の本 魔女のたぬき
Primary Magic: Book of Majonuki
Secondary Magic: n/a
Caster or Holder: Caster
Description:
The infamous Majonuki family are said to be some of the most powerful magic users within the Witch World, may it be from their pure bloodline or some other genetic miracle. However what most outsiders don't know is that their seemingly overpowered magic comes from a spell book appropriately titled the "Book of Majonuki". No one knows where the book came from, not even the family members themselves. But it has been the duty for generations to look after it and use its power to climb to the top of the Witch World, naming it the secret as to their success.
However, something has happened recently that has shaken the family to the core. The book has been stolen. No one knows where it went or how they came to know about its existence. But little do they know, that the thief shares the same blood as them.
The one who has stolen the precious book is none other than the exiled daughter of the Majonuki family. Kimial Sartaq.
Now with its unlimited power by her side Kimial sleeps peacefully at night, knowing the damage she has caused to the family that had cast her out and left her for dead.
Every chapter of the book contains different types of spells, and each chapter unlocks itself whenever she is the correct rank. Kim uses the many unique spells and abilities mostly to scare her enemies, however she is willing to use the power when it is necessary.
From elements, to storms, and even lost tanuki magic the Book of Majonuki has a spell for nearly every situation.
Strengths:
Holds many powerful spells.
The book is not needed to cast the spell, simply to learn them.
Each spell is not held down by a common weakness.
Weaknesses:
Little defense/support spells are written within the book.
The more powerful the spell the harder it is to control.
The book can be misplaced easily.
Since it's a rather heavy book it's hard to carry around.
Lineage:
Runaway Witch
Unique Abilities:
- Prologue || Unique Abilities:
Telepathy: Kim can communicate with up to 10 people at a time through their thoughts if they are in a one mile radius. It cannot work however if the person has a mental block within their mind or is resistant to mind-related magic.
Telekinesis: The power to move things with the mind alone. Kim has the ability to pick things up with her mind and move them as long as they are within eyesight of her.
Illusions: One of the most infamous powers of tanukis. This ability allows Kim to create illusions within her rank's max range. These illusions cannot hurt anyone, however. They are mostly just used to confuse or scare her enemies.
Shift: Size and shape shifting. Through the power of this book Kim has learned those two things. She is able to grow and shrink her size to whatever she wants, as well as shift into any object or creature she can think of.
Spells:
- Chapter Zero || Birthright:
- Teleport:
- Name: Teleport
Rank: D
Type: Tanuki, Support
Duration: Instant
Cooldown: n/a
Description:
Kim vanishes in a glowing pink light and reappears 30 meters away. In short, teleportation.
Strengths:
Allows fast travel.
Weaknesses:
Teleporting in unknown places can be dangerous.
If the enemy grabs her, they too are teleported.
- Tanuki Tail:
- Name: Tanuki Tail
Rank: C
Type: Tanuki, Offensive
Duration: Instant
Cooldown: n/a
Description:
Kim's tail poofs up, and grows to an gigantic size. She then thrashes it around behind her, causing 25% damage per hit.
Strengths:
Practically squishes and knocks around her enemies.
Weaknesses:
Cut off the tail, the attack stops.
If the tail is grabbed, the attack stops.
- Chapter One || Elements:
- Fire:
- Name: Fire
Rank: D
Type: Fire, Offensive
Duration: 3
Cooldown: 4
Description:
A ball of fire forms in Kim's hand before she launches it at an enemy within a 30 meter radius, dealing 20hp damage while traveling at 8 meters per second. It also can cause a burn, dealing 25% damage over the duration of the spell.
Strengths:
Can do extra damage with the burn.
Weaknesses:
Water douses the flame.
The burn effect is not a guarantee.
- Water:
- Name: Water
Rank: D
Type: Water, Offensive
Duration: Instant
Cooldown: 2
Description:
Casting this spell causes a forceful steam of water to shoot out of Kim's hand, targeting any enemy within a 30 meter radius and dealing 20hp damage to whoever it hits. This spell travels at 7 meters per second
Strengths:
More effective against fire mages.
