Magic Name: Droids of Draovis
First Magic: Hazardous Arsenal
Third Magic: Core Infusion
Magic Type: Summoning (Primary - 3 Summons Active), Ancient (Auxiliary - +15% to Spell Damage)
Evidence of Accomplishment: Purchased - Account name was Lumindis at the time
Description:
The Droids of Draovis is a magic that revolves around summoning very advanced living machinery in the form of androids. The droids themselves come from the lost planet of Draovis, where each one was named after one of the gods that the people worshiped. Or so the myths and legends go. Aliarey and her colleagues learned of this while on the technologically advanced planet of Mirai. The advanced planet had once been allied with Draovis in their tales long ancient. The finding of this particalur set of abandoned and nearly destroyed droids on their own planet had confirmed to them that some of the myths were factual. Thankfully, while the frames had certainly seen better days, the actual power cores were very intact.
With time and expert tinkering and engineering, the droids became operational again. Though they were difficult if not entirely impossible to control. They had to be shut down until the issue could be corrected. During the shutdown, Aliarey and her colleagues had taken the opportunity to steal the droids for themselves before leaving Mirai. Their plan was to make a little of their own alternations so that the droids would respond to the lacnites that were in Aliarey's body and storage dimension. The plan worked. So far. They now follow her commands and that of the lacnite machines.
- Unique Abilities:
Droid Master - Passive. The Lacnites allow Aliarey to control and operate the droids of Draovis. In being their master, there is a link between them and herself. Alia is granted a 60% buff to her Spell Damage. As another benefit, she also regens 5% of MP every post.
Secondary Power Source - Passive. The Lacnite technology that runs through Aliarey's body grants her the ability to use her magical spells by using more than just Magic Power. They convert a small portion of her health values into an energy that can be used just as easily as her normal Magic Power. Aliarey can use her HP to cast spells, but each spell used in this way costs double the base MP in HP. The lacnites also work to replenish this lost health and will heal her from within. This gives her a 5% HP regen every post.
Durability Upgrade - Passive. The droids of Draovis are built to have more durability than normal summons. As such they gain a buff of 60% towards their HP. Their master also shares in some of this to make even her more difficult to become disabled. Aliarey regens 5% of HP every post.
- Signature Spells:
- Restore Bot:
Name: Restore Bot
Rank: S
Grade: Normal Summon
Linked Equipment: NA
Melee Healing: 35
Summon HP: 250
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A small lacbot the size of basketball. It is very basic in design, and will hover and circle around Alia throughout its duration. Unlike the Basic Bot, the Restore Bot cannot do Melee Damage at all. Instead it will shoot tiny energy particles to heal for the same value as the Melee Damage would be. This includes if the particles hit enemies.- Appearance:
- Active - Basic Repair:
Name: Basic Repair
Rank: S
MP Cost: 0
Category: Supportive
Type: Single Target, Negation
Healing: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
When activated, the small lacbot is able to heal a single target as far away as 400m once per post. It is also able to negate a single spell or effect within Burst range of this spell(100m) once per post by releasing a green particle beam to collide against the spell, though this can only be done to S rank abilities or lower, and only if the same amount of MP is taken from Aliarey as was used to create the negated ability.
- Basic Bot:
Name: Basic Bot
Rank: S
Grade: Normal Summon
Linked Equipment: NA
Melee Damage: 35
Summon HP: 250
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
A small lacbot the size of basketball. It is very basic in design, and will hover and circle around Alia throughout its duration. For its "melee" damage, it shoots tiny energy particles at targets.- Appearance:
- Active - Basic Laser:
Name: Basic Laser
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target, Piercing
Damage: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
When activated, the lacbot will shoot a very standard laser at a single target as far away as 400m at a speed of 400 m/s in order to do S rank Spell Damage. Can be used once per post throughout the duration. This ability pierces through armor and magical defenses in order to do 50% of the intended damage.
