Δ Nanorobotics Δ
Secondary Magic:
N/A
Caster or Holder:
Caster
Description:
If you would call this a glorified make magic, then you would be wrong, there is so much more to it then that. Though it does bare resemblance to such magic, with most techniques, if not all of them, resulting from the use of nanobots (a.k.a. nanites). To put it simply, nanobots are machine not visible to the human eye, microscopic. Trillions of them fly through the air everyday, making their way into everything, they don't do anything by themselves. But with a vessel to control them, they can be used for practically anything, the only restriction being the wielder's imagination. Though with the amount of intelligence and skill that every vessel holds, that's hardly even close to an issue.
Not just anybody can control these things, most humans don't even know what they are since it doesn't effect them in the slightest, others try and figure out how they work and how to control them but fail. Other worldly beings on the other hand, has figured out how to do so with many experiments. Capturing humans from earth, where the most amount of nanites are populated, and using them for their tests. Which isn't pleasant in the least, the test subjects are put through immense amount of torture, and due to the testings, not allowed to die or age. Which might sound nice, but for them it was hell. Is hell. They are made into something that isn't even human anymore, neither is it the aliens that experimented on them. They are something more, both of those combined along with cybernetics and other things thrown in. The names that are given to these creatures is Nanite/Nanobot Operating Vessel, N.O.V or just Nov for short.
All of their abilities are amazing, similar to each others, but still different. Though, of course, they're all be controlled with devises worn on their heads and hooked up to their brains. They're are twenty-four existing Novs, all on a lab in some unknown plant. Well almost all of them are there, an especially troublesome one set for termination due to their uncontrollable nature, would be that of Delta. Who successfully got herself back to earth using the powers forcefully placed upon her. Now she is stuck on earth, trying to figure out how to get herself back into normal society when she has no memory of it, and of course, learning how to use her abilities without the scientists controlling her every move.
Strengths:
Δ A seemingly endless magic that seems like it can create or do almost everything.
Δ Isn't particularly weak to any element, due to it's foreign nature.
Weaknesses:
Δ Result of using magic a lot may bring painful memories back to the wielder, thus making it harder for user to wield.
Δ User's magic is 20% less effective in every field when on a different planet, due to the decrease in nanites.
Δ Is limited to the user's thoughts and imagination, hard to use when their mind is clogged.
Lineage:
- Avatar of Ilyria:
- Description:
In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."
Ability:
Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.
Usage:
Active ability that lasts 3 posts and is once per thread. Spell is made in addition to the user’s own magic in their spells. Passive enhancements.
Unique Abilities:
Technopathy Δ Is able to communicate with technology, able to hear them, their voices. This allows her the ability to control them, overpower them with her own will, to do her bidding. Pressing her hand up against anything mechanical or technological, a ton of green tech lines will spread out along it's surface, she can reprogram them. The problems with this is, doing this might leave her vulnerable, due to the concentration she has to put into doing it. And because she can 'hear their voices' so to speak, depending on how much she is trying to takeover there can be to many voices, which can have a multitude of consequences on her mind depending on the situation.
Nanite Regeneration Δ The nanites within a N.O.V.'s body repair themselves, unlike that of humans or animals or any other creature for that matter. Since this is their source of power and health, they'll restore 5% of their mana every post.
Nanorobotic Effectiveness Enhancement Δ Like everything with a Nov, their magic abilities are also enhanced. So with this ability, it gives every spell a 50% buff in magical power and prowess.
Nanite Dispersion Δ Due to being made with nanites, they are able to turn the rest of their body to nanites and completely detach themselves from each other. Turning their entire body into microscopic nanobots to dodge attacks or move through places unseen. Can't leave the user's rank range that this was originally casted in, and it can only be used once per post.
