✺ Upinde na Mshale ✺
Name: Upinde na Mshale.
Rank: Legendary+ Weapon (+5% MP passive).
Type: Bow and Arrow.
Description:
- Appearance & Stuff:
When wishing not to carry the bow on her back or in her hands, Zanobia is capable of storing it inside the hoop that sits in her longer strand of hair, as it is similar to a pocket dimension. In addition to this, all of the arrows that she utilizes are stored in here as well. She calls this a quiver because that is what it is, but much more enhanced. A visual representation can be found below. Only the arrows and bow can be stored in this dimension, however, and nothing else.- Hoop // Quiver:
Strengths:
✺ Utilizes being far away to attack.
Weaknesses:
✺ Requires medium to long range to function well.
✺ Sometimes pulling back a string can be tiring.
- Mgomo wa Mwisho:
Name: Mgomo wa Mwisho.
Rank: A.
Duration: 1 post.
Cooldown: 5 posts.
Description:
✺ Using this ability, the wielder pulls the finest arrow out of their quiver, that of which pulses with great energy of red, yellow, blue, and green. Upon pulling this arrow back with the string of the arrow, it will sound as if a pack of animals was stampeding around the battlefield, and the arrow will emit colors that are extremely bright and vibrant. Upon release, the four colors will swirl around the arrow as it flies, and with it the roars of the stampeding sounds will explode in sound. As the arrow flies in the air, it will turn into that of what appears to be a multi-colored beam of light, that of which is divided into the four colors previously stated. This beam is nearly 20 meters wide, and this along with the arrow flies at a speed of 168.75 m/s up to 225 meters away. The first enemy struck with this ability will be dealt full A rank spell damage (80 damage) and the rest hit will be dealt 1/2 A rank damage (40 damage). In addition to this, all enemies struck will be flung backwards the rest of the distance in which the arrow has to fly.
Strengths:
✺ Deals great damage, as this is the weapon's most powerful ability.
Weaknesses:
✺ This ability is very non-discreet, in the form of sounds in addition to light.
✺ Can strike allies very easily.
- Risasi:
Name: Risasi.
Rank: B.
Duration: Passive.
Cooldown: N/A.
Description:
✺ As this is a bow and arrow, it substitutes the ability to perform melee attacks with another function, that of which is of a similar way of attacking. Instead of using melee attacks with the user's strength, it uses that of long ranged attacks that follow melee damage outputs of the user's rank. Inside of the hoop / quiver is an endless supply of arrows that the holder can use to attack in the form of ranged attacks via pulling back the string and firing arrows, like a regular bow. When shooting these arrows, each time one hits an enemy it will deal user ranked melee damage, and they fly following single-target speeds / ranges of the user's rank. It is like a melee hit with a sword but medium-long ranged, as bows are not useful in close ranged combat at all. In addition to being able to attack with this, the wielder of this bow / quiver receives a 60% strength buff at all times.
Strengths:
✺ Useful for performing basic attacks, this passive ability is easy to use if one knows how to use a bow.
✺ If the user is very much trained in shooting bows, such as Zanobia, they can be easy to reload and fire quickly over and over again.
Weaknesses:
✺ This bow and arrow cannot perform strikes of close range (melee attacks), like other typical weapons can.
✺ Arrows used in this form of attacking can only strike one enemy with each.
✺ Only one arrow can be shot at a time using this passive ability.
✺ Attacks are more likely to miss with this "system", as arrows are thin and require slight aiming.
✺ Arrows take more time to utilize than typical things such as punches and slices with daggers.
✺ The buff given with this ability can only benefit one person, being the wielder.
✺ Attacking with arrows is very hard, and if one is not trained with a bow and arrow it is nearly useless.
✺ These arrows are typical and can be manipulated by wind users if they are permitted to do so.
✺ Arrows can be blocked easily.
✺ As the tips of the arrows are metal / steel, iron slayers can easily eat them to regain MP.
✺ Cannot pierce elemental bodies.