Magic
Primary Magic: Valkyrie Lux Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description:
It was said that this magic is one of a kind. From rumors and stories about it since the ancient times. It was said that a lone valkyrie went down on earth to explore this mysterious place that the humans were created from, right there she saw people suffering from agony and pain. Wars are popping out here and there. She wanted to help these poor people in a way that it won't displease the higher beings. Unlike her fellow sisters, she isn't fond of guiding the dead when the time is too early for them to go. She decided to teach a lovely maiden to inherit her magical powers but not by the means of casting the magic itself barehanded. The maiden was given a staff that has the ability to mend wounds and empowers others through casting its magic. It was thought to be passed onto one of her children and from there the whereabouts of the staff is unknown and the usage of the staff remained concealed.
Before her mother abandoned her family, she gave Aanya her magic staff that's called the "Valkyrie Lux." The magic is unique as the staff's tip glows whenever the user touches it. When a spell is used, a link is formed in a style of a beam between the tip of the staff and its target. It allows the user to buff or heal it's target until the spell's duration ends.
Strengths:
- The Valkyrie Lux strengthens allies in different ways either by healing or buffing.
- A powerful single target magic that allows continuous support to an ally.
- This magic allows the user to fight indirectly.
Weaknesses:
- It doesn't have any forms of offensive spell which means that it only relies on its target to do its job.
- It leaves the user vulnerable to attacks since the user can't fend for itself while using the staff.
- If there's no target to boost then the magic is practically useless.
- Hitting the staff will instantly stop the spell it's using thus, setting on the spell's duration into maximum.
- The spells won't take into effect if not aimed.
Lineage:
- Spoiler:
- Eagle Vision:
Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
Usage: Passive.
Unique Abilities:
- Spoiler:
- (Passive)Rejuvenescencia: Whenever Aanya uses a spell while holding onto her staff, she receives a 5% health regen that lasts as long as the duration of the spell that she's using.
- (Passive)Celeritas: When Aanya holds onto her staff while doing a spell, she receives a 50% buff to her speed that lasts within the spell's duration. (Only applies when using a speed related spell)
- (Passive)Resistentia: Whenever Aanya is in contact with her staff while using one of her spells, she receives a 25% buff to her magical resistance and another 25% to her physical resistance.
- (Passive)Rejuvenescencia: Whenever Aanya uses a spell while holding onto her staff, she receives a 5% health regen that lasts as long as the duration of the spell that she's using.
- Spoiler:
- Name: Tachýtita
Rank: D
Type: Single Target, Buff, Supportive, Channelled DOT
Duration: 3 Post
Cooldown: 4 Post
Description:
The staff shoots out a green colored beam that tethers on its target upon impact. It drastically increases the target's speed by 60%. It can continuously provide the speed boost until the duration ends. The user can also switch off to a different target while using the spell. It can be stopped prematurely thus, making its cooldown 1 post higher than the duration used. It also makes the target feel hyped.
Speed: 60 m/s
Range: 15 m
Strengths:
It allows the user's target to cover some distance and avoid dangerous situations.
Weaknesses:
If not given a proper start, the target may trip, tumble or launch itself unexpectedly.
- Spoiler:
- Name: Mageía
Rank: D
Type: Single Target, Supportive, Channelled DOT
Duration: 3 Post
Cooldown: 4 Post
Description:
A dark blue beam is released from the staff and from there it tethers on its target. It regenerates 16 MP per post. The spell will provide MP regeneration until the duration ends. The user can also switch off targets to provide MP regen. It can also be ended prematurely, making its cooldown 1 post higher than the duration it was used in. It also provide a sense of tranquility.
Speed: 60 m/s
Range: 15 m
Strengths:
It can replenish the target's MP which is helpful in most situations.
Weaknesses:
Switching off targets may reduce its maximum potential.
- Spoiler:
- Name: Antístasi
Rank: D
Type: Single Target, Buff, Supportive, Channelled DOT
Duration: 3 Post
Cooldown: 4 Post
Description:
When the spell is used, an orange colored beam shoots out from the staff. It tethers on its target and provides a 30% magical resistance and 30% physical resistance. The target can also be switched which still provides the same amount of buffs. It can be ended early on, making its cooldown 1 post higher than the duration it was used. The target can also feel the overwhelming strength inside their body.
Speed: 60 m/s
Range: 15 m
Strengths:
It saves its target from powerful attacks that may otherwise kill them or weaken them drastically.
Weaknesses:
While activated, it may make its target feel overconfident about their abilities while under the effects of this spell.
- Spoiler:
- Name: Thélgo
Rank: D
Type: Single Target, Buff, Supportive, Channelled DOT
Duration: 3 Post
Cooldown: 4 Post
Description:
Shoots out a sky blue colored beam from the staff that tethers on its target upon contact. It provides a 60% spell power buff to its target. The user can switch off targets which still provides the same amount of buff. The spell can be halted thus, making its cooldown 1 post higher than the duration it was used. It also makes the target feel powerful.
Speed: 60 m/s
Range: 15 m
Strengths:
It allows its target to conjure powerful spells while the buff is active.
Weaknesses:
The feeling of power may take over the target's body.
Advanced Spells:
- Spoiler:
Name: Therapévo
Rank: D+
Type: Single Target, Healing, Supportive, Channelled DOT
Duration: 5 Post
Cooldown: 6 Post
Description:
A yellow colored beam shoots out from the staff's tip that tethers to its target. It's heals 24 HP per post as long as the spell is still active. The user can switch off targets which still provides the same amount of healing. The spell can be stopped prematurely thus, making its cooldown 1 post higher than the duration it was used. It also makes the target feel joyful while under the effect.
Speed: 90 m/s
Range: 15 m
Strengths:
It allows the target to have some time to recover some HP.
It can prolong fights as the target receives constant healing.
It saves the target from damage that otherwise killed it. (Unless it's higher than the healing amount)
Weaknesses:
Burst type of damage will mostly counter the spell.
If there's a lot of damage source that's hitting the target then the spell may not be able to out heal it.
The joyful mood may make the target get carried away.