Primary Magic: Radiant Light
Secondary Magic: N/A
Caster or Holder: Caster
Description: Radiant magic is channeling the sunlight and life energy of Auriel/Justitros/Helios, an elder god of the sun and justice. This magic is primarily supportive but is still capable of offensive to a lesser degree than pure elemental magic. Healing is a strong suit of this magic, buffing as well. The secondary strengths of this magic are offensive and defensive. By itself, Radiant Light is not very destructive. This magic is very effective against the undead and evil, (demons, vampires, liches, dark elemental mages), and is primarily used by priests of this god. Broken down, the basic element of this magic is light.
Strengths:
- This magic is super effective against all forms of undead and dark elemental magic wielders.
- This magic specializes in healing.
- This magic is very supportive.
Weaknesses:
- This magic is not as potent as pure elemental magic offensively.
- Supportively, this magic is weaker when used on the undead to heal or buff.
- This magic is not inherently destructive as fire would be, thus cannot easily be used to destroy a home without effort.
Lineage:
Brute of Fiore:
Description: A long time ago, there was a clan of warriors that drank a magical elixir to increase their physical powers. They became known as the Brutes of Fiore, they did what they liked whenever they like it and let nobody stand in their way. Then Fiore became fed up with their barbaric behavior and ordered a spy to infiltrate their hall and poison the elixir supplies. The warriors drank their elixirs the night after and noticed certain side effects. Their increased physical strength could be called upon whenever they wanted and they no longer needed the elixir, however, they weren't as strong as they used to be. They were a lot less intimidating and shortly after the clan disbanded. Some descendants of the Brutes of Fiore still have the ability to call upon the gift of increased physical power and strength.
Ability: 100% strength and 50% HP with for duration. Passive 20% strength boost / 10% HP boost.
Usage: Duration: 2 posts. Cooldown: 4 posts. Cooldown increases by 2 every time it is used for the topic. Small passive boost.[/spoiler]
Unique Abilities:
- Solar Warmth - Due to the sun god's blessing, healing spells of this caster heal 50% more.
- Cleansing Light - As this magic controls the holy solar light itself, offensive speals deal 100% damage against all forms of undead, demons and dark elemental magic wielders.
- Holy Body - After channeling a large amount of restorative magic, the caster's vitality has improved, increasing HP by 25%
Spells:
D-Rank:
Name: Channel Light (20MP)
Rank: D
Type: Offensive
Duration: 3 Posts
Cooldown: 4 posts
Description: Halkoran imbues an object with the holy solar light, allowing it to do additional magical damage alongside a physical strike. This object will glow with a golden shimmer, as if an aura of sunlight surrounds it. For each post of the duration, this spell can do 40HP damage to targets struck by the afflicted weapon.
Strengths:
- This spell can be used quickly mid-combat.
Weaknesses:
- This spell can only affect one item at a time.
Name: Heal (20MP)
Rank: D
Type: Supportive
Duration: Instantaneous
Cooldown: 1 post
Description: Halkoran holds out one of his hands towards a single target within 20m. From his hands, golden ethereal light pours towards the target before enrobing them. The target absorbs the light and is then healed. This spell can heal the caster. This spell heals for 60HP, [40(1.5)]. This spell moves at 50m/s.
Strengths:
- Can be used mid-combat.
Weaknesses:
- Lower Range.
Name: Cleanse (20MP)
Rank: D
Type: Supportive
Duration: Instantaneous
Cooldown: 1
Description: Halkoran gathers the holy light around one of his hands before sending it towards a target. within 20m This light is sparkling and streaked with white. Once this light reaches the target, it will encircle them before dispersing in a small burst of golden sparkles. This spell will remove any status effect afflicting the target if it has been caused by a D-Rank spell or less. For one post afterward, the target will resist 50% of D-Rank Status effects. This spell moves at 50m/s
Strengths:
- This spell can be used mid-battle
Weaknesses:
- This spell has a reduced range.
Name: Solar Shield [20MP]
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: In front of him or any target within 30m, Halkoran creates a large golden ethereal shield. This shield has an area of 2x2m, and an HP amount equal to three D-Rank spells. [120HP]
Strengths:
- Effective at reducing damage mid-combat
Weaknesses:
- Can only protect one target at a time
Advanced Spells:
- Advanced:
D-Rank:
Name: Sunbolt (30MP)
Rank: D+
Type: Offensive
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: Halkoran gathers the solar energy within one of his hands before firing it off towards a single target in a spherical 0.5x0.5m mass. This bolt is golden yet churning similar to how a fire-bolt would appear. This spell does 60HP damage with a maximum range of 50m at a speed of 80m/s
Strengths:- This spell moves considerably fast.
Weaknesses:- This spell has a reduced range.
- This spell moves considerably fast.
Last edited by Halkoran on 23rd April 2018, 1:39 pm; edited 1 time in total