Primary Magic: Corrosive Flames (Divus Elementum) Mental note - Galad let me use his magic idea, and let me twist it around a bit.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: A spirit made out of flames that has chemical-like corrosive properties makes a contract with the caster. The caster lets the spirit live inside of his body with him, fusing with his soul. The spirit teaches the caster spells based on its element.
Someone that has mastered the teaching of their spirit is completely in tune with their spirit, so they can take the form of the spirit and become much more powerful.
When the caster casts his spells, he starts talking in a dark and mighty tone, in a unknown language, like chanting, and glowing marks appear, looking like they're drawn by the flames on the casters arms.
Note: The spirit is from another dimension, some of them are friendly, others are not, like humans really. And sometimes mages/wizards try to get in a contact with an element, but instead get in a contact with a spirit like this.
If the mage/wizard is too weak, the sprit might kill him/her, however, if the person is strong enough, the spirit will bond with him/her, and teach its powers. The spirit can talk to the person its bonded with, but others do not hear it voice.
Corrosive Flames - Flames fused with corrosive properties, having a really great destructive and corroding power. The flames appear as red with a slight hint of pink to it.
Strengths:
*Strong against metal type magics (iron, steel, mithril, etc)
*Incredible melting and corrosion capabilities
*Strong burning and corrosion effect
Weaknesses:
*Weak against water magic of equal or higher rank
*Weak against wind magic of equal or higher rank
*Due to the immense power, some spells might hit allies
*There are virtually no defensive spells
Abilities/Powers:
*Venom is able to speak to his spirit.
*Venom does not recieve damage from his own spells
*Due to the element being mixed with another, any type of fire slayers cannot eat these flames
Melting + Corrosive abilities
One of the greatest uses of this magic is how it eats away at metal, melts it away, and makes metal practically unusuable. This is due to the fact not only the heat from the flames affects it, but so do the corrosive properties that go with the flames. The main use of this ability is to melt armors, and will have a different effect on the armor according to its rank, and Venoms spell rank
-D-Rank magic can melt and corrode weak armors
-C-Rank magic can melt and corrode weak+ armors
-B-Rank magic can melt and corrode strong armors
-A-Rank magic can melt and corrode strong+ armors
-S-Rank magic can melt and corrode strong+ armors
-H-Rank magic can melt and corrode legendary armors
Burn/Corrosion effect
Whenever Venom successfully strikes the foe, it leaves behind a burn and corrosion effect, causing some more damage
-D-Rank magic creates a 1st degree burn + corrosion effect, meaning 10% damage
-C + B-Rank magic creates a 2nd degree burn + corrosion effect, meaning 20% more damage
-A+S-Rank magic creates a 3rd degree burn + corrosion effect, meaning 30% more damage
-H-Rank magic creates a 4th degree burn + corrosion effect, meaning 35% more damage
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: A spirit made out of flames that has chemical-like corrosive properties makes a contract with the caster. The caster lets the spirit live inside of his body with him, fusing with his soul. The spirit teaches the caster spells based on its element.
Someone that has mastered the teaching of their spirit is completely in tune with their spirit, so they can take the form of the spirit and become much more powerful.
When the caster casts his spells, he starts talking in a dark and mighty tone, in a unknown language, like chanting, and glowing marks appear, looking like they're drawn by the flames on the casters arms.
Note: The spirit is from another dimension, some of them are friendly, others are not, like humans really. And sometimes mages/wizards try to get in a contact with an element, but instead get in a contact with a spirit like this.
If the mage/wizard is too weak, the sprit might kill him/her, however, if the person is strong enough, the spirit will bond with him/her, and teach its powers. The spirit can talk to the person its bonded with, but others do not hear it voice.
Corrosive Flames - Flames fused with corrosive properties, having a really great destructive and corroding power. The flames appear as red with a slight hint of pink to it.
Strengths:
*Strong against metal type magics (iron, steel, mithril, etc)
*Incredible melting and corrosion capabilities
*Strong burning and corrosion effect
Weaknesses:
*Weak against water magic of equal or higher rank
*Weak against wind magic of equal or higher rank
*Due to the immense power, some spells might hit allies
*There are virtually no defensive spells
Abilities/Powers:
*Venom is able to speak to his spirit.