- Replication:
Rank: Replication
Rank: S
MP Cost: 0
Category: Offensive
Type: Multi-Target, Buff
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
This ability allows Aliarey to replicate her active summons. These replications do not have the benefits of being a summon or count as one. However, they are able to move as far as 300m at a speed of 225 m/s. With each strike that they do towards targets, 75% of S rank Spell Damage will be done. For further clarity, the form of this ability is just for cosmetic purposes of the spell and is no different in function than a multi-target spell that releases beams or similar. Only 10 attacks this way can be done per post. Activating this ability also increases Aliarey's movement Speed by 70% for the remainder of the duration.
- Circuit Rewire ∞:
Granted by Lineage
Name: Circuit Rewire ∞
Rank: A
MP Cost: 0
Category: Auxiliary
Type: Burst, Buff, Mobility
Damage: NA
Range: 37m
Speed: 37m
Duration: 10 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Damage and Strength by 48% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s.
- Passives:
Replaces B Rank Spell Slot
Name: Lacnite Resistance 1
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey has a 50% Counter Effect to Drain Effects, halving the percentage of the Drain
Replaces B Rank Spell Slot
Name: Lacnite Resistance 2
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey has a 50% Counter Effect to Debuff Effects, halving the percentage of the Debuff
Replaces B Rank Spell Slot
Name: Lacnite Resistance 3
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Magic Resistance is increased by 50%
Replaces B Rank Spell Slot
Name: Lacnite Resistance 4
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey's Physical Resistance is increased by 50%
Replaces B Rank Spell Slot
Name: Regenerative Pulse
Rank: B
Category: Auxiliary
Type: Passive
Description: Aliarey regens 5% HP once per post
- Normal Spells:
x5 Purchased Spells
Planner Guide:
5 B (all of them Passives)
9 A
6 S- A Rank:
- Circuit Rewire 0:
Name: Circuit Rewire 0
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Damage and Strength by 48% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- Circuit Rewire 1:
Name: Circuit Rewire 1
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Damage by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- Circuit Rewire 2:
Name: Circuit Rewire 2
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Damage by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- Circuit Rewire 3:
Name: Circuit Rewire 3
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Speed by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- Circuit Rewire 4:
Name: Circuit Rewire 4
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Range by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- Circuit Rewire 5:
Name: Circuit Rewire 5
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Speed by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- Circuit Rewire 6:
Name: Circuit Rewire 6
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Spell Range by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- Circuit Rewire 7:
Name: Circuit Rewire 7
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Strength by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- Circuit Rewire 8:
Name: Circuit Rewire 8
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst, Buff, Mobility, Copy
Damage: NA
Range: 37m
Speed: 37 m/s
Duration: 7 Posts
Downside:
Sacrifices 50% Range for 25% Increased Buff
Sacrifices 50% Speed for 25% Increased Buff
Description:
The programmed connection between the units of this magic and the lacnites within her makes it possible for Alia to enhance certain aspects of herself. Upon activation, the lacnites power up and increase Alia's Strength by 97% throughout the duration. Her movement speed also increases, allowing for quick bursts of rapid movement that only very trained eyes could keep up with. Once per post during this ability she can move within a 37m range at 37 m/s. Lastly, Aliarey can copy one of her own spells or, to benefit from the quick analyzation methods of the lacnite system as well as their quick replication trait, one that she has seen someone else use in that specific thread once per post. This copy effect can only occur once per post, only on spells A rank or lower, and only if the same amount of MP that was used to create the copied spell is taken from Aliarey's MP pool.
- S Rank:
- Project Izana:
Name: Project Izana
Rank: S
Grade: Normal Summon
Linked Equipment: NA
Melee Damage: 35
Summon HP: 375
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range and Speed for 50% more Summon HP
Description:
IZANA is the white and blue one of the twin sister units. She was made to have a couple more supportive abilities than her sibling model. Unfortunately, this also means that her focus is on the health of allies and her summoner, and that can mean that she takes it way too seriously at times. A single paper cut could mean a week of bed rest until it fully heals.- Appearance:
- Energy Shield:
Name: Energy Shield
Rank: S
MP Cost: 60
Category: Offensive, Defensive
Type: Burst, Negation
Damage: 120
Durability: 240
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
The Izana unit releases a blue colored energy shockwave that spreads as far as 100m at 100 m/s. Enemies within range of this shockwave will receive S rank Spell Damage when hit. Once it has spread to its entire range, the energy goes upwards and creates a dome-like barrier that has the durability of 2x S rank Spell Damage. This protects Alia, the other units, and any other allies so long as they are within the energy dome's boundaries. Both the damage shockwave and the dome creation can occur once per post. Additionally, a single enemy spell can be negated if this ability makes contact with it. Though this can only be done if the spell is S rank or lower and if the MP cost that was used to create the negated spell is also taken from Aliarey.
