First Magic: Kornari Miirik
Second Magic: Ice Dragon Slayer(2nd Gen)
Third Magic: Second Heart
Caster or Holder: Caster
Description:
- Spoiler:
- The full history of natural magic use in his family is fogged due to his parents selling everything but their souls for power, including their humanity. But this history made a large change when his body made a large change. His natural magic is no longer a medium, though they retain small things from their many years connected to a multitude of elements. While still able to use clay for making stoneware dishes, or water and salt for cooking, they cannot be used in any sort of spells anymore. Their base magic has turned into wind, plants still capable of connecting to him through his continuation to stay true to their old vow to follow the 'vow of the golden road' like his mother had before him. This is a vow to be a certain kind of doctor all while protecting the forbidden fruit.
This means he never lost the connections made with the multitude of different plants over their long lifetime and still continues to make them. This means he can still create normal plants like onions and carrots without issue. His base magic is now Wind, minor uses of it being useful for things like cutting fruit, or stirring drinks. Safe to say this magic has a multitude of miscellaneous non combative abilities. This magics flexibility can make it for adapting to different situations. It can be eaten by relevant slayers. He needs the hidden name of a plant to be able to make it, otherwise he can't. Harakas magic can harm him. It can be used for offensive, defensive, or healing abilities. Using wind can be mentally exhausting and requires focus and precision to avoid it doing damage or temporarily confusing the caster.
Lineage: Death Fae Doctor
- Unique Abilities:
Winded: The magic in their blood allowed them to breathe in nearly any setting by creating fresh air in their lungs. That means the mage would be breathing from the self created air, not the lands. Haraka can move and breathe in locations that have no air, or even toxic air because of this. This allows him to travel more
Hunter: The man can see in any natural darkness and has an easier time making things out in weathers where various forms of weather are hindering eyesight. There is also a pair of nimble and powerful dragonfly wings, allowing for amazing aerodynamic flight. With enough focus, that can be used to change his bodies scent as well. This can make it harder to pinpoint what he is, but not make it any harder to actually find him.
Loved By Nature: For reasons the mage still doesn't know nor understand, he was born being loved by nature. This is a connection a bit deeper than the vow made as a child to follow the path his mother figure Fennos called 'the golden road'. both of these things layered together, this connection boosting his healing spells by 60%.
Spells:
- Signature Spells:
Name: Loex Fethos
Rank: S
Category: Defensive
Type: Burst/Wind
Durability: 360HP
Range: 2 meters
Speed: 225 meters per second
Duration: 1 round
Downside: The spells voices can cause anyone to feel disoriented and/or confused including himself. It has a very short range.
Description: This is good at pushing opponents back, but not not doing damage. A mint colored wind accompanied with whispering voices starts to gather and move around him. This will quickly form into a protective circle of wind around his person. When fully formed, the spell will make horrible unearthly sounding screams. It will soak up to 360hp worth of damage before breaking. If it doesn't break, than it will push back any enemies that might be next to it. S rank person 10 meters away, A rank person 25 meters away, B rank person 50 meters away, and C or lower 75 meters away.
Name: Arcaniss Portam
Rank: S
Category: Auxiliary
Type: Multi Target/Wind
Damage: 0 hp
Range: 300 meters
Speed: 225 MPS
Duration: 1 round
Downside: Enemies will also be warped with him if they are holding onto Haraka when he travels through the gate. The caster needs to have a location or area in mind for the spell to move them to a location.
Description: A black whispering wind escapes his skin before it wraps around the caster. It briefly moves the individual to a different realm as a sort of 'shortcut'. It finishes by leaving the individual at the spot they intended to move to in the first place. This gate can take he and anyone holding onto him, or that hes holding onto up to 300 meters away at 225 MPS. This means if an enemy is holding on, they will also move through the gate with him. This can make escaping from an attack difficult using this spell. The caster needs to have a location or area in mind for the spell to move them to a location.
