by Samira Nassar 23rd June 2019, 6:46 am
So, I have no idea if this ancient thread is still in use and being watched, but I'm currently not in the Discord so I'll just see what happens :'D Chances are this was all covered in the Discord already so, uh, sorry for repeated questions if that is the case.
Firstly, I do want to say thank you and that I appreciate the effort that goes into clarifying things in those rules for the memberbase. I know how much of it was a bit confusing and not worded or clarified well beforehand. That said, I now have to nitpick it a little since I'm a little confused on the Multi-Target clarifications.
Part 1:
I have noticed in recent gradings of others that it has been commonly asked to put a number of targets for the healing and buffs and such. I actually really wanted this clarification to be added to the rules but I think it is still pretty vague, hence my question. Exactly how many targets is acceptable? Like with the Effect clarifications that added the numbers each rank could have, shouldn't this also have something similar and mentioned in the rules? This apparently needed a limit since these spells started being graded this way, but the limitation values were not set. As it is, I have no idea what number to put because nothing stops me from putting down 200 million regardless of how facepalmingly unrealistic that is. And I definitely do not want to be TOO reasonable and put much lower than I could have gotten. This opens up inconsistency between gradings as well since one person may be allowed to have 4 targets while another 10. This really should be something where everyone is on the same page, and I would think members would actually want to know just how much they can do with their spells instead of guessing. Would likely make it easier on the graders as well maybe. I have no idea on that department. And if it's a matter where any number is acceptable so long as it's actually written down, then I can't really see what the point was in making this change and having to set a number.
Part 2:
Why are only the support variations of Multi-Target spells required to have this limit? Shouldn't the damage side of it have it as well? As someone that uses the damage variants more than the support ones, I am confused on why I do not have to set a certain number of targets or hits. This seems like something that should affect the spell category as a whole and not just picking one side of it. The most I can come up with as a reason is that enemies are capable of dodging the damage variants but allies are probably going to sit there to get in all of the effects.
TLDR:
1. How many targets are acceptable for support multi-target spells? The rules don't clarify this unless I missed it somewhere.
2. Why do only the support spells need to put down a set number of targets affected? Shouldn't this apply to the damage side of the category too?