Magic
Magic Name: Solace
Magic Type: Solitary Summoner
Description:
Strengths:
Weaknesses:
Unique Abilities:
Spells:
D Rank Passive
D Rank Passive
Name: Mia
Rank: D
Type: Summon
Damage: 5hp per strike
Summon HP: 50hp
Duration: 3 posts
Downside: N/A
Description: A gentle creature who while not exactly small is the second smallest creature in Solace behind Allie. The species she comes from survives by protecting the nesting ground of predators while they're out, causing the predators they aid to keep them safe from other predators.
Strengths:
- Far more gentle than any of the other Solace summons, she makes a great playmate for kids or mount for someone who may otherwise get sick.
Weaknesses:
- While able to fight, her species lives the most peaceful lives possible in Solace thus causing her to not be expectionally good in combat.
Abilities:
Name: Snow
Rank: C
Type: Summon
Damage: 12hp per strike
Summon HP: 100hp
Duration: 5 posts
Downside: N/A
Description: Solitary hunters that are extremely terriorial even refusing to rear their children together. The spines along their back are razor sharp and part of their hunting method.
Strengths:
- A ferocious relentless attacker that gives opponents little time to think or even react.
Weaknesses:
- It is difficult to pair Snow with any other Solace summon as if she can't get at the opponent she will turn on her own allies.
Abilities:
Name: Liz
Rank: C
Type: Summon
Damage: 12hp per strike
Summon HP: 100hp
Duration: 5 posts
Downside: N/A
Description: Less weaponized than most of her peers Liz had armored skin to protect her
Strengths:
-
Weaknesses:
-
Abilities:
Name: Spade
Rank: C
Type: Summon
Damage: 12hp per strike
Summon HP: 100hp
Duration: 5 posts
Downside: N/A
Description:
Strengths:
-
Weaknesses:
-
Abilities:
Name: Brush
Rank: B
Type: Summon
Damage: 19hp per strike
Summon HP: 150hp
Duration: 6 posts
Downside: N/A
Description:
Strengths:
-
Weaknesses:
-
Abilities:
Name: Summit
Rank: B
Type: Grande Summon
Damage: 21hp per strike
Summon HP: 180hp
Duration: 6 posts
Downside: N/A
Description:
Strengths:
-
Weaknesses:
-
Abilities:
Name: Bet
Rank: A
Type: Summon
Damage: 28hp per strike
Summon HP: 200hp
Duration: 7 posts
Downside: N/A
Description:
Strengths:
-
Weaknesses:
-
Abilities:
Name: Allie
Rank: A
Type: Grande Summon
Damage: 31hp per strike
Summon HP: 240hp
Duration: 7 posts
Downside: N/A
Description: The smallest of all the Solace summons, this small feathered creature is actually the alpha of the pideal summons due to its ability to hunt in the cold whereas the others are incapable of this. Often enjoys riding on summoners shoulder.
Strengths:
- The most intellegent creature in Solace, potentially even more cunning than her summoner at points.
Weaknesses:
- Subtainally easier to keep captured due to her extremely small size, all it would really take is a escape proof chicken coop.
Abilities:
Name: Cera
Rank: S
Type: Summon
Damage: 35hp per strike
Summon HP: 250hp
Duration: 10 posts
Downside: N/A
Description: An incredibly armored creature that stands an incredible 14 feet tall, being three times that length and weighing several tons, Cera is a living tank that very few enemies can find any ground against.
Strengths:
- Several of Cera's defensive traits are also ones that could do some damage if an enemy was dim enough to try to pentrate them.
Weaknesses:
- Less powerful across terrians like swamps where she has to move even slower than normal.
Abilities:
Name: Rouge
Rank: S+
Type: Immaculate Summon
Damage: 525
Summon HP: 75 Per strike
Duration: 12 posts
Downside: N/A
Description: Sharing much in common with crocodiles, this summon prefers to use available waterways or ambush locations in order to secure quick hard to avoid blitz attacks. Only she's at least three times the size of most modern day ones! A long sail filled with venom trails down her back, ensuring that she doesn't have to chase whatever she attacked.
Strengths:
- Rouge is one of the few Solace summons capable of regulating her own body temperature in extreme cold.
Weaknesses:
- Compared to most of her fellow Solace residents, Rouge possesses shockingly thin skin.
Abilities:
Name: Frostine
Rank: S
Type: Signature Grande Summon
Damage: 43 per strike.
Summon HP: 300
Duration: Active Each Post
Downside: N/A
Description: A large mire wolf originally from the forests of Vintermyr in Earthland.Eventually, through a tragic accident, she sustained mortal wounds. Luckily Frostine was transported to Solace where her summoner used her powers as the realms deity to save her companion.
Strengths:
- Has more knolwedge of earthland than any of the other summons, since she originated from there.
Weaknesses:
- She is not incredibly used to living in Solace so she has to be out with her summoner most of the time, limiting team options.
Abilities:
Magic Name: Solace
Magic Type: Solitary Summoner
Description:
Strengths:
- The summons can be out and about freely with no mana cost so long as combat is not active. -
Weaknesses:
- Since these exist in a world of her creation, if Jiyu begins to hate herself or someone else regardless of their alliance to her, the creatures will respond to this.-
Unique Abilities:
- Shared Bond: Every single summon in Mikka's arsenal is capable of utilizing her
- Hang Back: While many of these summons are perfectly suited for fighting someone directly? Their summoner is not. In order to aid them in teamwork, Mikka has an extra 30% to range and speed of her spells.
