Magic
Magic Name: Fae Soul
Magic Type: Ancient, TakeOver
Magic Benefits: Primary + 30% Spell Damage, Auxiliary + 15% HP and MP
Description: This magic is based around the idea, knowledge, history, mythology, folklore, and fairy tales on the Faes. The ancient part covers all of the abilities throughout all the faes that are known and recorded in side books. Which does mean that if more information about them are found out about that the magic would grow even that much stronger. As the takeover part of it is much more personal, due to the fact that Hackett had came from a family with a cursed bloodline that was caused by a demon from very very long time ago. So while learning about faes through books and from word of mouth, but when he started to look and find a fae to learn more about them and how they do what they do. The demonic magical trace that comes from his bloodline that is mixed quiet well into his own magical force and power. Brought forth not only the evil faes he came around hoping that Hackett would have the drive to murder and lay waste to everything just because of the trace of demonic magical force. Bring the good and divine faes to try to get him to leave them or they would have to be eliminated. Tho they all learned quickly that he wasn’t there for anything they were thinking about but instead was able to steal the power and form of one from each group of faes (evil faes and good faes) that he grabbed a hold of them.
Using the magic and abilities of any/all faes to be used in offensive, defensive, and supportive ways. The faes are known as magical creatures and/or being so that is why the ancient type of this magic is focused towards that how much extra amount of damage with the spells. Those spells are able to be used without having to take on another form unlike the other part of the that works along with this magic. Hackett is able to take on the full and partial forms of the two faes that he came in contact with before that was a evil fae and a divine fae. By taking on the full or partial takeover forms he gains the unique abilities and magic that comes from the faes that he came in contact with. The reason behind their very unique parts of those two faes was that they were the leaders of each group; Gabriel, Lord of the Evil Faes and Willow, Goddess of the Divine Faes. So yes there are some things that not even knowledge can or reading about it can be learned without taking on the form of those unique faes.
Unique Abilities:
Spells:
Magic Name: Fae Soul
Magic Type: Ancient, TakeOver
Magic Benefits: Primary + 30% Spell Damage, Auxiliary + 15% HP and MP
Description: This magic is based around the idea, knowledge, history, mythology, folklore, and fairy tales on the Faes. The ancient part covers all of the abilities throughout all the faes that are known and recorded in side books. Which does mean that if more information about them are found out about that the magic would grow even that much stronger. As the takeover part of it is much more personal, due to the fact that Hackett had came from a family with a cursed bloodline that was caused by a demon from very very long time ago. So while learning about faes through books and from word of mouth, but when he started to look and find a fae to learn more about them and how they do what they do. The demonic magical trace that comes from his bloodline that is mixed quiet well into his own magical force and power. Brought forth not only the evil faes he came around hoping that Hackett would have the drive to murder and lay waste to everything just because of the trace of demonic magical force. Bring the good and divine faes to try to get him to leave them or they would have to be eliminated. Tho they all learned quickly that he wasn’t there for anything they were thinking about but instead was able to steal the power and form of one from each group of faes (evil faes and good faes) that he grabbed a hold of them.
Using the magic and abilities of any/all faes to be used in offensive, defensive, and supportive ways. The faes are known as magical creatures and/or being so that is why the ancient type of this magic is focused towards that how much extra amount of damage with the spells. Those spells are able to be used without having to take on another form unlike the other part of the that works along with this magic. Hackett is able to take on the full and partial forms of the two faes that he came in contact with before that was a evil fae and a divine fae. By taking on the full or partial takeover forms he gains the unique abilities and magic that comes from the faes that he came in contact with. The reason behind their very unique parts of those two faes was that they were the leaders of each group; Gabriel, Lord of the Evil Faes and Willow, Goddess of the Divine Faes. So yes there are some things that not even knowledge can or reading about it can be learned without taking on the form of those unique faes.
Unique Abilities:
- Ability: Mimic! Hackett is able to magically take on the appearance of any creature or person he has seen in a single thread before and during one. Transforming himself including clothing, armor, weapons, and/or equipment into that of what the other one had with them. Otherwise, the extent of the apparent change is up to you. With no restrictions on duration, being (person, animal, creature, etc), size, or gender. Tho it does requires OOC permission if copying the appearance of another player's character or character-owned NPC. Does nothing in giving any kind of a boost or give him the ability to their abilities or magic. Being hit by magical or physical damage will cause this tempary shift in shape to break aways and show his real body.