- System Overdrive:
Name: System Overdrive
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Debuff, MP Drain, Mobility
Damage: NA
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to release a gentle white glow that appears harmless but is actually a form of anti-magic radiation from Draovis. This radiation spreads to a max range of 100m around Project IZANA, turning into an aura that follows the unit.
Those struck by the anti-magic particles of the aura will have both their Spell Durability and Spell Healing debuffed by 35%, and will also be drained 5% of MP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving 100m at 100 m/s once per post throughout the duration.
- Healing Shot:
Name: Healing Shot
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target, HP Regen, Negation
Healing: 120
Range: 400m
Speed: 400 m/s
Duration: 10 Posts
Downside:
Description:
The Izana unit comes with some healing capabilities. Once per post she can heal Alia, another unit, or a nearby ally for the equivalent of S rank Spell Damage so long as they are within a 400m range. The visualization is Esana shooting a green beam towards the target and the beam remaining active until the healing is complete. This also places a once per post 5% HP regen on the target, which lasts for the remainder of the duration.
Izana can also use this ability to remove negative effects from her target, thereby negating them. Although, this can only be done once per post, only to effects from spells that are S rank or lower, and only if the same amount of MP that was used to create the effect is taken from Aliarey's MP pool.
- Enhanced Celerity:
Name: Enhanced Celerity
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Mobility, Negation, Buff
Damage: NA
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Izana activates the rocket thrusters that have been installed into her body. This allows her to move at 100 m/s with a range of 100m once per post. The enhancements that are granted by this ability also activate a negation system. Any spell that this unit makes contact with during her enhanced speed travel will be absorbed entirely and rendered useless. This can only occur once per post on a single spell, has to be of S rank or lower, and this can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey.
The energy burst released during Izana's mobility provides a small benefit to allies within the 100m range. It allows itself to be absorbed into their bodies and magic sources as it begins to fade and upon doing so will buff their Spell Speed by 70% throughout the duration.
- Project Esana:
Name: Project Esana
Rank: S
Grade: Normal Summon
Linked Equipment: NA
Melee Damage: 35
Summon HP: 375
Range: 50m
Speed: 50 m/s
Duration: 10 Posts
Downside:
Sacrifices 50% Range and Speed for 50% more Summon HP
Description:
ESANA is the black model of the sister units. Unlike IZANA, ESANA was programmed to be more focused on fighting and being destructive. The safety of others does not make sense to ESANA and instead she is only focused on results and the highest probability of success. This could mean that sacrifices will be made along the way no matter who or what it affects.- Appearance:
- Particle Barrage:
Name: Particle Barrage
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target, Piercing, Buff
Damage: 90
Range: 300m
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description:
The Esana unit releases small black lacbots that start as tiny orbs and will fly to certain points around her. They then grow in size and extend so that they are now floating rectangular bars. These bars begin to fire multiple rounds of particle energy bullets that will inflict 75% of S rank Spell Damage per hit. They reach a max range of 300m and travel at a speed of 225 m/s. These rounds are able to pierce through armor and magical defenses in order to do 50% of the intended damage. Combined, these lacbots can only damage opponents 10 times per post. These bots also release invisible pulses that react to the lacnites, empowering them, and therefore increase Alia's Spell Damage by 70% for the remainder of the duration.