Weaknesses:
Water mages can bend the stream and use it against her.
Kim can trip up on the water if it splatters upon the ground.
- Earth:
- Name: Earth
Rank: D
Type: Earth, Offensive
Duration: Instant
Cooldown: 2
Description:
Placing her hands upon the ground Kim causes the earth to rise in 1 sharp, pointed tower no more than 50ft high around a 30 meter radius. Each time one of these sharp rocks hits someone it deals 20hp damage overall. This spells moves at 9 meters per second.
Strengths:
Can cause the target to bleed out with the stab wounds.
Weaknesses:
Allies could be hurt if they are not careful.
Sharp blades can cut through the rocks.
- Lightning:
- Name: Lighting
Rank: D
Type: Lightning, Offense
Duration: 2
Cooldown: 3
Description:
Raising her hand to the sky Kim summons bolts of lighting to strike at her opponents in a 30 meter radius, dealing 20hp damage. There is a chance of causing paralysis for 1 post when someone is struck by this spell, causing the target to be unable to move. This spell moves at 10 meters per second.
Strengths:
Doesn't effect earth mages.
Weaknesses:
If the bolt is deflected it can hit Kim and have a chance of paralyzing her.
If the target can spot where the lighting will come from they can dodge it.
- Ice:
- Name: Ice
Rank: D
Type: Ice, Offense
Duration: 2
Cooldown: 3
Description:
After activating this spell Kim breath becomes as cold as ice. With this she blows the snowy mist at the opponent, dealing 20hp damage to anyone she hits within a 30 meter radius. It also has a chance of completely freezing the target, making them frozen solid and unable to move for 1 post if they are equal or lower rank. This spell moves at 8 meters per second.
Strengths:
Can freeze the target completely.
Weaknesses:
Not very effective against fire mages.
Cannot be used in hot environments.
- Wind:
- Name: Air
Rank: D
Type: Wind, Offense
Duration: Instant
Cooldown: 2
Description:
When this spell is cast a powerful wind travels at a target within a 30 meter radius, cutting at the skin and dealing 20hp damage. This spell moves at 9 meters per second.
Strengths:
Since the wind is almost invisible it is hard to see.
Weaknesses:
Cannot be used if there is no air in the area.
Wind mages can blow back at the wind and disable the spell.
- Chapter Two || Blood:
- Blood Sword:
- Name: Blood Sword
Rank: C
Type: Blood, Offensive
Duration: 5
Cooldown: 6
Description:
Kim draws blood from an open wound on her body. This blood drips to her fingertips and forms a sword. The sword deals 14Hp damage per swing, and can protect against 90Hp.
Strengths:
As long as the user has blood they can summon the sword.
Weaknesses:
Requires the user to already be bleeding.
Because this attack requires a lot of blood it may leave the user a bit light headed.
- Blood Tendrill:
- Name: Blood Tendril
Rank: C
Type: Blood, Offensive
Duration: 4
Cooldown: 5
Description:
Blood is summoned from an already open wound. The blood drips to Kim's arms and consumes them in a tendril-like fashion. These new limbs can reach out to max C-rank range to attack enemies, dealing 25% C-rank damage per hit.
Strengths:
Requires the user to already be bleeding.
Weaknesses:
Tendrils can be sliced in half by more powerful magics.
May cause lightheadedness with the blood loss.
- Blood Control:
- Name: Blood Control
Rank: C
Type: Blood, Offensive
Duration: Instant
Cooldown: 2
Description:
Kim causes the blood to rush more quickly in an enemy's body. This can cause a number of things to happen, such as cuts from the side and heating their blood up to boiling point. But either way, the end result will always deal C-rank damage.
Strengths:
Can cause excessive bleeding.
Weaknesses:
Enemy must have blood to do this attack.
Kim must know where the target is in order to cast it.
Two D-rank slots purchase: Magic Shop