THE MAGIC
Primary Magic: King of Fighters
Secondary Magic: ---
Caster or Holder: Caster
Description: A magic with the potential of being the ultimate fighting magic, King of Fighters combines every major and a few minor fighting styles into one person that is enhanced by the magic. Using their internal energy, they can focus their magic into specific points in their body to maximize the amount of damage and destruction they can cause.
Strengths:
- Great for close combat
- Does not rely solely on mana.
Weaknesses:
- Can be outranged by most magics
- Hevily relient on the user being healthy and capable
- Taxes the body
- Short CDs but many charges
Lineage: Technological Superiority
- Spoiler:
Description: Once there was a half-human, half-bat hybrid who was attacked at a young age by a powerful demon known as Brutal Terra. She was saved by a scientist who built her a new body, which basically meant rebuilding everything except the brain and half her head as that was how much the demon did. This body was highly powerful and highly useful. Using it the woman known simply as Crimson became a great thief. Somehow though, possibly due to the strange materials used to fuel her machine parts, her descendants (how these occurred is another mystery what with all the robotics) gained a strange ability. They could form part of her machinery at will in exchange for their magical abilities.
Ability: Users of this lineage gain access to the four primary abilities of Crimson. These abilities are equal to their rank. The first is enhanced strength and speed by 25%. The second is her arm cannon which replaces the hand on the left arm and can fire a burst of user-ranked energy. The third is robotic wings, giving them the ability to fly as fast as they would normally be able to run, and the final is a cloaking device allowing them to turn invisible for 2 posts at a time before becoming visible for 4 post between uses.
Usage: In exchange for their magic for 6 posts the user gains Crimson's Cannon, Crimson's Cloak, Crimson's Wings and Crimson's Buffs. The cannon can fire at will and these are all equal to the user's rank in spell damage. Lasts as 8 posts with a 10 post cooldown and no magic can be used while it is active. Individual parts can be used on their own with with a 2 post duration for each used(if two or more parts are used at the same time then the duration is increased by 2 for both together but if used at separate times the parts will be on separate durations) with a cooldown equal to the duration + 2 posts, but for each active part it will reduce total spell power (damage), ranges and effects by 25% (For 100%/complete negation with 4 items active).
Unique Abilities:
Peak Strength: The user has hit an abnormal level of human strength, applying a 25% buff to their strength stat at all times. Not only that, they have the ability to break through most normal objects and can lift up to 500lbs.
Mana Junkie: The King constantly taxes on the body, so the caster adapts to this and constantly supplies resources. With that in mind, the King gains 5% of their MP every post instead of 25% every 5 posts.
Fists of Fury: Relying only on their fists and their wits, the King has poured their heart and soul into the art of fighting. Due to this, their melee damage gains a 25% increase but their mana pool is decreased by 25%.
THE SPELLS
Name: Holy Ball
Rank: D
Type: Offensive, Charge
Duration: 2 Post Charge, Instant Fire
Cooldown: 4 Posts
Description: To initiate the spell, the user has to bring their hands together at the wrists and curve their fingers, leaving an open in between their palms. Then, a blue mist-like light forms in the space, quickly filling it up. One at its max size, the user can throw this ball of energy in any direction they please, causing an explosion upon the first contact. This explosion only damages the surface it lands on, leaving those around that initial area unaffected. Can only travel 5m.
Strengths:
- Allows for the mainly close range magic to gain some reach.
Weaknesses:
- Charge leaves caster open for an attack
- Being attacked will interrupt cast time and put spell on CD
- For a ranged attack, does not have a far reach.
Name: Man Javelin
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 Posts
Description: A really simple and straight forward technique. The King infuses a portion of their mana into the muscles of their hand or their arm, depending on the situation. This then empowers the first attack to follow activation, but it cannot be sustained for more than one post. This empowered attack allows for a simple punch to deal D Rank damage.
Strengths:
- Can be used in a pinch
Weaknesses:
- Quite noticeable as the user's arm glows
- Any other spell previously effecting the arm is overwritten
Last edited by Miss Havoc on 12th March 2018, 12:10 pm; edited 1 time in total