Magic Name: Multi-Dimensional Summoning Magic
Magic Type: Solitary Summoning
Description: Multi-Dimensional Summoning Magic is a form of Summoning Magic that allows the user to bring forth beings from different dimensions to aid them. This was a magic believed to be used by Taiga’s great grandparents and it was only recently that his mother came across an old spell book in the attic of their family home that detailed the practices involved with this type of magic. With this magic, Taiga is able to summon beings from various dimensions to help him in combat so that he is no longer fighting on his own.
In order for someone to be able to use this kind of magic, they must first make contact with a being from another dimension. The user must draw a large magic circle on the ground (details in the spell book) and call forth the creature/being. It is here that the user and the being create a contract/bond. After this is done, the user is then able to summon forth the being by reciting these words: “I summon thee, come forth (the being’s title), cross now the great divide.” (The user must then call the beings name).
Unique Abilities:
Training Post - A Tiger and a Samurai
Magic Type: Solitary Summoning
Description: Multi-Dimensional Summoning Magic is a form of Summoning Magic that allows the user to bring forth beings from different dimensions to aid them. This was a magic believed to be used by Taiga’s great grandparents and it was only recently that his mother came across an old spell book in the attic of their family home that detailed the practices involved with this type of magic. With this magic, Taiga is able to summon beings from various dimensions to help him in combat so that he is no longer fighting on his own.
In order for someone to be able to use this kind of magic, they must first make contact with a being from another dimension. The user must draw a large magic circle on the ground (details in the spell book) and call forth the creature/being. It is here that the user and the being create a contract/bond. After this is done, the user is then able to summon forth the being by reciting these words: “I summon thee, come forth (the being’s title), cross now the great divide.” (The user must then call the beings name).
Unique Abilities:
- Ability: +10% to MP Cost Reduction.
- Ability:
- Ability:
- D-Rank Summoning Spells:
- Queen of the Fairies - Titania:
Name: Queen of the Fairies - Titania
Rank: D
Type: Grande Summon
Requip/Summon Melee Damage: 5 hp
Requip/Summon HP: 50 hp
Range: 15 m
Speed: 15 mps
Duration: 3
Downside: This summon is a complete support and has no damaging abilities.
Description: Titania to the naked eye looks like a ball of light with wings. She is roughly the size of a golf ball and when taking a closer inspection, it is revealed that she is a small fairy with blue butterfly wings, purple cloth and leather clothing, silk netting and flowers for a crown. She has pointed ears, blue eyes and very large breasts. Titania’s light changes depending on the situation. Normally, her light is white. When healing or buffing, her light turns green. When hurt, her light turns yellow/orange when minor and red when severe.
Abilities:- Ability 1:
Name: Fairy Kiss
Rank: D
Category: Supportive
Type: Single Target
Restore: 40 hp
Range: 60 m
Speed: 60 mps
Duration: Instant
Downside: None
Description: Titania’s glow of light turns green and although it is not visible to the naked eye, she throws her arms forward with open palms to restore her target’s health.
- Ability 2:
Name: Fairy Cuddle
Rank: D
Category: Auxiliary
Type: Single Target
Damage: None
Range: 60 m
Speed: 60 mps
Duration: 3
Downside: None
Description: Titania moves in and cuddles the top of her summoner's head as she emits a blue light. This increases her summoner's spell damage by 50% for the remainder of the spell's duration.
- Spirit of the Winds - Zephyr:
Name: Spirit of the Winds - Zephyr
Rank: D
Type: Grande Summon
Requip/Summon Melee Damage: 5 hp
Requip/Summon HP: 50 hp
Range: 15 m
Speed: 15 mps
Duration: 3
Downside: None
Description: Zephyr stands at roughly 4 feet 7 inches with hoofed feet, blue skin, a fur tail and blue clothing. her eyes are completely white and her hair is multi-colored with blues, greens and yellows. He hair whips around her entire body and toward the front of her head, hair has solidified into a horn. Her hair is incredibly long but it is very hard to identify how long due to the constant air currents around her body continual;y makes her hair flutter about but it is believed her hair is even longer than she is.
Abilities:- Ability 1:
Name: Air Slicer
Rank: D
Category: Offensive
Type: Single Target
Damage: 40 hp
Range: 60 m
Speed: 60 mps
Duration: Instant
Downside: None
Description: Zephyr throws an arm either upward or downward, sending a blade of compressed air at her target capable of slicing through solid steel.
- Ability 2:
Name: Hurricane Wind
Rank: D
Category: Offensive
Type: Single Target
Damage: 40 hp
Range: 60 m
Speed: 60 mps
Duration: Instant
Downside: None
Description: Zephyr throws an arm forward and releases a torrent of wind towards her target in the form of a horizontal tornado.
- C-Rank Summoning Spells:
- Demon of Flames - Ifrit:
Name: Demon of Flames - Ifrit
Rank: C
Type: Grande Summon
Requip/Summon Melee Damage: 12 hp
Requip/Summon HP: 100 hp
Range: 30 m
Speed: 30 mps
Duration: 5
Downside: None
Description: Ifrit stands at roughly eight feet tall, has olive skin, pale white eyes, horns upon his head and his feet are hoofed. His body is very rugged, flames replace what would normally be hair on his wrists, thighs and head. He is normally wearing a dark colored underwear and various leather and metal accessories.
