Aphyon Jivven
Primary Magic: Thunder God Slayer
Secondary Magic: Aphyon Jivven
Caster or Holder: Caster
Description: Devil Jester or Aphyon Jivven in one of the languages of devils, is a magic based on the curses of life. Each spell reflects something dark about life that everyone lives through everyday and twists it into something that many would run from in fear. Due to the many different ‘curses’ of life people live through this magic has a wide variety of abilities it can produce but Cirven only focuses on some of them like illusions, debuffs and sudden attacks. Cirven only uses this magic when he is completely serious as some of the effects of the spells can leave some mentally scarred and the affects it can have on his own mind. The abilities and spells of this magic are devil related in power and can only be used by devils themselves.
Strengths:
Unique Versatility
User chooses who to affect with spells
Weaknesses:
The stronger illusions have a chance of not affecting others
Dependant on mental state
The more this magic is used, the more it affects the user's mind
Lineage:
Unique Abilities:
Spells
Primary Magic: Thunder God Slayer
Secondary Magic: Aphyon Jivven
Caster or Holder: Caster
Description: Devil Jester or Aphyon Jivven in one of the languages of devils, is a magic based on the curses of life. Each spell reflects something dark about life that everyone lives through everyday and twists it into something that many would run from in fear. Due to the many different ‘curses’ of life people live through this magic has a wide variety of abilities it can produce but Cirven only focuses on some of them like illusions, debuffs and sudden attacks. Cirven only uses this magic when he is completely serious as some of the effects of the spells can leave some mentally scarred and the affects it can have on his own mind. The abilities and spells of this magic are devil related in power and can only be used by devils themselves.
Strengths:
Unique Versatility
User chooses who to affect with spells
Weaknesses:
The stronger illusions have a chance of not affecting others
Dependant on mental state
The more this magic is used, the more it affects the user's mind
Lineage:
- Dog Demon Of Absorption:
Dog Demon of Absorption
Lineage: Dog Demon of Absorption
Wielder: Cirven
Description: Cirven is a demon that in the past was only half demon and half human. He used his demonic power only in times when he really needed it and tends to do the same now with his full demonic power. He gained this power from being born from his mother after she had injected herself with the DNA of a long dead demon named Anseus. This power gave him the ability to be able to go into a full demon dog form that increases all of his abilities. He also is able to use the ability to absorb non-magical and magical things to increase his power and more.
Abilities:
- Power of the Dog Demon: Cirven can harness the power of his demonic side and release it changing his body to something different. His hair changes from its usual blue color to midnight black while his pupils change into a shining red color(can be seen shining in the dark) and around his pupils changes into a black color. His hands shape into claws and he grows fangs. In this form he gains a boost to his strength and speed(66%). Also in this form Cirven's spell power and spell damage is increased by 50% due to his demonic power. This form lasts 6 posts and can only be used once per thread due to the stress it puts on his body.
- Senses and Abilities: Due to Cirven being a dog demon his sense of smell, sight and hearing is heightened to the same extent if not a bit better than a Dragon Slayers. With this comes boost to his strength (25%) and speed(30%).
- Absorption: After practicing his natural ability Cirven found that he could use magical energy from spells or natural elements to boost his own power. When using this ability Cirven absorbs the energy from something or from an attack that uses magical energy of some kind. He has to be able to touch the energy he is absorbing to use this ability but in turn will gain MP and a damage boost equal to rank of spell to his next spell depending on the size of the object absorbed or rank of the spell(small chart below). This ability can only be used twice per thread and if an attack is absorbed Cirven will take half the damage of the spell absorbed because he is fully absorbing it unlike with his next ability. Each use needs to be 5 posts in between each other. Cirven can transfer the boost of power to another by touching them but he will give up all the effects on himself if done so. Cirven can only absorbs spells or things of his rank or lower.
