Magic
Magic Name: Salvator Alitis
Magic Type: Requip
Benefit: Solitary (4 Requip at once)
Training Thread: Part 1
Part 2
Description: Salvator Altis was created a long time ago to help those possessed by the Taint—demons or evil spirits. The angels who formed it gave the secrets of angelic weapons and armor to a specific tribe. They were given the task of hunting down the tainted and containing them within their weapons. Over time, the magic developed into what it is today: An amalgamation of dark and holy magic. The magic is meant to either damage dark entities through holy magic or absorb the dark entities and turning their strength against their fellows. The wielder will be constantly on the edge, battling for control of either the righteous anger of the angelic weapons or the dark tendencies of the dark entities they capture. The weapons/armor are created from the ‘good’ inside the wielder. There is almost always one weapon that is passed down from mentor to mentee or found to jump start the magic. This weapon always contains at least several different dark gods, demons or other entities and is difficult for the caster to wield.
Kyran uses this magic mainly to augment his close combat capabilities. It shores up the obvious weakness in his other magic. He also uses Salvator Alitis to keep his demons under control. Sometimes, he’ll even use their power to increase the power of his spells. When he loses control to his demons, they make as much use of this magic as they can. It’s their only chance to play around with angelic toys after all. Kyran likes to use this magic in conjunction with the magical weapons he picks up on jobs rather than as a replacement for them.
Unique Abilities:
~Angelic Blessing: The wielder of this magic has been touched by the angels. They’ve imparted their power upon them, granting a passive 40% speed increase and a passive 10% increase to strength.
~Azrael’s Blade: The wielder draws the rune of Azrael in the air. They gain a 60% buff to speed for 5 posts. This can only be done twice a thread before death’s taint creeps into the wielder’s body.
Spells:
Using the last five spells: post 673
Signature Spells
D Rank Spells
C Rank Spells
B Rank Spells
A Rank Spells
S Rank Spells
Magic Name: Salvator Alitis
Magic Type: Requip
Benefit: Solitary (4 Requip at once)
Training Thread: Part 1
Part 2
Description: Salvator Altis was created a long time ago to help those possessed by the Taint—demons or evil spirits. The angels who formed it gave the secrets of angelic weapons and armor to a specific tribe. They were given the task of hunting down the tainted and containing them within their weapons. Over time, the magic developed into what it is today: An amalgamation of dark and holy magic. The magic is meant to either damage dark entities through holy magic or absorb the dark entities and turning their strength against their fellows. The wielder will be constantly on the edge, battling for control of either the righteous anger of the angelic weapons or the dark tendencies of the dark entities they capture. The weapons/armor are created from the ‘good’ inside the wielder. There is almost always one weapon that is passed down from mentor to mentee or found to jump start the magic. This weapon always contains at least several different dark gods, demons or other entities and is difficult for the caster to wield.
Kyran uses this magic mainly to augment his close combat capabilities. It shores up the obvious weakness in his other magic. He also uses Salvator Alitis to keep his demons under control. Sometimes, he’ll even use their power to increase the power of his spells. When he loses control to his demons, they make as much use of this magic as they can. It’s their only chance to play around with angelic toys after all. Kyran likes to use this magic in conjunction with the magical weapons he picks up on jobs rather than as a replacement for them.
Unique Abilities:
~Angelic Blessing: The wielder of this magic has been touched by the angels. They’ve imparted their power upon them, granting a passive 40% speed increase and a passive 10% increase to strength.
~Azrael’s Blade: The wielder draws the rune of Azrael in the air. They gain a 60% buff to speed for 5 posts. This can only be done twice a thread before death’s taint creeps into the wielder’s body.
