Primary Magic: Animae Latronis
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is an ability that is based around the manipulation of souls; this manipulation is possible on any living organism seeing as all living organisms do, in fact, have a soul. With this in mind, however, there is a large variety in souls. The soul of a plant is not equivalent to that of a human.
This ability allows for Vladimir to use the souls of those that he has killed to further increase his own power, as well as creating his own summons based around them. In order to utilize a summon, however, Vladimir must have been the cause of the person, or beast’s, death.
This, however, is not the only use of this ability. After having slain an opponent Vladimir may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.
Strengths:
1. Most Spells negate the effect of armor, seeing as they are not physical.
2. Constant support minion, in the form of a Demon.
3. The user can access the abilities of their summons.
Weaknesses:
1. The user must have killed the being in order to obtain its summons.
2. The user cannot summon the monster at full strength without being at least its rank.
3. The abilities have the same limitations, and puts the summon on cool down.
4. The dead are just that; they cannot be revived by summoning.
Lineage:
Wielder: Vladimir 'Putin' Chao
Lineage: Soul Warden
Description: Through his travels Vladimir has learned of the intricacies that the soul holds; he has studied the small interactions that they have, and how each soul varies from each other. With the ability to read a soul comes the natural fascination with a soul; it was this which led Vladimir to to his multiple experiments, the most interesting of which was the way in which he found himself able to store the souls of those he had slain.
Ability:
Soul Capture: This is the natural ability Vladimir has to harness the souls of those he had killed. These souls are stored as a form of energy around Vladimir that he is able to control. These souls still hold onto their own unique identity, that is to say that they hold the uniqueness of each of their original owners.
Soul Energy: By syphoning the souls of those that he has collected Vladimir is able to regenerate his MP at an increased rate. The most basic of explanations is the fact that the energy of those who he had slain is able to be merged into Vladimir’s soul; this increases his MP regeneration to 3% per post.
Soul Resonance: Vladimir’s soul is able to resonate much more naturally with some of his acquired souls, and it is due to this that he is able to cast his spells much more naturally than others; his ability to carve souls to his will is enhanced to the point by this resonance that his spells cost 3% less.
Soul’s Endurance: The souls that circle around Vladimir have formed a rather dense space that decreases, and slowly eats away at, the energy of the anything within five meters of himself; this will decrease speed, and power, of all harmful effects approaching him. This will reduce damage that Vladimir receives by 25% as well as slows the speed of spells within the range by 25%.
Cultural Exchange: Due to the souls, and the assimilation of the souls he has collected, Vladimir is able to understand any language without any difficulty.
A Soul’s Resilience: Due to his mastery over souls Vladimir is able to, if he must, transfer his soul to that of another; by doing this he is able to transfer himself to a new body, one that has none of the damage his current one does. This, however, cannot be done in combat, and can only be done once every month.
Unique Abilities:
1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+5%) This also allows for the user to see through any illusions, as they would not have a resonance.
2. The Pact: This grants the user multiple demons that he will, over time, form a pact with. By sacrificing the lives of other they are able to gain additional abilities. These are the basic abilities granted to them.(Pets)
Current:(+5%)
Duration: 3 posts
Cooldown: 4 posts
Cap: 20% max
Secondary Magic: N/A
Caster or Holder: Caster
Description: This is an ability that is based around the manipulation of souls; this manipulation is possible on any living organism seeing as all living organisms do, in fact, have a soul. With this in mind, however, there is a large variety in souls. The soul of a plant is not equivalent to that of a human.
This ability allows for Vladimir to use the souls of those that he has killed to further increase his own power, as well as creating his own summons based around them. In order to utilize a summon, however, Vladimir must have been the cause of the person, or beast’s, death.
This, however, is not the only use of this ability. After having slain an opponent Vladimir may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.
Strengths:
1. Most Spells negate the effect of armor, seeing as they are not physical.
2. Constant support minion, in the form of a Demon.
3. The user can access the abilities of their summons.
Weaknesses:
1. The user must have killed the being in order to obtain its summons.
2. The user cannot summon the monster at full strength without being at least its rank.
3. The abilities have the same limitations, and puts the summon on cool down.
4. The dead are just that; they cannot be revived by summoning.
Lineage:
Wielder: Vladimir 'Putin' Chao
Lineage: Soul Warden
Description: Through his travels Vladimir has learned of the intricacies that the soul holds; he has studied the small interactions that they have, and how each soul varies from each other. With the ability to read a soul comes the natural fascination with a soul; it was this which led Vladimir to to his multiple experiments, the most interesting of which was the way in which he found himself able to store the souls of those he had slain.
Ability:
Soul Capture: This is the natural ability Vladimir has to harness the souls of those he had killed. These souls are stored as a form of energy around Vladimir that he is able to control. These souls still hold onto their own unique identity, that is to say that they hold the uniqueness of each of their original owners.
Soul Energy: By syphoning the souls of those that he has collected Vladimir is able to regenerate his MP at an increased rate. The most basic of explanations is the fact that the energy of those who he had slain is able to be merged into Vladimir’s soul; this increases his MP regeneration to 3% per post.
