Magic
Primary Magic: Sahasrara
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Sahasrara is a type of aura (spiritual energy made through mental focus and emotions) that deals with the awareness of illusions and obtaining a higher consciousness. With this, it also grants the user the ability to manipulate cosmic energy into anything he wants.
It is said by the priests that those who have truly mastered this magic would have the consciousness of a god, being aware of everything in this universe and beyond.
Eiji is able to control and manipulate cosmic energy, which makes this magic very versatile. Mostly used to cast offensive spells, he’s also able to make defensive spells. The spells made are usually swift. He's also able to buff himself with this magic.
Strengths:
- Able to use this magic anywhere as long as the user is focused
- Is an all-rounded magic
- Is effective for long-distance fights
Weaknesses:
- Can hit allies
- The user must be 100% focused. If not, the magic won’t work
- This magic completely depends on one’s spiritual energy. The lower the spiritual energy, the weaker the magic.
- Depending on the spell, he can harm himself as well if the opponent is too close
Lineage: Oblivion's Might
Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail. He sent his armies to the ends of the Earth, still, it was not found. His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done. The devil took notice of this and one night contacted the king. He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames. The king foolishly picked to turn himself into a demon. The devil granted him the request, giving the king total and absolute power, however, the price to it was the kings consciousness, making him the devil's slave, sending all into chaos. The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
Ability: Oblivion's Might has both a passive and active effect. The passive ability gives the user the strength of Oblivion, while as the active form turns the user into a demon, capable of mass destruction. The user in their "demon state" also have access to 3 fire spells up to B-Rank, but must be the appropriate rank. The users abilities are increased, but for the sake of gaining power they lose their consciousness and attack anything in their paths.
Usage: The user passively gains a 50% strength boost that cannot be reverted. The transformation lasts for 3 posts and has a 8 post cool-down, and while the user is in the transformation they lose consciousness and attack anything they see. While in the transformation, the user also has access to three fire spells up to B-Rank, but must be the appropriate rank to use them. Though they do not take a spell slot, they must be added to the users magic app. They have access to 1 D-Rank, 1 C-Rank and 1 B-Rank fire spell. The ability may only be used up to two times per thread.
Unique Abilities:
- Illusions: Eiji has the ability to discern illusions from reality, however, this would only work to illusions that he’s able to break, which means he’s unable to break illusions that are cast by mages that are of higher rank than him.
- Awareness: Due to the nature of his magic, he has a developed sense of awareness, causing his senses to heighten. This causes his reaction time by 30%, which will increase by 5% every time Eiji ranks up.
- Reading: Eiji is able to see the auras of others, giving him the ability to recognize a person’s emotional state, their moral alignments or even the rank of the mages.
- Consciousness: As Eiji has more refined control over his magic, his spells of below rank(s) and equivalent increases its power by 10% everytime he ranks up (Eg: if Eiji ranks up to C-rank, his offensive D-rank spells increase damage by 10%)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Sahasrara
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Sahasrara is a type of aura (spiritual energy made through mental focus and emotions) that deals with the awareness of illusions and obtaining a higher consciousness. With this, it also grants the user the ability to manipulate cosmic energy into anything he wants.
It is said by the priests that those who have truly mastered this magic would have the consciousness of a god, being aware of everything in this universe and beyond.
Eiji is able to control and manipulate cosmic energy, which makes this magic very versatile. Mostly used to cast offensive spells, he’s also able to make defensive spells. The spells made are usually swift. He's also able to buff himself with this magic.
Strengths:
- Able to use this magic anywhere as long as the user is focused
- Is an all-rounded magic
- Is effective for long-distance fights
Weaknesses:
- Can hit allies
- The user must be 100% focused. If not, the magic won’t work
- This magic completely depends on one’s spiritual energy. The lower the spiritual energy, the weaker the magic.
- Depending on the spell, he can harm himself as well if the opponent is too close
Lineage: Oblivion's Might
Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail. He sent his armies to the ends of the Earth, still, it was not found. His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done. The devil took notice of this and one night contacted the king. He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames. The king foolishly picked to turn himself into a demon. The devil granted him the request, giving the king total and absolute power, however, the price to it was the kings consciousness, making him the devil's slave, sending all into chaos. The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
Ability: Oblivion's Might has both a passive and active effect. The passive ability gives the user the strength of Oblivion, while as the active form turns the user into a demon, capable of mass destruction. The user in their "demon state" also have access to 3 fire spells up to B-Rank, but must be the appropriate rank. The users abilities are increased, but for the sake of gaining power they lose their consciousness and attack anything in their paths.