Spells:
Using the last five spells: post 673
Signature Spells
- Gauntlets of Kushiel:
Name: Kushiel Poenae Caestus
Rank: Ranking
Type: Single Target, Requip
Spell Damage: 100 HP, 120 HP at S rank
Damage Reduction: 15 HP, 21 HP at S rank
Requip HP: 240 HP, 300 HP at S rank
Range: 300 meters, 400 meters at S rank
Speed: 300 MPS, 400 MPS at S rank
Duration: 7 posts
Downside:
Description: Gauntlets of red and white vines form around the caster’s hands. Each finger of the gauntlet ends in a clawed tip. The thorns on the vines stick out every which way upon the gauntlets. There is an aura of menace emitting from the gauntlets, almost as if they were thirsting for blood.
Abilities:
~Punishment: The caster points at a target in spell range and says the words ‘Grave crimes deserve grave punishment.’ Vines of red and white encircle the target if they hit, paralyzing them for one post and dealing spell damage. The vines remain for one more post, imposing a 65% (70% at S rank) debuff upon speed.
- Ring of Zadkiel:
Name: Zadkiel Circulum Misericordiae
Rank: Ranking
Type: Multiple Target
Spell Damage: 75 HP, 90 HP at S rank
Damage Reduction: 15 HP, 21 HP at S rank
Requip HP: 240 HP, 300 HP at S rank
Range: 225 meters, 300 meters at S rank
Speed: 165 MPS, 225 MPS at S rank
Duration: 7 posts
Downside:
Description: A thick white gold ring encircles one of the caster’s fingers. The ring glows softly. Set into the band is a shard of white bone fashioned to look like slightly thick white line. The bone, if touched, gives off a sense of peace and forgiveness. Wings are etched into the band on either side of the bone shard.
Abilities:
~Mercy: The caster choses several people within spell range. They speak the words ‘Forgive and forget’. At that point, several soft balls of light shoot out to hit each selected person. They are healed for spell damage and given a 65% (70% at S rank) buff to speed for 2 posts if they are hit.
- Dagger of Azrael:
Name: Azrael Pugionem Mortis
Rank: Ranking
Type: Multiple Target, Refined Requip
Spell Damage: 75 HP, 90 HP at S rank
Melee Damage: 41 HP, 55 HP at S rank
Requip HP: 220 HP, 270 HP at S rank
Range: 225 meters, 300 meters at S rank
Speed: 165 MPS, 225 MPS at S rank
Duration: 7 posts
Downside:
Description: The blade of the angel of death herself, this blade is drawn from the caster’s palm when this spell is used. The hilt guard is a pair of black wings curled up around the blade itself. The blade itself is pure white barely peeking out from the wings of the hilt guard. The handle is made of a skeleton hand curled around a piece of wood and is capped by a skeleton head. The entire weapon seems to emit an aura that reminds one of everything that makes one think of death.
Abilities:
~Death’s Call: The caster points the blade outward, aiming at several people within range. The caster says ‘None may deny Death’ and slash downward. Green mist streams curls outward toward the targets. If they strike the targets, the mist forces its way into them. This deals spell damage. The mist leaks back out, pulling a facsimile of the target’s soul. The target is hit with a 32% (35% at S rank) debuff to spell damage and speed for 2 posts.
~Death’s Blade: The caster says ‘Death comes for everyone’ and points the dagger outward. The blade extends rapidly and splits. The caster directs it into several targets within spell range and if the blade hits, it does spell damage. The target is hit with a strength debuff of 65% (70% at S rank) and (with OOC permission) an overwhelming sense of dread. The debuff lasts for 2 posts.
D Rank Spells
- Ring of Shelegiel:
Name: Shelegiel Circulum Nix
Rank: D
Type: Burst, Requip
Spell Damage: 40 HP
Damage Reduction: 3 HP
Requip HP: 60 HP
Range: 15 meters
Speed: 15 MPS
Duration: 3 posts
Downside:
Description: A band of ice blue encircles the caster’s finger. Atop the blue band, a rose of ice white blossoms. The caster’s hand will feel slightly colder while this ring is active.
Abilities:
~Icy Blast: The caster raises their hand, unleashing a blast of snow and cold out to spell range. If this blast strikes, it does spell damage.