- Absorption Redirect: Cirven can use his ability with absorbing energy from a natural element to turn it into an attack or redirect attacks that use magical energy. When used Cirven will have to absorb some energy from something and then after consuming it fully fire it back out. This involves him having to touch the thing producing the energy and firing it back out. With this ability he can absorb the energy from fire to shoot out a fireball or absorb a fireball attack to fire back the same fireball. Any attack that he directs back will deal damage equal to what damage it would have done. Any non-attack energy he absorbs will deal damage equal to his own rank. He can only use this ability on spells equal to his rank or lower. This ability can only be used twice per thread and with 4 posts in between each use. Cirven will take half of the damage of the spell absorbed if it is an attack.
Regeneration: After gaining control over his darker self, Cirven found out that he had another ability granted to him from Anseus. He was able to take on crazy damage from an attack and live through it and regenerate from the injury. Something like a huge hole being stabbed through him or even a limb being severed would be easily regenerated and leave him looking as a good as new.
Usage:
- Power of the Dog Demon: Gives a 66% boost to strength, speed and reflexes but these boosts do not stack with his passive boosts. Gives a 50% boost to his spell damage. Once per thread use with a 6 post duration.
- Senses and Abilities: Gives passives in the form of a heightened sense of smell, sight and hearing. He also receives a 25% boost to strength and a 30% boost to speed.
- Absorption: Gains MP and a damage boost equal to rank of spell to his next spell from the energy produced in natural elements or from spells directed at him. Any spell attacks absorbed will deal half their damage to him. Can be used to power up an ally instead by transferring the power to them. He can only absorb things of his rank or lower. Twice per thread usage with 5 posts in between each use. Each spell absorbed also recovers half the cost of the spell's MP to Cirven. Chart below.
An inch to one foot in size/D-rank spell: 10% DMG boost on next spell
2 feet to a meter/C-rank spell: 20% DMG boost on next spell
2-5 meters/B-rank spell: 30% DMG boost on next spell
Room sized/A-rank spell: 40% DMG boost on next spell
House sized/S-rank spell: 50% DMG boost on next spell
- Absorption Redirect: Allows the user to redirect energy from a natural element into blast of energy or redirect the energy from a spell. He can only absorb things his rank or lower(follow the chart above for rank by size). Damage dealt by a natural element is equal to his rank and damage dealt by a redirected attack is the same as the damage as that attack. Twice per thread use with 4 posts in between uses. Cirven will take half of the spell's damage if an attack is absorbed.
Regeneration: Allows the user to regenerate from grave injuries. This does not mean they do not lose the HP at all though. This only heals the injury cosmetically and does not stop the user from being knocked out or killed outright. This does prevent the user from being killed easily as they will regenerate from damage given to them but simply destroying their head completely would kill them. Even removing the user's head from their body would kill them but if the head was placed back onto the body they would regenerate back to health.
Unique Abilities:
- Unique Abilities:
- Devil’s Limbs:
Devil’s Limbs: Cirven is able to produce an aura of darkness over his limbs that creates a hard surface around them that he can use as if they were blades to cut and hit things. This increases his melee damage by 50% and can be toggled on and off when he wants.
- Illusion Awareness:
Illusion Awareness: Due to Cirven’s power over illusions he has gained a knack for figuring out what is real and what is not making any mental or illusionary abilities/spells 25% less effective against him.
- Curse Power:
Curse Power: This magic is not one that focuses on regular ethernano. It instead focuses on the dark energy and is known as not magic but Curse power. This allows this magic to be used in areas where other magic would be negated in some way like an anti-magic field. This magic is also unaffected by Anti-magic effects. This also causes this magic to not be affected by other mage's buffs and other beneficial effects that specifically affect magic.
- RP ONLY Unique Abilities:
- Random Illusions(RP Only):
Random Ilusions(RP Only): Cirven has been known to prank or use his abilities to avoid situations that he’d rather not be a part of. This ability allows him to do such much easier and allows him to create illusions he has control over that others will see. He can use this to help people or hinder them if he wants but the illusions created are for RP purposes only and cannot be used in combat.
- Signature Spell(s):
- Enhancement:
Name: Enhancement: Pain
Rank: S
Type: Debuff
Duration: 4 posts
Cooldown: 4 posts
Description: One of the curses of life is that everyone lives with feeling things. Everyone feels things in life and has no choice but to do so and this spell takes what they feel to another level. Those around the user in a 100 meter area are instantly hit with a feeling that washes over them where the air around them feels as though it is pricking at their skin as they just feel it. If they were to be touched by someone it would feel as though that person had just struck them. This spell creates an invisible field around the user that that increases the pain those around him feel by 50% making any damaging attacks deal more damage.
