Guardians of the Stars
Evidence of Accomplishment: HEREMagic Type: Summoning
Description: The user is able to summon a variety of celestial spirits known as star guardians to help her fight in battle by accessing and opening a portal to their realm. To summon them the user must chant "I call upon you, [NAME], guardian of the stars." This can be done either verbally or telepathically. Once summoned user can also manipulate the auras of their summons to their whim, causing them to change forms into a variety of things, or create illusions of the summons.
Unique Abilities:
- Spirit of the Stars:
User is gifted the ability to understand and talk to the guardians of the stars she calls through telekinesis, allowing her to give them commands without speaking. A summon may choose to call itself to the user’s side in times of need without the need for Kumi to call them. This ability lowers the MP cost of summoning by 50%. - Gift of the Stars:
While a guardian is summoned the user can fuse their celestial spirit with their own, forcing the summoned spirit to turn into armor dependent on the type of summoned creature and their personal aura. The user gains resistance to both physical and magical attacks of a particular element, element depends on armour type created. Resistance buffs are equal to 50% of the maximum of the summoned creature’s rank. (Eg. A D-Rank Summon would give 25% physical + 25% magical resistance to the element type.) This armor lasts till the duration of the summon expires. Only one summon can be fused into armour at any one time. The summoner is also able to use the active ability of the summon while fused together. The passive ability of the summon is also still available, but only affects the summoner, no longer affects other allies. - (LOCKED TILL S-RANK) Heart of the Stars:
While a guardian is summoned or used as armor, the user is filled with a wave of warmth from the auras of her summons, increasing her spiritual energy. This increases the user’s physical and magical spell damage by 50% of the Summoned Creatures Rank each. (Eg. A D-Rank Summon would give 25% physical damage + 25% spell damage.) If there is more than one spirit currently summoned it is based off of the highest rank available.
Spells:
- Signature Spells:
- Spirit Clone:
Rank: User’s Rank (A)
Type: Single Target
Damage: 65% of the copied target.
Range: N/A
Speed: Equal to the speed of the copied target
Duration: Equal to the remaining duration of the copied target
Downside: N/A
Description: The user manipulates the aura of one of the summons on the field, creating a clone out of pure spiritual energy. To the untrained eye it is a perfect copy, however it only deals 65% of the true summoned creature’s damage and only has 65% of its current health upon creation. The user can only create one copied spirit at one time and it will disappear once defeated or the duration of the summoned creature expires.
- Strong Summons:
Rank: User’s Rank (A)
Type: Single Target, Passive
Damage/Effect: 55% Strength for all Summons
Range: N/A
Speed: N/A
Duration: Instant
Downside: N/A
Description: Kumi’s spiritual power is so potent that all those she summons are granted 55% increase in strength.
- D-Rank Spells:
- Sturdy Summons:
Rank: User’s Rank
Type: Passive
Damage/Effect: 25% Max HP for all Summons
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: Kumi’s spiritual power is so potent that all those she summons are granted 30% bonus HP.
- Spiritual Summons:
Rank: User’s Rank
Type: Passive
Damage/Effect: 5% Max MP recovery while a spirit is summoned.
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: Kumi’s ability to be intune with her guardians of the stars allows her to slowly drain their magical power for herself, granting her a 5% MP recovery per post while a spirit is summoned.
- Shielded Summons:
Rank: User’s Rank
Type: Single Target, Passive
Damage/Effect: 120 HP Shield upon initial summoning
Range: N/A
Speed: N/A
Duration: 3 Posts
Downside: N/A
Description: As Kumi summons her spirits she coats them in a barrier of Aura, granting them a 120 HP shield that lasts up to 3 posts, or till destroyed.
- C-Rank Spells:
- Carol:
Rank: C
Type: Summon
Damage: 12HP (Basic Attack - Snowball)
Requip/Summon HP: 100HP
Range: 120m
Speed: 120m/s
Duration: 5 posts
Downside: N/A- Description:
Element: Ice
Personality: Even snobbier than her summoner, Carol is not afraid to do what she thinks is best rather than listen to commands. Despite being one of the weaker summons she still considers herself far superior that most of the other spirits, often causing conflicts on and off the battlefield.
- Abilities:
- Passive: Slows all enemies by up to 15% in AoE range (30m). 30% resistance to psychic type attacks.
- Active: Blizzard - Creates a dome at max AoE range (60m) of nothing but ice and snow, making it difficult for all those within the zone to see anything around them. Deals 25HP per post to all enemies, the blizzard lasts for up to 3 posts or until Carol is defeated/de-summoned.