Nano-Blood Δ Like humans, N.O.V.s also have blood, though it differs from that of a humans. It's still a deep dark red, but it has black tech lines in it, and it still smells and tastes of normal human blood. This blood allows her to be more resistant towards things, such as status effects of an equal or lower rank. If it's a DOT that last four posts, it will only last two, If the duration of whatever is only one post then it'll lower it's effectiveness by 50%. Or if it lowers damage by 40% it'll only do it by 20%. So on and so forth.
Spells:
- Signature Spells:
- Nanite Repair:
- Name:
Nanite Repair
Rank:
D
Type:
Supportive
Duration:
1
Cooldown:
N/A
Description:
This spell, with just a swipe of their hand, they can heal themselves or others by 40hp with a nanorobotic bandage. This ability can also allow them to repair any kind of technology if it's broken.
Strengths:
Δ An instant healing spell.
Weaknesses:
Δ Can't heal or repair multiple things at once.
- Nanobot Teleporter:
- Name:
Nanobot Teleporter
Rank:
User Rank Δ Max S-Rank
Type:
Supportive
Duration:
1
Cooldown:
N/A
Description:
Creating a small black box with glowing green lines patterned along it, they can toss it up to the user's rank range in meters away, and teleport to it. It will dissolve after it's one use.
Strengths:
Δ Good for escape or sneak attacks.
Weaknesses:
Δ Can only use it once per post.
- Nanite Tentacle:
- Name:
Nanite Tentacle
Rank:
User Rank Δ Max S-Rank Δ Lineage Spell
Type:
Offensive
Duration:
1
Cooldown:
N/A
Description:
The user creates a large tentacle out of nanites, controlling it mentally. They can either use it to attack, doing 25% user rank damage per hit. Or they can trap a person of equal or lower rank for one post.
Strengths:
Δ Can be used to deal damage or as a trap
Weaknesses:
Δ Can only trap one person.
Δ Can't do both damage and trapping.
- D-Rank Spells:
- Nanobot Hoverboard:
- Name:
Nanobot Hoverboard
Rank:
D
Type:
Supportive
Duration:
3
Cooldown:
4
Description:
This spells crafts a hoverboard which is built attached to the user's feet, it's black with glowing green lines running across it. This allows the user to go 50% faster, and avoid anything that is directly on the ground due to it hovering a foot above the floor.
Strengths:
Δ Speed increase.
Δ Can be used at the same time as other spells.
Weaknesses:
Δ It doesn't fly, it hovers, so it still needs the ground.
Δ Can be destroyed after three hits.
Δ Can't use other spells that involve her feet or legs at the same time.
- Nanite Dome:
- Name:
Nanite Dome
Rank:
D
Type:
Defensive
Duration:
3
Cooldown:
4
Description:
The user will create a large black and green dome to protect anyone within a 45 meter radius. Though this can also be used to trap people within, though it does not stop them from doing anything. Takes three hits to rid of it.
Strengths:
Δ Can protect or trap.
Weaknesses:
Δ Things can burrow from underneath and get inside or outside.
Δ Not actually a trap spell, so it isn't very effective in doing so.
- Nanobot Darts:
- Name:
Nanobot Darts
Rank:
D
Type:
Offensive
Duration:
1
Cooldown:
2
Description:
The user summons darts into their hands, and can throw them up to 45 meters away from themselves. Each one does 25% D-Rank damage and can be thrown all at one person or multiple people.
Strengths:
Δ Can choose to hit only one person or a bunch of persons.
Weaknesses:
Δ Doesn't do as much damage as a normal spell.
- Nanite Syringe:
- Name:
Nanite Syringe
Rank:
D
Type:
Offensive Δ Supportive
Duration:
3
Cooldown:
4
Description:
The creator makes an empty syringe, when stabbed into opponents, it will not pull out blood but their nanobots, filling the vile with black liquid. The stabbing gives them full D-Rank damage, and when injected into user it boosts their magical damage by 60%. The syringe dissolves after they use it on themselves.
Strengths:
Δ Does damage and gives user a buff.