- System Overdrive:
Name: System Overdrive
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Debuff, HP Drain, Mobility
Damage: NA
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
When activated, this unit's core awakens another aspect of its ancient technologies. The unit begins to release a gentle black glow that appears harmless but is actually a form of anti-magic radiation from Draovis. This radiation spreads to a max range of 100m around Project ESANA, turning into an aura that follows the unit.
Those struck by the anti-magic particles of the aura will have both their Spell Damage and Strength debuffed by 35%, and will also be drained 5% of HP once per post. All effects do not stack with each hit, but will last throughout the duration of this ability. Due to its category, this ability ignores all defenses, including anti-piercing, and also counter effects. Lastly, this ability also energizes the unit to be able to move quickly and efficiently, making it capable of moving 100m at 100 m/s once per post throughout the duration.
- Supercharged Plasma:
Name: Supercharged Plasma
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, Burst, Piercing
Damage: 120
Range: 400m, 100m
Speed: 400 m/s, 100 m/s
Duration: 10 Posts
Downside:
Description:
A powerful plasma beam is shot through the Esana unit's helmet, going as far as 400m at 400 m/s. Once it either hits something or reaches its max range, the beam will explode with its destruction power spreading to a 100m range at 100 m/s. Aside from destroying the surrounding environment, anyone caught in the explosion will receive S rank Spell Damage. The power and heat behind this ability allows it to pierce through armor and magical defenses in order to do 50% of the intended damage. Can be done once per post throughout the duration.
- Enhanced Celerity:
Name: Enhanced Celerity
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst, Mobility, Negation, Buff
Damage: NA
Range: 100m
Speed: 100 m/s
Duration: 10 Posts
Downside:
Description:
Esana activates the rocket thrusters that have been installed into her body. This allows her to move at 100 m/s with a range of 100m once per post. The enhancements that are granted by this ability also activate a negation system. Any spell that this unit makes contact with during her enhanced speed travel will be absorbed entirely and rendered useless. This can only occur once per post on a single spell, has to be of S rank or lower, and this can only be done if the same amount of MP that was used to create the negated spell is taken from Aliarey.
The energy burst released during Esana's mobility provides a small benefit to allies within the 100m range. It allows itself to be absorbed into their bodies and magic sources as it begins to fade and upon doing so will buff their Spell Speed by 70% throughout the duration.
- H Rank:
- Plasmatize:
Name: System Overdrive: Plasmatize
Rank: H
MP Cost: 105
Category: Auxiliary
Type: Burst, Buff, Teleport, MP Drain, HP Drain, Negation
Damage: NA
Range: 300m
Speed: 150 m/s
Duration: 20 Posts
Downside:
50% increased MP Cost for an additional Effect
Description:
With this ability Aliarey is able to use the System Overdrive program that the Projects have, although hers is slightly different due to the Lacnite technology differing from the droid summons. Upon activation, Aliarey's body is surrounded by swirling fiery plasma. This plasma aura just circles around her body at the start, but she can choose for it to increase in size, reaching a max range of 300m at 150 m/s. This aura follows her wherever she goes, continuing to fuel her power. Aliarey's Spell Damage is increased by 75% for the remainder of the duration. She can also disappear entirely, becoming one with the plasma aura and re-appearing elsewhere within its 300m range once per post so long as this ability remains in effect.
The plasma aura itself is not harmful in the traditional way. It does absolutely no damage at first and seems harmless for that reason. Instead, the plasma aura infects enemies to cause slower but impactful damage if not controlled The infection goes deep into whatever controls their source of magic and works slowly to disintegrate it. At the same time the plasma is slowly also causing harm to enemy health. 5% of MP and 5% of HP will be drained from enemies that are within range of the aura and make contact with it once per post for the remainder of the duration.
Many spells are also not safe from the effects of this ability. Enemy spells that make contact with the swirling plasma can be disintegrated and made entirely useless. This can only occur once per post, only on H rank spells or lower, and only if Aliarey has paid the same amount of MP that was used to create the negated spell to increase the intensity and strength of the plasma aura.
Last edited by Aliarey Casady on 5th February 2021, 12:16 pm; edited 138 times in total