- Advanced Spells:
- S Rank:
- Name:
Rank: S
Category:
Type:
Damage:
Range:
Speed:
Duration: 10 Rounds
Downside:
Description:
- A Rank:
- Name:
Rank: A
Category:
Type:
Damage:
Range:
Speed:
Duration: 10 Rounds
Downside:
Description:
Name: Purified Mochi
Rank: A
Category:
Type: Plant/Multi Target
Damage:
Range:
Speed:
Duration: 10 Rounds
Downside: It needs to be consumed to heal someone.
Description:
- B Rank:
- Name: Iill Thrae
Rank: B
Category: Offensive
Type: Air/Burst
Damage:
Range:
Speed:
Duration: 10 Rounds
Downside:
Description:
Name: Refined Nectar
Rank: B
Category: Supportive
Type: Plant/Single Target
Healing: 120 HP
Range: melee
Speed: melee
Duration: 10 Rounds
Downside: It needs to be consumed to heal someone.
Description: The golden fruits essence from the nectar tree is refined in this spell, causing it to manifest in a small golden gumdrop size. This makes it easier to eat, but it also means it's too small to share. It has the same taste as the golden fruit from the nectar tree, only it has the texture of a gummy. It heals 120 HP every round after it's consumed.
- S Rank:
- Name:
Rank: S
Category: (Offensive, Defensive, Supportive, Auxiliary)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (change "Damage" to "Durability" for defensive spells and "Healing" for healing spells)
Range:
Speed:
Duration: 10 Rounds
Downside:
Description:
Name:
Rank: S
Category:
Type:
Damage:
Range:
Speed:
Duration: 10 Rounds
Downside:
Description:
Name:
Rank: S
Category: Supportive
Type: Plant/Single Target
Healing: 120hp
Range: melee
Speed: melee
Duration: 10 Rounds
Downside: It needs to be consumed to heal someone.
Description:
Name: Moon Mochi
Rank: S
Category: Supportive
Type: Plant/Multi Target
Healing: 90hp
Range: melee
Speed: melee
Duration: 10 Rounds
Downside: It needs to be consumed in order to to heal someone.
Description:
Name: Rose Wraith
Rank: S
Category: Offensive
Type: Multi Target/Plant
Damage: 90hp
Range: 100 meters
Speed: 150 mps
Duration: 10 Rounds
Downside: Though easy enough to cast, it's not possible to control this plants will. As such it means he cannot tell it who to attack and not attack. This means even if he wanted it to attack others, it will only strike enemies that try to approach.
Description: A thorny rosebush with red roses will grow than wrap around the mages torso. It will move to lash out at any enemies that approach. Each attack will do 90hp. It can move up to 100 meters at 150 meters per second. Though easy enough to cast, it's not possible to control this plants will. As such it means he cannot tell it who to attack and not attack. This means even if he wanted it to attack others, it will only strike enemies that try to approach.
Name: Thorn Blade
Rank: S
Category: Offensive
Type: Multi Target/Plant
Damage: 90hp
Range: melee
Speed: melee
Duration: 10 Rounds
Downside: It's range and speed rely totally on the mages own physical abilities.
Description: A large thorn grows to the shape of a flyssa sword. It's range and speed rely totally on the mages own physical abilities, much like a typical weapon would.
- A Rank:
- Name: Mouth to Mouth
Rank: A
Category: Supportive
Type: Wind/Single Target
Healing: 100hp
Range: melee
Speed: melee
Duration: 7 Rounds
Downside: Caster cannot heal himself with the spell. Short ranged spell.
Description: A wind gathers in his mouth before its released via mouth to mouth contact. The wind rushes into the target in the first round, healing that person 100HP per round. Though it's quick and easy to use if the target is nearby. This makes it a single target spell by default as he only has one mouth.
Name: Loex Japachi
Rank: A
Category: Offensive
Type: Wind/Single Target
Damage: 100hp
Range: 300 meters
Speed: 300 mps
Duration: 7 Rounds
Downside: The spell will end early if he speaks at any point while it's out.
Description: A black wind seeps from in one of his arms before shifting into a red color. This red wind condenses around him. With enough focus he can cause it to move towards a target and attack them before it circles back. The focus it requires keeps it from striking more than one target per round. It attacks for 100hp per round and can move up to 300 meters away from Haraka before circling back. It moves at the speed of 300 mps. The spell will end early if he speaks.
