- Job Info:
Monster Containment; A Job-Based Event!
How many players can join in a topic?: 2-5 players may sign up per topic, but you may not have multiple of your own characters in the same topic. There is no limit on sign-ups, meaning everyone will have a chance to do the event. You may only do the event job once per character.
How much do I need to type? As it's a job-based event there is a set word count based on the highest ranked player! Luckily these are much lower than would normally be needed for the exp being rewarded!
D: 500 words per player.
C: 1000 words per player.
B: 2000 words per player.
A: 3000 words per player.
S+: 4000 words per player.
Where: Fat Monster Land.
Synopsis of Event/What's going on:
The rumors of the monsters were indeed true! The Magic Council's call for help was met with an outstanding show of force that beat back the advance of the monsters that were being led by the large group of Gryphons. While some settlements and travelers were attacked and killed, many more were saved from the devastation. Rebuilding efforts are being made for those in need of it, and now the Magic Council calls for an eradication of the whole system that seems to have raised up in Fat Monsterland.
Stronger monsters have been spotted by mage scouts that were sent in, of those that survived, and it is clear that the center area of Fat Monsterland has become a base of operations. Fearing the worst, the Magic Council has tasked any willing mage to go and defeat the powerful defenders surrounding the base before the full force of the Rune Knights is sent in for a final strike at the operation.
*Any mages who came at the call of the Council will be fighting the multiple strong enemies that are available.
Those wishing to help the monsters will be fighting off Mages of Various guilds they with them to be from. If you want them to be an NPC mage from a current guild on the site please PM the guild master for permission first.*
NPC's:
If protecting the monsters you have one of each to protect.
Monsters/Enemies: (All enemies must be rolled for) To gain the armor bonus for the event job you must roll 2 bosses. You may not combine enemies of lower rolls into stronger ones if you wish for the bonus armor for the job. (Combining any roll in the job will only result in earning Exp.)
Weak;
Monster: A twenty-foot tall elemental construct. This construct is pretty durable, taking a total of ten hits from each person fighting against it to cause it to crumble. It is never the same type as any slayers in the topic with them. Deals 1 User rank spell damage per hit with elemental physical attacks.
Mage: Five mages of one rank lower. If there are multiple different ranks in the group the mages will split as evenly as possible; off numbers result in extras going into the highest rank of the group. Minimum D rank. (3 mages of D, C and S = 10 D, 10 S rank mages to fight.) These mages are never the same type as any slayers in the topic with them and have similar stats as a standard mage according to the rules. (Not counting any buffs from their own or others magics) They have a full list of spells equal to the rank that they are. Including Unique Abilities.
Normal;
Monster: Two Half-Dragon Giants! The giant has the head, tail, and wings of a dragon and the rest of it is human in appearance. They vary in height, anywhere from ten to thirty-five feet and wield a variety of weapons and armor to fight and protect themselves. They also have an elemental breath that changes based on what type of dragon they had in their lineage. They are never of the same element as a slayer in the topic with them, and due to being half human they do not take more damage from dragon slayer magic. They take Ten hits from each mage in the topic to defeat. BOTH have this HP, meaning EACH will take five hits from each mage to beat. They deal 1 user rank spell damage with physical attacks, and 1.5 user rank spell damage with breath attacks.
Mage: Four mages of equal rank. If there are multiple different ranks in the group the mages will split as evenly as possible; off numbers result in extras going into the highest rank of the group. (3 mages of D, C and S = 3 D, 3 C, 4 S rank mages to fight.) These mages are never the same type as any slayers in the topic with them and have similar stats as a standard mage according to the rules. (Not counting any buffs from their own or others magics) They have a full list of spells equal to the rank that they are. Including Unique Abilities.
Strong;
Monster: A Resurrected Deinosuchus! At thirty-five feet in length, this prehistoric crocodile is terrifying to behold! Though, as it was dead for an unknown length of time, it is nothing more than a skeleton! The ancient bones have a magic on them that keep them protected so long as the creature is still 'living' and keeps the bones from being destroyed or eaten for any purposes. The creature takes fifteen hits per mage in the topic before the magic keeping it alive dissipates. Bites will deal 3x user rank spell damage and other attacks deal 1.5x user rank spell damage.
Mage: Two mages of a rank higher, and a Guild Ace that is 2 ranks higher than the highest ranked mage. If there are multiple different ranks in the group the mages will split as evenly as possible; off numbers result in extras going into the highest rank of the group. (3 mages of D, C and S = 2 C, 2 B, 2 SS rank mages, and an H rank Ace to fight.) These mages are never the same type as any slayers in the topic with them and take three hits of your rank in spell damage to defeat. They have a full list of spells equal to the rank that they are. Including Unique Abilities. The Ace also has a full secondary magic and a full set of legendary equipment + legendary pet of players choice.