~Swirling Storm: The caster unleashes a storm of snow that encircles one person within range if it hits. The storm deals 50% spell damage. The storm continues to swirl around the person for two more posts, dealing 50% spell damage each time.
C Rank Spells
- Circlet of Eistibus:
Name: Eistibus Visus Coronam
Rank: C
Type: Single Target, Requip
Spell Damage: 60 HP
Damage Reduction: 6 HP
Requip HP: 120 HP
Range: 120 meters
Speed: 120 MPS
Duration: 5 posts
Downside:
Description: A circlet of pale blue that encircles the caster’s brow. It doesn’t entirely close however. It splits near the forehead, two prongs on either side of a large round opal. The effect gives the caster the appearance of having a third eye.
Abilities:
~Future Sight: The caster sees a faint outline around opponents that telegraphs their next move. There is usually no more than a second between the outline and the actual attack. The caster can push this sight further giving themselves more time to see the potential attack. This grants the caster a 55% speed buff for 2 posts. OOC permission required to be used on Players, Player-owned NPCs and Event NPCs.
~Past Injury: The caster aims the opal at one person within spell range. A faint beam shoots from the opal. If it strikes the target, an old wound surfaces somewhere on their body. This does spell damage.
- Vambrace of Simikiel:
Name: Simikiel Vambrace Vindictae
Rank: C
Type: Multiple Target
Spell Damage: 45 HP
Damage Reduction: 6 HP
Requip HP: 120 HP
Range: 90 meters
Speed: 65 MPS
Duration: 5 posts
Downside:
Description: The caster’s preferred arm is shrouded in a vambrace that appears to be made of black feathers and dripping blood. A gem is set like an accusing eye on the back of the wrist. The gem shifts through colors depending on the caster’s mood.
Abilities:
~Vengeance: The caster designates several targets within range. A bright red light strikes out at the targets. If it strikes them, they take spell damage and take a strength debuff of 55% for 2 posts. With OOC permission for players, player controlled NPCs, and event NPCs, the beam draws forth the worst act the person has ever done to the forefront of their mind. An overwhelming feeling of despair fills them as their worst crime is played on repeat over and over.
~False Justice: The caster designates several targets within spell range and a soft blue light sinks into their chests if they allow it. With OOC permission for players, player controlled NPCs, and event NPCs, they are filled with a great sense of righteousness. No matter what they do from that point, they are ‘justified’ in their actions. Nothing is too great an evil for their ‘justice’. Those affected have a 55% buff to speed for 2 posts.
B Rank Spells
- Greaves of Remph:
Name: Remph Ocreas Tempore
Rank: B
Type: Burst, Requip
Spell Damage: 80 HP
Damage Reduction: 9 HP
Requip HP: 180 HP
Range: 50 meters
Speed: 50 MPS
Duration: 6 posts
Downside:
Description: A white material slides up over the caster’s shins and knees. A large red gem is set over the knee. The gem seems to be on fire while the white material appears to constantly be in motion.
Abilities:
~Temporal Shield: The caster calls up a transparent wall in front of them, that is 10 meters in length and 5 meters tall. It seems to be made of a viscous liquid and has B rank durability. Spells can pass through this shield. The shield takes 50% damage from spells that pass through it and slows them down by 60%. When the shield reaches 0 durability, it explodes outward to spell range and does spell damage if it strikes anyone.
~Time Freeze: The caster throws their hand out toward someone within spell range and says ‘Time Freeze!’. If they are hit, they take spell damage. For three posts this also imposes a 60% speed debuff where the target perceives the world as if it is moving 60% faster than normal.
- Dagger of Leliel:
Name: Leliel Sica Noctis
Rank: B
Type: Single Target, Requip
Spell Damage: 80 HP
Melee Damage: 21 HP
Requip HP: 150 HP
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts
Downside:
Description: This dagger has a blue-black curved blade. Small white lights twinkle upon the blade. The handle appears to be the color of dusk, a crystalline design twisting to comfortably be held. The dagger emits an aura almost as if it embodies the cool of deep night.