Usage: The user passively gains a 50% strength boost that cannot be reverted. The transformation lasts for 3 posts and has a 8 post cool-down, and while the user is in the transformation they lose consciousness and attack anything they see. While in the transformation, the user also has access to three fire spells up to B-Rank, but must be the appropriate rank to use them. Though they do not take a spell slot, they must be added to the users magic app. They have access to 1 D-Rank, 1 C-Rank and 1 B-Rank fire spell. The ability may only be used up to two times per thread.
Unique Abilities:
- Illusions: Eiji has the ability to discern illusions from reality, however, this would only work to illusions that he’s able to break, which means he’s unable to break illusions that are cast by mages that are of higher rank than him.
- Awareness: Due to the nature of his magic, he has a developed sense of awareness, causing his senses to heighten. This causes his reaction time by 30%, which will increase by 5% every time Eiji ranks up.
- Reading: Eiji is able to see the auras of others, giving him the ability to recognize a person’s emotional state, their moral alignments or even the rank of the mages.
- Consciousness: As Eiji has more refined control over his magic, his spells of below rank(s) and equivalent increases its power by 10% everytime he ranks up (Eg: if Eiji ranks up to C-rank, his offensive D-rank spells increase damage by 10%)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-rank:
Name: Free
Rank: D - rank
Type: Cosmic - Offensive
Duration: Instant
Cooldown: 2 posts
Description:
Eiji points towards a target with his first two fingers, saying the spell’s name, where a purple magic circle would appear, causing many violet 'bullets' (up to 10 at a time) to appear at once made from cosmic energy. These bullets are small, being about 2cm in diameter, travelling at about 15m/s. This magic can go as far as 15m.
When the spell successfully hits an enemy, it would cause some cuts towards the enemy, however, it would not cause any internal injuries.
Strengths:
- This spell is very fast, making it quite hard to avoid
- The enemy might miss it during daytime, because it’s bright
- Deals D-rank bleed effect
Weaknesses:
- It’s extremely fragile, and can easily be blocked
- Doesn’t deal much damage (with each bullet causing 1/10 of D-rank damage)
- The farther the enemy, the lower the impact of the spell
- If the opponent is farther than 15m/s, the bullets won't reach them
Name: Dazzling
Rank: D - rank
Type: Cosmic - Defensive (AoE)
Duration: 1 post
Cooldown: 3 posts
Description:
Claps his hand together, and says the magic’s name, where a violet magic circle would appear on the ground, causing a violet sphere to appear made from cosmic energy around the user in a 6m radius. This magic is able to defend up to 2 D-rank spells
Strengths:
- Able to block 2 D-rank spells
- Has a pretty decent range
- Can save Eiji last-minute due to how fast the magic is casted
Weaknesses:
- Staggers the user once the shield is broken
- Can’t move when casting this spell
- Doesn’t harm the opponent whatsoever
- Lowers down the speed of the user by 10% for a post
Name: Fire
Rank: D - rank
Type: Cosmic - Debuff (AoE)
Duration: 1 post
Cooldown: 3 posts
Description: The user opens up his right palm, and says the spell’s name, which would then make a magic circle appear on top of the palm. This causes a small violet ball (7cm in diameter) to appear made from cosmic energy. The spell can travel up to 10m. The user would then throw it to the opponent, causing an explosion affecting anything in a 5m radius.
Strengths:
- Effective when fighting against groups
- Slows down anything within its range by 30% of its speed
- Has a long range so it's harder to avoid the spell
Weaknesses:
- Those who are higher rank than him will reduce the effect 10%, increase for every rank higher than him
- Can be blocked with a D-rank spell
- Can affect the user as well if he’s too close to the spell
- Allies can get slowed down as well
Name: Live
Rank: D - rank
Type: Cosmic - Summon/Offensive
Duration: 1 post
Cooldown: 2 posts
Description: The user kneels down, and says the spell’s name, causing a violet magic circle to appear on the ground, where a violet crow (5-inch wingspan) made out of cosmic energy to appear above the user. The crow moves at a speed of 10m/s. With this, Eiji is able to see through the eyes of the crow and can detect hidden (eg. camouflages) since animals can see differently for mages who are D-rank. He's also able to make the crow move towards an enemy causing it to explode in a 5m radius at command.
