Fairy Tail RP

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• Patch Notes •                 • New User Guide •                • Guild Information •

    Spacial Manipulation

    Nikomar
    Nikomar

    Player 
    Lineage : None
    Position : None
    Posts : 19
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 175

    In Progress Spacial Manipulation

    Post by Nikomar 1st May 2018, 2:51 pm

    Magic

    Primary Magic: Spacial Manipulation (Yeah, I'll probably think of something snappier)
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Reality is not something that should be toyed with lightly. Bending it tends to have more dire effects than positive, but such power can be wielded if contained. This is exactly what wielders of spacial manipulation magic excel at. They can claim areas of space, and bend the laws of reality within those boundaries. This magic excels at controlling the battlefield and defending allies from harm, although it certainly has offensive capabilities, especially at higher ranks. The main draw of a magic focused on area-of-effect is that striking foes while safely avoiding allies can be... difficult.
    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)

    • Excellent area of effect variety
    • Spacial charges unlock extra potential in some spells
    • Formidable defensive features

    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)

    • The main portion of this magic is AoE based, so if friend and foe are close Nikomar will struggle to avoid collateral friendly damage, or accidentally helping his enemies.
    • The user's loses many of it's benefits when outside a Spacial Sphere. Crowd control spells can knock the user out of the spheres. Similarly, as the user will mostly remain in a sphere, their movements are predictable.
    • Limited offensive abilities at lower ranks. Even at high ranks, offense will be costly.

    Lineage:
    Blessed by the Fourth Wall:

    Unique Abilities:






    Signature Spells:

    Rank D Spells:

    Rank C Spells:

      Current date/time is 17th November 2024, 7:32 pm