- Ability:
- Ability:
Spells:
- Templates:
- Ancient Spell Template
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
TakeOver Spell Template
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Partial/Full take over here as well)
Melee Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Abilities: The abilities this Takeover spell has.- Ability 1:
- Ability 2: Only for Full take overs.
- Buff:
Advanced Ancient Spell Template
Name: (Name of the Spell )
Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Advanced TakeOver Spell Template
Name: (Name of the Spell )
Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Partial/Full take over here as well)
Melee Damage: (Put the amount of melee damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Abilities: The abilities this Takeover spell has.- Ability 1:
- Ability 2: Only for Full take overs.
- Buff:
- Ability 1:
- Ancient:
- Name: Wail of the Banshee
Rank: D
Type: Area of Effect
Damage: 20 HP
Range: 30 meters
Speed: 15 meters per second
Duration: 3 posts
Downside: Unable to speak or use anything that requires a vocal command afterwards for 5 posts, to increase the range of this by 15 meters for letting out and even louder wail then normal.
Description: Hackett takes in a huge breath and emit a terrible, soul-chilling scream that deals damage to all those who hear it. There is a chance for those with 5 meters from him when it begin will become temporary deafen for 2 posts, 1 posts for those one rank above this spell, nothing to those 2 ranks or above.
Name: Touch of the Asrai
Rank: D
Type: Burst
Damage: 40 HP
Range: Self / Melee
Speed: Self / Melee
Duration: Instant
Downside: -
Description: Hackett’s palm begins to quickly become cold to the touch, as he reaches out and attempts to touch a target. In contact with a the target it causes damage and if the spot that was touched happened to be that of bare skin, the area will become completely numb for a single post to those of the same rank or lower of this spell.
- Evil Fae:
- Name: Wings of the Lord
Rank: D
Type: Single Target, Partial TakeOver
Melee Damage: 5 HP
Range: Self
Speed: 20 mps
Duration: 3 posts
Downside: -
Description: Hackett’s magical power begins to pool up right below both shoulder blades. The demonic fairy wings come bursting out of his back at those points, they act just like any other body part. Able to use the wings to bash them against people to cause melee damage to them.
Abilities:- Ability 1: Flight! By flapping the wings back and forth he will be able to take to the sky and fly at the same rate of speed as he could while walking or running.
- Ability 2: -
- Buff: + 25% Speed
- Ability 1: Flight! By flapping the wings back and forth he will be able to take to the sky and fly at the same rate of speed as he could while walking or running.
- Divine Fae:
- Name: Legs of the Goddess
Rank: D+
Type: Single Target, Partial TakeOver
Melee Damage: 7 HP
Range: Self
Speed: 20 mps
Duration: 5 posts
Downside: -
Description: Hackett’s magical power begins to pool up at the bottom of his feet and creeps up to his knows. After a few moments his legs began to give up a bright white/orange glow all over turning into fae legs with bare feet. The new formed legs are emitting heat that doesn’t seem to bother him at all.
Abilities:- Ability 1: Blinding Steps! The glows on Hackett’s legs begins to glow brighter and brighter till it is really hard for those standing around him to see. As the bright glowing keeps going he runs towards the target(s) temping to strike at them two times. On contact the heat emitting from the legs will make a burning feeling, which causes 20 HP worth of damage. Has a duration that lasts up to 2 posts at any given time. The range is 30 meters and speed is 15 meters per second. This counts as an active ability and it's type is area of effect target spell.
- Ability 2: -
- Buff: + 56.25% Strength
- Ability 1: Blinding Steps! The glows on Hackett’s legs begins to glow brighter and brighter till it is really hard for those standing around him to see. As the bright glowing keeps going he runs towards the target(s) temping to strike at them two times. On contact the heat emitting from the legs will make a burning feeling, which causes 20 HP worth of damage. Has a duration that lasts up to 2 posts at any given time. The range is 30 meters and speed is 15 meters per second. This counts as an active ability and it's type is area of effect target spell.
Last edited by Hackett Strand on 19th February 2019, 4:42 am; edited 2 times in total