Heaven's Garden
Type:
Heavenly God Slayer
Description:
Rina was blessed with the power of the Heavenly God Slayer within her heart. It had fused with her Heart’s Garden to create a magical god slayer magic called Heaven’s Garden. The light magic has fused with the plants of the garden to create a very supportive and protective magic that could be used for offense as well. Most of the time her magic comes from the area around her heart but in some situations, she is able to use abilities from her arms and legs.
In battle, Rina uses this magic to support others with major buffing and healing abilities. She also can use this magic to protect herself and her allies in dire situations by using trickery or shields to defend against attacks from other creatures. Along with these spells are her offensive spells that are generally weaker than her other spells but can still inflict some extreme damage.
- Defender of the Heavenly Gardens:
Lineage Name: Defender of the Heavenly Gardens
Wielder: Rina Everglades
Proof: https://www.fairytail-rp.com/t32886p50-the-trading-hub#335354
Description: Rina, was given at a young age, the powers of the Heavenly Garden. Although she did not know about its true nature until she was 19, she still used it with strength. She used the requip magic it bestowed onto her, to defend those who could not defend themselves. She was able to make a small name for herself through what she had at the time, with the flower like weapons that filled her hands. She was able to destroy large beasts, and make friends. Through her valiant ideals, and need for the magic to survive, she was given the full strength of this magic. She was given the Heavenly Gardens God Slayer magic. This magic allowed her to defend others, and even become an ace. She has been able to keep up this by helping her allies in battle, and showing them the ways to climb the ranks, with her by their side. She has been able to use the magic well, well enough to where the goddess has notified her. Now, the goddess has put onto her a challenge that could might as well destroy the power of Rina's magic power. It is the need for Rina to defeat the brother of the goddess. He will try to take over the gardens, but Rina will have to try and fend him off, with her and her alone. She will need to pass this challenge to be the strongest she can be. That was why the goddess had blessed upon her the full rights of being the Defender of the Heavenly Gardens. This is a very big position that was held by the goddess herself. The fact that she is allowing Rina to hold this title is a very great deal. There had only been 2 humans that have ever held this title before Rina. One was a girl that became to corrupted to withhold the power, and one that Rina may not even know yet. That other person was her Great grandmother.
Abilities:
Riches of the Heavenly Gardens: Those who are bound with the title of the Defender, have the ability to gain more riches. Their involvement with the gardens proves worthy for extra jewels. Whenever one comes into contact with jobs, from doing something the garden believes is good, it multiples them in a flash. At the end of every job, Rina gets 100% more jewels than given. It is not known how this happens, but it is most likely multiplied by the strength of the light cast upon them.
Rights of the Defender: With the title of the Defender, come 1 extra magical spell for each rank up to S. This is due to the fact that the user needs a way to defend the gardens besides what is normally seen in the magic. The defensive and supportive nature given from the God Slayer magic, means that more spells are needed from the title to be better able to fight off enemies as well as being able to help allies. All of these magics have to be offensive, and nothing else.
Defender's Glow: The Defender seems to have a light that envelops them. It is known for being a light that has its uses for its purposes in defense, but allows for advantages in combat as well. This is very important, especially when it comes to melee type enemies. This light reaches out for user rank max burst range. This means that she can light up an entire area very well. When enemies are 10 meters from Rina, they have to adjust to their light, which means they are blinded for 1 posts. Allies within the light, feel the rejuvenating energy from it. Each post, all allies within the light are healed for 25% of user rank damage. When it reaches 2.5x heal for a target they have a cooldown of 2 posts. Cooldown is seperate for each mage.
Division of the Defender: Due to the fact, that the defender has needed the ability to find on their own for multiple times, they have been able to split themselves into light illusions. They can form up to a max of 2 at D rank(+1 each rank above) of these within max burst range at max burst speed. She is able to pick half of these illusions to heal an ally within max burst range with a beam that travels at max burst speed for 25% of user rank damage once every post. The other half, can damage enemies within max burst range with a beam that travels at max burst speed for 25% of user rank damage once every post. Each illusion takes two hits of any attack before evaporating. Once all illusions disappear, this ability goes on cooldown for 3 posts.
Weapon of the Defender: The spear has become more attuned to the power of the holder. If the wielder of the Heavenly Spear, gains the title of defender, it becomes upgraded into a Artifact(+) weapon from a Legendary weapon(+). The spear puts itself more into the favor of the title holder. It gives them strength they had never felt before. Whenever the defender holds this weapon, they gain a strength buff of 50%.
- Slayer Buffs:
- Basics:
- 10% Buff to physical stats (strength, speed etc.)