- Passive: Slows all enemies by up to 15% in AoE range (30m). 30% resistance to psychic type attacks.
- Tessa:
Rank: C
Type: Summon
Damage: 12HP (Basic Attack - Steel Sword)
Requip/Summon HP: 100HP
Range: 120m
Speed: 120m/s
Duration: 5 posts
Downside: N/A- Description:
Element: Metal
Personality: Tessa is a strong willed spirit, but is incredibly loyal to her summoner, following orders to a fault. She will however, always put her summoners life above her own, going above and beyond in order to protect her master.
- Abilities:
- Passive: Increases physical resistance of allies by 15% in AoE Range (30m). 30% resistance to poison type attacks.
- Active: Metal Sword - Tessa whispers an enchantment into her sword, causing the next single target hit to take 50HP of bleed damage for 3 posts. This effect can not stack, but can be used on a different target the following post.
- Passive: Increases physical resistance of allies by 15% in AoE Range (30m). 30% resistance to poison type attacks.
- Lilia:
Rank: C
Type: Summon
Damage: 12HP (Basic Attack - Chain Scythe)
Requip/Summon HP: 100HP
Range: 120m
Speed: 120m/s
Duration: 5 posts
Downside: N/A- Description:
Element: Poison
Personality: Prefers the nickname ‘Lily’, considering herself as beautiful as a flower in bloom. She’s a cunning spirit that isn’t afraid to slowly destroy her prey, prefering to make their demise as slow and painful as possible.
- Abilities:
- Passive: Increases magical resistance of allies by 15% in AoE Range (30m). 30% resistance to ice type attacks.
- Active: Poison Fang - Lilia mutters an enchantment on her chain scythe, coating the blade with a toxic poison. She then sends it flying towards a single target, should it manage to cut an enemy they take 50HP of poison damage over the next 3 posts. This effect can not stack, but can be used on a different target the following post.
- Passive: Increases magical resistance of allies by 15% in AoE Range (30m). 30% resistance to ice type attacks.
- B-Rank Spells:
- Orpheus:
Rank: B
Type: Summon
Damage: 19HP (Basic Attack - Shadow Claws)
Requip/Summon HP: 150 HP
Range: 200m
Speed: 200m/s
Duration: 6 posts
Downside: N/A- Description:
Element: Dark
Personality: Orpheus is a bit of a trouble maker, not always making things easy for his summoner. However, despite his mocking tone and general dismissive attitude he secretly cares deeply for his master and will hunt down anyone that dare to harm her.
- Abilities:
- Passive: 20% increase to spell damage to all allies in AoE range (60m). 30% resistance to air/wind type attacks.
- Active: Dark Shroud - A maniacal laugh can be heard while all surroundings for enemies in AoE range (100m) are completely coated in a thick, pitch black darkness. Allies are still able to see perfectly during this time. While active Orpheus can select a single target to attack 5 times in quick succession, dealing a total of 80HP. The dark shroud will then dissipate afterwards, Orpheus may hold off attacking for up to 2 posts, leaving enemies in darkness for longer.
- Passive: 20% increase to spell damage to all allies in AoE range (60m). 30% resistance to air/wind type attacks.
- Alina:
Rank: B
Type: Summon
Damage: 19HP (Basic Attack - Light Orb)
Requip/Summon HP: 150 HP
Range: 200m
Speed: 200m/s
Duration: 6 posts
Downside: N/A- Description:
Element: Light
Personality: Alina is a kind soul, always wanting to save and protect her comrades from harm. Her kindness is often taking for granted, but she doesn’t mind, except when it’s regarding Orpheus. She just can’t stand the guy, he’s so annoying.
- Abilities:
- Passive: Heals allies for 5% of their max health every post as long as they are within AoE range (100m). 30% resistance to dark type attacks.
- Active: Holy Sanction - Alina calls upon the heavens to grant all allies within AoE range (100m) a shield equal to 120HP each.
- Passive: Heals allies for 5% of their max health every post as long as they are within AoE range (100m). 30% resistance to dark type attacks.
- Anemone:
Rank: B
Type: Summon
Damage: 19HP (Basic Attack - Swoop)
Requip/Summon HP: 150 HP
Range: 200m
Speed: 200m/s
Duration: 6 posts
Downside: N/A- Description:
Element: Air
Personality: Prefers to go by ‘Annie’ and takes her job very seriously. She tends to give wise advice and has a vast knowledge as she loves to learn as much as she can. Is a bit of a bookworm and gets along well with most other creatures. She may occasionally get distracted, taking out her notepad and pencil to scratch down notes she considers important when something unexpected or new should occur.