Abilities:
~Starfall: The caster points the dagger at one person within spell range. Sparkling lights burst from the blade, zipping like falling stars at the target. If they strike the person, they take spell damage. The stars continue to encircle the person, potentially distracting them and draining 60% spell damage from their spells for 2 posts.
~Nightfall: The caster points the hilt at a target within spell range. A shadowy bolt shoots toward them. If it strikes, the target takes spell damage and they are blinded for 2 posts. They also have a debuff of 60% to their speed for 2 posts.
- Shield of Shateiel:
Name: Shateiel Silens Clypeus
Rank: B
Type: Area of Effect, Requip
Spell Damage: 40 HP
Damage Reduction: 9 HP
Requip HP: 180 HP
Range: 100 meters
Speed: 50 MPS
Duration: 6 posts
Downside:
Description: A blue-white shield forms in front of the caster. It has several deep blue ribbons trailing down the sides. The edges of the shield are rimmed with gold making the edges seem sharp. A deep sense of peace can be felt being emitted if one gets very close to the shield.
Abilities:
~Silent: A ring is shot from the shield. Those within spell range, if struck by the ring, take 50% spell damage per post. The ring pulses, once per post back to the caster then back to spell range. This happens for 3 posts. While the ring is pulsing, the caster may spend mana equivalent to a spell entering spell range to cancel it out. The spell must be B rank or lower in order to activate this feature.
~Absence: A dome covers spell range. The dome is a shimmering white color and is stationary. Sound is entirely absent within this dome. Trying to make a sound, such as speaking, creates a sense of pain that does 50% spell damage per post. The dome stays in place for 3 posts once placed.
- Bracelet of Hod:
Name: Hod Armilla Tradite
Rank: B
Type: Single Target, Requip
Spell Damage: 80 HP
Damage Reduction: 9 HP
Requip HP: 180 HP
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts
Downside:
Description: A band of light green encircles the caster’s wrist. It appears to have many layers and yet at the same time be only one singular band. The band will sometimes appear to have eyes all around it, peering out at the world. They vanish if anyone stares at them too long or points them out.
Abilities:
~Submission: A razor rings fire toward a target within range. It deal spell damage if it hits the target and force them into a kneeling position where they’re paralyzed for 1 post.
~Domination: The caster designates one person within spell range. An invisible chain shoots toward them. If the target is struck by the chain, they take spell damage. Then, with OOC permission regarding players, player-controlled NPCs and/or event NPCs, the caster may make one demand of the person. The chain enforces this demand for 2 posts, burrowing into their skin. The target has a 60% speed debuff for 2 posts as well.
- Spear of Suchlaph:
Name: Suchlaph Hastam Silva
Rank: B
Type: Single Target, Requip
Spell Damage: 80 HP
Melee Damage: 21 HP
Requip HP: 150 HP
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts
Downside:
Description: This spear grows from the ground to meet the caster’s hand. The spear appears to be made of roots tightly intertwined together. The blade is the only part that doesn’t seem natural though the roots look like they grew around it. The blade is green and looks almost leaf-like.
Abilities:
~Trees’ Anger: The spear extends rapidly toward a target in range. If it hits, it does 50% spell damage for 3 posts. A tree design grows on their skin changing through the seasons with each post. The final form is that of a gnarled old withered tree.
~Root of the Issue: The caster hits the butt of the spear against the ground. Roots burrow under the ground toward the target. If it hits, the roots grow up around the target’s legs paralyzing them for 1 post. The roots squeeze, doing spell damage. The roots cling to the person for 1 additional post imposing a 60% speed debuff.
