First Generation Water Dragon Slayer
Secondary Magic:
???
Caster or Holder:
Caster, Lost
Description:
While getting straight to the point, this is a dragon slaying magic, taught to Aino from the water dragon. The dragon felt bad that Aino couldn’t protect herself, and after hearing her problems, the dragon considered that she needed this, as a weapon couldn’t help her forever. The world is a dangerous place for one magicless girl.
For what it is, Aino uses it for what she was granted the tutoring for: self protection and to protect others. She gives out a variety with her magic, whether it be curing, walls, solid attacks and even an analyzer. Designed to protect herself and her friends. That was the reason why she was taught this magic after all.
- Dragon Slayer Receives this:
- ♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%
- First Generation:
- ♦First Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element.
♦Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%. (Dragon Skin: Body is covered in scales of their respective element)
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
Strengths:
Variety
This magic contains a lot of variety that Aino could use to her advantage
Fire
Strong against fire
Weaknesses:
Sickness
Will contract sickness during travelling, can be cured by a status heal spell
Thunder/lightning
Weak against thunder/lightning
Other slayers
Other water type slayers could eat this magic
Lineage:
- Avatar of Ilyria:
- Avatar of Ilyria
Description:In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."
Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.
Usage: Active ability that lasts 3 posts and is once per thread. Spell is made in addition to the user’s own magic in their spells. Passive enhancements.
Unique Abilities:
Water Walking
Aino has the ability to walk on water whenever water is nearby, this works as a toggle ability, just incase its required that she swims underwater too.
Underwater Breathing
Take a guess... xD
Panic Attacks
Because this magic was made for Aino to defend herself, a blue, sparkly aura surrounds Aino whenever she has a panic attack during combat, nobody can touch her during this, and if they do, they are dealt Aino's rank in damage. The aura lasts for 2 posts and has a cooldown of 3 posts. This won't activate if Aino isn't in combat.
Element of Water
Aino's element of water is applied to the weapons she uses, dealing 25% more damage output to fire users.
Spells:
- D:
- Name:
Cure Water
Rank:
D
Type:
Healing, Water, Single Target
Duration:
Instant
Cooldown:
2 posts
Description:
Generating some amount of water, Aino will compress it into a ball and splash the ball of water on a target that is less than 60m, Aino can heal someone or herself with this spell, recovering D ranked worth of damage.
Strengths:
Helpful
This spell is rather helpful, can help herself and her allies if they need a bit of health.
Weaknesses:
Uninteresting
Nothing else interesting about it, can only heal and that's it.
Enemies
Enemies could jump right in front of the spell for a free cure.
Name:
Sonata of Water
Rank:
D
Type:
Single Target, Support
Duration:
Instant
Cooldown:
2 posts
Description:
Splashing water on her or an ally, Aino or her ally could have their status afflictions cured, so long as it is an effect of equal or lower rank.
Strengths:
Helpful
This spell is rather helpful, can help herself and her allies.
Weaknesses:
Uninteresting
Nothing else interesting about it, can only heal and that's it.
Enemies
Enemies could jump right in front of the spell for a free status affliction cure.
Single-target
Not good if multiple people were afflicted by the same status affliction
Name:
Spearhead
Rank:
D
Type:
Melee, Offensive
Duration:
3 posts
Cooldown:
4 posts
Description:
Using the power of water, Aino can conjure up a spearhead on top of her staff, it deals D ranked armed melee damage but with 25% added on, since a weapon is already being used for the spell.
Strengths:
Useful
Can deal more than usual with D ranked melee damage because it's adding onto a weapon
Weaknesses:
Dependence
Range depends on the staff itself
Pointy Pointy
This could hurt allies if they decide to find out whether the point is sharp or not... (it's very sharp)
Name:
Analyzer
Rank:
D
Type:
Utility, Water
Duration:
2 posts
Cooldown:
3 posts
Description:
Clasping her hands together, water will surround underneath Aino, this water can detect a targets weak points and resistances. Then Aino or an ally can deal more damage to a target (25% more) depending if they hit the weak points or not for 2 posts.
Strengths:
Exploitation
Can give the power for more damage due to exposing weak points.
Weaknesses:Coverage
Not much point if the weak points are covered in one way or another.
Range
Not good if many targets are around.
- C:
- Name:
Scald
Rank:
C
Type:
Water, Offensive, Single Target
Duration:
Instant
Cooldown:
3 posts
Description:
Holding water in her hand, Aino will give it burning properties before throwing it at a target that could or could not possibly be 120m away from her. Dealing C ranked damage and burning the target.
Strengths:
Burns
It burns and deals damage as a water spell, what more could you want??
Weaknesses:
Hot hot hot!
It could become too hot in Aino's hand if she keeps it there for too long.
Allies
Allies could run in front of the spell and get hurt by this instead.
Name:
Force Pulse
Rank:
C
Type:
Single Target, Offensive, Defensive
Duration:
Instant
Cooldown:
3 posts
Description:
If a target gets too close to her, Aino has the power to almost touch their face but not completely. A water ripple will emanate and push the target back 120m away from her and dealing C ranked damage.
Strengths:
Protection
This is great when the enemy is too close to Aino and she needs space.
Damage
This also deals damage.
Weaknesses:
Activation
Can only activate if the target is too close to Aino.
Requirement
Needs a free hand to do it.
Feet
Cannot be done with feet
Name:
Water Missile
Rank:
C
Type:
Offensive, Single Target
Duration:
Instant
Cooldown:
3 posts
Description:
Raising her arm up before throwing it down, Aino will summon a water-made missile that crashes into a target, dealing C ranked damage.
Strengths:
From the air
Can easily hit targets that fly or are in the air.
Weaknesses:
Running
Targets can easily run.
Predictable
You know something is up when Aino puts up her arm before forcing it down.
- Signatures:
- Name:
Aquatic Roar
Rank:
C, Ranks with user
Type:
Water, Offensive, Single Target
Duration:
Instant
Cooldown:
3 posts
Description:
Inhaling in as much air as she can, Aino will then roar like a dragon and release a beam of intense water, showering the person in water and pushing them back 120m, dealing C ranked damage.
Strengths:
Push back
Can help when someone is a tad too close to Aino or her allies.
Weaknesses:
Hypersensitive hearing
The sound of the dragons roar could hurt someones ears.
Allies
Allies could run in front of the spell and get hurt by this instead.
Name:
Bountiful Water
Rank:
D
Type:
Single Target, Offensive
Duration:
Instant
Cooldown:
0 (pve)
1 post (pvp)
Description:
Aino will produce water shooting out from the ground, shooting someone up in the air for 60m, the water is boiling hot so it deals D ranked damage.
Strengths:
Great view!
Despite the burning etc, it must really be a nice view from up there!
Levitators
This affects targets that levitate too.
Weaknesses:
Fliers
Fliers can easily dodge this.
Requirement
Needs a free hand to do it.
White clothing
If the targets are wearing white clothing, you might be able to see everything, and that would be disturbing.
List of Spell Fusions:
Locked ^.^
Last edited by Justice on 20th September 2017, 2:31 pm; edited 1 time in total