- Abilities:
- Passive: While summoned all allies are granted the ability to float up to 10m above the ground and move seamlessly through the air as long as they remain within AoE range (100m). 30% resistance to Earth type attacks.
- Active: Tenacious Tempest - Anemone whispers to the wind around her, causing it to pick up and create a huge storm like tornado that strikes up to 5 enemies for 60HP (Multi-target). Can cast up to two times during a single summon.
- Passive: While summoned all allies are granted the ability to float up to 10m above the ground and move seamlessly through the air as long as they remain within AoE range (100m). 30% resistance to Earth type attacks.
- A-Rank Spells:
- Juniper:
Rank: A
Type: Summon
Damage: 28HP (Basic Attack - Nature’s Arrow)
Requip/Summon HP: 200 HP
Range: 300m
Speed: 300m/s
Duration: 7 posts
Downside: N/A- Description:
Element: Nature
Personality: Juniper is a bit of a wildcard, for the most part she’s willing to get along and get the job done, however, occasionally she’s simply infuriating and disregards everyone else to do her own thing, refusing to communicate with the team. It’s not wise to get on her bad side as she can hold a grudge for several lifetimes. There is only one that she will always listen to and that’s Rai, as she holds strong feelings for him.
- Abilities:
- Passive: Juniper can fire multiple arrows per post (max 3), that deal 50% of the basic attack damage. 30% resistance to electric type attacks.
- Active: Nature’s Calling - Juniper calls upon the spiritual energy of the natural environment to aid her allies within AoE range (100m), healing them for up to 50HP each.
- Passive: Juniper can fire multiple arrows per post (max 3), that deal 50% of the basic attack damage. 30% resistance to electric type attacks.
- Flint:
Rank: A
Type: Summon
Damage: 28HP (Basic Attack - Fire Punch/Flame Orb)
Requip/Summon HP: 200 HP
Range: 300m
Speed: 300m/s
Duration: 7 posts
Downside: N/A- Description:
Element: Fire
Personality: Has a surprisingly cool attitude despite his elemental type, only getting angry when prodded and provoked continuously, as would anyone. He’s one of the younger spirits and as such tends to feel like the others don’t respect him even though he is just as powerful, if not more so. He continues to strive and prove his worth, but due to his lack of wisdom often makes mistakes that the other spirits would not have. Likes Alina the most out of the other spirits as she is kind to him even when he messes up.
- Abilities:
- Passive: Any enemy that is hit with a basic attack takes 5% Max HP burn damage each post till Blaze is defeated or de-summoned. This effect can not stack on a single target, but can affect multiple enemies. 30% resistance to nature type attacks.
- Active: Raging Inferno - A huge flaming tornado appears around Flint, causing enemies within AoE range (100m) to take 50HP of damage each post for the next 2 posts, or until Flint is defeated or de-summoned.
- Passive: Any enemy that is hit with a basic attack takes 5% Max HP burn damage each post till Blaze is defeated or de-summoned. This effect can not stack on a single target, but can affect multiple enemies. 30% resistance to nature type attacks.
- Cordelia:
Rank: A
Type: Summon
Damage: 28HP (Basic Attack - Water Swords)
Requip/Summon HP: 200 HP
Range: 300m
Speed: 300m/s
Duration: 7 posts
Downside: N/A- Description:
Element: Water
Personality: All beauty, but not a lot of brains. Cordelia is not the brightest bulb, but for what she lacks in intelligence she certainly makes up for in skill. Her swordsmanship is impeccable and is often the envy of others. She is incredibly sweet to her summoner and the other spirits, except when it comes to Rai, his carefree attitude irritates her.
- Abilities:
- Passive: Allows the ability of all allies within AoE Range (100m) the ability to breath underwater. 30% resistance to fire type attacks.
- Active: Aqua Jet - Cordelia enchants her whole body, allowing it to move at ungodly speeds for up to 3 posts, while active she may choose to either strike up to 3 times to different targets (Multi-Target), dealing 75HP total to each enemy OR strike a single enemy multiple times dealing a total of 100HP.
- Passive: Allows the ability of all allies within AoE Range (100m) the ability to breath underwater. 30% resistance to fire type attacks.