10% Buff to senses (hearing, smell etc.)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
- Force:
A Slayer must consume at least 70% magical energy from his respective element to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
The spell power of each rank is increased to 150%.
In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 5% MP.
Force lasts for 7 posts.
- GS specific:
God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart. The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.
The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Holy, God, and Angel type non-human beings.
- Magic Consumption:
Slayers can consume their own element(s) and this allows them to recover magic power. However, how much magic power they can regain varies and depends on the amount of magical energy within the item is consumed.
There is an exception to consumption and that is known as plot elements. Now as we all know this is a site that focuses on plot and likes to encourage personal plots. Therefore, in non-pvp (player vs players) situations it is possible for a mage to consume 'special' plot related versions of their element that can trigger force. This is also generally not allowed in jobs unless the job has a specific natural occurring source of the element or you get permission from staff. An example of a 'plot element' might be a water slayer consuming water from the fountain of youth or a metal slayer eating Excalibur.
- Naturally Occurring Elements:
There are plenty of times when a mage is going to find their element naturally be it a campfire, eating a boulder, or drinking a glass of water. However, these items are not imbued inherently with magic power and as such they provide a limited amount of magic power. Naturally occurring sources of the element can only restore 5% MP per post no matter how much of it you eat.
- Unique Abilities:
- Refract:
- Rina is able to form a flower shield made of light in front of her. This refracts the magic ethernano used in abilities and deflects them. This can only be used to deflect 1 attack of equal or below rank into the ground before breaking into the light around Rina. This UA can only be used once every post.
- Photosynthesis:
- Rina has plants running through her heart which allows her to have some properties from them such as photosynthesis. Unlike regular photosynthesis, Rina works with charges. Every 4 spells she uses gains her a charge. She is able to consume charges to multiply the effect of an ability by 2. This means, it can create 2 of the same aoe spell at the same time. However, if one of these duplicates had already effected an enemy at least once in that post, the other one can't effect it.
- Heart's Bloom(unlocks at S):
- After Rina was blessed with the powers of the Heavenly Garden, she received a new flower form. She is able to consume a sun charge once every battle. Once she consumes this, she is able to transform into her flower form for max user rank duration. She grows into a flower humanoid and gains a 65% physical damage boost.
- Spells:
- Sigs:
- Blossom:
Rank: Ranks up to S
Type: Offensive; Burst/Buff
Duration: max duration for spell rank
Description: Rina creates a flower blossom in her hands as she shouts “Blossom.” As she does this, she places it at the top of her spear. Whenever she attacks with it, she deals 50% max spell rank damage to all enemies within max spell rank burst range at max spell rank burst speed. However, she can only use the blossom three times for the duration. After that, the spell ceases.
- Petal Armor(unlocks at A rank):
Rank: Ranks up to S
Type: Defensive; Single Target
Duration: max spell rank duration
Description: Rina puts her hand on her chest, or on an ally, and creates an sort of cloud of petals that surround the ally. They gain a shield that has a health of 3x spell rank damage.
- Advanced:
- Heaven's Vines:
Rank: B+
Type: Offensive; Aoe
Duration: 5
Description: Rina feels a creeping feeling inside her arms as it travels to her hands. With a look of her arms, light is seen pulsating through her veins. As she puts her hand into the ground, the light shoots down into it. As she looks down, she feels the rumbling of the ground as vines made of light shoot up in an aoe of 150 meters at a rate of 75 mps. At the end of every post, the vines enlarge then shrink to deal .5x B+ rank damage to all enemies in the area. The final post knocks up all enemies in the air.
- Heaven's Poppies:
Rank: C+
Type: Supportive; Offensive; Burst
Duration: 5
Description: Rina feels a weird sensation in her heart as it glows. As she raises her hands up in the air, poppies made of light come out of her hand, showering the area around her(45 meters at a rate of 45 mps). All allies in the area have poppies that stick onto them, 5 to be exact. One poppy on each ally explodes at the end of each post. They deal 25% C+ rank damage to all enemies within 45 meters at 45 mps, as well as healing the ally for 25% C+ rank damage too
- Heaven's Rose:
Rank: B+
Type: Offensive; Burst
Duration: 3 posts(This is only the case if marks are still up.
Description: Rina feels her hands glow as roses made of light form around them. Rina has the ability to shoot lasers into the air, and rain down lasers upon all enemies within 75 meters at 75 mps dealing 75% of B rank damage. When an enemy gets hit, they get marked with a mark of "rose." This means that if Rina or an Ally were to hit the marked enemy with a spell, they would set off an explosion around them with the radius of 75 meters at 75 mps that dealt 25% of B+ rank damage.