Abilities:- Ability 1:
Name: Meteor Fireball
Rank: C
Category: Offensive
Type: Single Target
Damage: 60 hp
Range: 120 m
Speed: 120 mps
Duration: 3
Downside: None
Description: Ifrit creates a flame within his palm the size of a marble. When he hurls it at an enemy, the ball of fire grows until it is the size of a beach ball when colliding with the enemy. The fireball can cause a burn that drains the opponent's HP by 5% every other turn after making contact with the target.
- Ability 2:
Name: Hellfire
Rank: C
Category: Offensive
Type: Area of Effect
Damage: 30 hp
Range: 60 m
Speed: 30 mps
Duration: 3
Downside: None
Description: Ifrit stabs his claws into the ground, creating a magic circle beneath his opponents. A blast of intense flames rises up from this magic circle to inflict damage upon his targets, the flames can also cause a burn that drain's his opponents HP 5% every other turn after making contact.
- Winter Amazon - Shiva:
Name: Winter Amazon - Shiva
Rank: C
Type: Grande Summon
Requip/Summon Melee Damage: 12 hp
Requip/Summon HP: 100 hp
Range: 30 m
Speed: 30 mps
Duration: 5
Downside: None
Description: Shiva stands at roughly five feet, ten inches with pale blue skin. She has blue dreadlocks for hair and reaches down to her buttock and a single dreadlock with a charm that reaches down to her feet. She has light golden jewels through her hair and wears vary minimal clothing which usually consists of underwear and bra.
Abilities:- Ability 1:
Name: Glacial Shield
Rank: C
Category: Defensive
Type: Single Target
Durability: 180 hp
Range: 120 m
Speed: 120 mps
Duration: 5
Downside: None
Description: By throwing both arms up in front of her, Shiva can create a shield of ice to protect herself or another if she is by their side. The ice looks thin but incredibly durable and takes the form of a large open flower.
- Ability 2:
Name: Diamond Dust
Rank: C
Category: Offensive
Type: Area of Effect
Damage: 30 hp
Range: 45 m
Speed: 25 mps
Duration: Instant
Downside: None
Description: Shiva throws both arms forward and creates an intense blizzard that appears out of nowhere instantly. Those caught in the blizzard can suffer from the immobilized effect every other turn after making contact with the target.
- Guardian of the Deep - Leviathan:
Name: Guardian of the Deep - Leviathan
Rank: C
Type: Grande Summon
Requip/Summon Melee Damage: 12 hp
Requip/Summon HP: 100 hp
Range: 30 m
Speed: 30 mps
Duration: 5
Downside: None
Description: Leviathan's full length, height and weight is quite difficult to measure. From his waist to the top of his head he is well within proportion of an average 18 year old male. However from his waist down, that is where things tend to get a little complicated. Leviathan is half man, half sea serpent and although it isn't 100% accurate, from his waist to the tip of his tail he is roughly 30 feet long. He has golden yellow eyes, dark blue hair and the entirety of his skin is blue of different shades. He wields a three pronged trident which he can throw for long range combat or use in close quarters. In saying that, he primarily uses his tail.
Abilities:- Ability 1:
Name: Aquatic Deluge
Rank: C
Category: Offensive
Type: Single Target
Damage: 60 hp
Range: 120 m
Speed: 120 mps
Duration: Instant
Downside: None
Description: Leviathan can use his hand, tail or trident to fire a torrent of water at his opponents.
- Ability 2:
Name: Tsunami
Rank: C
Category: Offensive
Type: Area of Effect
Damage: 30 hp
Range: 60 m
Speed: 30 mps
Duration: 5
Downside: None
Description: Leviathan raises his trident into the air above him. Water in the area bends to his control, draining from all sources that contain water (trees, plants, puddles etc) forming into a large tidal wave behind the summon. He then thrusts his trident forward, releasing the giant wave upon his enemies. All those hit by the wave take 30 hp of damage and those caught in the water take 5% hp damage for the remainder of the spell. Afterwards, the water returns back into the originals sources.
- Advanced C-Rank Summoning Spells:
- The Legendary Samurai - Keiji:
Name: The Legendary Samurai - Keiji
Rank: C+
Type: Immaculate Summon
Requip/Summon Melee Damage: 30 hp
Requip/Summon HP: 210 hp
Range: 45 m
Speed: 45 mps
Duration: 6
Downside: None
Description: Kenji has tanned skin and stands at roughly 6 feet tall. He has dark brown hair that is shoulder length, golden colored eyes and a dragon tattoo on his left arm and shoulder. He is normally seen shirtless, revealing his firm, chiseled body and wears a deep red hakama (samurai pants). He carries with him a black handled katana which he centers his combat around.
Abilities:- Ability 1:
Name: Dread
Rank: C+
Category: Offensive
Type: Single Target
Damage: 90 hp
Range: 180 m
Speed: 180 mps
Duration: Instant
Downside: None
Description: Keiji slices his katana through the air and sends forth a blade of red energy towards his target to cover distances in combat.
- Ability 2:
Name: Jormungandr
Rank: C+
Category: Auxiliary
Type: Single Target
Damage: None
Range: 180 m
Speed: 180 mps
Duration: 6
Downside: None
Description: Keiji runs his right hand over the dragon tattoo on his left arm which then becomes alive. The tattoo continues to fly around Keiji’s body while active and increases his melee damage by 85% for the remainder of the spell's duration.
Training Post - A Tiger and a Samurai
Last edited by Taiga on 21st February 2020, 2:55 am; edited 3 times in total