Strengths:
- Increases the damage of those around the user by 50%
- The user can choose who is affected by the spell
Weaknesses:
- Only affects those within 40 meters around the user
- Deals no damage itself
- Short Duration
Spells
- D-Rank Spells:
- Reality Warping:
Name: Reality Warping: Illusory Sense
Rank: D
Type: Illusion
Duration: 3 posts
Cooldown: 4 posts
Description: The user produces an illusion of something or someone that affects the senses of those around it. The illusory thing affects the senses of those around it and to those around it, it is the real thing as far as all of their senses are concerned. The user can see and hear everything the object would and can control it for up to 50 meters which after that the user has no control over the object anymore though it will still remain unless the user disperses the spell.
Strengths:
- Allows the user to quickly produce an illusory fake of an object or person he has control over.
- The user can control the object as long as it is 50 meters around them.
Weaknesses:
- If the object produced is out of the user’s range it cannot be controlled anymore.
- The object can only take 2 D-rank spell damage or the equivalent before being destroyed.
- If the user takes damage equal to their own rank the illusory object will disperse.
- C Rank Spells:
- Enhancement:
Name: Enhancement: Fatigue
Rank: C
Type: Debuff
Duration: 4 posts
Cooldown: 5 posts
Description: Those who live in this world will eventually have to give into age and their bodies will not work the same as they used to. One of life’s cruel facts. The bodies of those near the user will feel as though they have been suddenly aged and and slower causing their reactions and even thoughts to slow. This spell creates an invisible field 40 meters around the user that causes all the user chooses to have a 25% debuff to their speed, magical and physical strength.
Strengths:
- 25% speed. Strength and magic debuff for those within 40 meters of the user.
Weaknesses:
- The debuff only affects those within 40 meters around the user.
- Deals no damage
- Shorter distance for a spell of the same rank.
- B Rank Spells:
- Calamity:
Name: Calamity: Tempest
Rank: B
Type: Wind/fire, AoE
Duration: 4 posts
Cooldown: 6 posts
Description: Nature is something the no matter how powerful one gets you cannot completely predict or control. It will do what it wants to and all you can do is watch and deal with the disaster it causes. This spell allows the user to produce a attack within an area or 100 meters near them. The attack covers an area of 90 meters, including above it and starts as swirling wind that will engulf into flames causing a massive vortex of fire to engulf those within it for 75% B-rank wind and fire spell damage, it continues to deal 50% burn/cutting damage each round to those within until the spell ends or snuffed out. (This spell does the maximum of 2.25x rank damage.)
Strengths:
- A wide ranged spell that deals fire and wind damage to those caught within it.
- Creates a vortex of fire and wind that damages for the duration of the spell.
Weaknesses:
- This spell damages anyone and anything in its path, even allies.
- This spell can have either its fire or wind properties eaten from it by a slayer which will half the damage it deals. Both elements can be absorbed if a slayer or slayers can do so and the spell will disappear.
- This spell can be easily extinguished with water magic to end its duration.
- A Rank Spells:
- Reality Warping:
Name: Reality Warping: Death Sentence (ooc permission will be requested)
Rank: A
Type: Illusion, Muli-target
Duration: Instant
Cooldown: 6 posts
Description: What you view, smell, feel and hear is all you can really rely on in life which is a great fear in itself. This spell allows the user to warp other people’s perceived reality into the shape of anything they want in order to injure those around them. This can be in the form of multiple real life constructs being formed that attack those around him or can be in the form of something like a swarm of flying blades to cut through his enemies. This spell also allows the user to get into the head of those he affects, and with this knowledge is to create something that could mess with their psyche more even after this spell ends; such as someone they love being the one dealing the damage for example. This spell affects everything within 80 meters of the user. This spell also allows the user to change scenery too so to make things even more realistic. This spell deals 1.5 A-rank spell damage and gives those hit a fear effect that causes those hit to run away from the user and his allies out of pure fear.