- Fan of Sahaqiel:
Name: Sahaqiel Vannus de Caelo
Rank: B
Type: Multiple Target, Requip
Spell Damage: 60 HP
Melee Damage: 21 HP
Requip HP: 150 HP
Range: 150 meters
Speed: 110 MPS
Duration: 6 posts
Downside:
Description: The wind swirls to form a golden war fan within the caster’s hands. The sharp edge of the fan is silver rather than gold. Two white ribbons trail off the edges of the fan. Two large gold rings are on the ends of the ribbons.
Abilities:
~Many Winds: The caster waves the fan. Several streams of air shoot toward targets within range. If they strike, they do spell damage. The winds swirl around the targets to apply a 60% speed debuff for 2 posts.
~Thin Air: The caster closes the fan and points it. Several small wind orbs fire from the end aiming at several different targets in range. If they hit, the orb expands over the person’s head, lessening the air they are able to breathe. The orb follows the person for 5 posts, doing 50% spell damage each post. The orb also imposes a speed debuff that increases with each post. The first post the debuff is 12% and it increases by 12% with each post until it maxes at 60% on the final post.
- Whip of Baraqiel:
Name: Baraqiel Fulgur Virga
Rank: B
Type: Multiple Target, Requip
Spell Damage: 60 HP
Melee Damage: 21 HP
Requip HP: 150 HP
Range: 150 meters
Speed: 110 MPS
Duration: 6 posts
Downside:
Description: Electricity crackles around the caster’s hand before a bladed whip forms in their grasp. The whip appears to be made out of solid lightning, one continuous strand that branches out into the various blades of the whip. When the whip is used, it crackles as if real lightning and emits a thunderous noise upon contact.
Abilities:
~Lightning Strike: The caster holds the whip in the air. It straightens out toward the sky before firing off several bolts of lightning. The bolts are directed at several targets in range, doing spell damage if they hit.
~Electrifying: Thewhip emits several pulses of electricity directed by the caster at targets in range. If they hit, the target takes 50% spell damage for 3 posts and is paralyzed for one. On the two posts they aren’t paralyzed, the target has a 30% reduction to speed and strength as the electricity continues to course through them.
- Armor of Da’at:
Name: Da'at Inanis Armis
Rank: B+
Type: Multiple Target, Requip
Spell Damage: 90 HP
Damage Reduction: 14 HP
Requip HP: 270 HP
Range: 225 meters
Speed: 165 MPS
Duration: 8 posts
Downside:
Description: A pure white liquid-like substance flows over the caster’s entire body. It hardens into a shape resembling armor. The back of the armor appears to have a set of wings, folded down upon the caster’s back. The only thing missing from this moving sinuous armor is a helmet. The armor stretches up with tendrils about the cheeks but stops there.
Abilities:
~Emptiness: The caster tears a hole open in the fabric of the universe. By paying a mana cost equal to an incoming spell of B+ rank or lower, the caster can cause said spell to vanish into the void. The hole closes back up briefly. The caster reopens the hole on a second post and blasts several targets within spell range with the particle remains of the blocked spell. These remains do spell damage and the user can pay mana equal to the original spell to imbue whatever special effects, good or bad, the spell might have had upon the victims. These effects only last for 2 posts.
~Null Tendrils: Transparent tendrils burst from the back of the armor. The caster directs them at people within spell range. If they strike, the tendrils do spell damage and induce a 90% speed debuff for 2 posts. With OOC permission regarding players, player controlled NPCs and event NPCs, those struck by the tendrils feel an overwhelming emptiness, a void into which all emotions fall. The feeling lasts 2 posts.
- Sword of Gevurah:
Name: Gladius Judicii Gevurah
Rank: B+
Type: Single Target, Requip
Spell Damage: 120 HP
Melee Damage: 32 HP
Requip HP: 225 HP
Range: 300 meters
Speed: 300 MPS
Duration: 8 posts
Downside:
Description: The sword that forms in the caster’s hand is different. The blade is hollow, only empty space between the edges that cut. The handle looks like a tree with a twisted trunk and its branches forming the hilt guard.