Name: Ivahi Suaco
Rank: A
Category: Offensive
Type: Wind/Multi Target
Damage: 75hp
Range: melee
Speed: melee
Duration: 7 Rounds
Downside: It has a short range.
Description: A black whispering wind seeps from in one of his arms before shifting into a red color. This red wind condenses loosely around him. While he can speak while it's out and its easier to control than Loex Japachi is, it is also doesn't have as strong of an attack. The caster focuses to make the wind move to attack a target for 75hp. It can only move as far and as fast as Haraka physically could himself. It will always return to haraka after attacking, remaining for seven rounds.
Name: Hungering Vine
Rank: A
Category: Offensive
Type: Plant/Single Target
Damage: 100hp per round
Range: 300 meters
Speed: 300 mps
Duration: 7 Rounds
Downside: Needs to be manually moved from the caster as far and fast as possible to avoid the plant attacking the caster. It will go for the nearest warm body, so can be very bad to use in certain situations.
Description: The user creates has to toss the bulb looking seed soon after it's created. This is to get it as far away from the caster and as close to the target as possible in a short amount of time. Once that time is over, the seed will burst into a thorny life, its prickly vines grabbing onto the closest target. The vine can move 300 meters at 300 meters per second before either getting a target, or withering from not getting one on time. Once it gets to its target, the plant will latch on, attacking and restraining the person to the best of its abilities for 1 round, doing 100 HP damage for 7 rounds. After the seven rounds are over it will die and stop its attack.
Name: Midnight Plum
Rank: A
Category: Supportive
Type: Plant/Multi Target
Healing: 75 per round
Range: melee
Speed: melee
Duration: 7 Rounds
Downside: It needs to be consumed to take effect. Eating one midnight plum carries the same effects as drinking a full glass of brandy.
Description: The essence of some herbs and a few plants to create a fruit. This fruit is based on a spiced plum brandy he makes and sells. This fruits skin looks mixed with black and deep purple colors and coated in elegant silvery sparkles. It's flesh is fragrant and colored a deep red, paling near the fruits pit. Being a fruit, it has no movement speed or range. It needs to be consumed in order to take affect. It will heal that person for 75hp, but also come with a bit of a side affect. If you eat half of the fruit, you will only get half of the healing effects. If you eat a quarter, you will get a quarter of it, ect. The consumed amount will heal that person for 7 rounds. The fruits size means it can be eaten by multiple people. It will retain it’s healing properties if it’s cooked, or made into a liquid form. It doesn't just smell like a plum brandy, but carries the side effects as well. Eating one midnight plum carries the same effects as drinking a full glass of brandy.
Name: Winter Wine
Rank: A
Category: Supportive
Type: Plant/Single Target
Healing: 100 per round
Range: melee
Speed: melee
Duration: 7 Rounds
Downside: It needs to be consumed to take effect. Eating one small grape carries the potency of half of a bottle, carrying the risk of getting the treated person tipsy.
Description: The combination of his magic using essences from multiple small plants, creating a small snow white fruit the shape of a cherry, internal texture of a ripe peach, and the taste of a sweet ancient wine. Being a fruit, it has no movement speed or range. It needs to be consumed in order to take affect. It will heal that person for 100hp for seven rounds. It will retain it’s healing properties if it’s cooked, or made into a liquid form. It doesn't just taste like wine, but also carries the affects of it as well. Eating one small grape carries the potency of half of a bottle, carrying the risk of getting the treated person tipsy.
Name: Suaco Trekis
Rank: A
Category: Offensive
Type: Wind/Single Target
Damage: 100 hp per round
Range: 300 meters
Speed: 300 mps
Duration: 7 Rounds
Downside: Using the spell silences him for one round, making him temporarily unable to cast any spells that requires a voice.
Description: Wind magic builds in his throat before it bursts forth, a screaming red torrent of wind charging at 300 meters per second, traveling up to 300 meters away. Once the wind hits a target, it will continue to attack for seven rounds, doing 100 hp worth of damage each round until it fades.
