Magic
Primary Magic: Thieves’ Collection
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Over 400 years ago a lone man made a name for his family to carry on. Arsene Lupin, the Gentleman Thief. Each generation, the eldest child was trained to be the next Phantom Thief and they would create a new item and use the entire family’s collection to carry out their exploits. Each item was crafted based on the unique circumstances of that generation and the thief. The crafters attaching their own name to the item which would last throughout history.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)
Lineage: Sand Demon
Description: A monster in ancient Egypt was locked away, but one fateful night it managed to trick it's captors and escape by taking on a human form and seducing them. The abominations that were born as a result of the event were given the ability to manipulate and control sand.
Ability: The ability to control and manipulate sand at will with their will. Doing so within a 25 meter area, they can direct sand to attack or take various shapes in order to deal the user's rank in melee damage and it increases based on spell power / magic damage buffs rather than strength buffs. The sand can form barriers to help block attacks in which case it is considered a barrier/shield spell of 1 rank of the user’s rank (D-min).
The user can also "Swim" through sand as though it were water and control the and to give them increased grace and speed when "swimming" (50% speed boost).
Usage: Sand must be within 50 ft of them to use with a 5 post duration with a 6 post cooldown(if the user’s magic focuses on sand this can be a passive ability instead). Shields of sand must be made by sand within 50 ft of the user and has a cooldown of 4 posts after use.
Unique Abilities:
Spells:
Name: Collection Piece: Masque d’Arsene
Rank: D
Type: Supportive
Duration: Passive
Cooldown: N/A
Description: The Masque d’Arsene may be the first item of the Collection and considered weak, but it just shows how good Arsene was. When this mask is passed on to the next generation, their magic changes the details, thought the basic opera mask shape stays the same. The hard form mask is bright red and looks like feathered wings. The mask transforms Fortuna’s clothing into a form fitting red tuxedo with a white blouse underneath. Matching red patent leather heels for footwear and white gloves. The user’s face is also slightly blurred preventing easy recognition of her face.
Strengths: Hides her identity
Weaknesses: Has no combat utilization
Name: Collection Piece: Sac d’Jerome
Rank: D
Type: Supportive
Duration: Passive
Cooldown: N/A
Description: This rather simple bag was made by Jerome, the fifth Head of Lupin. It was made to carry up to 40 kg inside a special extradimensional space. Anything at most 25 cm wide can be placed in it or withdrawn, regardless of length. When it is passed on, it’s details are changed to fit the user. Fortuna changed it into a white and gold clutch purse that when opened by anyone besides herself, they will find makeup, keys, and a pack of chewing gum.
Strengths:
Weaknesses:
Name: Collection Piece: Haut de Forme d’Fortuna
Rank: D
Type: Sand Supportive
Duration: 3
Cooldown: 4
Description: The item made by Fortuna herself, she is the first to weild it in her family. The 20th piece of the collection has the ability to spill forth fine grain sand covering a 15 m area. The inital burst of this sand can do up to 20 HP to any caught in the area. After the burst, Fortuna can utilize this sand in the area for her lineage’s ability. At the end of the duration, the sand will rapidly return to the hat around the brim to be used again.
Strengths: Provides Sand for her Lineage Ability.
Weaknesses: The sand is never deep enough to swim in
Name: Collection Piece: Cape d’Nicolas
Rank: D
Type: Supportive
Duration: Passive
Cooldown: N/A
Description: The Cape was invented by the son of Arsene making it the second piece of the collection. Having never been as fast as his old man, he channeled the energy to help him perform the fantastic feats of rooftop escape his father was known for. The cloak always matches the color of the outfit from the Masque. When worn, the wearer gain a 25% increase in their running speed and can leap 25% further.
Strengths: Increases odds of escaping
Weaknesses: Increased Area to grab onto
Advanced Spells:
Name: Collection Piece: Anneau d'Arlette
Rank: D+
Type: Defensive
Duration: 1
Cooldown: 4
Description: The Anneau d’Arlette was created by the 10th Head of Lupin and one of thier most prized possession. It was the engagement ring of Arlette who was left at the alter. After that shame, she made the ring she was given able to give back pain just as she was given. Fortuna can use the power of the ring to intercept a single ranged elemental attack and throw it back dealing Strength based damage to one individual.
Strengths: Can launch a surprising counter attack
Weaknesses: Takes the full damage of the spell.
Primary Magic: Thieves’ Collection
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Over 400 years ago a lone man made a name for his family to carry on. Arsene Lupin, the Gentleman Thief. Each generation, the eldest child was trained to be the next Phantom Thief and they would create a new item and use the entire family’s collection to carry out their exploits. Each item was crafted based on the unique circumstances of that generation and the thief. The crafters attaching their own name to the item which would last throughout history.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)
Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)
Lineage: Sand Demon
Description: A monster in ancient Egypt was locked away, but one fateful night it managed to trick it's captors and escape by taking on a human form and seducing them. The abominations that were born as a result of the event were given the ability to manipulate and control sand.