Abilities:
~Judgement: A pure light fires from the tip of the sword out to spell range. If it strikes someone, they take spell damage. A spectral chain appears around their wrists (this doesn’t hinder their use of their arms in any way) and they have a 90% debuff to speed for 2 posts.
~Final Judgement: The caster designates a target within spell range. If hit by the spell, the target sees a great glowing gate that opens and blasts a great column of light through them. This does spell damage. Their strength and speed take a 45% debuff for 2 posts. With OOC permission regarding players, player controlled NPCs and event NPCs, they have the feeling of a great weight upon them as if all their sins were being judges simultaneously. Obviously the more a person has done wrong, the greater the weight feels.
A Rank Spells
- Shield of Malkuth:
Name: Malkuth Regnum Clypeus
Rank: A
Type: Burst, Requip
Spell Damage: 100 HP
Damage Reduction: 15 HP
Requip HP: 240 HP
Range: 75 meters
Speed: 75 MPS
Duration: 7 posts
Downside:
Description: The shield that appears in the caster’s grasp is round. It’s a fairly large size able to block most of the caster’s upper body. The shield appears to be reflective. However, when looked into, it has a great kingdom laid out within that appears to be bustling and alive.
Abilities:
~The Great Kingdom: One target within spell range is sucked into the shield if they are hit by a sudden flash of light from the shield. This is an effect that functions as being paralyzed for a post. The act of being drawn into the shield does spell damage. While inside the shield, the target experiences another world. They can choose whether to interact with it or not. However, the time spent inside the shield feels fairly long. Depending on the person, it can feel like 2 months to 2 years and they experience that time in whatever way they please – OOC permission required to be used on Players, Player-owned NPCs and Event NPCs. At the end of the post, the target is ejected from the shield. The disorientation of their experience suddenly coming to an end slaps them with a 65% reduction to speed for 2 posts.
~Divine Right to Rule: The caster designates one person within spell range. A crown is emblazoned upon that person’s head. That person may give orders to the people around them, friend or foe and with OOC permission regarding players, player controlled NPCs and event NPCs, feel they have the absolute right to give out said orders. Those that do not follow those orders, take spell damage only if they are within A rank burst range of the one wearing the crown. This effect lasts for 2 posts.
- Cloak of Raziel:
Name: Raziel Velamen Habentes Mysterium
Rank: A
Type: Single Target, Requip
Spell Damage: 100 HP
Damage Reduction: 15 HP
Requip HP: 240 HP
Range: 300 meters
Speed: 300 MPS
Duration: 7 posts
Downside:
Description: The caster is covered in a black cloak. The inside of the cloak is deep red and a gauzy cloth of blue floats about beneath it. Upon the back of the cloak is the depiction of an open book with wings on either side and a ring of fire behind it.
Abilities:
~Mysterium: The caster is passively 55% faster and shrouded in shadows while the cloak is on their person. They may forfeit this benefit for 1 post to launch a shadow ball at someone in range that does spell damage if it hits.
~Universe’s Secrets: The cloak whips out in multiple glowing tendrils, driving at one person within spell range, designated by the caster. If the tendrils hit, they force their way inside the person. This does 50% spell damage for 3 posts. With OOC permission regarding players, player controlled NPCs and event NPCs, secrets are forced into the targets brain over that period of time. They can come in any form, whispers, images, words floating across their eyes. When the tendrils dissipate, one secret is burned into the mind of the target. This secret is chosen by the controlling party of the target.
- Bow of Dumah:
Name: Dumah Inclina Somnia
Rank: A
Type: Multiple Target, Requip
Spell Damage: 75 HP
Melee Damage: 30 HP
Requip HP: 200 HP
Range: 225 meters
Speed: 165 MPS
Duration: 7 posts
Downside:
Description: The recurve bow that forms is simple gilded gold. A string also made of twisted gold completes the ensemble. From the tips of the bow’s curves, there are short gauzy golden cloths. Pulling back on the bowstring causes a low humming as an ethereal arrow forms upon the string.