BOSS; Defeating a boss releases an arc of magic across the party. It causes the whole party to regain 50% MP, recover 50% HP, lowers all cooldowns by 1, and restores equipment durability.
Monster: Gryphon Lord! These look similar to the Gryphons that were fought in the last battles. Clad in bright golden war gear, these beasts are much stronger than the generals that were underneath their command. They deal 1.5x User rank damage with their attacks, 2x user rank spell damage with attacks using their wings, and they can throw people or grab/drop them and deal 3x user rank spell damage in the process. It can withstand twenty-five hits from each user before succumbing to their wounds!
Mage: Guild Master! This Guild master is two ranks above the highest ranked mage in the topic. He has a full set of magics, artifact equipments, ethereal pet, and comes along with a batch of ten mages that are a rank lower than the players (Standard split like the weak roll) The guild master will summon an extra two mages for each post round that goes through! He has 50% more HP than the normal for his rank as well as a 25% damage resistance.
Rewards: Double exp of the rank above the player's rank. (S+ get double 10 year exp.)
If you managed to roll and defeat 2 bosses;
A piece of armor based on rank. (D: Strong, C: Strong+, B: Legendary, A: Legendary+, S+: Artifact)
Wolfe awoke this morning to the sounds of his alarm going off over and over as he reached over and turned it off. It was morning yet again and time to get up and start his daily routine so he could get on with the rest of his day. He arose from his bed and began his normal morning ritual as he slowly made his way downstairs for food. He couldn’t find much as he was in need of shopping, but after a bit of searching he had managed to throw a few things together. As he ate his breakfast he began to go over the day’s plans with RAINE, and it was obvious very quickly that today was going to be boring from what he could tell. However, this did allow him to test out his newest gadget, a portable ranged mini module that he had made to connect to RAINE over a long distance. If it worked correctly he could make RAINE a long ranged mobile companion, and if that was to happen the other possibilities were almost endless about what he could do with her. All of this however, was dependent on his ability to get through the grunge work of the day.
After making his way to the guild he was instantly swamped with paperwork and all the minor crap he hated doing. However, as Infinity Hydra’s only Ace, and Ardere’s trusted friend he was the only one that could help him get through the massive amount of crap the council was always dropping on the doorsteps of the guilds. As he wrestled through the paperwork and such it started to look like today was not going to be a good day to test his portable RAINE device as no matter how much paperwork he went through it never seemed to end. He was starting to completely lose hope when he accidently knocked over a small pile of papers near the corner of his desk, but of the all the papers that spilt out over his desk, one stood out to him. As he straightened out the pile he pulled the one that had caught his eye to the side and as he pulled it out he realized it looked a lot like one of the other papers he had seen recently. As he looked it over he realized it was exactly like the other one from a few weeks ago and this was once again another urgent call from the magic council to go to Fatland and deal with the monster raids. Wolfe remembered what the last ordeal was like and knew once again this was very important. Wasting no time he instantly made his way to the main halland straight to the corner where the job board was located. He pinned the paper on the job board as he called out to RAINE and told her to let anyone currently in the guildhall and anyone who entered know about the paper. He then made his way out of the guildhall and just outside enough to take to the skies. It looked like today was going to be a good day to test out his long range module after all. As he stood outside, just before he was about to take to the skies he asked RAINE to pinpoint Ardere’s location, but it seemed he was already informed and around the Fatland area as well. So, Wolfe could only assume he already heard about the ordeal and was on his way there.
Wolfe looked up into the sky and with a bright flash of light he was gone as a black bolt of lightning could be seen arcing across the sky.
In normal fashion it took almost no time for Wolfe to reach Fatland and touchdown in an open field. As he landed he took a second to check his location on the module and check to see it’s current state of functionality. His hopes were met with a positive result as it seemed that the module was working and functioning as he had hoped. Unfortunately the module was still limited by it’s processing power which meant some of RAINES higher level functions were not usable yet, and she couldn’t project herself like she could in the guildhall and his house and workshop. These were things that he would have to work on later, but with the success of this base module that meant he only needed to work on it more instead of starting back over from scratch. After taking a few moment to look over the module and make sure all the base functions he had built into it so far were working he checked his location against Ardere’s current location to find that Ardere was only a little distance away. Wolfe was about to pick up and head towards Ardere’s location when suddenly the ground around him began to shake. Wolfe figured that the monster raids were about to begin shortly, and maybe this was a good place to stay. Wolfe had no questions that Ardere was capable, so he figured he might be better suited to stay here and cover this area.
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Word Count: 861/3000