Job Title: The Horde
Rank: B
Player Requirements: Must be a member of Fairy Tail. May bring a partner with you but they must be a member of the Guild.
Job Requirements: Thread must be 7,500 words. Must stop the Horde of Orcs from destroying the Haven of Reflection.
Job Location: Haven of Reflection (Tetsukazu)
Job Description: The orc tribes native to Tetsukazu are at odds. Some of them want to allow the guild to remain on Tetsukazu, some of them do not. One side says that Fairy Tail is not only a group of humans, and that they are the friendliest guild towards magical beings. The other side believes that Fairy Tail brings only destruction in it's wake even on their homeworld of Earthland. The side that believes the guild should be destroyed has mobilized it's tribe against the Haven of Reflection, Fairy Tail's headquarters on this planet.
Stop the Orc invasion by either destroying, or otherwise repelling the Orc horde. After your victory, the other tribe will takeover and attempt to keep the peace among their kind indefinitely.
Enemies:
Weak: Orc Charger x200 - A brute with green skin, who has war paint all over him. They have spiked shoulder pads of steel for ramming enemies, usually wearing some kind of armor. Carries either a sword or an axe usually. Takes C-class damage to down these tough foes.
Normal: Orc Bladesman x50 - An orc with red skin. An orc swordsman wielding a katana or masamune blade of some kind. They are extremely skilled swordsman, and seem to be able to move very quickly and with amazing strength. Takes B-class damage to down these skilled samurai warriors. Be careful as they know how to dodge magic as well by studying the signals of incoming magic from their own mages.
Strong: Orc Mage Lieutenant - A mage of the orcs, with green skin. He wields both Water and Lightning magic furiously, up to an A-class. So his spells are very large and powerful when he uses them. He is very quick on his feet as well, and is A-ranked himself, be very careful when dealing with him; he can and will use his Water and Lightning magic in conjunction to electrocute you if possible. He also will try to destroy the Haven of Reflection here and there with his magics if you don't stay engaged with him or lose track of him. Takes A-class damage to take him down.
Boss: Orc Warchief - The leader of the tribe that decided to try and wipe Fairy Tail off the map on Tetsukazu. He like his mage Lieutenant can also use both Water and Lightning magic on an A-class level. However, he prefers the Holder Style of magic and an explosion of Lightning or Water usually goes off from his stylish stone hammer that he carries with him wherever he goes. The explosions from his magic are about fifty feet around; so even if you dodge it can be hard to avoid some kind of impact or shockwave from their strikes. Takes two hits of A-class damage to finally defeat him and bring this large scale attack to a screeching halt.
Reward: 5000j and the favor of most Orcs on Tetsukazu, although some will still be wary about you even after this conflict.
Rank: B
Player Requirements: Must be a member of Fairy Tail. May bring a partner with you but they must be a member of the Guild.
Job Requirements: Thread must be 7,500 words. Must stop the Horde of Orcs from destroying the Haven of Reflection.
Job Location: Haven of Reflection (Tetsukazu)
Job Description: The orc tribes native to Tetsukazu are at odds. Some of them want to allow the guild to remain on Tetsukazu, some of them do not. One side says that Fairy Tail is not only a group of humans, and that they are the friendliest guild towards magical beings. The other side believes that Fairy Tail brings only destruction in it's wake even on their homeworld of Earthland. The side that believes the guild should be destroyed has mobilized it's tribe against the Haven of Reflection, Fairy Tail's headquarters on this planet.
Stop the Orc invasion by either destroying, or otherwise repelling the Orc horde. After your victory, the other tribe will takeover and attempt to keep the peace among their kind indefinitely.
Enemies:
Weak: Orc Charger x200 - A brute with green skin, who has war paint all over him. They have spiked shoulder pads of steel for ramming enemies, usually wearing some kind of armor. Carries either a sword or an axe usually. Takes C-class damage to down these tough foes.
Normal: Orc Bladesman x50 - An orc with red skin. An orc swordsman wielding a katana or masamune blade of some kind. They are extremely skilled swordsman, and seem to be able to move very quickly and with amazing strength. Takes B-class damage to down these skilled samurai warriors. Be careful as they know how to dodge magic as well by studying the signals of incoming magic from their own mages.
Strong: Orc Mage Lieutenant - A mage of the orcs, with green skin. He wields both Water and Lightning magic furiously, up to an A-class. So his spells are very large and powerful when he uses them. He is very quick on his feet as well, and is A-ranked himself, be very careful when dealing with him; he can and will use his Water and Lightning magic in conjunction to electrocute you if possible. He also will try to destroy the Haven of Reflection here and there with his magics if you don't stay engaged with him or lose track of him. Takes A-class damage to take him down.
Boss: Orc Warchief - The leader of the tribe that decided to try and wipe Fairy Tail off the map on Tetsukazu. He like his mage Lieutenant can also use both Water and Lightning magic on an A-class level. However, he prefers the Holder Style of magic and an explosion of Lightning or Water usually goes off from his stylish stone hammer that he carries with him wherever he goes. The explosions from his magic are about fifty feet around; so even if you dodge it can be hard to avoid some kind of impact or shockwave from their strikes. Takes two hits of A-class damage to finally defeat him and bring this large scale attack to a screeching halt.
Reward: 5000j and the favor of most Orcs on Tetsukazu, although some will still be wary about you even after this conflict.