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    Water Dragon Slayer

    Pulpa
    Pulpa

    Haiku Contest Participant- 1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 9
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    Experience : 0

    Water Dragon Slayer Empty Water Dragon Slayer

    Post by Pulpa 22nd December 2017, 6:25 am

    Water Dragon Slayer

    Caster or Holder: Caster
    Description:
    Being an adopted son of a dragon has its perks. First of all your father is a dragon, but second the magic he can teach you can rip oceans. That magic is call Water Dragon Slayer.
    Water Dragon Slayer is a type of Dragon Slayer magic that uses water as its element. As all other Dragon Slayer magics it is a form of Lost Caster magic that allows its user to turn their body into that of a dragon and use their element for both offense and defense, in this case water.
    Morja the water dragon thought Pulpa Dragon Slaying magic as a way for him to get stronger and be more capable of defending the seas and sea creature from the dangers that come. As he was thought it from young age it is the only form of magic he knows.

    Pulpa uses his skill with water in combination with the martial arts and weapons. He is capable do dish out damage from a far but also from up close. Pulpa uses waves and water bubbles as projectiles and with his keen water sense he can target foes he does not see but only feel through water. Water also gives him strength and when in water Pulpa is very hard to beat, almost impossible.
    As an added bonus Pulpa can talk to fish.

    Strengths:

    • Versatility: Water magic is magic that has both offensive and defensive styles.
    • Water is everywhere: Humans are 60% water, and air has a lot of water in it, all this water can be used with this magic to various degrees.
    • Slayer bonuses: Being a slayer gives Pulpa speed strength, boosted senses and many other things.

    Weaknesses:

    • Ice: Though it is in a way water, ice is a big enemy of water mages, as it is capable of stopping their spells.
    • Lightning: Water conducts electricity, as such it makes it very vulnerable to lighting magic.
    • Motion Sickness: Being a Slayer has its down sides, such as motion sickness. Pulpa is unable to ride in most vehicles, without being very sick. For Water Dragon Slayers boats are not on that list as water movements have a positive effect on them.
    • Fighter not a lover: Pulpa is fighter, he always was, so his spells are mostly offensive.

    Lineage:
    Aspect of Neptune
    Description: The aspect of Neptune, one of the most powerful gods of the sea from whence it he came but now just a drop of what he once was. Neptune was considered a candidate for king and was second only to Jupiter. Neptune's dominion over the sea makes it's mark on it's host.
    Ability: The Aspect of Neptune grants its host favour with the seas. Their can only be eaten by god slayers.  Water magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a water spell to nullify it(max S-rank).
    Gains a user-ranked Water-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made.
    Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.


    SLAYER:


    Unique Abilities:

    • Water child: Being that Pulpa spent most of his life near the sea, and being a dragon's son, when he is near water his spell damage output becomes 30% stronger, making him a true water killing machine. He can double this bonus for 3 posts if he covers his body in water, but it has a cooldown of 5 posts, during which the basic bonus is not gained.
    • Merman: Being a child of the sea and a dragon slayer Pulpa is able to breath under water and move through it like on land. He can also talk to fish.
    • Water body: Excessive use of water magic has made Pulpa's body sometimes act like it is made out of water. Pulpa is able to lover the damage that he receives by 10%.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell.  You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

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