Name: Heart of Bulgulgaz
Type: Body Modification
Description:
The Heart
Allows for him to change the effects of any poisons inside of a target at will.
Allows him to induce random effects on opponents by touch alone.
Allows for his magic to triple in potency.
As a body modification it replaces his actual heart, giving him demonic blood.
Weaknesses:
Gains a 50% weakness against his God Slaying Counter-Part's magic.
Changes his appearance to something a hell of a lot more demonic looking.
Causes him to have random bursts of mania and dementia.
Causes him to lose interest in fighting people quite fast.
Abilities:
Name: Pulse of Pestilence
[spoiler]Rank: A
Type: Poison
Description: The user will send out a pulse of black energy that is the size of a hula hoop from their bodies in any one direction. Upon contact with an enemy the use is able to swap out the effects one a poison that has already been inflicted on the target, with any of the other poisons that the user already knows. This is done by infusing the pulse with the desired poison prior to sending it out. This is a way to not expend the use cost of the spell in play but abruptly ends the other spells in use.
Strengths:
- Changes the effects of one poison to another.
- Can be fired while paralyzed
- Can be fired from the mouth.
Weaknesses:
- Opponent's have to be within range.
- Opponent's have to be seen.
- Opponent's can dodge the black pulse.
Uses: 1
Cool-Down: 3
Name: Miasma Shock
[spoiler]Rank: A
Type: Poison
Description: The user release an orb of energy from their body up to twenty feet and anything caught within the orb will be inflicted with every known poisonous effect learned by the mage who uses this technique. The spell itself is usable once and should only be used when an enemy is stunned. All effects are stacked on top of each other and it causes massive damage to an enemy.
Strengths:
- Inflicts all known status effects.
- Causes burn damage to opponent like acid.
- Can go in every known direction in a flash.
- Effects are stacked so healing only works PER effect. Not all at once.
Weaknesses:
- Is a thick black cloud, easily seen.
- Can be dodge by barriers of equal or greater rank.
- Can be completely stopped by anyone with pure healing magic.
- Causes all spells to enter their coold-own phase as soon as it is used.
Uses: 1
Cool-Down: Once Per Thread
Type: Body Modification
Description:
The Heart
- Spoiler:
Allows for him to change the effects of any poisons inside of a target at will.
Allows him to induce random effects on opponents by touch alone.
Allows for his magic to triple in potency.
As a body modification it replaces his actual heart, giving him demonic blood.
Weaknesses:
Gains a 50% weakness against his God Slaying Counter-Part's magic.
Changes his appearance to something a hell of a lot more demonic looking.
Causes him to have random bursts of mania and dementia.
Causes him to lose interest in fighting people quite fast.
Abilities:
Name: Pulse of Pestilence
[spoiler]Rank: A
Type: Poison
Description: The user will send out a pulse of black energy that is the size of a hula hoop from their bodies in any one direction. Upon contact with an enemy the use is able to swap out the effects one a poison that has already been inflicted on the target, with any of the other poisons that the user already knows. This is done by infusing the pulse with the desired poison prior to sending it out. This is a way to not expend the use cost of the spell in play but abruptly ends the other spells in use.
Strengths:
- Changes the effects of one poison to another.
- Can be fired while paralyzed
- Can be fired from the mouth.
Weaknesses:
- Opponent's have to be within range.
- Opponent's have to be seen.
- Opponent's can dodge the black pulse.
Uses: 1
Cool-Down: 3
Name: Miasma Shock
[spoiler]Rank: A
Type: Poison
Description: The user release an orb of energy from their body up to twenty feet and anything caught within the orb will be inflicted with every known poisonous effect learned by the mage who uses this technique. The spell itself is usable once and should only be used when an enemy is stunned. All effects are stacked on top of each other and it causes massive damage to an enemy.
Strengths:
- Inflicts all known status effects.
- Causes burn damage to opponent like acid.
- Can go in every known direction in a flash.
- Effects are stacked so healing only works PER effect. Not all at once.
Weaknesses:
- Is a thick black cloud, easily seen.
- Can be dodge by barriers of equal or greater rank.
- Can be completely stopped by anyone with pure healing magic.
- Causes all spells to enter their coold-own phase as soon as it is used.
Uses: 1
Cool-Down: Once Per Thread