any other spell. They have durations and cooldowns like any other spell. The spells are up to the user, and the spells are made in addition to the type of spells that their magic already has.
The Victor’s Crown and Bow of Pestilence:The user can call upon the Victor’s Crown and the Bow of Pestilence. These are an armour and a bow, they must follow the Requip rules and levels with the player up to S rank. These too be made as spells and reviewed like any other spell.
The White Horse:The user received a white stallion, with red eyes and a bad temperament. This pet follows the rules of pets but has three abilities instead of the two. One ability of the user’s rank, one ability bellow the user’s rank and one ability two ranks down.The pet is immortal, yet it can die in a thread, it will be revived after the thread is completed. The pet is of Ethereal(+) rank/grade. The pet must be approved just like any other.
Draugar:The user is an undead, reanimated as a Draugar. His strength and health have greatly improved.Bator Unleashed:
Passive 35% strength boost / 35% HP boost.Upon activating this ability, the users unleash his split persona Bator, his strength is increased (50%), as well as his endurance (25% HP) and speed (25%). The user turns into a berserker state and will destroy all and anything in his path. The user must have Bator’s axe in his hands and if he is disarmed he will lose his berserker state. 5 posts duration with an 8-post cooldown.Pest’s Frenzy:Upon activating this ability, the user can cause a Frenzy in which pest animals assault the user’s enemies. Crows, toads, rats and insects, all that can be considered pest animals. This deals the users rank in melee damage (caps at S-rank) per post over the course of 4 posts. Cooldown 6 posts.
Spells:
- Signature spells:
Name: Sedendum Incitamentum
Rank: D Signature
Type: Burst
Damage: 40 HP
Range: Hand reach
Speed: N/A
Duration: Instant
Cooldown: Once a post
Description: Sedendum Incitamentum or lighting Inducement is spell that electrocutes the opponent in the area of the touch, dealing 40 HP damage and its elemental damage to those that are weak to it.
Strengths:- It give’s elemental damage
Weaknesses:- Slayer’s of it’s element can eat it
Name: Pulsus Liberatio
Rank: Ranking Signature
Type: Burst
Damage: User’s rank of magic damage
Range: Hand reach
Speed: N/A
Duration: Instant
Cooldown: Once a post
Description: Pulsus Liberatio or Kinetic disagree is a spell that nocks an enemy back (1/3 the user’s level in spell range).
Strengths:- It knocks enemies away
Weaknesses:- Cannot nock back mage’s two rank above the users level or higher
- Opponent’s one level higher are effected by only 50% of the range
- It give’s elemental damage
- D rank spells:
Name: Corruptus Unguis
Rank: D
Type: Partial take over
Damage: 50% more unarmed melee damage
Range: N/A
Speed: N/A
Duration: 3 posts
Cooldown: 4 posts
Description: Corruptus Unguis or Corrupted Claws is a partial take over spell that transforms the right arm in that of a demon with long claws. The users unarmed melee damage is doubled. The user is not able to hold anything in his right arm when using this spell, it can still use magic though.
Strengths:- The users unarmed melee damage increases
Weaknesses:- The user cannot hold items or weapons in his right hand
Abilities:- Contagio Tenebris: can be, the user can call on this ability and deal 20 HP darkness damage, even capable of harming holy at full damage. Can only be used once during it’s take over.
- Buff: 50% more unarmed melee damage
Name: Daemon Squama
Rank: D
Type: Partial take over
Damage: N/A
Health: 60 HP
Range: N/A
Speed: N/A
Duration: 3 posts
Cooldown: 4 posts
Description: Daemon Squama or Demons Scales is a partial take over spell that replaces the users right arm with a thick scaled demonic arm. The user is now less feeble against enemy spells and weapons, spells and melee weapons are 25% less effective.
Strengths:- More resistance against enemy attacks
Weaknesses:- Holy attacks still deal the same amount of damage
Abilities:- Amplio Squama, the user can call on this ability and it will increase the thickness of the scales for 1 posts. The next D rank spell that hits the arm will decrease 50% in spell power, any melee attack of the user’s rank will be nullified. This ability dissolves after 1 posts or one hit.
- Buff: Spells and weapons are 25% less effective against the users right arm
Name: Ustilo Incitamentum
Rank: D
Type: Burst
Damage: 40 HP
Range: Hand reach
Speed: N/A
Duration: Instant
Cooldown: 2 posts
Description: Ustilo Incitamentum or Incinerate Inducement is spell that burns the opponents within the area of burst range.
Strengths:- It give’s elemental damage
Weaknesses:- Slayer’s of it’s element can eat it
Name: Maledictum Incitamentum
Rank: D
Type: Burst, Damage over time
Damage: 20 HP up to 60 HP
Range: Hand reach
Speed: N/A
Duration: 3 posts
Cooldown: 4 posts
Description: Maledictum Incitamentum or Curse Inducement is a spell that marks the opponent and will deal 20 HP damage each posts for 3 posts.
Strengths:- This spell can deals more damage overtime
Weaknesses:- This spell doesn’t work on the holy
- Those that can undo curses could potentially remove the mark and thus it’s effect
Name: Inferna
Rank: D+
Type: AoE
Damage: 45 HP
Range: 45 M
Speed: 20 M/S
Duration: 3 posts
Cooldown: 4 posts
Description: Dantes Inferna can be summoned to by placing the right hand of the user on the ground. Hellish flames will erupt out of the ground, scorning all and everyone within its flames except the user. targets and the area are set on fire targets on fire take additional 0.5 D+ rank damage for 4 more rounds per round targets who stay within the blazing terrain receive another D+ rank damage per round the flaming terrain lasts for the initial round and then two more rounds thereafter
Strengths:- Great AoE spell
Weaknesses:- Doesn’t work against the holy
- Fire slayers can eat the flames
- The users unarmed melee damage increases
- C rank spells:
Name: Raptio Incitamentum
Rank: C
Type: Burst
Damage: 60 HP
Range: Hand reach
Speed: N/A
Duration: Instant
Cooldown: 3 posts
Description: Raptio Incitamentum or Rapture inducement is a spell that leave’s no mark of destruction to the outside of the opponent, except maybe bleeding nose and eyes. The user simply needs to touch the opponent with his right hand.
Strengths:- It leaves no mark
Weaknesses:- Only works on one lever higher as the user and bellow
Name: Ignis Incitamentum
Rank: C
Type: Burst
Damage: 60 HP
Range: Hand reach
Speed: N/A
Duration: Instant
Cooldown: 3 posts
Description: Ignis Incitamentum or Burn Inducement is spell that burns the opponent in the area of the touch, dealing 60 HP damage and its elemental damage to those that are weak to it.
Strengths:- It gives elemental damage
Weaknesses:- slayers of its element can eat it
Name: Lucidity Incitamentum
Rank: C
Type: Burst
Damage: 60 HP
Range: Hand reach
Speed: N/A
Duration: Instant
Cooldown: 3 posts
Description: Lucidity Incitamentum or Implosion Inducement is spell that explode the opponent in the area of the touch, dealing 60 HP damage.
Strengths:- Boom
Weaknesses:- Can only damage on person
Name: Crepitus Incitamentum
Rank: C+
Type: Burst
Damage: 90 HP
Range: Hand reach
Speed: N/A
Duration: Instant
Cooldown: 4 posts
Description: Crepitus Incitamentum or Explosion Inducement is spell that hurts the opponents within half the area of burst range.
Strengths:- Boom
Weaknesses:- Less range then a normal burst spell
- It leaves no mark
Last edited by Godfrey-Berg on 17th August 2018, 8:13 pm; edited 12 times in total