Weaknesses:
Δ Can't be multiple times within the duration.
- C-Rank Spells:
- Nanobot Cloaking:
- Name:
Nanobot Cloaking
Rank:
C
Type:
Supportive
Duration:
3
Cooldown:
4
Description:
The user covers themselves completely in nanobots, and with these they can turn themselves completely invisible to people of the same rank and below. Higher ranks can see a clear outline of their figure.
Strengths:
Δ Good for hiding or sneaking.
Weaknesses:
Δ People of higher ranks can see them better.
Δ Doesn't stop people from hearing them.
- Nanite Mine:
- Name:
Nanite Mine
Rank:
C
Type:
Offensive
Duration:
2
Cooldown:
3
Description:
This spell creates a mine and a remote detonator, it can be placed or thrown, it won't damage the user but it will damage any allies nearby. It does full C-Rank damage to the person closest, and 50% to anybody else within a 60 meter radius. The person closest has the possibility of being thrown by the impact and damaged from that.
Strengths:
Δ Can also have to possibility of doing even more damage to the individual closest.
Δ Very effective in a group of enemies.
Weaknesses:
Δ Effects allies also.
Δ Not good for stealth due to the immense sound of the explosive.
- Nanobot Shock:
- Name:
Nanobot Shock
Rank:
C
Type:
Offensive
Duration:
1
Cooldown:
2
Description:
The user, instead of creating something, manipulates the nanites to send out an electric shocks to everybody in a 60 meter radius, it deals 50% C-Rank damage.
Strengths:
Δ Does damage to a everybody in a large area.
Δ Doesn't effect manipulator.
Weaknesses:
Δ Only half of normal damage.
Δ Hurts allies also.
- Nanite Weights:
- Name:
Nanite Weights
Rank:
C Δ Purchase
Type:
Trap Δ Debuff
Duration:
3
Cooldown:
4
Description:
User creates black and green weighted boots over somebody's feet, so heavy for the first post that it will not allow them to move. The remaining two, their speed will be decreased by 50%. If they are a higher rank their speed will only be decreased by 60% in the first post, it won't be able to trap them.
Strengths:
Δ Weights to trap or give their opponents a disadvantage.
Weaknesses:
Δ Doesn't give full effect to higher ranks in the first post.
- B-Rank Spells:
- Nanobot Magnet:
- Name:
Nanobot Magnet
Rank:
B
Type:
Supportive
Duration:
1
Cooldown:
3
Description:
The creator summons a black disc in each palm, a glowing green + resides on the right one, and a glowing green - resides on the other. Extending their arms out, the magnets will pull all weapons and items from everybody in a 150 meter radius at drop it at their feet.
Strengths:
Δ Will work even if items aren't metal.
Weaknesses:
Δ Can't pull anything in that is being held by someone of a higher rank.
- Nanite Poison:
- Name:
Nanite Poison
Rank:
B
Type:
Offensive
Duration:
4
Cooldown:
5
Description:
The user creates a needle full of glowing green liquid, stabbing it into and injecting it into an enemy will temporarily poison them with defective nanites. These nanobots will attack the inside of the person, dealing full B-Rank damage to them for the first post, and then 50% B-Rank damage for a remaining three posts
Strengths:
Δ Does damage gradually over a few posts.
Weaknesses:
Δ Can only damage one person at a time.
- Nanobot Cleats:
- Name:
Nanobot Cleats
Rank:
B
Type:
Offensive Δ Supportive
Duration:
4
Cooldown:
5
Description:
The user creates black and green boots over their feet, all around the shoes glowing green spikes protrude from the surface. This can be used to do 25% damage to anybody within the duration by kicking them. It can also be used for climbing steep or upsidedown surfaces.
Strengths:
Δ Can be used for damage and for climbing.
Weaknesses:
Δ Can't be used to damage while they are being used to climb.
Δ Can't use any other spells with their feet while using these.