Magic
Primary Magic: The Winds Of Giza
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Wind Magic (Caster)
Description: When Salohcin was still a child, living in Egypt, he witnessed his parent's murder, but never saw his parent's killer. As he watched his parents bleed out, his father reached out to him, and touched his heart. He told young Sal, "Use this. Be better than I was." Sal's father then passed on a magic that has been passed on through generations. It gives him incredible wind power, but he doesn't have much control over it.
Strengths:
• Large area damage
• Great in slowing opponents, and knocking them off their feet
• Is especially useful when surrounded
Weaknesses:
• Can inflict friendly fire
• Hard to control
• Useless in high altitude areas such as mountains
Lineage: Gold Rush
Unique Abilities:
• Can have a bubble of air underwater
• Essentially can be used to bring small-medium size objects to you
• Ball of high-pressure air+Sitting Sal=Transportation a la The Last Airbender (https://tinyurl.com/yaq3zhfu)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Wind Wall
Rank: D
Type: Wind (Defensive)
Duration: 3
Cooldown: 3
Description: The spell is cast by the caster dragging 2 fingers on each hand, in a motion going from down to up. A wall of extremely fast winds will appear around you. It will deflect any attacks until it can't sustain any more. It is connected to the user's own energy, so its durability varies. The AoE is a 5 foot radius of the caster.
Strengths:
• Great in defense
• Short cooldown
• Useful for stalling time
Weaknesses:
• Varies in durability
• Can be broken in 1 hit by a strong enough spell
• Does not protect from directly above or below the caster
Name: Wind Blade
Rank: D
Type: Wind (Offensive)
Duration: 1
Cooldown: 2
Description: The spell is cast by the caster dragging 2 fingers on one hand, in a motion going from back to front, in the enemies direction. A wall of razor sharp winds will speed towards the enemies, in an attempt to cut them. Best range is from 33-50 meters. Speed is 25 meters per second. Damage is 12-18 HP, if successful.
Strengths:
• Hard to dodge
• Can deal significant amounts of damage
• Fast to cast
Weaknesses:
• Can only shoot one blade
• Hard to aim
• Can inflict friendly fire
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: The Winds Of Giza
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Wind Magic (Caster)
Description: When Salohcin was still a child, living in Egypt, he witnessed his parent's murder, but never saw his parent's killer. As he watched his parents bleed out, his father reached out to him, and touched his heart. He told young Sal, "Use this. Be better than I was." Sal's father then passed on a magic that has been passed on through generations. It gives him incredible wind power, but he doesn't have much control over it.
Strengths:
• Large area damage
• Great in slowing opponents, and knocking them off their feet
• Is especially useful when surrounded
Weaknesses:
• Can inflict friendly fire
• Hard to control
• Useless in high altitude areas such as mountains
Lineage: Gold Rush
Unique Abilities:
• Can have a bubble of air underwater
• Essentially can be used to bring small-medium size objects to you
• Ball of high-pressure air+Sitting Sal=Transportation a la The Last Airbender (https://tinyurl.com/yaq3zhfu)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Wind Wall
Rank: D
Type: Wind (Defensive)
Duration: 3
Cooldown: 3
Description: The spell is cast by the caster dragging 2 fingers on each hand, in a motion going from down to up. A wall of extremely fast winds will appear around you. It will deflect any attacks until it can't sustain any more. It is connected to the user's own energy, so its durability varies. The AoE is a 5 foot radius of the caster.
Strengths:
• Great in defense
• Short cooldown
• Useful for stalling time
Weaknesses:
• Varies in durability
• Can be broken in 1 hit by a strong enough spell
• Does not protect from directly above or below the caster
Name: Wind Blade
Rank: D
Type: Wind (Offensive)
Duration: 1
Cooldown: 2
Description: The spell is cast by the caster dragging 2 fingers on one hand, in a motion going from back to front, in the enemies direction. A wall of razor sharp winds will speed towards the enemies, in an attempt to cut them. Best range is from 33-50 meters. Speed is 25 meters per second. Damage is 12-18 HP, if successful.
Strengths:
• Hard to dodge
• Can deal significant amounts of damage
• Fast to cast
Weaknesses:
• Can only shoot one blade
• Hard to aim
• Can inflict friendly fire
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Salohcin Zeravla on 28th March 2018, 6:44 am; edited 1 time in total