*Venom does not recieve damage from his own spells
*Due to the element being mixed with another, any type of fire slayers cannot eat these flames
Melting + Corrosive abilities
One of the greatest uses of this magic is how it eats away at metal, melts it away, and makes metal practically unusuable. This is due to the fact not only the heat from the flames affects it, but so do the corrosive properties that go with the flames. The main use of this ability is to melt armors, and will have a different effect on the armor according to its rank, and Venoms spell rank
-D-Rank magic can melt and corrode weak armors
-C-Rank magic can melt and corrode weak+ armors
-B-Rank magic can melt and corrode strong armors
-A-Rank magic can melt and corrode strong+ armors
-S-Rank magic can melt and corrode strong+ armors
-H-Rank magic can melt and corrode legendary armors
Burn/Corrosion effect
Whenever Venom successfully strikes the foe, it leaves behind a burn and corrosion effect, causing some more damage
-D-Rank magic creates a 1st degree burn + corrosion effect, meaning 10% damage
-C + B-Rank magic creates a 2nd degree burn + corrosion effect, meaning 20% more damage
-A+S-Rank magic creates a 3rd degree burn + corrosion effect, meaning 30% more damage
-H-Rank magic creates a 4th degree burn + corrosion effect, meaning 35% more damage
- Spoiler:
Name: Flame Wave
Rank: D-Rank
Type: Corrosive Fire, offensive
Description: The user of the spell claps with mighty force, and in front of where he claped, a 10 foot tall 5 foot wide fire wave is generated and sent with great speed, hitting anything in its path. The flames have chemical-like corrosive properties, so in a way, it would be like getting hit by a huge wave of both fire and acid.
Strengths:
* Incredible destructive power, it's able to rival a C-Rank offensive spell
* Great melting + corrosive effect
* The spell is quick to hit, and fantastic for a surprise attack
* Burn + corrosion effect
Weaknesses:
* The fire wave travels in a straight line
* Water spells can weaken or potentially dispell the wave (1 D-Rank water spell weakens the wave by 50%, 2 D-Rank water spells = dispelling of the wave)
* The wave travels 30 feet before dispelling on its own
* Single hit
Duration/Cooldowns
Duration - Instant
Cooldown - 3 posts
Name: Corrosive Fireballs
Rank: D-Rank
Type: Corrosive fire, offensive
Description: Venom shoots out of his mouth two 1 foot in diamater fire balls side by side of each other, followed by a 4 foot in diamater fire ball behind them. The fire balls travel incredibly fast, so they're quick to hit, however, they're quick because they're so light.
Strengths:
* Great melting + corrosive effect
* Quick and powerful
* Relatively light, considering the properties that go into the flames
* Burn + corrosion effect
Weaknesses:
* A single D-rank water spell can dispell the smaller fireballs, and two D-Rank spells can dispell the bigger one
* Because these flames are lighter than his others, a wind spell is able to slightly mess up its direction
* Travels in a straight line
* The fireballs dispell after traveling 20 feet
Duration/Cooldowns
Duration - Instant
Cooldown - 3 posts
Name: Flaming Gas
Rank: D-Rank
Type: Corrosive fire, offensive
Description: Venom inhales deeply before breathing out and sending a massive cloud of corrosive gas mixed with fire properties. The gas will not harm Venom, but anything else trapped inside will feel agony as the corrosion and flames slowly eat away at their body. The cloud covers a radius 25 feet
Strengths:
* Fantastic AoE spell
* Anything and everything inside of the cloud will recieve D-Rank damage
* Venom would not recieve damage if he were to go into the cloud, enabling him to fight freely.
* Burn + corrosion effect
Weaknesses:
* A single D-Rank wind spell could blow away the cloud
* Allies inside of the cloud will also be harmed
* A single D-Rank water spell could turn the fire aspect of the spell into steam
* Venom can not control the cloud, meaning that if someone were to be out of range of the spell, they would be fine
Duration/Cooldowns
Duration - 2 posts
Cooldown - 3 posts
Name: Flaming Fists
Rank: D-Rank
Type: Corrosive fire, offensive
Description: Venom punches his own fists together, making a pure red magical circle appear, after that, Venom's hands are engulfed in flames with corrosive properties. These flames upgrade Venom's normal fist strength to D-Rank blunt striking damage. Not only does this increase damage, but it also increases speed so Venom is able to move quicker and strike faster.
Strengths:
* Fantastic melting + corrosion effect
* Upgrades normal striking damage to D-Rank striking damage
* Increases speed and striking speed
* Burn + corrosion effect
Weaknesses:
* Three D-Rank water spells could dispell the fire
* Cannot harm any type of water based defensive spells
* Venom has to be in close range to actually use them
* Cannot use other spells while this spell is in use
Duration/Cooldowns
Duration - 2 posts
Cooldown - 4 posts
Last edited by Chaos on 31st March 2013, 1:19 pm; edited 4 times in total