Soul Resonance: Vladimir’s soul is able to resonate much more naturally with some of his acquired souls, and it is due to this that he is able to cast his spells much more naturally than others; his ability to carve souls to his will is enhanced to the point by this resonance that his spells cost 3% less.
Soul’s Endurance: The souls that circle around Vladimir have formed a rather dense space that decreases, and slowly eats away at, the energy of the anything within five meters of himself; this will decrease speed, and power, of all harmful effects approaching him. This will reduce damage that Vladimir receives by 25% as well as slows the speed of spells within the range by 25%.
Cultural Exchange: Due to the souls, and the assimilation of the souls he has collected, Vladimir is able to understand any language without any difficulty.
A Soul’s Resilience: Due to his mastery over souls Vladimir is able to, if he must, transfer his soul to that of another; by doing this he is able to transfer himself to a new body, one that has none of the damage his current one does. This, however, cannot be done in combat, and can only be done once every month.
Unique Abilities:
1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+5%) This also allows for the user to see through any illusions, as they would not have a resonance.
2. The Pact: This grants the user multiple demons that he will, over time, form a pact with. By sacrificing the lives of other they are able to gain additional abilities. These are the basic abilities granted to them.(Pets)
- Spoiler:
Telepathy: Can communicate with Vlad. No Sacrifice Needed.
Shadow Vigilance: By using his shadow these demons are able to travel alongside Vlad.. This allows for quick responses. Sacrifice 1
A Souls Strength: Even when their HP hits 0, instead of dying they retreat to Vlads shadow to heal. Each demon requires a different amount of time. (Combat:10% per post Non-Combat: 25% per post). Sacrifice 2
Current:(+5%)
Duration: 3 posts
Cooldown: 4 posts
Cap: 20% max
- ”Signature”:
Name:Reaper’s Scythe
Rank: D
Type: Offensive
Duration: 3
Cooldown: 4
Description: Placing his hand out the user calls for a scythe, covered in what appears to be shadows; this is a 3.0m(C:4.0 B:4.5 A:5.5 S:6.5 H7.5) long scythe, much like the Grim Reapers. This deals Rank damage per hit. If fighting a holy creature it deals an additional 30%(C: 35%B:40% A:45% S:50% H:55%) dmg.
Strengths:
1. Additional range for Melee.
Weaknesses:
1. It damages the soul, not the body. This will decrease HP, but not damage limbs.
2. It is useless against those without souls.
- “D-rank Spells”:
- ”Death's Embrace”:
Rank: D
Type: Stun
Duration: 2
Cooldown: 3
Description: Hands of fallen enemies spring out of the ground, attempting to drag the opponent into the ground. This occurs in a 30 m diameter around the opponent. Simply leave the AOE to avoid the attack; it does not follow the opponent.
Strengths:
1. If grabbed the opponent is trapped in one spot for 2 posts.
Weaknesses:
1. It deals no damage, which kinda sucks.
2. It can become an inconvenience to the caster, if the user is within the radius of the target.
- ”Troll Ortus| Henry Ingal”:
Rank: D
Type: Summon
Duration: 2
Cooldown: 3
Description: The user channels his knowledge of a beast, which he has devoured, into his mind. With this he projects the beast back into reality, causing it to rise from the ground, much like a zombie. This creature shall pursue its opponent until it despawns, or is slain.
Strengths:
1. This summon buffs the creature, and those around him.
Weaknesses:
1. It is a human, and as such can feel pain as a human does
2. Illusion spells could deactivate his passive.- ”Henry Ingal”:
Gender: Male
Sexual Preference: N/A
Status: Dead
HP: 50
DMG:20(After Buff 23)
Height: 5’7
Weight: 200
Hair Color: Brown
Eye color: Green
Abilities:
Active:
Lover's Remorse:
Blinded by rage the user has a 15% increase to damage dealt. The user also becomes unable to feel pain; the anger controlling his senses.
Passive:
Feelings of Delight:
Increases damage of nearby (within 20 m) allies by 10%.
Strength(s):
Increases strength of the summon
Weakness(s):
By being unable to feel pain it can lead to huge blunders in battle.
If his lover is seen this passive is removed.
- ”Exsanguination”:
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2
By using his own life force he is able to alter it into a malicious force, expelling it in a 30 m diameter. This is the simple force of collecting X health points, and expelling it from his body, causing the X HP to turn into X dmg; maxing at 1.75x rank damage
Strengths:
Attacks as a wave; IE it pulses in all directions away from his body.
Weakness:
Decreases HP by amount of Initial Damage it would cause.
Can lead to death.
- ”Requiem for the Warrior”:
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3
The land around Vlad erupts, with the skeletons of past warriors arising. With six skeletons arising around him they have the following stats:
HP:50 each
DMG:5 each
Strengths:
It requires no soul for the summons.
Weakness:
There may be no more than six summoned.
Must roll a dice to see how many are summoned.