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    Living Magic

    HirokoD
    HirokoD

    Player 
    Lineage : Truth
    Position : None
    Posts : 245
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Skill: Art of the Younger Ones
    Second Skill: N/A
    Third Skill:

    Living Magic Empty Living Magic

    Post by HirokoD 29th January 2018, 11:27 am

    Username: HirokoD
    Secondary Magic Name: Living Magic
    Evidence of Accomplishment: Solo (5069/5000)
    Description: Living Magic is a type of Magic that allows the user to bring life to their creations. They can create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell and summon or create a creature. The caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses. All creations will cease to exist if the user dies.
    Strengths:
    -This magic allows the user to have summons and other non-summon spells.
    Weaknesses:
    -Hiroko can only have up to 2 summons maximum.
    -Summons can get out of control and ignore Hiroko's instructions.
    Abilities:
    Arly: Hiroko's bird creation. Arly is permanent with Hiroko and can fly at 40 miles per hour. She has camouflage abilities making it difficult for enemies to see. She cannot fight but has the ability to let Hiroko see what she sees. She also has a very good sigh, being able to spot a rabbit even 2 kilometers away. Image
    Assistance: Hiroko is able to summon any of his creations for out of combat assistance. This costs no MP but the summons wont be able to fight.


    Seiji the Frog:

    Sally the Illusionist:

    Gorgola the Thing:

    Almhat, the Doomlord:

    Scarlet, the Rose:

    Zenion the Divinity:


    Last edited by HirokoD on 11th March 2018, 11:35 am; edited 8 times in total


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    Living Magic Empty Re: Living Magic

    Post by Guest 7th March 2018, 6:42 pm

    All comments will be in this color.

    HirokoD wrote:Username: HirokoD
    Secondary Magic Name: Living Magic
    Evidence of Accomplishment: Solo (5069/5000)
    Description: Living Magic is a type of Magic that allows the user to bring life to their creations. They can create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell and summon or create a creature. The caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses. All creations will cease to exist if the user dies.
    Strengths:
    -This magic allows the user to have summons and other non-summon spells.
    Weaknesses:
    -Hiroko can only have up to 2 summons maximum.
    -Summons can get out of control and ignore Hiroko's instructions.
    Abilities:
    Arly: Hiroko's bird creation. Arly is permanent with Hiroko and can fly at 40 miles per hour. She has camouflage abilities making it difficult for enemies to see. She cannot fight but has the ability to let Hiroko see what she sees. She also has a very good sigh, being able to spot a rabbit even 2 kilometers away. Image

    You can have another ability


    Seiji the Frog:

    Bounce Belly:

    Gorgola Beam:

    Almhat, the Doomlord:

    Scarlet, the Rose:

    Zenion the Divinity:
    HirokoD
    HirokoD

    Player 
    Lineage : Truth
    Position : None
    Posts : 245
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Skill: Art of the Younger Ones
    Second Skill: N/A
    Third Skill:

    Living Magic Empty Re: Living Magic

    Post by HirokoD 8th March 2018, 9:18 am

    Think everything was fixed.


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    Living Magic Empty Re: Living Magic

    Post by Guest 9th March 2018, 9:34 am

    Gorgola the Thing ;; The lazors for his passive would altogether deal the 21 damage, not individually.

    Almhat, the Doomlord ;; Add a cap to the buff for the passive. And also add a cooldown to the active.
    HirokoD
    HirokoD

    Player 
    Lineage : Truth
    Position : None
    Posts : 245
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Skill: Art of the Younger Ones
    Second Skill: N/A
    Third Skill:

    Living Magic Empty Re: Living Magic

    Post by HirokoD 9th March 2018, 7:34 pm

    Done


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    Living Magic Empty Re: Living Magic

    Post by Guest 10th March 2018, 6:00 pm

    Almhat, the Doomlord ;; I'd be willing to let the passive go if the 150HP thing was instead a %. So it translates to 150%.
    Also the active still doesn't have a cooldown.
    HirokoD
    HirokoD

    Player 
    Lineage : Truth
    Position : None
    Posts : 245
    Guild : Nightmare
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 325

    Character Sheet
    First Skill: Art of the Younger Ones
    Second Skill: N/A
    Third Skill:

    Living Magic Empty Re: Living Magic

    Post by HirokoD 11th March 2018, 11:36 am

    My bad for the cooldown. I wrote 150% of A Rank damage. Is that what you mean? Or do you mean he can absorb 50% of the damage dealt to him 3 times?


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    Living Magic Empty Re: Living Magic

    Post by Guest 11th March 2018, 9:38 pm

    Spoiler:

    Living Magic 9EB27lh

      Current date/time is 5th November 2024, 2:18 pm