Strengths:
- Deals at least D-rank magic
- Effective against long range
- Can easily find out where a mage of D-rank
Weaknesses:
- Maximum distance it can go to is as far as 30m from the user
- Eiji can’t move during this attack, and has to stay in position
- Allies can get hurt, if they're within the radius of the explosion
- Can't detect those who are higher rank than a D-rank
- (Signature):
Name Tentacles
Rank: D-rank
Type: All types
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description: Eiji claps his hands together, in a ‘prayer’ stance. Purple liquid matter consisting of cosmic energy covers his arms, as well as forming two extra arms at the back of the user. It then solidifies into extremely dense matter consisting of energy, forming the shape into arms.
The user can stretch each arm up to 45 meters, being able to move at the speed of 33.75 meters per second. This spell can also be used to propel a short-range spell to increase the range of the short-range spells. Each arm causes a damage of 0.5x of D-rank when hit.
Duration: 1 post
Cooldown: -
Strengths:
Can be used for defense, being able to block a D-rank spell
No joints for the arms, so it can be bent in different ways
Weaknesses:
Limited range
Limited duration
Must be focused to cast
- (C-rank):
Name Smash
Rank: C
Type: Offensive, Short-range
Fused Spells -
Description: The user punches the person - but contrary to how it looks, a sudden blast of extremely dense cosmic energy creates an impact big enough causing C-rank damage
Duration: Instant
Cooldown: 3 posts
Strengths:
Able to knock the enemy back even when blocked
Weaknesses:
Limited range
Long cooldown
Must be focused to perform
Name Come
Rank: C-rank
Type: Offensive, Supplementary, all ranges
Fused Spells -
Description: With the tips of his fingers, Eiji gathers cosmic energy to form a dense entity in the shape of the tiger, being able to move at a speed of 90 meters per second. Once the tiger has hit the target, Eiji then changes the matter by heating it up by increasing the entropy of the atoms, making it into liquid, which would then coat the target, and continues to heat up the target’s body, causing an initial 0.5x damage, and causes an addition 0.5x C-rank damage in each post after that, with the effects subsiding after 5 posts.
Duration: 5 posts
Cooldown: 4 posts
Strengths:
Summon is fast, making it hard to dodge the spell
Weaknesses:
Slow impact
Limited range
Controls the tiger so Eiji needs to be focused at all times
Name Hard
Rank: C-rank
Type: Offensive, Defensive, All ranges
Fused Spells[
Description: Eiji faces his left palm to the opponent, which a magic circle appears in front of him, creating a huge purple ball consisting of dense cosmic energy, moving at a speed of 70 meters per second. Due to the spell being high energy, this creates enough heat upon contact to cause C-rank damage.
Duration: 1 post
Cooldown: 3 posts
Strengths:
Can neutralise an equivalent of a C-rank spell
Big ball preventing the enemy to avoid the spell
Weaknesses:
Limited range - 120 meters
Everything in its way will get affected
Setting up this spell takes a long time[/b]
- (Lineage spells):
Name Surge
Rank: D-rank
Type: Offensive, Short-range
Fused Spells-
Description: Using the fire magical properties, Eiji manipulates it, allowing his hand to act as a mini fire thrower, thus being able to produce a thin layer of fire to his enemy, enough to cause C-rank damage. This spell has a limit of 20 meters.
Duration: 1 post
Cooldown: 2 posts
Strengths:
Versatile
Weaknesses:
Must be in range for the spell to work
Is at a disadvantage with fire slayers
Name Scattered
Rank: C-rank
Type: Short-Medium Range, Offensive
Fused Spells-
Description: With fire magic manipulation, the user forms a ball in the palm of his hand, and throws it at the enemy. However, much to the opponent’s surprise, the user then clenches his fist, causing the ball splits up into several mini fireballs (up to 20), which as a whole, causes C-rank damage. This spell has a range of 50 meters, with speed of 70 meters per second.
Duration: 1 post
Cooldown: 3 posts
Strengths:
Deceiving
Weaknesses:
Short range
Individual fireballs is not severe enough
Is at a disadvantage with fire slayers
Last edited by Eiji on 28th January 2018, 2:22 am; edited 7 times in total