Takeover: Machina Soul
Primary Magic: Takeover: Machina Soul
Secondary Magic: N/A
Magic Type: Takeover (Solitary)
Description:
Takeover magic. The term might bring to mind many images. Most people might think firstly or animal or beast takeovers, or perhaps even the rare demon and god forms of the magic. However, the fifth major type of Takeover is generally overlooked, as few mages have actually had the opportunity to explore it in great depth, meaning most users of this form go by the wayside. This magic is the Machina Soul variant. The problems with specializing in this form are numerous. Firstly, the applicable machines are few and far between in the land of Fiore. Hand in hand with that, requip magic can, in most cases, produce similar results, much more efficiently. For most mages.
P.B. is not most mages.
The difference between most people and P.B. is that he has Bosco level mechanical engineering training, as well as a consistent plug for rare materials used in the crafting of advanced mechanical weaponry. This means that P.B. has the capability of constructing MagiMechs, which he can then use Machina Soul on. What are MagiMechs?
I'M GLAD YOU ASKED.
P.B.'s greatest creation to date, MagiMechs are special autonomous machines designed solely for defense purposes. The basic designs of all the machines reflect this: The shell of every MagiMech is made of a magically fused material. The combination of various artificial and natural armor bases is designed to create an armor shell which has very few weaknesses. Inside the shell, one might expect a cockpit of sorts, or at least space for a human pilot somewhere. However, in truth, the wiring and combat systems run throughout the machine, leaving only the space required for it to function properly, meaning that no opportunity is left untouched. Thanks to Machina Soul, P.B. can use the machine as his physical body, controlling it with his magic when his spells are active, removing the requirement for a cockpit or space within to use it as an armor.
Despite the fact that he is physically fit, one would not expect P.B. to be an very ferocious fighter, given his bookish demeanor. This opinion might change once one sees him using a takeover. As he is able to gain a physical advantage, as well as personally design his weapon systems, he is capable of developing complex strategies with little to no room for error, as he has an acute understanding of all his body’s processes while in take-over form. Using his in depth knowledge of his own skills, he aims to overpower his opponents with oppressive, relentless, and unforgiving attack combos.
Strengths:
• Knowledge is Power: P.B. knows the in and outs of his magic, and in many ways, is the creator of all of his spells.
Weaknesses:
• Conspicuous: Try hiding a giant machine. You can’t. It smells, it’s noisy, and it stands out in a crowd.
Lineage:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
D-Rank Spells:
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
Primary Magic: Takeover: Machina Soul
Secondary Magic: N/A
Magic Type: Takeover (Solitary)
Description:
Takeover magic. The term might bring to mind many images. Most people might think firstly or animal or beast takeovers, or perhaps even the rare demon and god forms of the magic. However, the fifth major type of Takeover is generally overlooked, as few mages have actually had the opportunity to explore it in great depth, meaning most users of this form go by the wayside. This magic is the Machina Soul variant. The problems with specializing in this form are numerous. Firstly, the applicable machines are few and far between in the land of Fiore. Hand in hand with that, requip magic can, in most cases, produce similar results, much more efficiently. For most mages.
P.B. is not most mages.
The difference between most people and P.B. is that he has Bosco level mechanical engineering training, as well as a consistent plug for rare materials used in the crafting of advanced mechanical weaponry. This means that P.B. has the capability of constructing MagiMechs, which he can then use Machina Soul on. What are MagiMechs?
I'M GLAD YOU ASKED.
P.B.'s greatest creation to date, MagiMechs are special autonomous machines designed solely for defense purposes. The basic designs of all the machines reflect this: The shell of every MagiMech is made of a magically fused material. The combination of various artificial and natural armor bases is designed to create an armor shell which has very few weaknesses. Inside the shell, one might expect a cockpit of sorts, or at least space for a human pilot somewhere. However, in truth, the wiring and combat systems run throughout the machine, leaving only the space required for it to function properly, meaning that no opportunity is left untouched. Thanks to Machina Soul, P.B. can use the machine as his physical body, controlling it with his magic when his spells are active, removing the requirement for a cockpit or space within to use it as an armor.
Despite the fact that he is physically fit, one would not expect P.B. to be an very ferocious fighter, given his bookish demeanor. This opinion might change once one sees him using a takeover. As he is able to gain a physical advantage, as well as personally design his weapon systems, he is capable of developing complex strategies with little to no room for error, as he has an acute understanding of all his body’s processes while in take-over form. Using his in depth knowledge of his own skills, he aims to overpower his opponents with oppressive, relentless, and unforgiving attack combos.
Strengths:
• Knowledge is Power: P.B. knows the in and outs of his magic, and in many ways, is the creator of all of his spells.
Weaknesses:
• Conspicuous: Try hiding a giant machine. You can’t. It smells, it’s noisy, and it stands out in a crowd.
Lineage:
- Kuroryu, The Void Dragon:
- Kuroryu: The Void Dragon
Description: King Kuroryu was said to be a mage who lost his ability to use magic in return he was able to use the powers of the very powerful dragon Muko, a void dragon. Kuroryu had killed Muko, but the dragon's soul had no where to go and latched itself onto Kuroryu - leeching Kuroryu's magical abilities but converting it to something else... something far stronger. Kuroryu never had a real name instead he dubbed himself "Black Dragon." King Kuroryu sought out to establish his own kingdom and adventured to foreign lands where he lead a revolution to stop a wicked necromancer that caused destruction. Kuroryu soon became King, and 7 warriors that fought with him in the epic war that struggled for decades had become knights of Kuroryu. Each Knight was powerful and served Kuroryu, until Shinokishi killed 5 of the knights by challenging each one to a due - leaving his brother the Knight of Black Ice free alive. Kuroryu was furious that his brethren had died and an epic battle between Shinokishi and Kuroryu started. The battle lasted 7 days - but in the end neither one could win. Kuroryu used a forbidden void dragon technique sealing himself and Shinokishi into the void. Parts of the king's soul managed to escape the void and latched itself onto chosen ones that would carry out his will. Granting the chosen ones power of the one great, void dragon.
Ability: The user is able to use the magic energy of an incoming spell to create a void on that spell itself, negating it by trapping it in the void. The spells that are trapped into the void transfer half of what the MP would have cost for this lineage’s user to cast.(So a A-rank user of this ability would receive 10% MP from an A-rank spell being absorbed seeing as it would cost them 20% to cast it)
Usage: This ability can be used on spells equal to or lower than the user’s own rank(Max S-rank) and once per 10 posts.
- "Polymaterial Fused Armored Shell":
Polymaterial Fused Armored Shell:
- "Polymaterial Fused Armored Shell":
- "Polymaterial Fused Armored Shell":
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
D-Rank Spells:
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic) - Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic) - Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic) - Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
- Name: ( Name of the Spell )
Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. )
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)