- Advanced Spells:
- Ryu:
Rank: D+
Type: Summon
Damage: 7.5HP (Basic Attack - Axe)
Requip/Summon HP: 75 HP
Range: 90m
Speed: 90m/s
Duration: 5 posts
Downside: N/A- Description:
Element: Dragon
Personality: Cool, calm and collected. Three words that describe Ryu to a tee. He’s near impossible to anger or even annoy slightly. He loves a good fight and believes strength is all you need to win a battle.
- Abilities:
- Passive: 5% max HP Drain to all enemies within AoE range (45m) each post. 30% resistance to Slayers and their abilities.
- Active: Axe Spin - Ryu spins with axe out, causing enemies to take an initial hit of 30HP each and causing them to bleed for 15 HP per post for the next 3 posts.
- Passive: 5% max HP Drain to all enemies within AoE range (45m) each post. 30% resistance to Slayers and their abilities.
- Zen:
Rank: C+
Type: Summon
Damage: 18HP (Basic Attack - Ribbon Whip)
Requip/Summon HP: 150 HP
Range: 180m
Speed: 180m/s
Duration: 6 posts
Downside: N/A- Description:
Element: Psychic
Personality: Zen is the incarnation of his namesake. He is calm, collected and relaxed even through the most stressful situations. He often comes across as sounding pompous but this is simply the way he speaks and by no means ever wishes to offend people. Once you get over his little quirks he is a great ally to have on the field.
- Abilities:
- Passive: Able to see into the minds of both allies and enemies, allowing him to know the enemies movements before they even make them as well as send telepathic messages to all allies about such, helping them to evade attacks as well should he be fast enough. 30% reduction to metal type attacks. (Must have permission for telepathy to affect other players.)
- Active: Confusion - Zen attacks the minds of enemies, causing all hostiles within AoE range (90m) to become confused and causes them to become disorientated, he then strikes with his ribbon whip to hit a single target for up to 90HP. The enemy will snap out of their confusion once hit by the ribbon whip. (Must have permission for confusion to affect other players.)
- Passive: Able to see into the minds of both allies and enemies, allowing him to know the enemies movements before they even make them as well as send telepathic messages to all allies about such, helping them to evade attacks as well should he be fast enough. 30% reduction to metal type attacks. (Must have permission for telepathy to affect other players.)
- Tera:
Rank: B+
Type: Summon
Damage: 28.5HP (Basic Attack - Earth Punch)
Requip/Summon HP: 225 HP
Range: 300m
Speed: 300m/s
Duration: 8 posts
Downside: N/A- Description:
Element: Earth
Personality: Comes across harsh but means well. She is incredibly thick skinned, both literally and figuratively, making it near impossible to get on her nerves no matter how hard someone may try. She is calm and collected and makes every move with pinpoint precision, making her one of the most reliable spirits of all the guardians.
- Abilities:
- Passive: Increases the strength of all allies within AoE range (150m) by 50%. 30% reduction to light type attacks.
- Active: Earthquake - Terra stomps with full force into the earth below, causing it to shake uncontrollably in a large area (150m) around her, feeling the earth beneath her she is able to control and ensure the earthquake only affects enemies and not allies, forcing them to take 60HP of damage.
- Passive: Increases the strength of all allies within AoE range (150m) by 50%. 30% reduction to light type attacks.
- Rai:
Rank: A+
Type: Summon
Damage: 42HP (Basic Attack - Lightning Punch)
Requip/Summon HP: 300 HP
Range: 450m
Speed: 450m/s
Duration: 8 posts
Downside: N/A- Description:
Element: Lightning
Personality: Rai is charming, sarcastic, lazy and above all else infuriating to deal with. He spends most of his time dishing out insults to his comrades more than fighting enemies when summoned, most of which are ignored by the other spirits. He thinks of himself as superior to everyone due to strength and abilities compared to a lot of the other spirits.
- Abilities:
- Passive: Increases movement speed of all allies within AoE range (225m) by 60%. 30% reduction to water type attacks.
- Active: Lightning Barrage - Rai summons electric bolts out of thin air that hone onto a, single target within burst range (110m) and striking them instantly for 150HP.
- Passive: Increases movement speed of all allies within AoE range (225m) by 60%. 30% reduction to water type attacks.
- Elemental Chart (For Personal Reference):
Rank D-D+
ICE > PSYCHIC > METAL > POISON > ICE
Rank C-C+
LIGHT > DARK > AIR > EARTH > LIGHT
Rank B-B+
WATER > FIRE > NATURE > LIGHTNING > WATER
Last edited by Pokomon on 16th December 2018, 5:46 am; edited 13 times in total