Abilities:
~Arrow of Dreams: The caster designates several targets in range as they pull back the bowstring. The arrows appear to be a sickly green color. When fired, they act like homing missiles up to spell range from the bow. If they hit the target, they fall asleep for one post regardless of what they are doing and take spell damage.
~Nightmares: The caster designates several targets in range and strums the bowstring. The sound waves generated by it are tinged with magic. If they strike the targets, the sound waves burrow into the target’s mind. A great green could pours from their mouth and ears, solidifying into their greatest nightmare – OOC permission required to be used on Players, Player-owned NPCs and Event NPCs. The nightmare acts accordingly to its nature (attacking/terrifying the target and/or nearby people), dealing 50% spell damage to anyone they strike, regardless of if they are actually dangerous. The conjured nightmares last 3 posts.
- Armor of Uriel:
Name: Uriel Armis Flammae
Rank: A
Type: Area of Effect, Requip
Spell Damage: 50 HP
Damage Reduction: 15 HP
Requip HP: 240 HP
Range: 150 meters
Speed: 75 MPS
Duration: 7 posts
Downside:
Description: The armor that forms upon the caster is to be made of living flame mixed with metal. It encases the caster in their entirety, sometimes looking like a normal suit of plate armor and other times looking as if the caster is on fire. Touching the armor in any way causes it to rapidly appear like solid flames.
Abilities:
~Flames of Heaven: The caster creates an orange dome covering the spell range. Those within this area take spell damage. While inside this area, strength is reduced by 30% and speed is reduced by 35%. The dome lasts 3 posts.
~Eden’s Flaming Gates: The caster creates a few sets of gates, setting a perimeter around spell range. The gates are on fire and before each of them stands, a being made of pure flame. The beings open their eyes, revealing glowing light that stretches across the spell range area. Those touched by these lights take spell damage and have a 65% speed debuff. On the second post, the beings utter a single word ‘Begone!’. A swirling vortex of fire catches those within spell range and fling them outside it. The closer to the center of the area covered by spell range, the further one is thrown. When the vortex vanishes, the gates and the beings are gone.
- Pauldron of Hasmed:
Name: Hasmed Pauldron Deleri
Rank: A
Type: Multiple Target, Requip
Spell Damage: 75 HP
Damage Reduction: 15 HP
Requip HP: 240 HP
Range: 225 meters
Speed: 165 MPS
Duration: 7 posts
Downside:
Description: This shoulder guard looks like a flat circle resting upon the caster’s shoulder. The outer edges of the circle glow with an intense purple light. The inner circle is imprinted with an image of a single feathery wing, slowly crumbling into a light purple dust.
Abilities:
~Annihilation: The caster fires off several glowing purple orbs either from the pauldren or their hand. The orbs fly toward people within range. When they are within a meter of those people, the orbs explode. If that explosion strikes anyone, they take 50% spell damage for 4 posts as the purple light worms its way into their body. The light feels as if it is molten lava being poured into their veins. They also have a 65% debuff to speed.
~Destruction: The caster designates several targets in range. Black motes fire from the pauldren. If they strike the targets, they take spell damage. The target glows purple as the surrounding area explodes with shrapnel.
- Needle of Armaros:
Name: Armaros Acus Ex Quo Perii
Rank: A
Type: Single Target, Requip
Spell Damage: 100 HP
Melee Damage: 30 HP
Requip HP: 200 HP
Range: 300 meters
Speed: 300 MPS
Duration: 7 posts
Downside:
Description: A gigantic needle roughly the size of a long sword forms in the caster’s hand. The eye of the needle is unusually large allowing for the caster to hold the needle there. A line of golden runes winds up needle’s shaft with a line of black runes winding in the opposite direction.
Abilities:
~Undone: The caster points the needle at someone in range. A thin thread shoots from the point of the needle. If it strikes the target, the thread weaves inside their body. It does 50% spell damage for 4 posts, making it feel as if the target were being unmade. The pain is intense enough that they have a 65% debuff to speed for those 4 posts as well.