Strengths:
- Allows the user to create anything he wants in order to damage those around him.
- The user can peek into the minds of those around him to create something more sinister for them to deal with also to add a fear effect to this spell which causes those hit to run away in terror and have a lapse in judgment.
- Affects everything within 80 meters of the user
Weaknesses:
- Those who could be affected by this spell will have a 6-sided die rolled for them. If they roll a 3 or 6 they will not be affected by the spell.
- Though the range is fairly big the spell can still be avoided by those who are out of the range of it
- Can also affect allies if they are not given prior notice of this illusion going to happen
- Smaller range than a spell of its rank.
- S Rank Spells:
- Rapture:
Name: Rapture
Rank: S
Type: Multi-Hit, Mana Burn, Melee
Duration: Instant
Cooldown: 8 posts
Description: Everyone and everything is born with ethernano in this world. It is a resource inside them that most do not learn to harness but is a strong power that they can use to do incredible things. With having ethernano comes a curse though. The curse of having uncontrollable power. This spell requires the user to hit an opponent(s) with a melee attack that deals what feels like no damage to those hit. Seconds later those hit will have where they were hit react almost like a sort of allergy to where they were hit and change into a dark color before exploding out in magical energy, exhausting them of their own ethernano in the process. This spell uses the user's ethernano to affect the ethernano inside of others to cause it to explode out and deal damage to them. The exploding ethernano deals 75% rank damage to those hit and drains them of 10% of the mp.
Strengths:
- Damages targets and takes away 10% of their mp.
- Can be used in tandem with another melee attack to deal damage on the initial attack.
- The user can hit up to 3 targets with this spell at a time or hit a single target three times for increased damage.
Weaknesses:
- The mana burn can only take 10% mp per person and will not stack if a person is hit multiple times.
- This spell requires the user to hit with a melee attack or touch a person to trigger it
- The initial attack deals no damage.
- Memento Mori:
Name: Memento Mori
Rank: S+
Type: Death Magic/Immobilization/AoE
Duration: up to 7 post
Cooldown: 15 posts after the spell ends
Description: Everything in existence must eventually be removed from the world through death.The caster seems to take an almost relaxed stance a gentle smile on their face, however their eyes reveal something more sinister, a secret only they themselves know; it is almost like they are asking a question you really don't want to know the answer to. Merely speaking this spells name activates the spell making the opponent seem confused at first being given such a statement, some even arrogantly smirking regardless they all fall to the spells curse.
A thick, dark mist seems to emanate from the caster up to 300m in all directions, almost as if they have created a shadow realm taking away the ability to see, smell or hear from anyone that the caster doesn't wish them to. (Of same rank or lower, one rank higher can see outlines and are able to hear as if in a wind tunnel it doesn't affect those of two ranks or higher.) Within this darkened realm a person will find themselves at the mercy of the user. Due to the initial shock to the senses anyone within will be stopped in their tracks due to fear for 1 post.
Over the next seven turns a single different colored star appears within the sky of this shadow realm almost as if counting up to something. Each round the stars get that much stronger starting at 50% rank damage, (each round gains 30% additional damage maxing at 2.5x rank if it gets to the end of it's charge up.) Simply saying “Septem sororibus Purgatorii” when all seven are in the sky will cause them to explode and sending the out multiple shards of dark/death magical energy cascading through the spell's range while the damage is done equally to anyone within the spell’s range (other than the caster). The caster may bring down the spell sooner by simply flicking their hand dismissively again dealing the stored damage across those within the area equally. Causes anything that would die inside of it to completely disappear(ooc permission needed if used on another oc or an owned npc).
Strengths:
- Deals large amounts of damage
- Causes fear
- Removes the ability to see and hear if the caster doesn’t permit it
Weaknesses:
- Requires charge up to do real damage
- Can’t be used if in a magical dead zone
- Strong enough light can make an area of safety within the shadows (At least one rank higher.)
- Must be able to speak to use the spell
Last edited by Cirven on 14th May 2018, 7:00 pm; edited 9 times in total