Magic Type: Solitary Slayer [benefits listed below]
Description:
Water Dragon Slayer Magic is just what it sounds like, magic specifically attuned to defeating water dragons and other similar beings. Its origins date back to a time that humanity has long forgotten, one filled to the brim with war and strife. And now, with the near eradication of the dragon race, very few remain to pass on the magic in its original form. But the lucky few who were fortunate enough to run into one such willing dragon may be granted magic such as this one. For Water Dragon Slayer Magic specifically, this includes vast physical strength, potent supportive abilities, and inordinate mental stability.
The main specialty of Water Dragon Slayer Magic is for its combative purposes, excelling in slaughtering any amount of obstacles that face its user. The magic allows the user to wield unparalleled physical strength and cast spells infused with the very fiber of their being. However, this specific breed of magic is much more focused on granting power rather than any of the other latent benefits. Everything is present with harsh combat in mind, so the "calmer" side of the slayer magic never really gets to show itself.
Lineage: Eater of Dreams
- Ascendant Abilities:
- X | Gold Rush:
Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...- Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at. - Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
- Y | Armoured Beast:
Name: Armoured Beast
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.- Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
- Usage: Passive
- Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
- Z | Gingerbread Man:
Name: Gingerbread Man
Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
"Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."- Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.
- Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 1 post each, with 6 post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank or higher.
The user is reduced in speed by 50% after using this and feels exhausted, both for 5 posts (reducing by 10% per post)
- Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.
- Slayer Benefits:
- ♢ Dragon Slayer Magic deals double base damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-player opponents.
♢ +50% passive increase to Strength, Speed, and Spell Damage.
♢ Greatly enhanced senses of Hearing, Sight, and Smell.
♢ Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability.
♢ Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%- 1st Generation Force:
- ♢ A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
♢ Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
♢ While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
♢ During force spells cost no MP to cast.
♢ To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
♢ Uummat - Water acts as the basis of all life, allowing the user to wield their life force as a weapon. This grants them the ability to convert their HP directly into MP at will. However, this isn't possible when the user's HP is less than or equal to 50% of its full total. Additionally, there is a 2:1 exchange, meaning to gain 10MP, the user would need to use 20HP.
♢ Floe - With the intermingling of the water produced from the magic and the user's aether-polluted mana, it boosts their vitality to an abnormal level. As long as a wound isn't immediately fatal, the user will eventually be able to recover from it. Naturally occurring diseases are rendered ineffective and even lost limbs will grow back when given the time to. Due to this, they have a passive a 60% HP buff and 5% HP regen every post.
♢ Arroyo - Like most other slayer magics, this magic grants its user immense physical strength. This passively increases their strength by 60% and allows them to deal a melee strike that results in a shockwave of highly pressurized air. The ability can be used once every post and carries melee damage up to 100m at 100m/s. This deals the same damage as the original physical attack, can never be used alongside melee spells, and any single opponent may never be dealt damage by both the shockwave and the original attack.
- Plot Ability:
- ♢ Crown of Euphylliidae - After intensive training with the element, the user has mastered the use of water magic. Due to their skill, they can heat, cool, levitate, and manipulate any non-magical liquid as long as it contains a drop of water. However, the degree of effectiveness varies depending on the ratio of water present. (This ability is purely for cosmetics and can never be used against players, player-owned NPCs, or Event NPCs without explicit OOC permission.)
Last edited by Althea on 25th May 2020, 11:49 am; edited 80 times in total