~Unthreaded: The caster aims the needle at an incoming spell within range. After paying the mana cost, the spell unravels falling harmlessly around the caster. This can only be done to A rank spells and below. This ability can only be used to negate one spell per post.
- Axe of Gadreel:
Name: Gadreel Securis Bellum
Rank: A
Type: Multiple Target, Requip
Spell Damage: 75 HP
Melee Damage: 30 HP
Requip HP: 200 HP
Range: 225 meters
Speed: 165 MPS
Duration: 7 posts
Downside:
Description: A single bladed axe forms in the caster’s hand. It lets off a red glow despite its starch white handle. The blade has intricate symbols upon it but those symbols appear different for everyone that looks at them. Only one thing is the same about said symbols: They are always some depiction of war.
Abilities:
~War’s Cost: The axe glows an eerie white color. When the caster slashes it through the air, a ghost shoots from it toward someone in range. If it strikes, it does spell damage and paralyzes the person for one post. On the second post, they have a 65% speed debuff.
~We Dine in Hell: The axe glows red, throwing light onto the caster and several targets. Each one touched by the light gains a 35% increase to strength and a 30% increase to speed. Those that fight the people benefited by this ability, see a red hoard of warriors coming to fight them. This buff lasts 3 posts. At the end of the third post, the light on each affected rushes toward one opponent in range. If it strikes them, it does spell damage.
- Holy Dragon Sword:
Name: Draco Gladius Sanctus
Rank: A+
Type: Burst, Requip
Spell Damage: 150 HP
Melee Damage: 45 HP
Requip HP: 300 HP
Range: 110 meters
Speed: 110 MPS
Duration: 9 posts
Downside:
Description: A blade of silver being swallowed by a dragon of gold. That is what this sword looks like when formed in the caster’s hand. The dragon wraps around the hilt, its pointed tail being the pommel. The eyes of the dragon are closed most of the time until the sword is drenched in the blood of evil. Then the eyes open to reveal a brilliant blue which seems to never end.
Abilities:
~Dragon’s Breath: The sword’s blade is engulfed in flame. The caster points the blade at someone in range and fires a fireball from the sword. If the fireball hits, it does spell damage.
~Rage of the Dragon: A golden light begins to spread up the caster’s arm. They are imbued with the fiery rage of a dragon. This grants them 20% more magical damage and 80% more speed. Those that behold them see a golden dragon draped across their back. This buff lasts 3 posts. At the end of the third post, the dragon dives off the caster at someone in spell range. If they are hit by the dragon, they take spell damage.
- Crown of Keter:
Name: Keter Coronam Spiritali
Rank: A+
Type: Multiple Target, Requip
Spell Damage: 113 HP
Damage Reduction: 22 HP
Requip HP: 360 HP
Range: 338 meters
Speed: 250 MPS
Duration: 9 posts
Downside:
Description: This requip is not a crown so much as a collection of floating octahedrons. These black floating shapes float about the caster’s head. There are eight of them that slowly rotate around the caster. The caster can choose to form a thin band of black connected all eight shapes and rest them upon their head like a proper crown.
Abilities:
~Spirits: The caster designates eight people within range. A spiritual being forms in front of them. This being is usually an expression of the worst parts of the person or the parts of themselves they hate most. The spirit will begin to tear into the person verbally, dealing 50% spell damage to their soul for 4 posts. The person also finds themselves to be weaker, with a strength debuff of 100%
~Spiritual Wounds: The crystals of the crown are directed at targets within range. If they hit, they leave no actual mark but deal spell damage. The ‘wound’ is instead done to the target’s spirit. This can be expressed however a player desires should a player character or player controlled NPC is struck. This is also expressed in a speed debuff of 100% that lasts 3 posts.
S Rank Spells
Last edited by Kyran on 16th March 2019, 9:11 pm; edited 3 times in total