Magic
Primary Magic: Mutation Magic
Secondary Magic: TBA
Caster or Holder: Caster
Description: A magic born of necessity for survival, this magic was invented by Dmitry himself as a means for a child to ensure his own safety. Now an adult, he has reached the peak of what he can achieve in this style on his own, its spells crafted from his own experience. From this point, he can only progress by pursuing new experiences, through his involvement in the Fairy Tail guild. As it stands, Mutation magic exists to alter the users current physical state via rapid, but short lived evolution. This can result in enhancements not only to his physique, but the very way his body functions. He can simulate select elemental phenomenon within himself, allowing him to supplement both his offensive and defensive capabilities. There is also the potential for this magic to produce direct attacks by warping an opponents magical and physical states. However, the most important facet of this magic is that it not only grows with Dmitry's skill, but with his personal experiences as well. It is an organic magic that changes to suit his needs and goals.
Strengths:
- Highly adaptive.
- Strong close range ability.
- Very unpredictable.
Weaknesses:
- Low number of ranged spells.
- Many of its spells cause self harm.
- Causes high calorie burn, resulting in a voracious appetite.
- Has made Dmitry reckless.
Lineage:
Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
Unique Abilities:
Brawler - Having learned to fight without the use of weapons for ten years, Dmitry has a 25% boost to unarmed combat.
Adaptive Medium - As a result of run-ins with such things, Dmitry is able to sense the presence of supernatural beings such as angels, demons, and spirits.
Close To The Edge - For every 10 hp that he loses, the Dmitry gains 5% more effectiveness of his spells. Effect caps at 35%.
Natural Selection - Each time Dmitry is subjected to a spell, he becomes 5% more resistant to the magic that it belongs to. Effect caps at 50% and resets when hit with a spell from a different magic.
Spells:
Primary Magic: Mutation Magic
Secondary Magic: TBA
Caster or Holder: Caster
Description: A magic born of necessity for survival, this magic was invented by Dmitry himself as a means for a child to ensure his own safety. Now an adult, he has reached the peak of what he can achieve in this style on his own, its spells crafted from his own experience. From this point, he can only progress by pursuing new experiences, through his involvement in the Fairy Tail guild. As it stands, Mutation magic exists to alter the users current physical state via rapid, but short lived evolution. This can result in enhancements not only to his physique, but the very way his body functions. He can simulate select elemental phenomenon within himself, allowing him to supplement both his offensive and defensive capabilities. There is also the potential for this magic to produce direct attacks by warping an opponents magical and physical states. However, the most important facet of this magic is that it not only grows with Dmitry's skill, but with his personal experiences as well. It is an organic magic that changes to suit his needs and goals.
Strengths:
- Highly adaptive.
- Strong close range ability.
- Very unpredictable.
Weaknesses:
- Low number of ranged spells.
- Many of its spells cause self harm.
- Causes high calorie burn, resulting in a voracious appetite.
- Has made Dmitry reckless.
Lineage:
Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
Unique Abilities:
Brawler - Having learned to fight without the use of weapons for ten years, Dmitry has a 25% boost to unarmed combat.
Adaptive Medium - As a result of run-ins with such things, Dmitry is able to sense the presence of supernatural beings such as angels, demons, and spirits.
Close To The Edge - For every 10 hp that he loses, the Dmitry gains 5% more effectiveness of his spells. Effect caps at 35%.
Natural Selection - Each time Dmitry is subjected to a spell, he becomes 5% more resistant to the magic that it belongs to. Effect caps at 50% and resets when hit with a spell from a different magic.
Spells:
- Signature:
- Name: Asura
Rank: Player Ranked (Signature)
Type: Supportive
Duration: 1 post
Cooldown: N/A
Description: By pumping obscene amounts of adrenaline into his bloodstream, Dmitry increases his speed by 35%. The limits of this spell are limited not by magic power, but by the user's ability to withstand physical strain on their heart.
Strengths:
- Sudden boost in combat ability.
Weaknesses:
- Will slow Dmitry by 25% after expiring.
- Can make controlling himself more difficult.
Name: Predator
Rank: D (Signature)
Type: Supportive
Duration: 1 post
Cooldown: N/A
Description: Enhances Dmitry's optic nerves to allow for low light vision.
Strengths:
- Allows Dmitry to see in near total darkness.
Weaknesses:
- Does not allow sight through absolute darkness, should such a thing exist.
- Can be blinded by bright light.
- D Rank:
- Name: Dash (foot)
Rank: D
Type: Utility
Duration: Instant
Cooldown: 2 posts
Range: 25 meters
Speed: 45 meters per second
Description: An extremely simple spell, Dmitry enhances the muscles in his legs just long enough to produce a short boost.
Strengths:
- Useful in dodging attacks.
- Quickly closes distance.
Weaknesses:
- Causes 30 hp of damage after third use per thread.
- Objects in the way of this spell can cause Dmitry damage.
- Must be on solid ground to use.
Name: Dash (hand)
Type: Utility
Duration: Instant
Cooldown: 2 posts
Range: 25 meters
Speed: 45 meters per second
Description: Similar to its counterpart, Dmitry enhances the muscles in his arms just long enough to produce a short boost.
Strengths:
- Useful in dodging attacks.
- Allows a dash when there is nothing underfoot.
Weaknesses:
- Causes 30 hp of damage after third use per thread.
- Objects in the way of this spell can cause Dmitry damage.
- Must have a solid object of sufficient weight to push himself from.
Name: Halberd
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: By increasing bone density and muscle strength, Dmitry creates a more powerful kick that deals 30 hp of damage.
Strengths:
- Quick, close range attack.
Weaknesses:
- Causes 30 hp of damage after third use per thread..
- Should this damage be fully nullified in anyway, Dmitry will suffer 30 hp of damage.
Name: Morning Star
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: Similar to Halberd, Dmitry creates a more powerful punch that deals 30 hp of damage.
Strengths:
- Quick, close range attack.
Weaknesses:
- Causes 30 hp of damage after third use per thread.
- Should this damage be fully nullified in anyway, Dmitry will suffer 30 hp of damage.
- C rank:
- Name: Boiling Blood
Rank: C
Type: Supportive
Duration: 4 posts
Cooldown: 5 posts
Description: By raising his body temperature to extremes, Dmitry reduces all ice/frost damage received by 35% and increases unarmed damage dealt by 5 hp per hit.
Strengths:
- Useful against ice type enemies.
- Enables Heat Vent.
Weaknesses:
- Dmitry suffers 5 hp of damage per post if used with Asura.
- Raises fire damage received by 35%.
- Cannot touch allies without hurting them.
Name: Heat Vent
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: While under the effects of Boiling Blood, Dmitry can vent the excess heat he builds up directly at his opponent by placing his hand on them, dealing 50 hp of damage.
Strengths:
- 25% more effective against ice type enemies.
Weaknesses:
- Requires and ends Boiling Blood.
- 25% less effective against fire type enemies.
Name: Hollow Step
Rank: C
Type: Supportive
Duration: 4 posts
Cooldown: 5 posts
Description: By lowering his observable vital signs, such as breathing and heartbeat, Dmitry can make himself 35% harder to detect.
Strengths:
- Useful when stealth is the better option.
Weaknesses:
- All damage is reduced by 35%.
- Cannot use other spells while active.
Last edited by Dmitry on 14th February 2018, 2:19 pm; edited 4 times in total