Ability: The ability to control and manipulate sand at will with their will. Doing so within a 25 meter area, they can direct sand to attack or take various shapes in order to deal the user's rank in melee damage and it increases based on spell power / magic damage buffs rather than strength buffs. The sand can form barriers to help block attacks in which case it is considered a barrier/shield spell of 1 rank of the user’s rank (D-min).
The user can also "Swim" through sand as though it were water and control the and to give them increased grace and speed when "swimming" (50% speed boost).
Usage: Sand must be within 50 ft of them to use with a 5 post duration with a 6 post cooldown(if the user’s magic focuses on sand this can be a passive ability instead). Shields of sand must be made by sand within 50 ft of the user and has a cooldown of 4 posts after use.
Unique Abilities:
- Two Auras: The magic left behind by Fortuna is different based on if she is as Fortuna or as the Crimson Raven. This allows her to leave behind fewer clues as to her crimes. As Fortuna her magic is rough and resembles sand. If someone can see aura colors, it is blue. If they smell magic, it is a light lavendar, If they hear it, it leaves a high pitched ringing. If they taste it, it is like a sweet sake. As the Crimson Rave, her magic is refined and fluid. If someone can see aura colors, it is red. If they smell magic, it is a burnt cinnamon, If they hear it, it leaves a low pitched gong. If they taste it, it is like a spicy salsa.
- Surprising Activation: Sicne she is trained on taking over holder magic from her predecessor, Fortuna can often seize a magic item and use it for a single activation. Using 50% more mana than normally needed to activate it, Fortuna often uses this surprise to make her get away. She will often leave it behind as it is not within her to steal without advanced notice, or reason.
Spells:
Name: Collection Piece: Masque d’Arsene
Rank: D
Type: Supportive
Duration: Passive
Cooldown: N/A
Description: The Masque d’Arsene may be the first item of the Collection and considered weak, but it just shows how good Arsene was. When this mask is passed on to the next generation, their magic changes the details, thought the basic opera mask shape stays the same. The hard form mask is bright red and looks like feathered wings. The mask transforms Fortuna’s clothing into a form fitting red tuxedo with a white blouse underneath. Matching red patent leather heels for footwear and white gloves. The user’s face is also slightly blurred preventing easy recognition of her face.
Strengths: Hides her identity
Weaknesses: Has no combat utilization
Name: Collection Piece: Sac d’Jerome
Rank: D
Type: Supportive
Duration: Passive
Cooldown: N/A
Description: This rather simple bag was made by Jerome, the fifth Head of Lupin. It was made to carry up to 40 kg inside a special extradimensional space. Anything at most 25 cm wide can be placed in it or withdrawn, regardless of length. When it is passed on, it’s details are changed to fit the user. Fortuna changed it into a white and gold clutch purse that when opened by anyone besides herself, they will find makeup, keys, and a pack of chewing gum.
Strengths:
- Hides stolen loot from investigators
- Stores a large mass of items without weight
Weaknesses:
- Has no Combat Abilities
- If the clutch is stolen, Fortuna has no access to anything held within it.
Name: Collection Piece: Haut de Forme d’Fortuna
Rank: D
Type: Sand Supportive
Duration: 3
Cooldown: 4
Description: The item made by Fortuna herself, she is the first to weild it in her family. The 20th piece of the collection has the ability to spill forth fine grain sand covering a 15 m area. The inital burst of this sand can do up to 20 HP to any caught in the area. After the burst, Fortuna can utilize this sand in the area for her lineage’s ability. At the end of the duration, the sand will rapidly return to the hat around the brim to be used again.
Strengths: Provides Sand for her Lineage Ability.
Weaknesses: The sand is never deep enough to swim in
Name: Collection Piece: Cape d’Nicolas
Rank: D
Type: Supportive
Duration: Passive
Cooldown: N/A
Description: The Cape was invented by the son of Arsene making it the second piece of the collection. Having never been as fast as his old man, he channeled the energy to help him perform the fantastic feats of rooftop escape his father was known for. The cloak always matches the color of the outfit from the Masque. When worn, the wearer gain a 25% increase in their running speed and can leap 25% further.
Strengths: Increases odds of escaping
Weaknesses: Increased Area to grab onto
Advanced Spells:
Name: Collection Piece: Anneau d'Arlette
Rank: D+
Type: Defensive
Duration: 1
Cooldown: 4
Description: The Anneau d’Arlette was created by the 10th Head of Lupin and one of thier most prized possession. It was the engagement ring of Arlette who was left at the alter. After that shame, she made the ring she was given able to give back pain just as she was given. Fortuna can use the power of the ring to intercept a single ranged elemental attack and throw it back dealing Strength based damage to one individual.
Strengths: Can launch a surprising counter attack
Weaknesses: Takes the full damage of the spell.