- D rank spells:
- Heaven's Petals:
Rank: D
Type: Offensive; Light; Multi target
Duration: 1
Description: Rina sends out 20 petals made of a purplish light in front of her that deals .2x D rank damage for every petal that hits an enemy. Enemies can get hit up to 10 times with these petals until they do nothing to them. These travel at 30 mps from 45 meters away.
- Heavenly Seeds:
Rank: D
Type: Supportive; Light; Multi target
Duration: 3
Description: Rina crushes her hand into a fist and then says, "Heaven's Seeds." When she opens her hands, she sees 5 seeds made of pure purple light. These seeds glow with enthusiasm as Rina throws them at her allies. Rina is able to spread the seeds around to her allies, and herself, or give all of them to one person. Each seed given to an ally sticks its roots into the ally and makes them glow with a purplish light giving them a 10% physical damage buff. This caps at 50% and lasts for 3 posts. They can be thrown at 30 mps from 45 meters away.
- Heaven's Spores:
Rank: D
Type: Supportive; Light; Aoe
Duration: 3
Description: Rina puts her hand on her heart as purplish spores of light flow out of it. As they float through the air they bundle up onto allies and heals them for .5x D rank spell damage per post. As well as this it affects enemies by slowing them down by 50% and making them feel a type of fatigue. These spores are spread in an aoe of 30 meters and spread at a rate of 15 mps.
- C rank spells:
- Heaven's Aroma:
Rank: C
Type: Supportive; Offensive; Light; Aoe
Duration: 5
Description: Rina puts a hand on her heart as it glows with a brilliant light. As she presses on it, a visible aroma trace comes from it that spreads to 60 meters at a 30 mps rate. Rina makes the scent lovely to allies and putrid to enemies. It then heals allies for 25% C rank spell damage every post. It is putrid to enemies setting off a damage over time ability that does 25% C rank spell damage to all enemies in the aoe. Rina doesn't gain any of these effects, instead she gains a 55% physical damage buff.
- Heavenly Thorns:
Rank: C
Type: Offensive; Light; Burst
Duration: 1
Description: Rina swipes her hand in an arch motion. As she does, thorns come out of it. The cone is 30 meters big, and goes out at 30 mps. All enemies hit by these thorns are dealt 50% of C rank damage. After that, the thorns come back to Rina, dealing 25% more C rank damage to the enemies in the thorn cone as well as pulling them towards her by 30 meters at 30 mps.
- Heavenly Friend:
Rank: C
Type: Offensive; Light; Multi target
Duration: 5
Description: Rina cups her hand around her heart as a fairy comes out of it. This fairy is a helper in the Heavenly Garden. However, it is not a summon. This fairy deals 25% of C rank damage to any enemies Rina attacks within 90 meters of Rina at 65 mps for one post. Or, she can create a shield around any ally Rina heals within 90 meters at 65 mps for 2x C rank damage. One shield and One attack action can only be used once per turn.
- B rank spells:
- Heaven's Pollen:
Rank: B
Type: Offensive; Buff; Light; Multitarget; Burst
Duration: 6
Description: Rina glows with a beautiful light as her arms pulsate sending energy from her heart to her spear. As she does, she tosses it in the air as 5 rings of spores surrounds the spear. As its in the air, it shoots down lasers charged with spores to all enemies within 150 meters at 110 mps, dealing 75% of B rank damage to those enemies. After that, Rina's spear comes back to her. She is then able to shoot these rings at enemies within 50 meters at 50 mps to deal melee damage and stun the enemy for 1 post
- Heaven's Lotus:
Rank: B
Type: Defensive; Light; Burst; Buff(Shield)
Duration: 5
Description: Rina feels a surge of energy from her heart go into her hand. As she clenches her fist, it glows with a bright light. As she punches the ground a lotus made of light grows out of it to a radius of 50 meters at 50 mps. As it burst out, all enemies within the radius get pushed back. Rina is then given a shield that defends against 2x B rank damage as lotus petals made of light circle around her. After every post, she is able to clench her spear in order to recreate the knockback again, except she will not be regiven the shield.
- Heaven's Lily:
Rank: B
Type: Offensive; Light; Burst
Duration: 5
Description: Rina feels her heart beat as she feels lilies form around her spear. What this means, is that she has three charges of lillies. She is able to shoot out a beam for each charge. But, she can only shoot once for each charge. When she uses one up, it deals 50% of B rank damage in a line that is 60 meters long, and shoots out at 60 mps. Only after using these three charges, will her spear becomes a bow, that shoots out arrows made of lillies(can shoot arrows from up to 60 meters at 60 mps).
Last edited by Musicalbunny on 5th April 2019, 5:11 am; edited 10 times in total