Name: Loex Ultro
Rank: A
Category: Offensive
Type: Wind/Single Target
Damage: 100 per round
Range: 300 Meters
Speed: 300 MPS
Duration: 7 Rounds
Downside: Requires his mouth to be free and capable of speaking them out loud to actually be used. Spell cannot be used if he cannot talk, or if his mouth can't open or is otherwise occupied with other things.
Description: Blood Red wind wraps around one of his arms as it charges. To trigger the spell, the caster must say “loex ultro”. The attack will move in the direction the caster is pointing. Once it hits a single target, it will do 100 HP damage per round for 7 rounds, leaving deep cuts in its wake. Can travel up to 300 meters away at 300 meters per second. Requires his mouth to be free and capable of speaking them out loud to actually be used. Spell cannot be used if he cannot talk, or if his mouth can't open or is otherwise occupied with other things.
- B Rank:
- Name: Suaco Xtirl
Rank: B
Category: Supportive
Type: Wind/Single Target
Healing: 80 HP per round
Range: 200 meters
Speed: 200 MPS
Duration: 6 rounds
Downside: The spell will cancel if the caster doesn't focus enough. The spell canceling would cause him to feel dazed, making the mage more vulnerable to attacks. It will heal anyone that it hits. This means if an enemy moves in the way unexpectedly, it will heal that enemy.
Description: A wind ball builds in his throat before being quickly released. It can travel 200 meters away at 200 meters per second. Once it hits its target, it will heal this target for 80 hp every round. The spell once released looks like a mint colored sphere made of winding wind. It has two downsides. The spell will cancel if the caster doesn't focus enough. The spell canceling would cause him to feel dazed, making the mage more vulnerable to attacks. It will heal anyone that it hits. This means if an enemy moves in the way unexpectedly, it will heal that enemy.
Name: Nectar Tree
Rank: B
Category: Supportive
Type: Plant/Multi Target
Healing: 60 HP per round
Range: melee
Speed: melee
Duration: 6 rounds
Downside: Because its a fruit, it's easy for an enemy to take and use it themselves. He can't force the fruit to not heal his enemies if one takes a bite.
Description: The first plant he learned the hidden name of was taught to him when he was around five or six, used by that person in her medicinal work. Growing a full tree would take six posts, but it would remain, growing fruit only at a certain season like any other tree. He can create the fruit after charging for one post. After that happens, the golden orange colored fruit will last and age like a normal fruit. Eating one will heal the person for 30 hp that round, than for five more after that. Someone needs to be able to ingest the fruit in order for it to actually heal someone. If someone eats only half of the fruit, they will only gain half of its healing affects.
The fruit itself tastes similar to a ripe honeydew melon and white wine grapes, the texture of the fruit being soft and a bit moist. The tree has golden colored leaves in autumn, deep green in spring, and a lighter green during summer. It blossoms in summer and fruits in autumn. The tree grows tall with deep reddish brown bark. The fruit can be used at any time after the spell is cast, so long as it’s still ripe.
It will retain it’s healing properties if it’s cooked, or made into a liquid form. Once a fruit or a tree is made, it remains existing so long as it is not consumed or destroyed. If he doesn’t take the proper time on the fruit, it will be uselessly unripe, or a seed. With the tree, if he doesn’t take enough time it will only become a seed or young sapling. It takes awhile to cast the spell.
Name: Breathe
Rank: B
Category: Auxiliary
Type: Wind/Area of Effect
Damage: 0
Range: 100 meters
Speed: 50 Meters Per Second
Duration: 6 rounds
Downside: He can't roam far from allies while the spell is in effect.
Description: Effects allies within its range. A lightness in the air and water is added through magic, filling the lungs of any allies within range. This allows allies to breathe in areas either without air, or with toxic air. The area of effect stays around the mage that cast the spell, not the area it was cast in. This means roaming too far from allies would cause them to no longer be effected by the spell.
Last edited by Haraka Omaras on 24th February 2020, 4:20 pm; edited 58 times in total