- Supported Strength: Being the creator of the creatues she summons, Mikka has a unique connection to them that allows her to adapt their traits in numerous ways. Since she can shapeshift to take on their attributes, she also obtains 60% increase to her magical damage thanks to their strength.
Spells:
D Rank Passive
D Rank Passive
Name: Mia
Rank: D
Type: Summon
Damage: 5hp per strike
Summon HP: 50hp
Duration: 3 posts
Downside: N/A
Description: A gentle creature who while not exactly small is the second smallest creature in Solace behind Allie. The species she comes from survives by protecting the nesting ground of predators while they're out, causing the predators they aid to keep them safe from other predators.
Strengths:
- Far more gentle than any of the other Solace summons, she makes a great playmate for kids or mount for someone who may otherwise get sick.
Weaknesses:
- While able to fight, her species lives the most peaceful lives possible in Solace thus causing her to not be expectionally good in combat.
Abilities:
- Ability 1:
- Ability 2:
Name: Snow
Rank: C
Type: Summon
Damage: 12hp per strike
Summon HP: 100hp
Duration: 5 posts
Downside: N/A
Description: Solitary hunters that are extremely terriorial even refusing to rear their children together. The spines along their back are razor sharp and part of their hunting method.
Strengths:
- A ferocious relentless attacker that gives opponents little time to think or even react.
Weaknesses:
- It is difficult to pair Snow with any other Solace summon as if she can't get at the opponent she will turn on her own allies.
Abilities:
- Ability 1:
- Ability 2:
Name: Liz
Rank: C
Type: Summon
Damage: 12hp per strike
Summon HP: 100hp
Duration: 5 posts
Downside: N/A
Description: Less weaponized than most of her peers Liz had armored skin to protect her
Strengths:
-
Weaknesses:
-
Abilities:
- Ability 1:
- Ability 2:
Name: Spade
Rank: C
Type: Summon
Damage: 12hp per strike
Summon HP: 100hp
Duration: 5 posts
Downside: N/A
Description:
Strengths:
-
Weaknesses:
-
Abilities:
- Ability 1:
- Ability 2:
Name: Brush
Rank: B
Type: Summon
Damage: 19hp per strike
Summon HP: 150hp
Duration: 6 posts
Downside: N/A
Description:
Strengths:
-
Weaknesses:
-
Abilities:
- Ability 1:
- Ability 2:
Name: Summit
Rank: B
Type: Grande Summon
Damage: 21hp per strike
Summon HP: 180hp
Duration: 6 posts
Downside: N/A
Description:
Strengths:
-
Weaknesses:
-
Abilities:
- Ability 1:
- Ability 2:
Name: Bet
Rank: A
Type: Summon
Damage: 28hp per strike
Summon HP: 200hp
Duration: 7 posts
Downside: N/A
Description:
Strengths:
-
Weaknesses:
-
Abilities:
- Ability 1:
- Ability 2:
Name: Allie
Rank: A
Type: Grande Summon
Damage: 31hp per strike
Summon HP: 240hp
Duration: 7 posts
Downside: N/A
Description: The smallest of all the Solace summons, this small feathered creature is actually the alpha of the pideal summons due to its ability to hunt in the cold whereas the others are incapable of this. Often enjoys riding on summoners shoulder.
Strengths:
- The most intellegent creature in Solace, potentially even more cunning than her summoner at points.
Weaknesses:
- Subtainally easier to keep captured due to her extremely small size, all it would really take is a escape proof chicken coop.
Abilities:
- Ability 1:
- Ability 2:
Name: Cera
Rank: S
Type: Summon
Damage: 35hp per strike
Summon HP: 250hp
Duration: 10 posts
Downside: N/A
Description: An incredibly armored creature that stands an incredible 14 feet tall, being three times that length and weighing several tons, Cera is a living tank that very few enemies can find any ground against.
Strengths:
- Several of Cera's defensive traits are also ones that could do some damage if an enemy was dim enough to try to pentrate them.
Weaknesses:
- Less powerful across terrians like swamps where she has to move even slower than normal.
Abilities:
- Ability 1:
- Ability 2:
Name: Rouge
Rank: S+
Type: Immaculate Summon
Damage: 525
Summon HP: 75 Per strike
Duration: 12 posts
Downside: N/A
Description: Sharing much in common with crocodiles, this summon prefers to use available waterways or ambush locations in order to secure quick hard to avoid blitz attacks. Only she's at least three times the size of most modern day ones! A long sail filled with venom trails down her back, ensuring that she doesn't have to chase whatever she attacked.
Strengths:
- Rouge is one of the few Solace summons capable of regulating her own body temperature in extreme cold.
Weaknesses:
- Compared to most of her fellow Solace residents, Rouge possesses shockingly thin skin.
Abilities:
- Ability 1:
- Ability 2:
Name: Frostine
Rank: S
Type: Signature Grande Summon
Damage: 43 per strike.
Summon HP: 300
Duration: Active Each Post
Downside: N/A
Description: A large mire wolf originally from the forests of Vintermyr in Earthland.Eventually, through a tragic accident, she sustained mortal wounds. Luckily Frostine was transported to Solace where her summoner used her powers as the realms deity to save her companion.
Strengths:
- Has more knolwedge of earthland than any of the other summons, since she originated from there.
Weaknesses:
- She is not incredibly used to living in Solace so she has to be out with her summoner most of the time, limiting team options.
Abilities:
- Ability 1:
- Ability 2: