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    The Splendor of Chess! (Magic)

    Luna Jaeger
    Luna Jaeger

    Knight VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Obtain A Lineage!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 289
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 41
    Experience : 1262.5

    Character Sheet
    First Skill: Sky God Slayer
    Second Skill:
    Third Skill:

    Bump The Splendor of Chess! (Magic)

    Post by Luna Jaeger 23rd May 2016, 6:54 pm

    Magic

    Primary Magic: Chess Magic
    Secondary Magic: n/a
    Caster or Holder: Caster - Lost
    Description: Chess Magic is simply the name for a series of unorthodox spells created by Emerick Aonhardt which utilizes the same logic as the game Chess, most likely an outwards manifestation of his own imagination and inherit magical power. This magic was first awakened when Emerick visited the celestial spirit 'Nivek the King of Games' and is primarily composes of support magic taking properties from certain chess pieces, summoning magic used to create more pawns, and the ReQuip weapon which forms the center of the magic along with a small group of offensive spells. It has no elemental theme to it, the theme itself is simply chess.

    Chess magic is utilized by Emerick using vocalized commands that must follow a logical array and must resemble a movement in chess, such as calling out "Knight to E13" a he was using the Knight spell on someone named Emerick. He is not required to follow the same naming convention to his commands, so long as he follows the two aforementioned rules. Support spells have another particular rule to them, whether cast the user will gain a mark of that chess piece somewhere on them which will be of their choice. How the mark is displayed is entirely their choice so long as it is the chess piece, and Emerick always plays black.
    Strengths:

    • Chess magic is unorthodox and surprising to one who hasn't seen it before, they won't know what to expect of it.
    • The caster's allies become more powerful from the magic in most cases, and can become power-houses.

    Weaknesses:

    • Chess Magic, while somewhat versatile, must follow the idea and logic of the game chess in some way, restricting it's creativity.
    • Most if-not-all spells of Chess Magic cannot effect or buff Emerick himself, which weakens him as a physical fighter.
    • Chess magic is restricted from spells with elemental effects, effectively removing most ranged attack options.


    Lineage:

    Spoiler:

    Unique Abilities:

    Checkmate: The finality of this word echoes with the ability to become victorious in the end, no matter the personal cost, while ensuring that someone cannot 'cheat' to win the game. Emmerick can end a spell by touching it so long as the spell would effect him in some way, and the spell is of Emerick's rank or lower. Doing this costs him the same mana cost it took to cast the spell in the first place and requires a cool down of four posts in-between uses.

    Practiced Move: Pieces are always changing on the board, whether moving, taking an enemy piece, or being taken by an enemy piece - the board is in a constant flux, as players plan out and practice their turns within their minds, rewarding the player who can think further ahead. This is also true with Chess Magi, so when Emerick casts a spell with the same name as a chess piece, he gains one mote which may then be discharged to reduce the cost of a spell by two mana per mote, to a minimum of 1/3rd the spell's mana cost. Once used, it requires a three post cool-down.

    Battlefield Strategist: In history there has always been one side lead by the greatest of mind that think outside of the box and bring their allies to victory... this is not that skill but rather something entirely different. While still leading, the Battlefield Strategist makes their allies the stars by increasing any outgoing buffs by 25% and cannot raise a single spell above 100%. This cannot be used on self-buffs on Emerick.

    Spell List:

    Spoiler:


    Last edited by Emerick Aonhardt on 13th June 2016, 12:43 pm; edited 5 times in total
    avatar
    Guest
    Guest

    Bump Re: The Splendor of Chess! (Magic)

    Post by Guest 26th May 2016, 2:19 am

    Hello Emerick Aonhardt!

    So we meet again! You should know me by now as Marceline Anicetus and those close to me call me Marshy or Marcy. As for yourself, feel free to call me what you please, I accept any sort of nickname when it comes from others. With that being said, I'll be the one grading your magic application today, so let's have a bit of fun doing this! Anything in this color is a suggested edit to your magic app, though you don't have to go through with it. If there's something that you want to keep and I told you no or you're confused about something, please get into contact with me. You can contact me via Skype at secret_sorrow or you can hit me up with a PM here on the site, whichever is easiest for you.

    Sincerely,
    Marceline Anicetus (Marshy/Marcy)
    Original:
    Luna Jaeger
    Luna Jaeger

    Knight VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Obtain A Lineage!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 289
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 41
    Experience : 1262.5

    Character Sheet
    First Skill: Sky God Slayer
    Second Skill:
    Third Skill:

    Bump Re: The Splendor of Chess! (Magic)

    Post by Luna Jaeger 27th May 2016, 2:20 pm

    #1: Changed the cool-down from two to four.
    #2: Added a cool-down in between spell casts using motes.

    #3: Changed both Knight and Rook to 15m
    #4: Endurance is 1% HP per 2% Buff
    #5: Added a new weakness, hopefully that works?

    #6: Added a cooldown to The Hanging


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    Guest
    Guest

    Bump Re: The Splendor of Chess! (Magic)

    Post by Guest 27th May 2016, 6:11 pm

    The Splendor of Chess! (Magic) QbJa7GR
    Yuu Blitzkrieg
    Yuu Blitzkrieg

    Crash!


    Crash!

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Demon Slayer- Dragon Slayer- Halloween Social- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- 1st Place Event/Contest Winner- Cupcake Achievement- Have Onida On Your Friend's List- Have an Admin as a friend!- Player 
    Lineage : Blessed by the Fourth Wall
    Position : ASS EATER!
    Posts : 553
    Guild : Silver Wolf
    Cosmic Coins : 0
    Experience : 1425

    Character Sheet
    First Skill: Crash
    Second Skill: TBD
    Third Skill: TBD

    Bump Re: The Splendor of Chess! (Magic)

    Post by Yuu Blitzkrieg 11th June 2016, 4:30 pm

    Emerick Aonhardt wrote:Magic

    Primary Magic: Chess Magic
    Secondary Magic: n/a
    Caster or Holder: Caster
    Description: Chess Magic is simply the name for a series of unorthodox spells created by Emerick Aonhardt which utilizes the same logic as the game Chess, most likely an outwards manifestation of his own imagination and inherit magical power. This magic was first awakened when Emerick visited the celestial spirit 'Nivek the King of Games' and is primarily composes of support magic taking properties from certain chess pieces, summoning magic used to create more pawns, and the ReQuip weapon which forms the center of the magic along with a small group of offensive spells. It has no elemental theme to it, the theme itself is simply chess.

    Chess magic is utilized by Emerick using vocalized commands that must follow a logical array and must resemble a movement in chess, such as calling out "Knight to E13" is he was using the Knight spell on someone named Emerick. He is not required to follow the same naming convention to his commands, so long as he follows the two aforementioned rules. Support spells have another particular rule to them, whether cast the user will gain a mark of that chess piece somewhere on them which will be of their choice. How the mark is displayed is entirely their choice so long as it is the chess piece, and Emerick always plays black.
    Strengths:

    • Chess magic is unorthodox and surprising to one who hasn't seen it before, they won't know what to expect of it.
    • The caster's allies become more powerful from the magic in most cases, and can become power-houses.

    Weaknesses:

    • Chess Magic, while somewhat versatile, must follow the idea and logic of the game chess in some way, restricting it's creativity.
    • Most if-not-all spells of Chess Magic cannot effect or buff Emerick himself, which weakens him as a physical fighter.
    • Chess magic is restricted from spells with elemental effects, effectively removing most ranged attack options.


    Lineage:

    Spoiler:

    Unique Abilities:

    Checkmate: The finality of this word echoes with the ability to become victorious in the end, no matter the personal cost, while ensuring that someone cannot 'cheat' to win the game. Emmerick can end a spell by touching it so long as the spell would effect him in some way, and the spell is of Emerick's rank or lower. Doing this costs him the same mana cost it took to cast the spell in the first place and requires a cool down of four posts in-between uses.

    Practiced Move: Pieces are always changing on the board, whether moving, taking an enemy piece, or being taken by an enemy piece - the board is in a constant flux, as players plan out and practice their turns within their minds, rewarding the player who can think further ahead. This is also true with Chess Magi, so when Emerick casts a spell with the same name as a chess piece, he gains one mote which may then be discharged to reduce the cost of a spell by two mana per mote, to a minimum of 1/3rd the spell's mana cost. Once used, it requires a three post cool-down.

    Battlefield Strategist: In history there has always been one side lead by the greatest of mind that think outside of the box and bring their allies to victory... this is not that skill but rather something entirely different. While still leading, the Battlefield Strategist makes their allies the stars by increasing any outgoing buffs by 25% and cannot raise a single spell above 100%. This cannot be used on self-buffs on Emerick.

    Spell List:

    Spoiler:

    Unlocked on users' request


    _____________________________________________________________________________________

    The Splendor of Chess! (Magic) ZUTE2e7l_o

    Character | Magic | Bank
    avatar
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Bump Re: The Splendor of Chess! (Magic)

    Post by King Elyx 13th June 2016, 1:07 pm

    Emerick Aonhardt wrote:Magic

    Primary Magic: Chess Magic
    Secondary Magic: n/a
    Caster or Holder: Caster - Lost
    Description: Chess Magic is simply the name for a series of unorthodox spells created by Emerick Aonhardt which utilizes the same logic as the game Chess, most likely an outwards manifestation of his own imagination and inherit magical power. This magic was first awakened when Emerick visited the celestial spirit 'Nivek the King of Games' and is primarily composes of support magic taking properties from certain chess pieces, summoning magic used to create more pawns, and the ReQuip weapon which forms the center of the magic along with a small group of offensive spells. It has no elemental theme to it, the theme itself is simply chess.

    Chess magic is utilized by Emerick using vocalized commands that must follow a logical array and must resemble a movement in chess, such as calling out "Knight to E13" a he was using the Knight spell on someone named Emerick. He is not required to follow the same naming convention to his commands, so long as he follows the two aforementioned rules. Support spells have another particular rule to them, whether cast the user will gain a mark of that chess piece somewhere on them which will be of their choice. How the mark is displayed is entirely their choice so long as it is the chess piece, and Emerick always plays black.
    Strengths:

    • Chess magic is unorthodox and surprising to one who hasn't seen it before, they won't know what to expect of it.
    • The caster's allies become more powerful from the magic in most cases, and can become power-houses.

    Weaknesses:

    • Chess Magic, while somewhat versatile, must follow the idea and logic of the game chess in some way, restricting it's creativity.
    • Most if-not-all spells of Chess Magic cannot effect or buff Emerick himself, which weakens him as a physical fighter.
    • Chess magic is restricted from spells with elemental effects, effectively removing most ranged attack options.


    Lineage:

    Spoiler:

    Unique Abilities:

    Checkmate: The finality of this word echoes with the ability to become victorious in the end, no matter the personal cost, while ensuring that someone cannot 'cheat' to win the game. Emmerick can end a spell by touching it so long as the spell would effect him in some way, and the spell is of Emerick's rank or lower. Doing this costs him the same mana cost it took to cast the spell in the first place and requires a cool down of four posts in-between uses.

    Practiced Move: Pieces are always changing on the board, whether moving, taking an enemy piece, or being taken by an enemy piece - the board is in a constant flux, as players plan out and practice their turns within their minds, rewarding the player who can think further ahead. This is also true with Chess Magi, so when Emerick casts a spell with the same name as a chess piece, he gains one mote which may then be discharged to reduce the cost of a spell by two mana per mote, to a minimum of 1/3rd the spell's mana cost. Once used, it requires a three post cool-down.

    Battlefield Strategist: In history there has always been one side lead by the greatest of mind that think outside of the box and bring their allies to victory... this is not that skill but rather something entirely different. While still leading, the Battlefield Strategist makes their allies the stars by increasing any outgoing buffs by 25% and cannot raise a single spell above 100%. This cannot be used on self-buffs on Emerick.

    Spell List:

    Spoiler:

    The Splendor of Chess! (Magic) Merp%202.jpg_zpszdcapnj1
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Bump Re: The Splendor of Chess! (Magic)

    Post by Julius Seas 28th March 2017, 12:17 pm

    Luna Jaeger wrote:Magic

    Primary Magic: Chess Magic
    Secondary Magic: n/a
    Caster or Holder: Caster - Lost
    Description: Chess Magic is simply the name for a series of unorthodox spells created by Emerick Aonhardt which utilizes the same logic as the game Chess, most likely an outwards manifestation of his own imagination and inherit magical power. This magic was first awakened when Emerick visited the celestial spirit 'Nivek the King of Games' and is primarily composes of support magic taking properties from certain chess pieces, summoning magic used to create more pawns, and the ReQuip weapon which forms the center of the magic along with a small group of offensive spells. It has no elemental theme to it, the theme itself is simply chess.

    Chess magic is utilized by Emerick using vocalized commands that must follow a logical array and must resemble a movement in chess, such as calling out "Knight to E13" a he was using the Knight spell on someone named Emerick. He is not required to follow the same naming convention to his commands, so long as he follows the two aforementioned rules. Support spells have another particular rule to them, whether cast the user will gain a mark of that chess piece somewhere on them which will be of their choice. How the mark is displayed is entirely their choice so long as it is the chess piece, and Emerick always plays black.
    Strengths:

    • Chess magic is unorthodox and surprising to one who hasn't seen it before, they won't know what to expect of it.
    • The caster's allies become more powerful from the magic in most cases, and can become power-houses.

    Weaknesses:

    • Chess Magic, while somewhat versatile, must follow the idea and logic of the game chess in some way, restricting it's creativity.
    • Most if-not-all spells of Chess Magic cannot effect or buff Emerick himself, which weakens him as a physical fighter.
    • Chess magic is restricted from spells with elemental effects, effectively removing most ranged attack options.


    Lineage:

    Spoiler:

    Unique Abilities:

    Checkmate: The finality of this word echoes with the ability to become victorious in the end, no matter the personal cost, while ensuring that someone cannot 'cheat' to win the game. Emmerick can end a spell by touching it so long as the spell would effect him in some way, and the spell is of Emerick's rank or lower. Doing this costs him the same mana cost it took to cast the spell in the first place and requires a cool down of four posts in-between uses.

    Practiced Move: Pieces are always changing on the board, whether moving, taking an enemy piece, or being taken by an enemy piece - the board is in a constant flux, as players plan out and practice their turns within their minds, rewarding the player who can think further ahead. This is also true with Chess Magi, so when Emerick casts a spell with the same name as a chess piece, he gains one mote which may then be discharged to reduce the cost of a spell by two mana per mote, to a minimum of 1/3rd the spell's mana cost. Once used, it requires a three post cool-down.

    Battlefield Strategist: In history there has always been one side lead by the greatest of mind that think outside of the box and bring their allies to victory... this is not that skill but rather something entirely different. While still leading, the Battlefield Strategist makes their allies the stars by increasing any outgoing buffs by 25% and cannot raise a single spell above 100%. This cannot be used on self-buffs on Emerick.

    Spell List:

    Spoiler:

    Unlocked upon user's request


    _____________________________________________________________________________________

    Squable:


    The Splendor of Chess! (Magic) X9tEBuc
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Bump Re: The Splendor of Chess! (Magic)

    Post by desirée 16th December 2017, 6:20 pm

    The Splendor of Chess! (Magic) XEibTrW


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    The Splendor of Chess! (Magic) IY2eFxu

    Luna Jaeger
    Luna Jaeger

    Knight VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Magic Application Approved!- Get A Pet!- Character Application Approved!- Obtain A Lineage!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 289
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 41
    Experience : 1262.5

    Character Sheet
    First Skill: Sky God Slayer
    Second Skill:
    Third Skill:

    Bump Re: The Splendor of Chess! (Magic)

    Post by Luna Jaeger 24th December 2017, 8:03 am

    Go ahead and archive it.


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