The CEOs or guild masters depending on which side of the coin they are representing at the time, have been chosen from amongst their peers to lead them not only to victory, fame and wealth but protect them from enemies and other threats natural or otherwise. As you can imagine this can place a lot of strain on these people and that these people will make mistakes now and then (but lets be honest no one is perfect.) That would lead others to believe that they are better suited to handle the responsibility. This position is both a curse and a blessing because were it is true you do have powerful people behind you, wealth untold and the ability to order things done in a heartbeat, you also have to watch your back far more from enemies seen and unseen, and that's before we come to if anything goes wrong it's you who gets the blame for it.
The guild masters/CEO's are the ones in charge making sure that everything is running smoothly, that there are no unforeseen hiccups and that when such problems do arise they are tended to efficiently and with as little hassle as possible. It is also up to these people to make sure that those under them remain in employment, are happily entertained, homed, welcomed (when new) and are at the peek of their abilities through training, war games, testing and random tasks.
Keepers or VP's dependant on which side of the coin they are dealing with and answer to only two people and that is the CEOs/guild masters of the guild and they are their most trusted advisers and confidants dealing with things when the guild masters/CEOs are otherwise incapacitated with other tasks. (Even if they don't want to do them.) These positions are given to those who have proven themselves through hard work (In and out of character) via welcoming new members, taking part in recruitment, going on jobs, helping out people and even helping towards the development of the guild itself and its plotline not given at the drop of a hat because a member believes they should have it. Those who become Keepers/VP's are expected to be active (we understand that rl comes first let us know) and set examples to members, those failing in these tasks will be given a caution to get them back on the right track those who do not will be removed from the position.
- Keeper Of Balance:
- Keeper of Virtue:
- Keeper of Vice:
These three officers have gained so much trust of the guild master that the each gain the ability to use a guild spell, and are even able to call on the guild pet if required on jobs.
Last edited by Onyx Moon on 7th September 2019, 12:30 pm; edited 13 times in total